À la une
Jeux
Logiciels Démos Recommandations ACTUALITÉS
And Yet It Moves est un jeu de plateforme/énigme situé dans un monde original en bouts de papier. Vous pouvez courir, sauter et faire tourner le monde autour de vous. Apprenez à utiliser ces pouvoirs dans ce monde unique. Une course contre-la-montre vous attend dans certains niveaux.
Date de parution: 2 avr 2009
Tags populaires des utilisateurs pour ce produit :
Visionner la vidéo HD

Acheter And Yet It Moves

Articles

PC Gamer UK (9/10)
There are plenty of eye-catching games, and there are some games that genuinely innovate. This indie project manages to do the impossible and combine the two. Full Review

IGN (8.4/10)
...And Yet It Moves is one of the most addictive and refreshing games I've played this year. Full Review

Citizen Game (4/5)
What could have been a one-off gimmick is expanded upon in unexpected and wonderful directions making And Yet It Moves a spellbinding indy diversion that is familiar, yet entirely unique. Full Review

À propos du jeu

And Yet It Moves est un jeu de plateforme/énigme situé dans un monde original en bouts de papier. Vous pouvez courir, sauter et faire tourner le monde autour de vous. Apprenez à utiliser ces pouvoirs dans ce monde unique.

Une course contre-la-montre vous attend dans certains niveaux. Votre temps sera enregistré et vous pourrez entrer en compétition contre vous-même.

Cette version du jeu fait suite au prototype récompensé et acclamé avec 3 nouveaux environnements et de nouveaux défis.

Comprend :

  • Jeu de plateformes avancé :
    Vous pouvez sauter, courir et faire tourner le monde autour de vous.
  • 17 niveaux originaux :
    Casses-têtes dans un monde de papier.
  • Mode course :
    Contre-la-montre ou contre vous-même avec des courses-marathon dans les niveaux.
  • Classement en ligne et possibilité de partager les courses fantômes (contre vous-même) :
    Raffinez votre style et votre adresse en entrant en compétition avec vos amis.
  • Nouvelle version complète !

Configuration requise (PC)

    • Interface : Microsoft® Windows® XP / Vista
    • Processeur : 1.6 Ghz ou supérieure, simple cœur 2 Ghz ou supérieur
    • Mémoire : 512 Mo de RAM à 1 Go (ou plus si circuit graphique intégré)
    • Disque dur: 60 Mo d'espace disque
    • Carte graphique : Intel® gma950 128 Mo ou similaire avec support OpenGL 1.2

Configuration requise (MAC)

    • Système d'exploitation : Mac OS X Leopard 10.5.8, Snow Leopard 10.6.3 ou ultérieur
    • Processeur : G4 / G5 / Intel double-cœur 1.6 GHz ou meilleur, mono-cœur 2.0 GHz ou meilleur
    • Mémoire vive : 1 Go de RAM
    • Carte graphique : Intel® gma950 ou meilleure ; N'importe quelle carte vidéo non intégrée comportant 128 Mo de mémoire vidéo ou meilleure
    • Disque dur : 60 Mo d'espace disque disponible
    • Autres prérequis :
Évaluations intéressantes des utilisateurs
0 personne(s) sur 2 (0%) ont trouvé cette évaluation utile
525 produits enregistrés
15 évaluations
0.3 heures en tout
Plateforme reflexion avec le concept déjà vu dans 10 millons de jeux du genre...
Aucune rejouabilité, l'ambiance sonore et graphique ne peuvent qu'inspirer de l'ennuie profond... Je ne sais pas quoi dire de bien sur ce soft, évitez-le de toute urgence!
Posté le : 4 janvier 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
32 personne(s) sur 45 (71%) ont trouvé cette évaluation utile
247 produits enregistrés
3 évaluations
19.2 heures en tout
World-altering platformers are almost a dime a dozen these days, but when this game was released it received praise for being quirky and innovative.

Even now it's difficult to argue against that, the game has a habit of pulling a something new and somewhat interesting mechanic out of the hat every time you start feeling like you're getting used to it.

On the other hand, and probably far more important, the game is not fun to play. The growth of mechanics become boring - or even frustrating - sometimes before you've finished seeing them for the first time.

It feels very much like a university game design project, made to demonstrate a combination of physics and creative obstacles. That might be because it is a university game design project. I'm not sure.

The game certainly had a lot of potential to be fun. Indeed for the latter half of the main game I was having fun, wondering what would happen next. But the game commits four cardinal sins each of which could ruin any game.

Firstly, some of the mechanics are almost unplayable. The flint rocks and the spring-reeds are particularly worthy of note as elements that bring a sense of dread every time they appear.

Secondly, the collision detection is unreliable at best. Sometimes you can survive a surprisingly long fall or getting crushed by rocks, at other times you can die from a much smaller rock touching you with barely any movement.

Third, some of the additional challenges and achievements are terribly thought out.

The game has three bonus stages that are on a par with I Wanna Be The Guy for difficulty. There's an achievement for beating those, which makes sense. There are also achievements for beating 5 levels with limited rotations, or in a certain time, or without dying too much. Those make sense too.

What doesn't make sense is the achievement for beating ALL levels - including those unreasonably hard ones - with limited rotations, in a certain time, and without dying too much. And further still, the one for doing all that with the fewest rotations possible, a ridiculously low time and without dying AT ALL.

There are also three speedrun achievements, the latter two of which rely almost entirely on getting lucky with the placement of randomised projectiles. Replaying the same twenty minutes over and over until it works right is not fun.

The last sin the game commits is adding content badly. Following its PC release a Wii version was made, which allowed for dynamic world rotation instead of the 90-degree locked turns in the PC version. The additional bonus levels and challenges were then retrofitted into the PC version, but the smooth rotation was not even though many of them were designed for it. This makes the PC version much harder than it should be for much of the content.

I need to emphasize that finding the challenges unreasonable is not the whining of a bad player. I'd accept such a claim for middling no-death runs in Super Meat Boy, but these so-called challenges are just not viable for anyone. Experienced players unanimously conclude that including the bonus levels within the challenge modes when they were all added was either an oversight or a mistake.
Posté le : 19 janvier 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
20 personne(s) sur 25 (80%) ont trouvé cette évaluation utile
530 produits enregistrés
3 évaluations
3.8 heures en tout
I remember playing the free version at a time when level turning mechanics and physic was not so common as it is nowadays. The individual graphical style in combination with the sound effects open a little charming world consisting of a collage of textures and self made noises.
Some years later i got the commercial release of the game as part of the humble bundle. As physic games where already common at that time i was not motivated to play the game as I tough i already new its style and it had nothing new for me.
It was only some months later after visiting the studio behind this game on an open day, that i installed it to try it out with a controller in front of my tv. In relative short time I was sucked into the game and only after finishing the whole game, I was able to put away my controller.
And Yet It Moves is a puzzle platformer with occasionally high level of difficulty in which you control gravity at 90 degrees. Story wise the game takes you on a personal horror psychedelic trip trough caves, jungles and colors.

I had a real grate time trying to survive the craziest jumps while turning the world upside down.
Posté le : 26 novembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non
16 personne(s) sur 23 (70%) ont trouvé cette évaluation utile
413 produits enregistrés
16 évaluations
You now exist only in a 2D paper world, the concept of the third dimension is as alien to you as mastering the space-time continunum of the fourth is to us. Fear not that a single drop of water may destroy everything you hold dear and instead embrace your ability to rotate your collaged environment, to progress through its many nuances. "Progress to what?" I hear the cries rain out... maybe the goal you seek is a sacred grail, tales of which are mentioned only in hushed tones - an origami crane, the untold, abject horror of your realisation at the presence of a henceforth unknown dimension that can be grasped by the folding of your corporeal bodies.

There is no turning back, a new world awaits.
Posté le : 10 novembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non
7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
616 produits enregistrés
30 évaluations
6.7 heures en tout
Nice platformer with a (rotational) twist. It looks like you are back at your childhood playing with cut out pieces of paper.
Posté le : 12 février 2014
Cette évaluation vous a-t-elle été utile ? Oui Non

Récompenses

Finaliste IndieCade 2008