And Yet It Moves is a puzzle-platformer, set in a unique world, made of ripped paper. Within the paper-collage you can jump, run and last but certainly not least: rotate the world. Learn how to apply the physical consequences of rotation to master the many tricky situations you may encounter.
用户评测: 好坏参半 (653 篇评测)
发行日期: 2009年4月2日

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评测

PC Gamer UK (9/10)
There are plenty of eye-catching games, and there are some games that genuinely innovate. This indie project manages to do the impossible and combine the two. Full Review

IGN (8.4/10)
...And Yet It Moves is one of the most addictive and refreshing games I've played this year. Full Review

Citizen Game (4/5)
What could have been a one-off gimmick is expanded upon in unexpected and wonderful directions making And Yet It Moves a spellbinding indy diversion that is familiar, yet entirely unique. Full Review

关于这款游戏

And Yet It Moves is a puzzle-platformer, set in a unique world, made of ripped paper. Within the paper-collage you can jump, run and last but certainly not least: rotate the world. Learn how to apply the physical consequences of rotation to master the many tricky situations you may encounter.

You can play a race against the clock on different levels, too, competing against previous clocked times. Your run will be recorded, as a "Ghost" which can be submitted, along with your time, to the global high scores online. You can download other users' Ghosts to compete with friends and strangers around the world and see who found the fastest route.

Following the acclaim of the previously awarded prototype for And Yet It Moves, we present the full version, containing three exciting and beautiful environments and lots of new challenges.

  • Advanced platforming: Not only can you jump and run, but you can rotate the world in 90 degree intervals, as well.
  • 17 levels with a unique look & feel: Mind-bending puzzles set in an extraordinary paper collage world, with three different environments, enriched and brought to life with handmade sounds and music.
  • Speed Run mode: You can compete against the clock or previously recorded Ghost Runs on each level, with marathon runs throughout the entire environment.
  • Online high scores and shareable Ghost Runs:Go for the high score by challenging your friends or complete strangers and polish your skills of rotation.

系统需求

PC
Mac
    • Operating System: Microsoft® Windows® XP / Vista
    • Processor: Dual Core 1.6 Ghz or higher, Single Core 2.0 Ghz or higher
    • Memory: XP: 512 MB RAM, Vista: 1 GB RAM; (you might need more RAM if you have an integrated graphics card)
    • Hard Disk Space: 60 MB
    • Video Card: Intel® gma950 or higher; any non integrated card with 128 MB and openGL 1.2 support
    • 操作系统:OS X version Leopard 10.5.8,Snow Leopard 10.6.3, 或更新版本
    • 处理器:基于G4/G5/Intel:Dual Core 1.6 Ghz 或更高,Single Core 2.0 Ghz 或更高
    • 内存:1 GB 内存
    • 显卡:Intel® gma950 或更高,配有 128 MB 及以上显存的非集成显卡
    • 硬盘:60 MB
    • 其他要求:
有价值的用户评测
6 人中有 5 人(83%)觉得这篇评测有价值
2.9 小时(记录在案的)
AYIM is a platformer whose gameplay you've probably seen before. It's classic running & jumping combined with the ability to rotate the game world in 90° and 180° steps. While this core gameplay is not too innovative, I liked the additionial mechanics that came with it, like rotating the world to change the direction of a flame in order to burn an obstacle.

This game's soundtrack seems to be composed entirely by human voices, which is nice and quirky to listen to. Like the audio, the graphical presentation is pleasantly different as well. In the later levels the game gets really trippy, moreso than you can see on the screenshots. Overall, AYIM seems somewhat strange, but not in a bad way at all.

Game's pretty short, you won't need more than 2 or 3 hours to beat it, though there's additional play modes like time trial or survival and achievements to get.

I had fun playing AYIM, but because of its short length I would recommend getting it when it's on sale, say.. 5 bucks at most.
发布于:5月11日
这篇评测是否有价值?
10 人中有 7 人(70%)觉得这篇评测有价值
1.7 小时(记录在案的)
And Yet it Moves is a platforming game that had quite the unique control scheme when it came out. With WASD you control your character, and with the arrow keys you can control the world. Using a mixture of your own movement along with rotating the world, you pass through varied environments to reach your goal.

The platforming in this game can be very difficult at times, and some sections feel like they come down to luck, especially when you have to rely on a swinging platform, which don't automatically return to their position after you fail. There are plenty of checkpoints scattered through the levels, so at least when you do fail you can get back to where you were pretty quickly.

I found the music to be really grating, and I turned it off after a bit. The graphics look pencil drawn, which can be impressive when done well, but I didn't find them to be all that attractive.

World manipulation was at one time pretty unique, but now it seems it makes its way into almost every platform game. While this was a good gimmick upon release, it doesn't really hold up years later when its so common. There is not enough else to hold this game together. Add the poor music, visuals, and the fact that I got a little dizzy after making the world spin around, and I wouldn't recommend this game.

Grade: C-
发布于:7月1日
这篇评测是否有价值?
3 人中有 3 人(100%)觉得这篇评测有价值
4.5 小时(记录在案的)
This game is pretty fun. There is a very odd atmosphere, and the worlds change and challenge you with every twist.
发布于:6月23日
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5 人中有 4 人(80%)觉得这篇评测有价值
1.0 小时(记录在案的)
Puzzle platformer with a clever mechanic that allows you to determine and turn the screen that will affect where the gravity will pull your jumping hero. Can't think of any other games that have this as a game mechanic so overall it's a nice refreshing little game to play, however it's doubtful if it can hold the interest of a gamer for a long time. There is also nothing else for this game but the turning screen mechanic, all revolves around it so it can get old very fast. Maybe a better fit as a mobile game to play in short sessions.
发布于:7月23日
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
7.1 小时(记录在案的)
And Yet It Moves is a flippy, tippy, topsy-turvy 2D puzzle platformer based almost entirely around the idea of revolving the world around you to solve puzzles and complete platforming challenges. Its ease of play, requiring only a jump button and three types of world rotation (Left, Right, and 180 degrees), makes it a cinch to pick up and understand. The mileage the developers got out of such simple mechanics is pretty amazing. From start to finish, you're presented with tons of unique challenges and brain teasers to sort out, with ideas hardly ever repeating aside from making sure you're mastering the fundamentals. And Yet It Moves is always throwing something new at you, which makes it easy to wanna try "just one more level" before you finally either shut it down for the night or complete it.

The only real issues with the game crop up with the sometimes wonky physics. At times it's hard to gauge when a fall will kill you and other times objects in a stage can react a little inconsistent creating some scenarios that will lead to multiple deaths, or on in one case I encountered, leave you stuck completely, which required a stage restart.

That said, the bad doesn't in any way outweigh the good, and if you're into puzzley platformers then you definitely need to give this one a spin.
发布于:8月13日
这篇评测是否有价值?
80 人中有 63 人(79%)觉得这篇评测有价值
19.2 小时(记录在案的)
World-altering platformers are almost a dime a dozen these days, but when this game was released it received praise for being quirky and innovative.

Even now it's difficult to argue against that, the game has a habit of pulling a something new and somewhat interesting mechanic out of the hat every time you start feeling like you're getting used to it.

On the other hand, and probably far more important, the game is not fun to play. The growth of mechanics become boring - or even frustrating - sometimes before you've finished seeing them for the first time.

It feels very much like a university game design project, made to demonstrate a combination of physics and creative obstacles. That might be because it is a university game design project. I'm not sure.

The game certainly had a lot of potential to be fun. Indeed for the latter half of the main game I was having fun, wondering what would happen next. But the game commits four cardinal sins each of which could ruin any game.

Firstly, some of the mechanics are almost unplayable. The flint rocks and the spring-reeds are particularly worthy of note as elements that bring a sense of dread every time they appear.

Secondly, the collision detection is unreliable at best. Sometimes you can survive a surprisingly long fall or getting crushed by rocks, at other times you can die from a much smaller rock touching you with barely any movement.

Third, some of the additional challenges and achievements are terribly thought out.

The game has three bonus stages that are on a par with I Wanna Be The Guy for difficulty. There's an achievement for beating those, which makes sense. There are also achievements for beating 5 levels with limited rotations, or in a certain time, or without dying too much. Those make sense too.

What doesn't make sense is the achievement for beating ALL levels - including those unreasonably hard ones - with limited rotations, in a certain time, and without dying too much. And further still, the one for doing all that with the fewest rotations possible, a ridiculously low time and without dying AT ALL.

There are also three speedrun achievements, the latter two of which rely almost entirely on getting lucky with the placement of randomised projectiles. Replaying the same twenty minutes over and over until it works right is not fun.

The last sin the game commits is adding content badly. Following its PC release a Wii version was made, which allowed for dynamic world rotation instead of the 90-degree locked turns in the PC version. The additional bonus levels and challenges were then retrofitted into the PC version, but the smooth rotation was not even though many of them were designed for it. This makes the PC version much harder than it should be for much of the content.

I need to emphasize that finding the challenges unreasonable is not the whining of a bad player. I'd accept such a claim for middling no-death runs in Super Meat Boy, but these so-called challenges are just not viable for anyone. Experienced players unanimously conclude that including the bonus levels within the challenge modes when they were all added was either an oversight or a mistake.
发布于:1月19日
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