Super Toy Cars is a tabletop arcade combat racing game featuring fast and cool looking cars, impressive tracks made of everyday objects and a bunch of power-ups that will let you destroy your opposition.
Recenzje użytkowników: Mieszane (129)
Data wydania: 6 Cze, 2014

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Kup Super Toy Cars

 

Rekomendowane przez kuratorów

"Love Mario Kart? You are going to love this"

O tej grze

Super Toy Cars is a tabletop arcade combat racing game featuring fast and cool looking cars, impressive tracks made of everyday objects and a bunch of power-ups that will let you destroy your opposition. Collect all cars and upgrades to keep up with competition while you progress in career mode or have a quick race either against AI opponents or against friends. You can play up to 4 players locally and up to 8 players online. Go and build your own tracks, share them with friends or play with them in your tracks. Super Toy Cars is big and with lots of options for you to tinkle and play with, but most importantly this game has been carefully crafted to be fun play and fun to race, either alone or with friends.

There are 16 different cars in the game each one with its unique handling model. You can experiment with them and play the ones that best suite your driving style and the different situations you'll find in our 12 tracks. Oh, and maybe you'll want to use different cars depending on which type of event you're playing, because we have 48 events in career mode, but not all of them are races! And if you grow tired of the tracks in the game you can always check what other tracks have the community built or even build your own and share it with our in-game track editor.

Features:

  • 16 different cars with unique handling models
  • 12 different tracks in 4 different locations which can be played in 5 different event types
  • Career mode comprising 48 events
  • Up to 4 player local multiplayer
  • Up to 8 player online multiplayer
  • Track editor to build and share your own tracks

Early Access Roadmap


We have a roadmap in place for the period the game is going to be in Early Access. We are aiming for a final release date in the first or second week of May. We have roughly 10 weeks to that date and we're planning to do, at least, weekly builds with improvements. We'll be announcing what's new in every build in the announcements section, but anyway here's the planned roadmap:

  • March, 3rd: Mostly bugfixing and online improvements. Possibly some improvements in the HUD and menus.
  • March, 10th: Improved menus backgrounds, improved HUD, better and more consistent AI accross the game. Achievement icons.
  • March, 17th: More effects and particle systems. Bugfixing.
  • March, 24th: First batch of vehicle paintjobs.
  • April, 7th: Mac version. Second batch of vehicle paintjobs.
  • April, 21st: Linux version. All vehicles have, at least, 2 paintjobs available.
  • April, 28th: Some easter eggs, and other bonuses. Maybe provide a first alpha of a vehicle editor.

Bear in mind that this list is meant to change and adapt to your suggestions and feedback. Although we can't guarantee we'll implement every detail and suggestion we receive, we'll do our best to react to community feedback and make of Super Toy Cars the best game we can with your help.

Wymagania systemowe

Windows
Mac OS X
    Minimum:
    • OS: Windows 7
    • Processor: 2GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: 256MB with Shader Model 3.0 support
    • DirectX: Version 9.0c
    • Hard Drive: 512 MB available space
    • Sound Card: DirectX 9 Compatible
    Minimum:
    • OS: OS X 10.9 or higher
    • Processor: 2 GHz Dual Core Intel CPU
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce GT 9600M/320M, or ATI (AMD) Radeon HD 4670 with 256 MB VRAM.
    • Hard Drive: 512 MB available space
    • Additional Notes: These specs are still being determined.
Pomocne recenzje klientów
16 z 16 osób (100%) uważa, że ta recenzja jest pomocna
1 person found this review funny
8.3 godz. łącznie
Zamieszczono: 22 stycznia
A racing game with a variety of different competition styles, all set on a miniature scale as the toys of children race around and around. This is the exact premise of Super Toy Cars, as one could easily imagine from the name. Going into the game, I was expecting something either trying to rekindle the days of the Hot Wheels PC games or something to compete with racing games based around cartoon style mayhem such as the Mario Kart series, or even the long forgotten Diddy Kong Racing. What I found was neither here nor there, but something in between.Getting into my first race was simple enough. I opted to do the Career mode to experience the game as well as gain the required points and coins to unlock new races and cars. The race itself lacks the feeling of high speed you would expect from a racing game, but with all the vehicles evenly matched, at the very least there was still that thrill of fighting for first place. Racing around through a course lined with children's toys, shortcuts, and sudden jumps here and there made up for the lack of high speed intensity; then came the power ups, which vary from game changing heat seeking rockets to mostly useless giant 8-balls that the other drivers always manage to avoid with ease due to the slow speed.The tracks themselves are interesting enough, but other than the default races and the elimination modes, there isn't much that grabs your attention to make the game fun. Luckily, the races and elimination modes occur often enough in Career mode to maintain that level of interest.There is the ability to upgrade your vehicles but the upgrades make little to no difference in the overall feel of the vehicles. At most you will get to the front of the pack a little more quickly, but when other vehicles can boost and use power ups the same as you it usually won't matter. Considering the way the AI is established as well, getting to the front of the pack without the upgrades is usually doable anyway, so it's purely a coin sink.Vehicle variety is very nice, however, relating back to looks overtaking the statistical aspects. Of all 16 vehicles, each with several paint schemes, each has a unique flair about it that appeals to someone.Outside of Career, Quick Race, and Multiplayer, there is the Track Editor. Simplistic but fun, it's easy for anyone to jump in and design their dream track within the limits set, of course. Players can adjust the size and shape of the track, fill it with props of their choosing, and, by being able to do those things, they can make a race as exciting and challenging, or as boring and mundane, as possible.Super Toy Cars is not a game aimed towards adults, and yet it was still a rather enjoyable experience even for me. Though it lacked the challenge of big name racers, or the finesse and quirky attitude of games such as Mario Kart, Super Toy Cars still manages to shine where it matters most: fun factor.
Czy ta recenzja była pomocna? Tak Nie Funny
5 z 5 osób (100%) uważa, że ta recenzja jest pomocna
3.5 godz. łącznie
Zamieszczono: 27 stycznia
Super Toy Cars feels like a game that escaped out of early access with a reassuring smile and a lot of fundamental issues unaddressed.

As I was playing through it I kept having to double check that it was indeed fully released and not still undergoing development, with so many prevalent bugs and a general lack of basic racing necessities popping up as if I had somehow been slipped a beta build in place of the final game. But Super Toy Cars is indeed "finished", or at least unlikely to receive any major future updates, so we're left with the game we've been given and it's a rather disappointing end result to something that started off with such promise.

Super Toy Cars wants to occupy a space between kart racers and somewhat more realistic arcade racers, with the handling and track designs of the latter and the zany power-ups and silliness so often associated with the former. In reality it adheres almost entirely to traditional arcade racing, with the inclusion of power-ups being rather unnecessary and pretty useless on the whole. There was rarely an instance where launching a missile or dropping an oil spill gave me any noticeable advantage, occasionally being a slight annoyance but usually something I forgot was even there.

I think a lot of this though has to do with how spaced out racers inevitably get over the course of a race. After the first lap I would often be so far behind or ahead of everyone else that there wasn't any chance I'd be able to hit someone with a power-up even should I want to, and even in the rare instance I was in the middle of the pack it so often felt like I was the only one driving. It's a mystery to me how so many racers can exist on such a small track and remain largely entirely separate from each other, but it definitely makes the game feel rather isolating when the only reminder that you're racing against someone is the fraction in the upper corner of the screen.

Again this is linked to another issue in the game, that being how unbalanced the different cars are and the laughably inept AI racers the game pits you against. Drift is by far the most important stat in the game, so much so that it means cars with a high drift rating will almost always be far and away the best vehicles in the game, rendering all but two or three cars impractical to try and drive. After only a few races I'd settled upon the Panther and found myself dominating every race despite driving like an absolute madman and crashing into things on a near constant basis. If the game starts out easy it trickles down to a virtual void of challenge, as I blew through race after race wondering if I had somehow been caught in a loop and wasn't actually moving forward in events.

Keeping with the trend of every issue being intrinsically linked to another, that feeling of consistent repetition is the result of an abundance of redundancies in track designs and event types. There are only twelve tracks in the game, and at least half of them feel almost interchangeable with one another, with the others being iconic mostly for their backgrounds and not any interesting track layout. The handful of different event types again double up on each other, with checkpoint and single lap time trials feeling nearly identical and the only alteration between elimination and evade being the obnoxious mines placed along the track. There's already a noticeable lack of content in Super Toy Cars, but having so much of it feel so similar to each other and stretch on so long somehow seems worse than if the game had just been half as long.

The monotonous grind of repeated events robs the game of any sense of progression. You aren't looking forward to new tracks because there aren't any; you aren't looking to improve your skills because the AI is never challenging you. There's no desire to buy new cars as so many are useless, and upgrades are needless and so inexpensive you can be fully upgraded after only a half dozen races or less.

And then there are the usual hallmarks of unfinished games: glitchy audio, constant collision issues, hitting invisible walls and clipping through solid ones, random frame rate drops, and a rather embarrassingly bare bones online mode (which doesn't even support private lobbies or inviting friends).

I like what Super Toy Cars is going for, and I think with a few more months of development it could have become a lot more than it did, but being ostensibly finished it feels pointless to hold out hope that its problems will ever be fixed, or that it's even in a state that could be remedied with a few patches. I'm not sure if it was pushed out the door early or its developers really thought it was finished, but the end result is still a game that's in need of attention it won't receive.
Czy ta recenzja była pomocna? Tak Nie Funny
5 z 6 osób (83%) uważa, że ta recenzja jest pomocna
1 person found this review funny
4.4 godz. łącznie
Zamieszczono: 25 listopada, 2014
A very nice game, I completed the main part in nearly 3 hours. Its fun! Not only can you get new cars, But you can get styles for cars and stuff. Very nice game.

8/10
Czy ta recenzja była pomocna? Tak Nie Funny
5 z 6 osób (83%) uważa, że ta recenzja jest pomocna
7.1 godz. łącznie
Zamieszczono: 15 grudnia, 2014
Good fun little game very similar to the micro machine series. Its nothing like Mario kart for people saying that. Few bugs here and there, very short soundtrack and the engine sounds can go a bit ropey. Pretty good fun for not alot of money :)
Czy ta recenzja była pomocna? Tak Nie Funny
5 z 7 osób (71%) uważa, że ta recenzja jest pomocna
1 person found this review funny
104.2 godz. łącznie
Zamieszczono: 18 sierpnia, 2014
Great Game! Many hours of gameplay, especially when trying to win on every track with the Sputs Golem! Great for evading mines but the top end and short duration of the boost made it very difficult, at least for me. There was another car that i spent quite a few hours trying to win in, but i forget now. Once you do win with one of those cars though, it's like "YESSS!" The devs, namely Barkley, has been here since day one and is still here solving any issues that arise and just letting the player base know that the game is being backed by Eclipse Games , the creator of STC. I am impressed and hats off to Barkley!
Czy ta recenzja była pomocna? Tak Nie Funny
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
3.0 godz. łącznie
Zamieszczono: 2 stycznia
I'm a sucker for the arcade racing genre, so I purchased this game early on (it might have been early access, I don't remember now), and I pretty much immediately wrote it off. More than anything the chunky hit boxes and punishing reset mechanics made for an infurating experience. That said, I'm glad I re-downloaded and gave it another shot. It's still not perfect but it's a whole lot better. In some ways the racing experience is among the most satisfactory of the arcade racers I play (among them, Bang Bang Racing, Mini-motors EVO, Little Street Racers) because it feels like the AI cars neither cheat nor are handicapped in an unrealistic manner. What remains imperfect are the hitboxes on some areas of some maps, which occasionally will find you stuck on parts that should clearly be traversable. Also, the heavily-mined elimination maps in career mode are almost hair-on-the-tongue annoying, at least if you're the sort that tries to get first on every map. I would rate myself as mediocre at this genre, for what it's worth, so if you're an ace at driving games, this might be too simple for you.
Czy ta recenzja była pomocna? Tak Nie Funny
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
1 person found this review funny
2.6 godz. łącznie
Zamieszczono: 21 stycznia
10/10

Want the perfect arcade racing game? This is it.

I started the game up to check it out after picking up the Fully Loaded bundle on BundleStars, and my ears were completely delighted. The game's soundtrack stands out above most others without a doubt. The menu music had me struggling to start the game because it was just so nice to listen to!

The gameplay is simple and to the point. Race and win by any means necessary! That's what arcade racing is supposed to be. Fact-paced, high-impact adrenaline fuelled fun.

Big shoutout to the devs and support team for this game. I think we'll be seeing a lot of Eclipse Gaming for a long time to come.

As a sidenote: I run my games on a 21:9 display, which some games have a hard time with. This game didn't even bat an eye, it just knew. I appreciate this attention to variety.
Czy ta recenzja była pomocna? Tak Nie Funny
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
0.4 godz. łącznie
Zamieszczono: 27 stycznia
This is exactly the kind of game a bunch of people who got together one night got drunk and accidently made a quick game.
This same bunch of people all spoke different languages, the coders had no fingers , the artists had no eyes and whoever was responsible for the audio clearly has no ears.
The sense of scale is probably the most wierd thing to get my head considering every model in the game is scaled randomly.

The screen-shots sold this game for me.
And the fact some idiots wrote reviews mentioning similarities to Micro Machines.

The only positive is the fact they used colours, and i like colours.
Czy ta recenzja była pomocna? Tak Nie Funny
7 z 14 osób (50%) uważa, że ta recenzja jest pomocna
3.0 godz. łącznie
Zamieszczono: 28 września, 2014
Now, lets set somthing straight before we get started

I was raised on Re-Volt, Crash Team Racing and Mario Kart

Do you now what all 3 of those games have in common? They are all interesting with a fair bit of replayability

Re-Volt made you feel like you were handling actual toy cars, in addition to having an impressive selection of cars/tracks
Crash Team Racing was just the best. Small-ish selection for cars and tracks. But the power-ups and the sheer uniqueness of the entire game made this a gem
Mario Kart was the great grandfather of kart racing, and had a fairly large track selection and had plenty of multiplayer mayhem

Does Super Toy Cars do this?
Yes. For about an hour and a half. Then it gets *really* dull *REALLY* quickly

The number of tracks described in the description is slightly wrong, or at least pretty misleading. They mean there are 12 tracks TOTAL, and there are 4 different locations TOTAL. It doesnt mean "there are 12 tracks in 4 locations for a total of 48 tracks" Moreover, the tracks are very simple affairs, nothing really unique about them at all

The cars are meh. Between the hitboxes being helariously random (as they collide with the track funkily, making drifting a chore when you clip a tube wall wrong, or get bumped out of a drift by a guy 3 feet away). This also makes ramming quite literally a hit or miss situation

Also, each car has stats that determine how they run. The only way to see these stats is to go into the campaign mode and memorize them, as you cannot see the during "quick race" or "multiplayer" modes. But again, unless if its an extreme stat (insanely high or low) you will not notice a difference. Without fail the high speed models (formula 1 car generally) will have a piece of cake for the races, where as the more maneuverable or more weighty models get lapped constantly with very little balancing

The powerups are lame. There is not much really to be said about them other than they feel weak because of the funky physics on the car's part. If a car gets hit with an 8ball (a very powerful weapon) it kind of gets spun a little... It also has the annoying feature of replacing your powerup whenever you drive over a new one. Making sure that you cant save them for when you need them

So in summary, I would give Super Toy Cars a 4/10

Its not a bad game, just a game done poorly. Pick it up if its on sale for 4 dollars or less, but dont expect much


TL:DR VERSION
Ok racing game gets boring quickly. Spend 10 dollars elsewhere
Czy ta recenzja była pomocna? Tak Nie Funny
7 z 8 osób (88%) uważa, że ta recenzja jest pomocna
3.3 godz. łącznie
Zamieszczono: 5 marca, 2014
Recenzja Wczesnego Dostępu
Moją ulubioną ścigałką jest wydane dawno temu "Stunt GP". Później dobrze bawiłem się jeszcze przy Re-Volt i Toon Car no i to w zasadzie koniec. Wszystkim pozostałym produkcjom czegoś brakowało. A to zbyt trudne, a to zbyt nudne, a to zupełnie niegrywalne. No i teraz nagle mamy "Super Toy Cars". Widać, że twórcy bardzo przyglądali się "Stunt GP" Modele aut wyglądają bardzo podobnie. W podobny sposób doładowuje się tez "nitro"
STC jest na razie w fazie wczesnego dostępu. Ma jednak zadatki by przynajmniej doścignąć wspomniane produkcje. Oferuje nam współczesną oprawę graficzną. (Nieco plastikową moim zdaniem ale może to zamierzony efekt) Ma tez najważniejszą rzecz, której brakowało Stunt GP. Edytor tras! W końcu. Jeśli dodamy do tego możliwość malowania autek oraz multiplayer to zapowiada się naprawdę interesująco.
Czy ta recenzja była pomocna? Tak Nie Funny
3 z 4 osób (75%) uważa, że ta recenzja jest pomocna
2.1 godz. łącznie
Zamieszczono: 11 marca, 2014
Recenzja Wczesnego Dostępu
No cóż. Ostatnio chyba nie mam szczęścia do zakupów. Jak zobaczyłem pozytywne recenzje, porównujące grę do legendarnego Stunt GP, od razu stwierdziłem, że muszę ją kupić. Po ograniu jednak srogo się rozczarowałem.

Żeby nie było. To nie jest tragiczna produkcja. Gdyby na Steam był bardziej rozbudowany system oceniania, dałbym 3/5. Do tego twórcy bardzo uważnie słuchają uwag społeczności, więc możliwe, że z czasem będę zmuszony napisać recenzję od nowa, tym razem pozytywną. Na dzisiaj niestety muszę trochę ponarzekać.

Po pierwsze model jazdy mi nie podszedł. Może to nie mój typ gier, chociaż w Stunt GP grało mi się świetnie? Idealnie prowadzenie jak dla mnie było w Sonic & All-Star Racing Transformed. Przyjemny drift, wygodne manewrowanie, robienie ewolucji i możliwość utrzymania sterowności nawet po oberwaniu. Tu niestety jest znacznie gorzej. Driftować praktycznie się nie da (aczkolwiek nad tym autorzy ponoć pracują), samochody często po wyskoku wbijają się w ziemię, po oberwaniu bonusem od kogoś najpierw robimy obrót, a potem automatycznie się respimy. Zero możliwości popisania się skillem. Ale pół biedy. Gorzej gdy samochód z powodu nierównego podłoża przewróci się na bok, albo sam skręci tuż przed rampą. Niezwykle frustrujące.

Dochodzą do tego jeszcze źle zaprojektowane mapy, na których czasami skaczemy za daleko, walimy w niewidzialne ściany itp. A na dokładkę bardzo monotonne. Na wszystkich ścigamy się po prostokątnej przestrzeni a droga jest wydzielona przez 2 pasy ułożonych przedmiotów. Właściwie wszystkie zrobione na jedno kopyto. Ale to nie dziwi przy tym, jak wygląda edytor tras. Kolejny element, który mnie skusił, okazał się dawać wybitnie małe możliwości. No bo co? Wyznaczamy ścieżkę, po obu stronach stawiamy przedmioty i trasa gotowa. Jeśli ktoś liczy na możliwości i fun jak w Trackmanii, niech wstrzyma się z zakupem. Tyczy się to także osób, które szukają wciągającej produkcji. Jak zajrzałem w profile osób, które dołączyły do oficjalnej grupy, większość nie miała nawet dwóch godzin na liczniku. Nie ma tu takiej różnorodności, jak w Mad Tracks, przez co szybko odechciewa się grać.

Do plusów mogę zaliczyć tryb wieloosobowy na dzielonym ekranie, całkiem przyjemny podkład muzyczny (chociaż przydałoby się więcej utworów) i miłą dla oka oprawę graficzną. Prowadzenie wozów, nie licząc wymienionych wcześniej mankamentów, jest całkiem przyjemne, choć nie doskonałe.

To nie jest gra, która już na starcie należy skreślić. Nadal ma pewien potencjał stać się produkcją, na jaką fani Stunt GP czekają. Ale niestety nie była w stanie przyciągnąć mnie na dłużej (i wielu innych graczy też, patrząc po licznikach). Super Toy Cars raczej odpala się raz na jakiś czas i dość szybko się wyłącza.

Trzeba też brać poprawkę, że ten typ ścigałek prawie umarł i jest niewiele alternatyw. Zapewne dlatego ma tyle pozytywnych recenzji. Ja osobiście polecam dość podobne, ale znacznie bardziej rozbudowane Mad Tracks, a jeśli szukasz dobrych, arcadowych wyścigów z niekoniecznie małymi samochodami, lepiej kup Sonic & All-Star Racing Transformed.

Plusy :
+ Miła dla oka grafika i udźwiękowienie
+ Gra wieloosobowa na jednym urządzeniu
+ Nie jest zbyt droga
+ Autorzy mocno słuchają społeczności, a nie tylko udają, że słuchają
+ W miarę przyjemnie się jeździ...*

Minusy :
- *...pod warunkiem, że nie oberwie się bonusem, nie próbuje driftować, nie walnie w ścianę i nie skacze na duże wysokości
- Monotonne mapy
- Niewidzialne ściany
- Ubogi edytor map
- Szybko się nudzi

Podsumowując to taka produkcja pół na pół. Dałem, że nie polecam, aby ludzie bardziej przemyśleli ewentualny zakup, bo inni tylko wychwalają pod niebiosa.
Czy ta recenzja była pomocna? Tak Nie Funny
56 z 63 osób (89%) uważa, że ta recenzja jest pomocna
7.8 godz. łącznie
Zamieszczono: 1 marca, 2014
Recenzja Wczesnego Dostępu
Micro Machines or RE-VOLT was your first impression too when you look this game? Two great classics.

I like this game already, is a inspired game and Super Toy Cars is doing great so far. For a Early Access the game is running pretty well and smooth.

To be honest, Early Access games on Steam is going to a way where we can't trust on everyone, but for five bucks and already see all theses great features implemented, the devs deserve a try.
Czy ta recenzja była pomocna? Tak Nie Funny
23 z 27 osób (85%) uważa, że ta recenzja jest pomocna
16.5 godz. łącznie
Zamieszczono: 2 marca, 2014
And the long anticipated day has finally come, Super Toy Cars is fully released! Originally released through Early Access in March, Super Toy Cars has gone through months of updates and polish and is the better for it. It's definitely one of my favorite racing games on Steam, if not one of my favorite games on Steam, period.

The mechanics of this game are more influenced by physics than most other kart racing games I've played, and though it takes a little bit of getting used to, is very enjoyable once you get the hang of it. I'd highly recommend checking out the guides I've written to understand things like the drift system when you get started. It took me maybe two hours before I got proficient at it, though with the refinements to the system since I picked it up back when it was first available you'll probably get the hang of it much quicker.

Track design is pretty good, though the art for such is not as inspired or unique as something like Mario Kart (which of course has a long history of games to draw on). It's certainly by no means bad though and will keep you going as you progress through the game. Car design (and here's the relevant guide on that), on the other hand, is much more interesting, drawing on a number of real life cars, and providing lots of cosmetic options to keep you from getting bored. The cars also handle very differently and provide their own unique challenges, though they do fall into a few general categories. The difference between the light and heavy cars is far more pronounced than it is in other kart racing games, and some cars can really keep you on your toes!

The career mode is probably where you're going to be spending the bulk of your time. There are a large number of challenges to complete and it will probably keep you occupied for 5-10 hours. One of my guides goes in depth on each game mode so I'll spare you the details. Completing each one will take some work, especially in later levels, but is definitely do-able.

This game has both local and online multiplayer, with support for up to 4 and 8 players, respectively. Unfortunately I don't have anyone to test the local multiplayer with so I can't say if the game handles splitscreen well (for example, in the recent Mario Kart 8 people have noticed reduced frame rate with four players). Local multiplayer is also where you can choose any track or mode to play singleplayer. Online works well though, with no bugs in the netcode to speak of. Hard to say how many people you'll find online at this point, though I don't expect the player population to be able to match that of AAA racing games on Steam like Sonic & All-Stars Racing Transformed. I have played online a few times and found it quite fun. There's AI to fill in for missing players, and it's generally pretty competent (both here and in singleplayer).

Now for some miscellaneous details. Steam Workshop support is a thing in this game, and there's a track editor that uses it. Performance is pretty good as well. My computer (a four year old mid-to-low tier laptop) can run the game at a stable 45 FPS at low settings, and the game looks pretty nice turned all the way up if you've got an actually good computer to handle it. The achievement list is fun, with a good balance of challenge, and it's one of the few games I've bothered to 100% the achievements in. The devs are great people and are very open to feedback, making this one of the best-handled (formerly) Early Access games on Steam I've seen. The price is fair, and if you enjoy kart racing games you can't really go wrong with this one. In short, this game is great!
Czy ta recenzja była pomocna? Tak Nie Funny
21 z 26 osób (81%) uważa, że ta recenzja jest pomocna
8.9 godz. łącznie
Zamieszczono: 27 lutego, 2014
Recenzja Wczesnego Dostępu
Think of Super Toy Cars as a cross between Re-Volt and Penny Racers/Choro-Q. It's a fun little game for cheap despite being in it's early stages. Despite being in early access currently I'd consider it a full-featured game content wise. Nice variety of tracks, several cars with unique handling, a really fun local split screen mode and decent online. There is a track editor as well that's pretty intuitive. Only major complaint I have is the cars feel a little "floaty", hence the Penny Racers comparison (besides the general look of the game)...other than that I think it's a fantastic game.
Czy ta recenzja była pomocna? Tak Nie Funny
21 z 29 osób (72%) uważa, że ta recenzja jest pomocna
1.2 godz. łącznie
Zamieszczono: 27 lutego, 2014
Recenzja Wczesnego Dostępu
Just picked this up for five bucks and I would say it is worth it.
The game is charming and has almost the same feel as mario cart/sackboy racing.
You are controlling a toy car and in environments that
are pretty cool, like being in the kitchen and racing around food and stuff or racing around a kids room and so on. Music sounds pretty good and sound effects are also pretty good.

You can buy other cars with the ingame currency you earn by racing and you can upgrade your little cars as well.
Also there is a track editor too so there will totally be workshop tracks popping up from the community.

For an early access game it runs/plays great and the keyboard works well though I always switch to my ps3 controller and emulate xbox controls through a ds3 tool (motioninjoy). The graphics look good and I can't wait for more people to pick this up so I can play online multiplayer.

I only noticed the game through the featured list and not the EA list, there is no forum up yet either.
Czy ta recenzja była pomocna? Tak Nie Funny
13 z 17 osób (76%) uważa, że ta recenzja jest pomocna
9.0 godz. łącznie
Zamieszczono: 28 lutego, 2014
Recenzja Wczesnego Dostępu
Super Toy Cars is a really, really great game, excellent for parties!
Anyone can be familiar with the controls with a few plays.
You can also create and share your own tracks.
Even in its early stage, it's very polished.
Pick up and have fun!
Czy ta recenzja była pomocna? Tak Nie Funny
11 z 14 osób (79%) uważa, że ta recenzja jest pomocna
5.6 godz. łącznie
Zamieszczono: 17 marca, 2014
Recenzja Wczesnego Dostępu
Thanks to Motoki's awesome generosity (thanks again Motoki =D) I've given Super Toy Cars a good ol' playing. I like it a lot, it is a little buggy here and there, nothing devastating, but it's still Early Access so that's to be expected. It's another "Top Downy Toy Car Racery Arcadey Game" * in the mould of Little Racers STREET, Bang Bang Racing, Mini Motor Racing EVO etc. I'm gonna post some pros and cons for this one.

PROS

- Very nice graphics, one of the prettier of the genre so far, on par with Bang Bang Racing.

- Different cars have fairly different driving characteristics, which you can see from their specs on the Purchase screens. Acceleration, Top Speed, Handling etc ratings are shown here and DO make quite a difference. Some cars are quite "drifty" on corners, others have better handling and grip but you can apply the handbrake to drift on the sharper turns.

- Weapons - Like Mario Kart, Wipeout etc you can pick up "single use" weapons off the track to use against other drivers.

- Choice of three views - close behind, further behind and a Micro Machines style zoomed out and directly overhead view (I had the most success with the far behind view. I would prefer an option of far behind and higher up like the one's available in Little Racers and Bang Bang)

- Fun tracks, all kinda toy themed, like the old Micro Machines game

- Great soundtrack by "The Spin Wires"

- Track editor and Steam Workshop support (although it seems fairly complex compared to Mini Motor Racing EVO's)

CONS

- A little buggy, in the hit detection you can clip objects that don't seem to be there. On one of the maps, a small raise up in the track can flip and flick your car up and get you sideways. In the "Minefield" track a mine can suddenly appear directly in front of you giving you no chance to evade it. Again, nothing too serious though. For an early access game the game is very highly polished compared to some.

- The tubes you have to drive through on some maps, are a ♥♥♥♥♥. Extremely difficult to negotiate without clipping them or getting flipped onto your side on the exit. Some cars seem a little better at getting through them cleanly.


In the Battle of the "Top Downy Toy Car Racery Arcadey Games" * , I'd place them in this order:

1) Little Racers STREET
2) Bang Bang Racing
3) Super Toy Cars
4) Mini Motor Racing EVO


* The term "Top Downy Toy Car Racery Arcadey Game" © MinDRioT 2014
Czy ta recenzja była pomocna? Tak Nie Funny
13 z 18 osób (72%) uważa, że ta recenzja jest pomocna
3.7 godz. łącznie
Zamieszczono: 2 marca, 2014
Recenzja Wczesnego Dostępu
What not Is their to love? Not many games are like this, It brings me back to the days where you could sit and play Manopoly for 10hrs Straight. This game Is pure Fun, So much Entertainment.

Just Imagine sitting down one evening,
You have your mates over for drinks and laughs,
You want a fun game to play,
One that Is not only fun for hours on end. But entertaining,
This Is That Game!

Hella Cheap, Hella Fun! You Should Hella Get This!
Czy ta recenzja była pomocna? Tak Nie Funny
7 z 8 osób (88%) uważa, że ta recenzja jest pomocna
8.2 godz. łącznie
Zamieszczono: 2 marca, 2014
Recenzja Wczesnego Dostępu
Even though it's an Early Access game, I can tell this game has some SERIOUS potential. It's cute, it's Mario Kart-like, and it plays like a classic fun racer. There are a few bugs in the game (I'll outline the good and the bad below) but for $5 or so, it's one of those Early Access games you can play with and feel really good about what's to come.

Before I contrast the good and the bad, I should mention that if you're wanting a realistic racer, this isn't for you. Hence the title, "Super Toy Cars". Expect there to be some over-the-top physics and gameplay. It feels much more like a console game that is reminiscent of the old Micro Machines games and Diddy Kong Racing on the N64. As of now, it's a blast to play. I've been sitting here for a couple of hours just getting to know the game, and it's got some fun dimensions to it that would make it even more of a blast when you're playing with a bunch of friends online.

That being said, here's what I've found good and bad (mind you, this is based off the Early Access):

The Good:
- A wide selection of cars to choose from
- The upgrades to your vehicles are noticeable, and add a whole new element to your favorite car
- You WILL have a favorite car
- Drifting is encouraged and fun to do to gain "Boost" (I thought it would be a downside, but it's definitely not!)
- The controls are simple, making for a game pretty much anyone can play and enjoy
- Nice, consistent graphics that any decent machine can run
- Looks decent at 1080p
- Full XBox 360 controller support (for those of you who use controllers)
- Wide variety of tracks that you can set the difficulty for
- A set of different race types that are fun to play
- A track editor! An awesome track editor!
- Different camera views to suit your prefence of gameplay (even a top-down, view!)
- Beautiful potential for multiplayer
- Nice array of power-ups (and a neat little subset screen to watch your opponents run into them)
- Each car is unique in how it handles, and there is most likely going to be a car editor in the future
- No rubberband AI! You can lap around opponents and not feel like how well you've done on a level can be taken from you in a second because of stupid freaking rubberbanding!
- Very well-scaled AI

The Bad:
- Definitely not finished
- Invisible walls to some of the maps make it difficult to judge how to turn
- Sometimes landing a high jump will cause your car to embed into the track
- The physics need to be tweaked just a little bit
- When you "die", you have a moment or two of invulnerability - just beware that other cars do, as well. Once you or them "pop back into existence", be sure that your car is clear of the other ones, or you might ping off into space
- The tracks and races in career mode don't have names, making it seem very vanilla
- Tracks also don't have very much special about them in career mode
- No way to set the difficulty in career mode
- BIG ONE: Very limited options for display settings (anti-aliasing and the like)
- No way to take off upgrades you've purchased for your vehicles
- Though there are a lot of types of pick-ups, it would feel better if there were even more (invulnerability, for example)
- In career mode, the tracks start to become repetitive
- Sometimes just driving outside of the lines of a track will reset your car
- It has the feel of a game ported from a console
- HUGE CONCERN: There is an inability to be able to customize the controls

Recommendations:
- If you haven't had the thought to already, making custom tracks available for multiplayer would be amazing
- The ability to run our own music through the game (for example, being able to choose a music folder on your computer and play that instead of the in-game music - which is very good, by the way... some others may disagree, though)
- MORE ACHIEVEMENTS!!
- Better control of the graphics
- Assignable controls (PLEASE!)
- ^^^ASSIGNABLE CONTROLS!!!!^^^
- Once again, assignable controls
- More color options for vehicles
- Steam Workshop support (might be reaching a bit, but there is just so much potential here)
- Assignable. Freaking. Controls.
- The game could maybe use a little bit of humor along with the gameplay... I mean, it is satisfying and hilarious to crush your opponents with a giant 8-ball, but maybe some "Ohh YEAH!" sound effects. Or maybe if it was a random object that you chucked forward? Something like a baseball, a cheeseburger, small dog, Gilbert Gottfried, etc...

All in all, this game is amazing. It really is. At the small price it's at for an Early Access game, you're going to get your money's worth and see a TON of improvement. I'm sure by the time this thing is polished 100%, it's going to be a top-seller here.
Czy ta recenzja była pomocna? Tak Nie Funny
6 z 7 osób (86%) uważa, że ta recenzja jest pomocna
1.2 godz. łącznie
Zamieszczono: 3 marca, 2014
Recenzja Wczesnego Dostępu
Reminds me a lot of a game from my childhood, which I THINK was Micro-Machines for the Playstation. Controlling a toy car around house-based environments and the sort (eg. kids rooms with a course set of toys). It's a lot of fun. Brings back memories of the game I mentioned. I look forward to playing this a lot more.
Czy ta recenzja była pomocna? Tak Nie Funny