Children of the Nile™ es una joya única entre los juegos de construcción de ciudades, sin parangón tanto en grandeza como en atención al detalle.Como Faraón guiarás a tu pueblo a través de miles de años de historia: desde los básicos cazadores y recolectores hasta la creación de una civilización inmortal.
Análisis de usuarios: Muy positivos (92 análisis)
Fecha de lanzamiento: 2 jul. 2008

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Comprar Children of the Nile: Enhanced Edition

Packs que incluyen este juego

Comprar Children of the Nile Pack

Incluye 2 artículos: Children of the Nile: Alexandria, Children of the Nile: Enhanced Edition

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Incluye 4 artículos: Children of the Nile: Alexandria, Children of the Nile: Enhanced Edition, Hinterland, Mosby's Confederacy


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"Happy cows, huge crocodiles, creepy animated faces and your people feast on delicious bread. That, and you're an ancient god-king and you build cities~"

Acerca de este juego

Children of the Nile™ es una joya única entre los juegos de construcción de ciudades, sin parangón tanto en grandeza como en atención al detalle.

Como Faraón guiarás a tu pueblo a través de miles de años de historia: desde los básicos cazadores y recolectores hasta la creación de una civilización inmortal. Guía a tu pueblo adecuadamente y así construirás pirámides tan bellas que corten la respiración, explorarás el mundo antiguo y declararás la guerra a tus enemigos.

Cada habitante de tu ciudad es una persona llena de vida y completamente desarrollada – parte de una unidad familiar y un hogar con sus deseos y necesidades. Desde los sacerdotes a los comediantes, desde los escribas a los trabajadores, incluso la familia real… todo el mundo necesita alimentarse y eso es sólo el comienzo. Cada bloque de piedra que se añada a tu pirámide será empujado por personas que rezan a los dioses en los templos de tu elección. Bajo tu supervisión, las economías locales prosperarán a medida que se crean bienes desde cestas de juncos hasta joyas de oro, adquiridos y disfrutados por los habitantes de tu ciudad.

Para lograr la inmortalidad, un Faraón tiene que mirar fuera de las fronteras de su ciudad y producir un impacto en el mundo. Explora y comercia libremente con vecinos extranjeros y así tendrás una razón para crear maravillas conmemorativas que contarán el relato de tu dinastía hasta el fin de los tiempos. A medida que crezca tu prestigio, también lo hará tu habilidad para atraer a más personas a tus ambiciosos proyectos y construir ciudades que sean verdaderamente épicas.

¿Cómo será recordada tu dinastía?

Requisitos del sistema

    • SO: Windows® 2000 / XP / Vista™
    • Procesador: Pentium® III o Athlon® a 800 MHz o superior
    • Memoria: 256 MB de RAM (512 MB recomendados para Windows® XP, 1 GB recomendado para Windows® Vista)
    • Gráficos: Gráfica con 32 MB y drivers 100% compatibles con DirectX® 9
    • Sonido: Dispositivo de sonido de 16 bits y drivers 100% compatibles con DirectX® 9
    • DirectX®: 9.0b
    • Disco Duro: 1.1 GB de espacio libre sin comprimir
Análisis útiles de usuarios
A 12 de 12 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
47.9 h registradas
Publicado el 2 de marzo
I am really into this game. It fits into a very small niche of citybuilders, has mechanics that don't restrict npcs to road access, and puts massive monuments into the perspective of realistic, long-term projects. A huge annoyance in the beginning was figuring out how the hell it works, since the tutorials lay it out but the amount of gods just gets ridiculous.

good camera controls allow for essentially any perspective
not a road-connectivity approach to citybuilders
The prestige meter adds a fun side-goal to merely completing a city

can glitch out and exit without warning, or some computers can't run it at all
the worship demands of the citizens are extremely difficult to meet
frickin priests

Buy it on sale. Don't buy it if you're trying to get achievements, because they'd be easy to get if steam would just fork them over.
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A 6 de 6 personas (100%) les ha sido útil este análisis
83.8 h registradas
Publicado el 15 de febrero
Love this game. Wish there would be a part 2, or at least something that's able to get my attention. I always come back to this, and probably will until its seriously outdated. UPlay isn't required, which I hear is another plus :D
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A 7 de 9 personas (78%) les ha sido útil este análisis
0.4 h registradas
Publicado el 21 de febrero
Children of the Nile is one of the best games ever invented, believe me. Brilliantly created, it combines complex concepts of strategy and, at the same time, has a great and unforgetable atmosphere that puts you right into the spirit of egypt, and you love the music, the light and the pace of the game as no other game based in egypt did until Children of the Nile. Worth every penny! Worth the time, great game!!
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A 67 de 67 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
60.9 h registradas
Publicado el 17 de noviembre de 2014
Children of the Nile is the more modern version of the old citybuilders like Pharaoh And Zeus, allowing you to build a city in ancient Egypt. Some of the more modern things are, aside from the obvious graphics being different, that you no longer need to worry about intersections sending your supply and maintenance people entirely the wrong direction. You can now actually focus on building a city, rather than having to puzzle out the most efficient way to place buildings without them collapsing, catching fire, and starving because the food vendor doesn't show up there.

Citizens in your city are in a class society. From top to bottom, they are the pharaoh. That is you, and your family. You have a palace, and your family goes out to collect any sort of material, be it luxury goods or a humble pot to store things in. You are the state. All food belonging to the city also belongs to you, but you will always have a nice supply of food stored away in your palace. Pharaoh gets first pick, and a percentage of all food farmed in taxes.
Just below you are the nobles, who live in large houses and get their income from the farmers under them, and in order to support a large farming population, you will need nobles to guide them.
Under the nobles are the educated elite. Priests, scribes, overseers, and commanders of the military. They have similar demands as nobles in terms of luxuries, but they are paid by the government for their services. Only the sons of nobles and luxury shopkeepers qualify for education. These are the doctors, the administration, and the tax collectors. Because nobles will try to dodge paying taxes, a scribe can catalogue how many fields have been sown so that you know exactly how much belongs to Pharaoh.

Under them still, the middle class. Entertainers and shopkeepers. These earn their bread through their services and the goods they sell. Simple, but neccesary for society to function.
Below them, the peasantry. Farmers and servants. The farmers work the land and earn enough food to last until next harvest in doing so, and the servants do the shopping for nobles and collect resources for luxury shopkeepers - So they don't have to mingle with the common folk.
Separate from them all are government workers. They fit somewhere between the middle class and peasantry, and are paid generously by Pharaoh's bread. They are the brickmakers, the construction workers for bigger buildings(Small buildings like a servant's shack are made by the servants themselves), and anything else government wants from a papyrus maker up to the military.

If at any time your system fails and the people are without food, they will leave their jobs to scavenge for it. Dates, pomegranades, fish and so on are plentiful, so you need not fear you'll ruin your city and have a ghost town.

The game starts slow every map, as you have 10 bricks(Enough for one baker, brickmakers huts don't need bricks), and only one educated person in your city at the start. So you will want to build a school and several brickmakers more to ensure you can keep growing. Before you know it, you've spend several hours building. There is no immigration either, from what I can find. You start the map with 200-300 citizens living in huts, scavenging off the land. After that, children will be your main population growth. This becomes an issue when you want a big military, as military men don't get married - They live in their barracks-tent with two other men.

Some things that are bad, there are a lot of shrines out there that will take a bit to figure out which goes where and which are popular - If you even have room for them. Sometimes your citizens or a merchant may get stuck on a corner, and sometimes you may find your labourers can't figure out which limestone block they want to pull, and manage to fail to move any of them.

In the end, it's still a pretty and somewhat relaxing game where you can spend hours getting your city just right, and then decide to change it up again because you have a new idea. Cosmetic things like gardens, plazas and trees are free to place too, so you can make it look good without having to worry about your workers spending ages watering the plants and not farming.

Worth grabbing it if you like citybuilding, it's good at what it does
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A 65 de 70 personas (93%) les ha sido útil este análisis
24.5 h registradas
Publicado el 2 de diciembre de 2013
An absolute gem. I pride myself in digging up golden PC titles that receive little fanfare, and this game is surely one of those. As an ancient Egyptian simulation, this game is a unique city-simulation concept with excellent execution and historical accuracy. The mechanics are distinct, with the three "Seasons" revolving entirely upon the flooding of the Nile. The only currency is the only one that truly mattered in the ancient world; food.

Like Ancient Egypt, religion plays a key role in the game, with a rich and diverse pantheon of true-to-life Egyptian Gods and Goddesses to be honoured by Temples and Shrines. Every person in your settlement is represented in the game and has unique needs, most notably religious needs. Soldiers, shop-keepers, peasants and elites all demand an opportunity to pray to the Gods and Goddesses which best represent their needs, while everyone will want to worship Amun, Osiris and Hathor; the Universal deities whose festivals were paramount to most Egyptian cultures.

Of course, you will be building an awful lot of pyramids, obelisks and steles to immortalize yourself, mighty Pharaoh, and cement the legacy of your lineage. Throw in a flavourful soundtrack and a diverse array of scenarios and missions and you have the best $2 I have ever spent on steam. I must buy for any city-building lover, Egyptophile or classic game collector.
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