"Il était une fois un scientifique appelé Dr Sepulveda qui créa un monde numérique merveilleux sur un réseau informatique de son invention. Ce monde s'appelait Darwinia et était habité par les paisibles Darwinians. Le temps passa et les Darwinians devinrent plus agressifs et plus autonomes.
Évaluations des utilisateurs : Très positive (178 évaluation(s))
Date de parution: 19 sept 2008
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Acheter Multiwinia

Packages qui comprennent ce jeu

Acheter Multiwinia + Darwinia

Inclut les 2 articles suivants : Darwinia, Multiwinia

Acheter Introversion Complete Pack

Inclut les 6 articles suivants : Darwinia, Uplink, DEFCON, Multiwinia, Darwinia Soundtrack, DEFCON Soundtrack

 

À propos de ce jeu

"Il était une fois un scientifique appelé Dr Sepulveda qui créa un monde numérique merveilleux sur un réseau informatique de son invention. Ce monde s'appelait Darwinia et était habité par les paisibles Darwinians.

Le temps passa et les Darwinians devinrent plus agressifs et plus autonomes. Ils se divisèrent en factions et commencèrent à se disputer pour le contrôle des ressources limitées de Darwinia. Il s'ensuit une lutte entre les différentes factions pour le contrôle global.

On les appelle maintenant les Multiwinians..."

Bienvenue à Multiwinia : survivant du jeu d'arcade. Choisissez parmi 6 jeux spectaculaires dans des environnements originaux.

Défiez votre adversaire dans cette guerre numérique et faites gagner votre armée de Multiwinians. C'est rapide et furieusement prenant. Seul les meilleurs survivront !

Configuration requise

PC
Mac
Linux
    • Système d'exploitation : Windows XP ou Vista
    • Processeur : 2.0 GHz
    • Mémoire vive : 512 Mo de RAM
    • Carte graphique : GeForce 6200 ou RADEON 9600
    • Disque dur : 64 Mo d'espace disque disponible
    • Système d'exploitation : OS X version Leopard 10.5.8, Snow Leopard 10.6.3, ou plus récent.
    • Processeur : Intel Core Duo 1.66GHz ou plus
    • Mémoire vive : 1 Go de RAM
    • Affichage : 64 Mo de mémoire vidéo
    • Disque dur : 64 Mo d'espace disque disponible
    • Processor: 2 Ghz
    • Memory: 1Gb
    • Graphics: 64Mb of memory
    • Hard Drive: 70Mb
Évaluations intéressantes des utilisateurs
8 personne(s) sur 8 (100%) ont trouvé cette évaluation utile
11.8 heures en tout
An incredible RTS. The idea's simple. It's raw, basic RTS action. Multiwinians spawn from a spawn point, you direct them, they attack and capture the enemy's people and spawn points. BUT IT'S SO FUN! This is one of my first RTS games, I mainly play turned based, but wow. What an introduction into the genre. Though there are not many players online, it's best with a friend, and when you are winning, it feels amazing.

There are other gamemodes, nearly all of which are simple ideas. There is:
Caputre all spawn points
King of the hill
Capture the statue (CTF but the flag is a huge, slow moving statue)
Blitzkreig (a bit like TF2 control points, but in RTS form)
Some rocket thing I forgot the name of (One of the more tense games, you capture solar panels for energy, then fuel, board and launch a rocket befor ethe enemy, and attack the enemies before they can board and launch theirs)
Another one I forgot that's basically attack/defend

I LOVE THIS GAME!!!!!!
Posté le : 3 mai
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7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
63.5 heures en tout
For what it is, I got a fair amount of play out of Multiwinia but it certainly isn't anything spectacular. Actually, it's about as simplified as an RTS game can possibly get. There is only one type of unit, and the only real control you have is to give a vague direction to them. Occassionally you'll use an item or pull off a clever pincer attack, but Multiwinia is very simplistic.

Despite being simplistic, or perhaps because of it, a large chunk of the gameplay is a grind. Send your 100 units to kill the enemy's 100 units and try to stop them from spawning more, so you can send in more and take a base that they can no longer defend. Of course, you'll be sending these units in waves, usually immediately after they spawn. As far as gameplay goes, there really isn't a lot there: you'll end up automating most of your units' movements.

There are a few different game modes but only a few of them really work well. King of the hill and generic base capturing are fine. There's a mode that involves capturing bases to fuel a rocket as well, but it's similar to the general base capturing mode. Another mode features capturing statues and returning them to your base (permanently) and while different enough, doesn't really get away from the base/king of the hill modes much. The last type I wouldn't recommend to anyone. It involves capturing a heavily fortified position. One army gets very frequent respawns while the other doesnt, but as there is little to no strategy in this game, it's very painful to play. The attacking team either sits and hordes units, or sends them in as he gets them. Either way, they almost all die for little to no progress against the defender.

There's online vs and it works well enough, but like I've said, the lack of any unique units or strategy really bogs this game down to a grind and you probably won't have a lot of fun with your friends. It's good for a game or two but after that you'll probably want to move on.

On the plus side, the AI is competent enough that playing against it isn't boring, especially if there are several enemy teams. Watching enemy teams duke it out is quite entertaining.

Oh, some really cool/scary things can happen if the aliens or darkwinians get out of control. ♥♥♥♥ those aliens man, they are god damned ridiculous.

Final note? The way items are distributed is pretty biased. I do like the idea that if you want the items then you have to send units to go collect them because you have to decide whether or not the reward is worth the risk of leaving an area unguarded or unharassed (pro tip: it usually is).

I liked it but I think I'm also in a very small minority of people that would. It's just so basic.
Posté le : 11 juillet
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13 personne(s) sur 21 (62%) ont trouvé cette évaluation utile
67.4 heures en tout
This is such a great game. I am so happy this game exists.
Posté le : 24 avril
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
5.7 heures en tout
This was an okay game for a few hours. The image of your multwinians carrying a huge statue will stay with you for a long time but I got bored with the whole scene after a few short hours and was glad that I had purchased the game heavily discounted.

A good purchase if you can get it cheap but don't expect the charm to last long.
Posté le : 16 juillet
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
5.8 heures en tout
The best strategy game I played so far, It weighs very little and has a very good playability. Recommended for players who have open mind and intelligence
Posté le : 7 août
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20 personne(s) sur 22 (91%) ont trouvé cette évaluation utile
14.6 heures en tout
Peaceful yet chaotic, adorable yet horrifying. There's not a lot to do in Multiwinia, but it's incredibly satisfying and fun to watch anyway. I've seen many a fight morph the from the standard (typical distrubutions of forces advancing and retreating) to the bat♥♥♥♥ insane (alien invaders and giant monsters eat everything while dark forests grow claiming the souls of many; blood rains in the sky as nukes and airstrikes are called in all over the war-torn map).

You'll see what I mean. Make sure to play on mulitiplayer (preferably with skype), the experience is wonderful.

Is it worth ten dollars? Probably not, so wait for a sale. That said, if all of your friends already have it and you've got money buring a hole in your pocket, Multiwinia isn't a bad choice at all.
Posté le : 2 janvier
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