Children of the Nile™ ist ein einzigartiges Juwel eines Städtebauspiels, und so hinsichtlich Grösse und Hingebung zum Detail noch nie dagewesen.Als Pharao werden Sie Ihr Volk durch über 1000 Jahre Geschichte leiten: von den simplen Sammler-Jäger Stämmen des Nils, bis hin zu den Vermächtnissen einer unsterblichen Zivilisation.
Nutzerreviews:
Insgesamt:
Größtenteils positiv (123 Reviews) - 79 % der 123 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 2. Juli 2008

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Über dieses Spiel

Children of the Nile™ ist ein einzigartiges Juwel eines Städtebauspiels, und so hinsichtlich Grösse und Hingebung zum Detail noch nie dagewesen.

Als Pharao werden Sie Ihr Volk durch über 1000 Jahre Geschichte leiten: von den simplen Sammler-Jäger Stämmen des Nils, bis hin zu den Vermächtnissen einer unsterblichen Zivilisation. Führen Sie weise und Sie werden atemberaubende Pyramiden errichten können und die Welt der Antike hautnah erfahren und Ihre Feinde im Krieg niederschmettern.

Jeder Einwohner Ihrer Stadt ist eine voll entwickelte, lebende Person – Teil einer individuellen Familie und eines Haushalts mit Bedürfnissen und Wünschen. Von Priestern zu Unterhaltern, Arbeitern bis hin zu blaublütigen Königsfamilien… jeder will versorgt sein und das ist nur der Anfang. Jeder Steinblock wird auf seinem Weg zur Pyramide von Ihren betenden Anhängern geschoben. Unter Ihrer Aufsicht wird die Wirtschaft wachsen und Güter - von geflochtenen Körben bis hin zu Gold und Juwelen - werden von Ihrem Volk hergestellt, gekauft und konsumiert.

Um Unsterblichkeit zu erreichen muss ein Pharao auch ausserhalb seiner Hauptstadt werken und einen bleibenden Eindruck hinterlassen. Entdecken Sie Handelsrouten mit fremden Nachbarvölkern und Sie werden unvergessliche Weltwunder erbauen können, so dass Ihr Name und der Ruhm Ihrer Dynastie auf alle Ewigkeit weiterlebt. Mit dem Anwachsen Ihres Ansehens werden Ihnen und Ihrer Sache auch mehr Menschen zulaufen und Sie werden wahrlich epische Städte errichten.

Wie wird man Sie in Erinnerung behalten?

Systemanforderungen

    • Betriebssystem: Windows® 2000/XP/Vista™
    • Prozessor: Pentium® III oder Athlon® 800 MHz Prozessor oder höher
    • Speicher: 256 MB of RAM (512 MB empfohlen für Windows® XP, 1 GB empfohlen für Windows® Vista)
    • Grafik: 100% DirectX® 9 32 MB Grafikkarte und neueste Treiber
    • Sound: 100% DirectX® 9 16 bit Grafikkarte und neueste Treiber
    • DirectX®: 9.0b
    • Festplatte: 1.1 GB unkomprimierter freier Festplattenspeicher
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Insgesamt:
Größtenteils positiv (123 Reviews)
Kürzlich verfasst
Mage of Fables
( 4.7 Std. insgesamt )
Verfasst: 24. Juni
This game is a brilliant example of Egyptian history. 10/10
Hilfreich? Ja Nein Lustig
Xx♥SocialChick♥xX
( 0.4 Std. insgesamt )
Verfasst: 21. Juni
The game insta-crash after that I press the icon to open it...And I feel mad because I had this game when I was a child and I LOVED it, so when I saw it was on Steam I just thought: "holy ♥♥♥♥ I want it, just to play again this fabulous game", and then, after I downloaded it, I opened and... I felt so disappointed...
Now, I lost 7 Euro for a game that doesn't works and no one will give me back... It's a shame that Steam doesn't find a solution and just sell this game without to warn the customers...
Hilfreich? Ja Nein Lustig
Stablok
( 7.9 Std. insgesamt )
Verfasst: 19. Juni
Cannot recommend. After awhile my saved games were unable to open and had to start a new game each time... it was fun while it lasted.
Hilfreich? Ja Nein Lustig
Audish
( 5.7 Std. insgesamt )
Verfasst: 16. Juni
There are plenty of historical city-builders, but only two set in ancient Egypt that I know of. One is Pharaoh, an off-shoot of the classic Caesar series, and this is the other. Now over a decade old, Children of the Nile gave players the freedom to build great cities and earn prestige on vast maps, with a detailed citizen simulation that rivaled that of the Tropico series. It may be showing its age, but there's plenty more reasons to take a look at it besides it being nearly the only game in town.

In Children of the Nile, you are Pharaoh, absolute ruler of your little patch of desert. From your palace you order the construction of homes and shops, direct the tasks of your citizens, and seek to raise your own prestige. That first point turns out to be blessedly easier than in most city-builders, because this game has a distinct lack of currency or building materials. Most homes are completely free to grant space to, and you need only wait for the residents to move in from whatever uncivilized village they've been grubbing around in. Basic shops and services are also free, and any key buildings beyond that require only a small amount of bricks to erect.

Right from the get-go, then, you are completely open to build and expand as you see fit. There ARE resources, of course, but the important ones are very easy to keep track of. Your most basic resource is food, which feeds your people and is used in your civic buildings as a sort of currency. The peasant class farms food for you automatically, but are limited in number by how many nobles you have. And your nobles are limited only by your ability to provide them services, most of which cost you additional food. This simple balance keeps the game on a steady pace of expansion, where you're never really limited by resources and would really have to go out of your way to foul up.

As you expand you'll start to run across the more granular resources, everything from papayrus reeds to obsidian quarries. Your shops need access to raw materials to make goods, and the most complex construction projects like statues and pyramids require special stone. As I mentioned, Children of the Nile operates much like Tropico where each citizen is modeled and must go about their day in real-time. This could threaten to cause bottlenecks and catastrophic failures as it does in the earlier Tropicos, but here your citizens have generous ranges of travel and stay focused on their tasks. You'll still run into some folks too busy or lazy to go pray or shop, but the consequences of irritating your citizens is very mild and usually easily rectified.

There are dozens of buildings and services to construct, from temples to courts to tombs, and in most scenarios you'll need to make the most of all of them. Key to the progression systems is Prestige, a measure of how respected your Pharaoh is. Prestige is needed to recruit more educated workers, key positions like priests and overseers, and is earned by constructing grand buildings and decorations, winning military victories, and other exploits. Prestige can also degrade over time and you lose some when your Pharaoh passes on, so it's an element that requires constant attention. Usually the paths to earning Prestige in a given scenario are obvious, and the rest of the game is relaxed enough that you'll have plenty of time to focus on your fortune and glory.

I did mention military victories and other exploits, because Children of the Nile is not content to give you just one plot of land to lord over. You also have a world map that shows all of Egypt and the surrounding lands, with points of interest marked. For a cost of food, envoys, and other resources, you can open new trade routes, set up labor camps for resources not found on your map (very useful for the limestone needed for pyramids), and attack barbarian encampments. Combat on the world map requires no interaction, you just send troops like resources, but in harder scenarios you may be attacked and will need to raise and outfit an army. It's a pretty sizable undertaking but again there's no real combat to speak of, your soldiers automatically seek out and destroy invaders.

You'll find plenty to do in each of the game's 15 scenarios, for the maps are enormous and offer multiple locations that would suit a city. Resources are also scattered liberally so you're never really tied to a single spot except in the case of quarries. All of this is rendered in some chunky but serviceable 3D, complete with shadows and rising Nile waters, but the graphics are really where the game shows its age. Your cities can easily grow into huge, sprawling affairs that are hard to parse without the modern accoutrements of depth of field and fluid camera controls. The sound design still holds up at least, with plenty of quaint sound effects and little dialogue quips from your citizens. As long as the dated graphics don't throw you off this is a fantastically interesting and chill builder that's easy to get into and hard to put down.
Hilfreich? Ja Nein Lustig
arnivo
( 1.0 Std. insgesamt )
Verfasst: 18. Mai
TOUTES LES FENETRES DE CONSTRUCTION SONT TRES PEUX VISIBLE ET TU PEUX CHANGE TOUTES LES RESOLUTIONS RIEN NE CE PASSE OU SI PEUX QUEL DOMAGE JE VOULAIT JOUET A CE JEUX !!!
Hilfreich? Ja Nein Lustig
GrumpyOldGamer.net
( 6.3 Std. insgesamt )
Verfasst: 12. Mai
Wonderful Classic game! Owned it years ago.... Bought the enhanced edition pack with the DLC.... 10/10

https://www.youtube.com/watch?v=J3MID9Uq3Bo
Hilfreich? Ja Nein Lustig
Cardboard Decoy
( 38.6 Std. insgesamt )
Verfasst: 10. Mai
I still play this game periodically over the past several years. It's great and as far as I care to research, somewhat educational. Very good game, building pyramids is ultra-satisfying.
Hilfreich? Ja Nein Lustig
Hoodboy
( 1.0 Std. insgesamt )
Verfasst: 30. April
Im Anschluss an den atmosphärischen Fall von aus Wasserdampf kondensierten, kugelförmigen H2O-Körpern tritt der im Mittelpunkt unseres Zentralgestirns befindliche Stern optisch in Erscheinung.

Danke.
Hilfreich? Ja Nein Lustig
Celery Stalker
( 3.1 Std. insgesamt )
Verfasst: 23. April
It's a fun city-building game, but not very challenging. A good, chill game.
Hilfreich? Ja Nein Lustig
ueua6
( 32.7 Std. insgesamt )
Verfasst: 11. April
Very nice city build game. Like the caesar games, but with new mechanics.
Maybe the graphics engine looks old today, but acceptable.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
6 von 6 Personen (100 %) fanden dieses Review hilfreich
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5.7 Std. insgesamt
Verfasst: 16. Juni
There are plenty of historical city-builders, but only two set in ancient Egypt that I know of. One is Pharaoh, an off-shoot of the classic Caesar series, and this is the other. Now over a decade old, Children of the Nile gave players the freedom to build great cities and earn prestige on vast maps, with a detailed citizen simulation that rivaled that of the Tropico series. It may be showing its age, but there's plenty more reasons to take a look at it besides it being nearly the only game in town.

In Children of the Nile, you are Pharaoh, absolute ruler of your little patch of desert. From your palace you order the construction of homes and shops, direct the tasks of your citizens, and seek to raise your own prestige. That first point turns out to be blessedly easier than in most city-builders, because this game has a distinct lack of currency or building materials. Most homes are completely free to grant space to, and you need only wait for the residents to move in from whatever uncivilized village they've been grubbing around in. Basic shops and services are also free, and any key buildings beyond that require only a small amount of bricks to erect.

Right from the get-go, then, you are completely open to build and expand as you see fit. There ARE resources, of course, but the important ones are very easy to keep track of. Your most basic resource is food, which feeds your people and is used in your civic buildings as a sort of currency. The peasant class farms food for you automatically, but are limited in number by how many nobles you have. And your nobles are limited only by your ability to provide them services, most of which cost you additional food. This simple balance keeps the game on a steady pace of expansion, where you're never really limited by resources and would really have to go out of your way to foul up.

As you expand you'll start to run across the more granular resources, everything from papayrus reeds to obsidian quarries. Your shops need access to raw materials to make goods, and the most complex construction projects like statues and pyramids require special stone. As I mentioned, Children of the Nile operates much like Tropico where each citizen is modeled and must go about their day in real-time. This could threaten to cause bottlenecks and catastrophic failures as it does in the earlier Tropicos, but here your citizens have generous ranges of travel and stay focused on their tasks. You'll still run into some folks too busy or lazy to go pray or shop, but the consequences of irritating your citizens is very mild and usually easily rectified.

There are dozens of buildings and services to construct, from temples to courts to tombs, and in most scenarios you'll need to make the most of all of them. Key to the progression systems is Prestige, a measure of how respected your Pharaoh is. Prestige is needed to recruit more educated workers, key positions like priests and overseers, and is earned by constructing grand buildings and decorations, winning military victories, and other exploits. Prestige can also degrade over time and you lose some when your Pharaoh passes on, so it's an element that requires constant attention. Usually the paths to earning Prestige in a given scenario are obvious, and the rest of the game is relaxed enough that you'll have plenty of time to focus on your fortune and glory.

I did mention military victories and other exploits, because Children of the Nile is not content to give you just one plot of land to lord over. You also have a world map that shows all of Egypt and the surrounding lands, with points of interest marked. For a cost of food, envoys, and other resources, you can open new trade routes, set up labor camps for resources not found on your map (very useful for the limestone needed for pyramids), and attack barbarian encampments. Combat on the world map requires no interaction, you just send troops like resources, but in harder scenarios you may be attacked and will need to raise and outfit an army. It's a pretty sizable undertaking but again there's no real combat to speak of, your soldiers automatically seek out and destroy invaders.

You'll find plenty to do in each of the game's 15 scenarios, for the maps are enormous and offer multiple locations that would suit a city. Resources are also scattered liberally so you're never really tied to a single spot except in the case of quarries. All of this is rendered in some chunky but serviceable 3D, complete with shadows and rising Nile waters, but the graphics are really where the game shows its age. Your cities can easily grow into huge, sprawling affairs that are hard to parse without the modern accoutrements of depth of field and fluid camera controls. The sound design still holds up at least, with plenty of quaint sound effects and little dialogue quips from your citizens. As long as the dated graphics don't throw you off this is a fantastically interesting and chill builder that's easy to get into and hard to put down.
War dieses Review hilfreich? Ja Nein Lustig
1 von 2 Personen (50 %) fanden dieses Review hilfreich
Nicht empfohlen
0.4 Std. insgesamt
Verfasst: 21. Juni
The game insta-crash after that I press the icon to open it...And I feel mad because I had this game when I was a child and I LOVED it, so when I saw it was on Steam I just thought: "holy ♥♥♥♥ I want it, just to play again this fabulous game", and then, after I downloaded it, I opened and... I felt so disappointed...
Now, I lost 7 Euro for a game that doesn't works and no one will give me back... It's a shame that Steam doesn't find a solution and just sell this game without to warn the customers...
War dieses Review hilfreich? Ja Nein Lustig
1 von 2 Personen (50 %) fanden dieses Review hilfreich
Nicht empfohlen
7.9 Std. insgesamt
Verfasst: 19. Juni
Cannot recommend. After awhile my saved games were unable to open and had to start a new game each time... it was fun while it lasted.
War dieses Review hilfreich? Ja Nein Lustig
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2 von 2 Personen (100 %) fanden dieses Review hilfreich
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13.2 Std. insgesamt
Verfasst: 22. Juli 2013
Schon etwas älter, sicher, aber immer noch empfehlenswert. Die Aufbaumethode ist ansprechend, der Anspruch nicht ohne, man muss sich schon etwas anstrengend eine florierende Metropole zu errichten. Die Möglichkeit aus der Egoperspektive einem Siedler zu folgen ist einfach toll. Außerdem mag ich Ägypten, daher für mich ein perfektes Packet.
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
7.1 Std. insgesamt
Verfasst: 1. Februar
Ist einfach großartig, nur die Grafik lässt beim genaueren Hineinzoomen zu wünschen übrig, was jedoch 2008 noch nicht so gut umzusetzen war
War dieses Review hilfreich? Ja Nein Lustig
0 von 6 Personen (0 %) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
Nicht empfohlen
1.0 Std. insgesamt
Verfasst: 30. April
Im Anschluss an den atmosphärischen Fall von aus Wasserdampf kondensierten, kugelförmigen H2O-Körpern tritt der im Mittelpunkt unseres Zentralgestirns befindliche Stern optisch in Erscheinung.

Danke.
War dieses Review hilfreich? Ja Nein Lustig
95 von 97 Personen (98 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Empfohlen
60.9 Std. insgesamt
Verfasst: 17. November 2014
Children of the Nile is the more modern version of the old citybuilders like Pharaoh And Zeus, allowing you to build a city in ancient Egypt. Some of the more modern things are, aside from the obvious graphics being different, that you no longer need to worry about intersections sending your supply and maintenance people entirely the wrong direction. You can now actually focus on building a city, rather than having to puzzle out the most efficient way to place buildings without them collapsing, catching fire, and starving because the food vendor doesn't show up there.

Citizens in your city are in a class society. From top to bottom, they are the pharaoh. That is you, and your family. You have a palace, and your family goes out to collect any sort of material, be it luxury goods or a humble pot to store things in. You are the state. All food belonging to the city also belongs to you, but you will always have a nice supply of food stored away in your palace. Pharaoh gets first pick, and a percentage of all food farmed in taxes.
Just below you are the nobles, who live in large houses and get their income from the farmers under them, and in order to support a large farming population, you will need nobles to guide them.
Under the nobles are the educated elite. Priests, scribes, overseers, and commanders of the military. They have similar demands as nobles in terms of luxuries, but they are paid by the government for their services. Only the sons of nobles and luxury shopkeepers qualify for education. These are the doctors, the administration, and the tax collectors. Because nobles will try to dodge paying taxes, a scribe can catalogue how many fields have been sown so that you know exactly how much belongs to Pharaoh.

Under them still, the middle class. Entertainers and shopkeepers. These earn their bread through their services and the goods they sell. Simple, but neccesary for society to function.
Below them, the peasantry. Farmers and servants. The farmers work the land and earn enough food to last until next harvest in doing so, and the servants do the shopping for nobles and collect resources for luxury shopkeepers - So they don't have to mingle with the common folk.
Separate from them all are government workers. They fit somewhere between the middle class and peasantry, and are paid generously by Pharaoh's bread. They are the brickmakers, the construction workers for bigger buildings(Small buildings like a servant's shack are made by the servants themselves), and anything else government wants from a papyrus maker up to the military.

If at any time your system fails and the people are without food, they will leave their jobs to scavenge for it. Dates, pomegranades, fish and so on are plentiful, so you need not fear you'll ruin your city and have a ghost town.

The game starts slow every map, as you have 10 bricks(Enough for one baker, brickmakers huts don't need bricks), and only one educated person in your city at the start. So you will want to build a school and several brickmakers more to ensure you can keep growing. Before you know it, you've spend several hours building. There is no immigration either, from what I can find. You start the map with 200-300 citizens living in huts, scavenging off the land. After that, children will be your main population growth. This becomes an issue when you want a big military, as military men don't get married - They live in their barracks-tent with two other men.

Some things that are bad, there are a lot of shrines out there that will take a bit to figure out which goes where and which are popular - If you even have room for them. Sometimes your citizens or a merchant may get stuck on a corner, and sometimes you may find your labourers can't figure out which limestone block they want to pull, and manage to fail to move any of them.

In the end, it's still a pretty and somewhat relaxing game where you can spend hours getting your city just right, and then decide to change it up again because you have a new idea. Cosmetic things like gardens, plazas and trees are free to place too, so you can make it look good without having to worry about your workers spending ages watering the plants and not farming.

Worth grabbing it if you like citybuilding, it's good at what it does
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78 von 83 Personen (94 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
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24.7 Std. insgesamt
Verfasst: 2. Dezember 2013
An absolute gem. I pride myself in digging up golden PC titles that receive little fanfare, and this game is surely one of those. As an ancient Egyptian simulation, this game is a unique city-simulation concept with excellent execution and historical accuracy. The mechanics are distinct, with the three "Seasons" revolving entirely upon the flooding of the Nile. The only currency is the only one that truly mattered in the ancient world; food.

Like Ancient Egypt, religion plays a key role in the game, with a rich and diverse pantheon of true-to-life Egyptian Gods and Goddesses to be honoured by Temples and Shrines. Every person in your settlement is represented in the game and has unique needs, most notably religious needs. Soldiers, shop-keepers, peasants and elites all demand an opportunity to pray to the Gods and Goddesses which best represent their needs, while everyone will want to worship Amun, Osiris and Hathor; the Universal deities whose festivals were paramount to most Egyptian cultures.

Of course, you will be building an awful lot of pyramids, obelisks and steles to immortalize yourself, mighty Pharaoh, and cement the legacy of your lineage. Throw in a flavourful soundtrack and a diverse array of scenarios and missions and you have the best $2 I have ever spent on steam. I must buy for any city-building lover, Egyptophile or classic game collector.
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39 von 42 Personen (93 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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37.4 Std. insgesamt
Verfasst: 18. April 2014
Sadly this is the last great city builder, as far as I know.
And not great just as a great city but also a great game!

Runs well on Windows 7.
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31 von 32 Personen (97 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Empfohlen
170.1 Std. insgesamt
Verfasst: 27. Juni 2014
CotN is a beautiful city-building game with a slight twist -- instead of "walkers" who go out and follow roads around town to distrubute their wares, most of your people take time out to run to the market when they need things (you can follow the individuals out, going through their day, and it's kind of entertaining in itself). The game itself is pretty laid back and peaceful feeling, and the music is quite nice, too. My one complaint would be that sometimes, when you select a person roaming around town, they say something utterly anachronistic and stupid, and I find that detracts from the overall mood of the game. Turn that off, and you're golden.
War dieses Review hilfreich? Ja Nein Lustig