"Há muito tempo atrás, um cientista informático chamado Dr. Sepulveda criou um lindo mundo digital que existia apenas dentro de uma rede de computadores inventado por si. Esse mundo foi chamado de Darwinia e era habitado por uma pacífica e obediente forma de vida digital chamados de Darwinians.
Análises de utilizadores: Muito positivas (178 análises)
Data de lançamento: 19 Set, 2008
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Pacotes que incluem este jogo

Comprar Multiwinia + Darwinia

Inclui 2 itens: Darwinia, Multiwinia

Comprar Introversion Complete Pack

Inclui 6 itens: Darwinia, Uplink, DEFCON, Multiwinia, Darwinia Soundtrack, DEFCON Soundtrack


Acerca deste jogo

"Há muito tempo atrás, um cientista informático chamado Dr. Sepulveda criou um lindo mundo digital que existia apenas dentro de uma rede de computadores inventado por si. Esse mundo foi chamado de Darwinia e era habitado por uma pacífica e obediente forma de vida digital chamados de Darwinians.

Conforme os anos foram avançando, no entanto, os Darwinians foram ficando cada vez mais agressivos e autónomos. Dividiram-se em fações, disputando os limitados recursos naturaisde Darwinia. Tribos começaram a vaguear o vazio infrenal, sedentos de poder e determinados na perseguição pela supremacia mundial.

Por toda a parte, tornaram-se como os Multiwinians..."

Bemvindo a Multiwinia: Survival of the Flattest — a maior experiência arcada retro de multi-jogador! Escolha entre seis espetaculares modos de jogo carregados de ação, que se passam nos mais belos ambientes que jamais viu.

Desafie o seu oponente para uma matança, e veja a guerra digital desenrolar-se, enquanto o seu exército Multiwinian luta para completar uma tarefa mais melhor e mais rápido que a do seu rival. É rápido, é feroz, e só os melhores sobreviverão!

Requisitos do Sistema

    • Sistema operacional: Windows XP ou Vista
    • Processador: 2.0 GHz
    • Memória: 512 MB RAM
    • Placa de vídeo: séries GeForce 6200 ou RADEON 9600
    • Disco rígido: 64 MB de espaço livre
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Core Duo 1.66GHz+
    • Memory: 1GB of RAM
    • Graphics: 64MB of video memory
    • Hard Drive: 64 MB
    • Processor: 2 Ghz
    • Memory: 1Gb
    • Graphics: 64Mb of memory
    • Hard Drive: 70Mb
Análises úteis de clientes
8 de 8 pessoas (100%) acharam esta análise útil
11.8 hrs em registo
An incredible RTS. The idea's simple. It's raw, basic RTS action. Multiwinians spawn from a spawn point, you direct them, they attack and capture the enemy's people and spawn points. BUT IT'S SO FUN! This is one of my first RTS games, I mainly play turned based, but wow. What an introduction into the genre. Though there are not many players online, it's best with a friend, and when you are winning, it feels amazing.

There are other gamemodes, nearly all of which are simple ideas. There is:
Caputre all spawn points
King of the hill
Capture the statue (CTF but the flag is a huge, slow moving statue)
Blitzkreig (a bit like TF2 control points, but in RTS form)
Some rocket thing I forgot the name of (One of the more tense games, you capture solar panels for energy, then fuel, board and launch a rocket befor ethe enemy, and attack the enemies before they can board and launch theirs)
Another one I forgot that's basically attack/defend

Publicada: 3 Maio
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7 de 7 pessoas (100%) acharam esta análise útil
63.5 hrs em registo
For what it is, I got a fair amount of play out of Multiwinia but it certainly isn't anything spectacular. Actually, it's about as simplified as an RTS game can possibly get. There is only one type of unit, and the only real control you have is to give a vague direction to them. Occassionally you'll use an item or pull off a clever pincer attack, but Multiwinia is very simplistic.

Despite being simplistic, or perhaps because of it, a large chunk of the gameplay is a grind. Send your 100 units to kill the enemy's 100 units and try to stop them from spawning more, so you can send in more and take a base that they can no longer defend. Of course, you'll be sending these units in waves, usually immediately after they spawn. As far as gameplay goes, there really isn't a lot there: you'll end up automating most of your units' movements.

There are a few different game modes but only a few of them really work well. King of the hill and generic base capturing are fine. There's a mode that involves capturing bases to fuel a rocket as well, but it's similar to the general base capturing mode. Another mode features capturing statues and returning them to your base (permanently) and while different enough, doesn't really get away from the base/king of the hill modes much. The last type I wouldn't recommend to anyone. It involves capturing a heavily fortified position. One army gets very frequent respawns while the other doesnt, but as there is little to no strategy in this game, it's very painful to play. The attacking team either sits and hordes units, or sends them in as he gets them. Either way, they almost all die for little to no progress against the defender.

There's online vs and it works well enough, but like I've said, the lack of any unique units or strategy really bogs this game down to a grind and you probably won't have a lot of fun with your friends. It's good for a game or two but after that you'll probably want to move on.

On the plus side, the AI is competent enough that playing against it isn't boring, especially if there are several enemy teams. Watching enemy teams duke it out is quite entertaining.

Oh, some really cool/scary things can happen if the aliens or darkwinians get out of control. ♥♥♥♥ those aliens man, they are god damned ridiculous.

Final note? The way items are distributed is pretty biased. I do like the idea that if you want the items then you have to send units to go collect them because you have to decide whether or not the reward is worth the risk of leaving an area unguarded or unharassed (pro tip: it usually is).

I liked it but I think I'm also in a very small minority of people that would. It's just so basic.
Publicada: 11 Julho
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13 de 21 pessoas (62%) acharam esta análise útil
67.4 hrs em registo
This is such a great game. I am so happy this game exists.
Publicada: 24 Abril
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4 de 4 pessoas (100%) acharam esta análise útil
5.7 hrs em registo
This was an okay game for a few hours. The image of your multwinians carrying a huge statue will stay with you for a long time but I got bored with the whole scene after a few short hours and was glad that I had purchased the game heavily discounted.

A good purchase if you can get it cheap but don't expect the charm to last long.
Publicada: 16 Julho
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3 de 4 pessoas (75%) acharam esta análise útil
5.8 hrs em registo
The best strategy game I played so far, It weighs very little and has a very good playability. Recommended for players who have open mind and intelligence
Publicada: 7 Agosto
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20 de 22 pessoas (91%) acharam esta análise útil
14.6 hrs em registo
Peaceful yet chaotic, adorable yet horrifying. There's not a lot to do in Multiwinia, but it's incredibly satisfying and fun to watch anyway. I've seen many a fight morph the from the standard (typical distrubutions of forces advancing and retreating) to the bat♥♥♥♥ insane (alien invaders and giant monsters eat everything while dark forests grow claiming the souls of many; blood rains in the sky as nukes and airstrikes are called in all over the war-torn map).

You'll see what I mean. Make sure to play on mulitiplayer (preferably with skype), the experience is wonderful.

Is it worth ten dollars? Probably not, so wait for a sale. That said, if all of your friends already have it and you've got money buring a hole in your pocket, Multiwinia isn't a bad choice at all.
Publicada: 2 Janeiro
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