Super Toy Cars is a tabletop arcade combat racing game featuring fast and cool looking cars, impressive tracks made of everyday objects and a bunch of power-ups that will let you destroy your opposition.
사용자 평가:
최근:
복합적 (평가 10 개) - 40% of the 10 user reviews in the last 30 days are positive.
전체:
복합적 (평가 257 개) - 이 게임에 대한 사용자 평가 257개 중 62% 가 긍정적입니다.
출시 날짜: 2014년 6월 6일

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Super Toy Cars 구매

 

게임에 대해

Super Toy Cars is a tabletop arcade combat racing game featuring fast and cool looking cars, impressive tracks made of everyday objects and a bunch of power-ups that will let you destroy your opposition. Collect all cars and upgrades to keep up with competition while you progress in career mode or have a quick race either against AI opponents or against friends. You can play up to 4 players locally and up to 8 players online. Go and build your own tracks, share them with friends or play with them in your tracks. Super Toy Cars is big and with lots of options for you to tinkle and play with, but most importantly this game has been carefully crafted to be fun play and fun to race, either alone or with friends.

There are 16 different cars in the game each one with its unique handling model. You can experiment with them and play the ones that best suite your driving style and the different situations you'll find in our 12 tracks. Oh, and maybe you'll want to use different cars depending on which type of event you're playing, because we have 48 events in career mode, but not all of them are races! And if you grow tired of the tracks in the game you can always check what other tracks have the community built or even build your own and share it with our in-game track editor.

Features:

  • 16 different cars with unique handling models
  • 12 different tracks in 4 different locations which can be played in 5 different event types
  • Career mode comprising 48 events
  • Up to 4 player local multiplayer
  • Up to 8 player online multiplayer
  • Track editor to build and share your own tracks

Early Access Roadmap


We have a roadmap in place for the period the game is going to be in Early Access. We are aiming for a final release date in the first or second week of May. We have roughly 10 weeks to that date and we're planning to do, at least, weekly builds with improvements. We'll be announcing what's new in every build in the announcements section, but anyway here's the planned roadmap:

  • March, 3rd: Mostly bugfixing and online improvements. Possibly some improvements in the HUD and menus.
  • March, 10th: Improved menus backgrounds, improved HUD, better and more consistent AI accross the game. Achievement icons.
  • March, 17th: More effects and particle systems. Bugfixing.
  • March, 24th: First batch of vehicle paintjobs.
  • April, 7th: Mac version. Second batch of vehicle paintjobs.
  • April, 21st: Linux version. All vehicles have, at least, 2 paintjobs available.
  • April, 28th: Some easter eggs, and other bonuses. Maybe provide a first alpha of a vehicle editor.

Bear in mind that this list is meant to change and adapt to your suggestions and feedback. Although we can't guarantee we'll implement every detail and suggestion we receive, we'll do our best to react to community feedback and make of Super Toy Cars the best game we can with your help.

시스템 요구 사항

Windows
Mac OS X
    최소:
    • 운영체제: Windows 7
    • 프로세서: 2GHz Intel Core 2 Duo or equivalent
    • 메모리: 2 GB RAM
    • 그래픽: 256MB with Shader Model 3.0 support
    • DirectX: 버전 9.0c
    • 저장공간: 512 MB 사용 가능 공간
    • 사운드카드: DirectX 9 Compatible
    최소:
    • 운영체제: OS X 10.9 or higher
    • 프로세서: 2 GHz Dual Core Intel CPU
    • 메모리: 2 GB RAM
    • 그래픽: nVidia GeForce GT 9600M/320M, or ATI (AMD) Radeon HD 4670 with 256 MB VRAM.
    • 저장공간: 512 MB 사용 가능 공간
    • 추가 사항: These specs are still being determined.
고객 평가
Customer Review system updated! Learn more
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전체:
복합적 (평가 257 개)
최근 게시됨
Aitrus
( 3.4 시간 기록 )
게시 일시: 2016년 7월 23일
Buggy as hell, this is far from a finished product. I won't even go to game mechanics flaws (unbalanced cars, silly AI). Things as basic as online play or track editor are not working at all (at least not in the mac edition)

Having said that, my kid loves this game. I hate to have to play it.

Old revolt is still WAY better than this thing.
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Hezb0
( 0.3 시간 기록 )
게시 일시: 2016년 7월 18일
The game have its limitations, but it 's pretty enjoyable. Fun physics and car interactions! Driving a toy car at max speed avoiding hitting cereal or chocolate has never been so much fun ;D
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melonbeton
( 0.6 시간 기록 )
게시 일시: 2016년 7월 14일
Mother? Is that you?
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Pankera
( 3.5 시간 기록 )
게시 일시: 2016년 7월 7일
When I first heard about the idea of this game I though it would be really nice. The idea is nice indeed. More than that, I was curious to check a game made using Unity 2D. However, the final game has some bugs that just could'nt be there. The collision system with some objects is weird. I thing is all about rectangular colliders and that's it. Also, I get errors in the HUD that could'nt be there... For example, everytime I finish a race I get two HUDs that overlap each other, present same shortcuts for different functions... It's just bizarre... Moreover, my achievements are being tracked/sync in Steam.
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rangermofo
( 0.3 시간 기록 )
게시 일시: 2016년 6월 28일
the game crashed all the time.

dont buy this crap
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Jady
( 1.3 시간 기록 )
게시 일시: 2016년 6월 25일
funny good racing game!
good graphics!
good music.
race car control physics are ok.

i have a nvidia 960m (laptop), game graphics are nice and good!
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Pufonel
( 0.2 시간 기록 )
게시 일시: 2016년 6월 22일
Slightly better than RC Mini Racers, the car control is good and the AI is different from level to level.

Have fun and enjoy is all i can say.
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zooid
( 6.7 시간 기록 )
게시 일시: 2016년 6월 8일
Not long ago I came across a pathetic remake of ReVolt, it was even insulting to see a beautiful game like revolt copied in such a pathetic way.

But Super Toy Cars, is something else. It's fun to play. The tracks are Re-Volt-ish style, but are original.

Pros:
I like the idea of building your own tracks and sharing them.
The driving is very responsive, and definitely more realisting than some other games on steam.
The soundtrack is really good, even though there are only a few songs.

Cons:
Sound Effects are missing on some spots on the tracks.
Multiplayer is there, but unfortunately nobody plays.
The graphics may be improved, maybe adding more objects that drivers can interract with on the tracks.
I think also that if not improved the price should drop significantly.

Even though the game can be improved I enjoy playing it, I'll definitely play until I unlock all the cars, paints styles and achievements. I can't wait to play this game with friends, I'm sure it will be a lot of fun.
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Sir_LordButts_II
( 3.4 시간 기록 )
게시 일시: 2016년 6월 6일
Originally voted for this on Steam Greenlight, but i'm dissapointed. I was aware of the bad reviews before I got the game, but ended up getting it in a bundle so tried it out anyway.

Like some reviewers have said, it's obviously inspired by Micro Machines & Re-volt, but unfortunately the result is a game which has too many issues to be fun or even worth playing. I only actually played (and completed, the campaign is 1.5 hours long) the game for the trading cards.

Overall, it feels unfinished, and it's not really worth the time to play, unfortunately.

Positives
+ The models of the cars are decent quality.
+ The music is okay (at least the first few times it plays).
+ The micro machines-like concept of small cars in a big world is a good concept.

Negatives
- Physics are clunky and floaty, in a bad way rather than a comedic way. This breaks the game for a few reasons:

The game's "stuck prevention" mechanic will occour seemingly at random. I had occasions where I was in 1st and the game would randomly respawn me in 8th place for no reason. Other times you'll hit one of the many invisible walls and completely slow down, then be respawned way behind the other competetors. Or hit a wall which is only partially sold, get stuck and then be respawned in 8th.

The game has physics objects which act as obstacles. The only problem is that all of them share the same similar floaty physics, meaning that they will often stop you completely if you even slightly collide with them. It's also extremely difficult to avoid these objects as they happen so frequently throughout the races.

Essentially, the main issue is that the game is constantly slowing you down or teleporting you without reason.

- The game doesn't handle speed well, which is a common problem in racing games. At times it doesn't feel like you're really moving, but at other times you'll suddenly be going so fast that it will be impossible to control. Also it's another racing game which relies heavily on drifting to get boosts.

-It feels like there's a lot of missing sound effects. You'll constantly hear the same engine sound, and other sound effects like objects bumping into each other are missing, which sounds strange.

-Although the car models are good, the environment objects are really mixed in terms of quality. Most of the objects in the environment look either low quality, or very stretched for some reason. Also, the roads are way too reflective or shiny and it looks odd.

Minor issues:
Boosting seems like it will occasionally not improve your speed at all.
Drifting will sometimes get stuck and you'll still be drifting even when you're not holding down the button anymore (could be an issue with using the PS3 controller)

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Ableyon
( 3.3 시간 기록 )
게시 일시: 2016년 5월 26일
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65명 중 56명(86%)이 이 평가가 유용하다고 함
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비추천
3.5 시간 기록
게시 일시: 2015년 1월 27일
Super Toy Cars feels like a game that escaped out of early access with a reassuring smile and a lot of fundamental issues unaddressed.

As I was playing through it I kept having to double check that it was indeed fully released and not still undergoing development, with so many prevalent bugs and a general lack of basic racing necessities popping up as if I had somehow been slipped a beta build in place of the final game. But Super Toy Cars is indeed "finished", or at least unlikely to receive any major future updates, so we're left with the game we've been given and it's a rather disappointing end result to something that started off with such promise.

Super Toy Cars wants to occupy a space between kart racers and somewhat more realistic arcade racers, with the handling and track designs of the latter and the zany power-ups and silliness so often associated with the former. In reality it adheres almost entirely to traditional arcade racing, with the inclusion of power-ups being rather unnecessary and pretty useless on the whole. There was rarely an instance where launching a missile or dropping an oil spill gave me any noticeable advantage, occasionally being a slight annoyance but usually something I forgot was even there.

I think a lot of this though has to do with how spaced out racers inevitably get over the course of a race. After the first lap I would often be so far behind or ahead of everyone else that there wasn't any chance I'd be able to hit someone with a power-up even should I want to, and even in the rare instance I was in the middle of the pack it so often felt like I was the only one driving. It's a mystery to me how so many racers can exist on such a small track and remain largely entirely separate from each other, but it definitely makes the game feel rather isolating when the only reminder that you're racing against someone is the fraction in the upper corner of the screen.

Again this is linked to another issue in the game, that being how unbalanced the different cars are and the laughably inept AI racers the game pits you against. Drift is by far the most important stat in the game, so much so that it means cars with a high drift rating will almost always be far and away the best vehicles in the game, rendering all but two or three cars impractical to try and drive. After only a few races I'd settled upon the Panther and found myself dominating every race despite driving like an absolute madman and crashing into things on a near constant basis. If the game starts out easy it trickles down to a virtual void of challenge, as I blew through race after race wondering if I had somehow been caught in a loop and wasn't actually moving forward in events.

Keeping with the trend of every issue being intrinsically linked to another, that feeling of consistent repetition is the result of an abundance of redundancies in track designs and event types. There are only twelve tracks in the game, and at least half of them feel almost interchangeable with one another, with the others being iconic mostly for their backgrounds and not any interesting track layout. The handful of different event types again double up on each other, with checkpoint and single lap time trials feeling nearly identical and the only alteration between elimination and evade being the obnoxious mines placed along the track. There's already a noticeable lack of content in Super Toy Cars, but having so much of it feel so similar to each other and stretch on so long somehow seems worse than if the game had just been half as long.

The monotonous grind of repeated events robs the game of any sense of progression. You aren't looking forward to new tracks because there aren't any; you aren't looking to improve your skills because the AI is never challenging you. There's no desire to buy new cars as so many are useless, and upgrades are needless and so inexpensive you can be fully upgraded after only a half dozen races or less.

And then there are the usual hallmarks of unfinished games: glitchy audio, constant collision issues, hitting invisible walls and clipping through solid ones, random frame rate drops, and a rather embarrassingly bare bones online mode (which doesn't even support private lobbies or inviting friends).

I like what Super Toy Cars is going for, and I think with a few more months of development it could have become a lot more than it did, but being ostensibly finished it feels pointless to hold out hope that its problems will ever be fixed, or that it's even in a state that could be remedied with a few patches. I'm not sure if it was pushed out the door early or its developers really thought it was finished, but the end result is still a game that's in need of attention it won't receive.

You can read more of my writing on Kritiqal.
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76명 중 61명(80%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
추천
7.8 시간 기록
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게시 일시: 2014년 3월 1일
Micro Machines or RE-VOLT was your first impression too when you look this game? Two great classics.

I like this game already, is a inspired game and Super Toy Cars is doing great so far. For a Early Access the game is running pretty well and smooth.

To be honest, Early Access games on Steam is going to a way where we can't trust on everyone, but for five bucks and already see all theses great features implemented, the devs deserve a try.
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35명 중 31명(89%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
추천
8.3 시간 기록
게시 일시: 2015년 1월 22일
A racing game with a variety of different competition styles, all set on a miniature scale as the toys of children race around and around. This is the exact premise of Super Toy Cars, as one could easily imagine from the name. Going into the game, I was expecting something either trying to rekindle the days of the Hot Wheels PC games or something to compete with racing games based around cartoon style mayhem such as the Mario Kart series, or even the long forgotten Diddy Kong Racing. What I found was neither here nor there, but something in between.Getting into my first race was simple enough. I opted to do the Career mode to experience the game as well as gain the required points and coins to unlock new races and cars. The race itself lacks the feeling of high speed you would expect from a racing game, but with all the vehicles evenly matched, at the very least there was still that thrill of fighting for first place. Racing around through a course lined with children's toys, shortcuts, and sudden jumps here and there made up for the lack of high speed intensity; then came the power ups, which vary from game changing heat seeking rockets to mostly useless giant 8-balls that the other drivers always manage to avoid with ease due to the slow speed.The tracks themselves are interesting enough, but other than the default races and the elimination modes, there isn't much that grabs your attention to make the game fun. Luckily, the races and elimination modes occur often enough in Career mode to maintain that level of interest.There is the ability to upgrade your vehicles but the upgrades make little to no difference in the overall feel of the vehicles. At most you will get to the front of the pack a little more quickly, but when other vehicles can boost and use power ups the same as you it usually won't matter. Considering the way the AI is established as well, getting to the front of the pack without the upgrades is usually doable anyway, so it's purely a coin sink.Vehicle variety is very nice, however, relating back to looks overtaking the statistical aspects. Of all 16 vehicles, each with several paint schemes, each has a unique flair about it that appeals to someone.Outside of Career, Quick Race, and Multiplayer, there is the Track Editor. Simplistic but fun, it's easy for anyone to jump in and design their dream track within the limits set, of course. Players can adjust the size and shape of the track, fill it with props of their choosing, and, by being able to do those things, they can make a race as exciting and challenging, or as boring and mundane, as possible.Super Toy Cars is not a game aimed towards adults, and yet it was still a rather enjoyable experience even for me. Though it lacked the challenge of big name racers, or the finesse and quirky attitude of games such as Mario Kart, Super Toy Cars still manages to shine where it matters most: fun factor.
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30명 중 25명(83%)이 이 평가가 유용하다고 함
추천
16.6 시간 기록
게시 일시: 2014년 3월 2일
And the long anticipated day has finally come, Super Toy Cars is fully released! Originally released through Early Access in March, Super Toy Cars has gone through months of updates and polish and is the better for it. It's definitely one of my favorite racing games on Steam, if not one of my favorite games on Steam, period.

The mechanics of this game are more influenced by physics than most other kart racing games I've played, and though it takes a little bit of getting used to, is very enjoyable once you get the hang of it. I'd highly recommend checking out the guides I've written to understand things like the drift system when you get started. It took me maybe two hours before I got proficient at it, though with the refinements to the system since I picked it up back when it was first available you'll probably get the hang of it much quicker.

Track design is pretty good, though the art for such is not as inspired or unique as something like Mario Kart (which of course has a long history of games to draw on). It's certainly by no means bad though and will keep you going as you progress through the game. Car design (and here's the relevant guide on that), on the other hand, is much more interesting, drawing on a number of real life cars, and providing lots of cosmetic options to keep you from getting bored. The cars also handle very differently and provide their own unique challenges, though they do fall into a few general categories. The difference between the light and heavy cars is far more pronounced than it is in other kart racing games, and some cars can really keep you on your toes!

The career mode is probably where you're going to be spending the bulk of your time. There are a large number of challenges to complete and it will probably keep you occupied for 5-10 hours. One of my guides goes in depth on each game mode so I'll spare you the details. Completing each one will take some work, especially in later levels, but is definitely do-able.

This game has both local and online multiplayer, with support for up to 4 and 8 players, respectively. Unfortunately I don't have anyone to test the local multiplayer with so I can't say if the game handles splitscreen well (for example, in the recent Mario Kart 8 people have noticed reduced frame rate with four players). Local multiplayer is also where you can choose any track or mode to play singleplayer. Online works well though, with no bugs in the netcode to speak of. Hard to say how many people you'll find online at this point, though I don't expect the player population to be able to match that of AAA racing games on Steam like Sonic & All-Stars Racing Transformed. I have played online a few times and found it quite fun. There's AI to fill in for missing players, and it's generally pretty competent (both here and in singleplayer).

Now for some miscellaneous details. Steam Workshop support is a thing in this game, and there's a track editor that uses it. Performance is pretty good as well. My computer (a four year old mid-to-low tier laptop) can run the game at a stable 45 FPS at low settings, and the game looks pretty nice turned all the way up if you've got an actually good computer to handle it. The achievement list is fun, with a good balance of challenge, and it's one of the few games I've bothered to 100% the achievements in. The devs are great people and are very open to feedback, making this one of the best-handled (formerly) Early Access games on Steam I've seen. The price is fair, and if you enjoy kart racing games you can't really go wrong with this one. In short, this game is great!
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28명 중 22명(79%)이 이 평가가 유용하다고 함
추천
9.2 시간 기록
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게시 일시: 2014년 2월 27일
Think of Super Toy Cars as a cross between Re-Volt and Penny Racers/Choro-Q. It's a fun little game for cheap despite being in it's early stages. Despite being in early access currently I'd consider it a full-featured game content wise. Nice variety of tracks, several cars with unique handling, a really fun local split screen mode and decent online. There is a track editor as well that's pretty intuitive. Only major complaint I have is the cars feel a little "floaty", hence the Penny Racers comparison (besides the general look of the game)...other than that I think it's a fantastic game.
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13명 중 13명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
추천
8.5 시간 기록
게시 일시: 2016년 1월 26일
Nice fun & relaxing game.
Good soundtrack and visuals.
Easy to gain all achievements.

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20명 중 16명(80%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
추천
6.3 시간 기록
게시 일시: 2015년 2월 24일
Fun little racer (pun intended). It's as the title indicates: you are a toy car racer. The tracks are set up in some kids bedroom, lol. Anyway, although this game isnt super intricate, the car upgrade system works well and the car choices present you with options based on your driving preferences. They all look like the Mattel or Tonka or wahtever...toy cars we grew up on, so points added there.

The music is catchy, the tracks look cool, and the cars handle well enough. There is no realism involved necessarily, but then they are toy cars, so why would there be? btw, there are power ups throughout the course which give you weapons or boosts. Those add another fun element to the races.

This is just simply a cute and fun little racer. I played a bit offline, so my total time is a little skewed, but yeah, easy to recommend this one.

One sad note though...while there are some cool tracks in the workshop for this game (and btw...creating your own tracks is super simple as is sharing them on the Workshop), the online itself is largely dead, so if you really want to play against other people, try to make sure you have friends with the game (and/or be a good friend and buy them copies).

All in all, good simple fun. I give this one 7.5/10
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31명 중 22명(71%)이 이 평가가 유용하다고 함
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1.2 시간 기록
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게시 일시: 2014년 2월 27일
Just picked this up for five bucks and I would say it is worth it.
The game is charming and has almost the same feel as mario cart/sackboy racing.
You are controlling a toy car and in environments that
are pretty cool, like being in the kitchen and racing around food and stuff or racing around a kids room and so on. Music sounds pretty good and sound effects are also pretty good.

You can buy other cars with the ingame currency you earn by racing and you can upgrade your little cars as well.
Also there is a track editor too so there will totally be workshop tracks popping up from the community.

For an early access game it runs/plays great and the keyboard works well though I always switch to my ps3 controller and emulate xbox controls through a ds3 tool (motioninjoy). The graphics look good and I can't wait for more people to pick this up so I can play online multiplayer.

I only noticed the game through the featured list and not the EA list, there is no forum up yet either.
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19명 중 15명(79%)이 이 평가가 유용하다고 함
추천
9.1 시간 기록
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게시 일시: 2014년 2월 28일
Super Toy Cars is a really, really great game, excellent for parties!
Anyone can be familiar with the controls with a few plays.
You can also create and share your own tracks.
Even in its early stage, it's very polished.
Pick up and have fun!
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23명 중 17명(74%)이 이 평가가 유용하다고 함
비추천
2.3 시간 기록
게시 일시: 2015년 8월 31일
This was pretty obviously made by people who loved the hell out of Re-Volt on the Dreamcast. As well they should, because Re-Volt owned. This one tries but is a little too buggy and unpolished to make the mark. There's a good variety of cars but the tracks are pretty samey, with no good gimmicks or unique features and some frustrating invisible walls. The drifting mechanic is also pretty weird and stiff if you're used to Mario Kart, but I got the hang of it eventually. Races aren't too hard if you keep buying and upgrading new cars, though it should be mentioned that there's zero rubberbanding, which is both a blessing and a curse. If one CPU driver pulls away from the pack he can be impossible to catch, forcing a restart if you want gold. Most races are basic time trials or eliminations, but there is one neat one called Evade where the track is covered in mines, and the last place car is eliminated every 15 seconds. Those races are more about driving carefully than fast, and they can be pretty intense. It's not a bad game, just an unpolished one. I got all the way through it but I wouldn't recommend it unless you are dying for an arcade racer right now.
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