Super Toy Cars is a tabletop arcade combat racing game featuring fast and cool looking cars, impressive tracks made of everyday objects and a bunch of power-ups that will let you destroy your opposition.
Рецензії користувачів: змішані (усього 195)
Дата виходу: 6 чер 2014
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"Love Mario Kart? You are going to love this"

Про цю гру

Super Toy Cars is a tabletop arcade combat racing game featuring fast and cool looking cars, impressive tracks made of everyday objects and a bunch of power-ups that will let you destroy your opposition. Collect all cars and upgrades to keep up with competition while you progress in career mode or have a quick race either against AI opponents or against friends. You can play up to 4 players locally and up to 8 players online. Go and build your own tracks, share them with friends or play with them in your tracks. Super Toy Cars is big and with lots of options for you to tinkle and play with, but most importantly this game has been carefully crafted to be fun play and fun to race, either alone or with friends.

There are 16 different cars in the game each one with its unique handling model. You can experiment with them and play the ones that best suite your driving style and the different situations you'll find in our 12 tracks. Oh, and maybe you'll want to use different cars depending on which type of event you're playing, because we have 48 events in career mode, but not all of them are races! And if you grow tired of the tracks in the game you can always check what other tracks have the community built or even build your own and share it with our in-game track editor.

Features:

  • 16 different cars with unique handling models
  • 12 different tracks in 4 different locations which can be played in 5 different event types
  • Career mode comprising 48 events
  • Up to 4 player local multiplayer
  • Up to 8 player online multiplayer
  • Track editor to build and share your own tracks

Early Access Roadmap


We have a roadmap in place for the period the game is going to be in Early Access. We are aiming for a final release date in the first or second week of May. We have roughly 10 weeks to that date and we're planning to do, at least, weekly builds with improvements. We'll be announcing what's new in every build in the announcements section, but anyway here's the planned roadmap:

  • March, 3rd: Mostly bugfixing and online improvements. Possibly some improvements in the HUD and menus.
  • March, 10th: Improved menus backgrounds, improved HUD, better and more consistent AI accross the game. Achievement icons.
  • March, 17th: More effects and particle systems. Bugfixing.
  • March, 24th: First batch of vehicle paintjobs.
  • April, 7th: Mac version. Second batch of vehicle paintjobs.
  • April, 21st: Linux version. All vehicles have, at least, 2 paintjobs available.
  • April, 28th: Some easter eggs, and other bonuses. Maybe provide a first alpha of a vehicle editor.

Bear in mind that this list is meant to change and adapt to your suggestions and feedback. Although we can't guarantee we'll implement every detail and suggestion we receive, we'll do our best to react to community feedback and make of Super Toy Cars the best game we can with your help.

Вимоги до системи

Windows
Mac OS X
    Minimum:
    • OS: Windows 7
    • Processor: 2GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: 256MB with Shader Model 3.0 support
    • DirectX: Version 9.0c
    • Hard Drive: 512 MB available space
    • Sound Card: DirectX 9 Compatible
    Minimum:
    • OS: OS X 10.9 or higher
    • Processor: 2 GHz Dual Core Intel CPU
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce GT 9600M/320M, or ATI (AMD) Radeon HD 4670 with 256 MB VRAM.
    • Hard Drive: 512 MB available space
    • Additional Notes: These specs are still being determined.
Корисні рецензії покупців
41 з 50 людей (82%) вважають цю рецензію слушною
1 людина вважає цю рецензію кумедною
3.5 год. зареєстровано
Додано: 27 січня
Super Toy Cars feels like a game that escaped out of early access with a reassuring smile and a lot of fundamental issues unaddressed.

As I was playing through it I kept having to double check that it was indeed fully released and not still undergoing development, with so many prevalent bugs and a general lack of basic racing necessities popping up as if I had somehow been slipped a beta build in place of the final game. But Super Toy Cars is indeed "finished", or at least unlikely to receive any major future updates, so we're left with the game we've been given and it's a rather disappointing end result to something that started off with such promise.

Super Toy Cars wants to occupy a space between kart racers and somewhat more realistic arcade racers, with the handling and track designs of the latter and the zany power-ups and silliness so often associated with the former. In reality it adheres almost entirely to traditional arcade racing, with the inclusion of power-ups being rather unnecessary and pretty useless on the whole. There was rarely an instance where launching a missile or dropping an oil spill gave me any noticeable advantage, occasionally being a slight annoyance but usually something I forgot was even there.

I think a lot of this though has to do with how spaced out racers inevitably get over the course of a race. After the first lap I would often be so far behind or ahead of everyone else that there wasn't any chance I'd be able to hit someone with a power-up even should I want to, and even in the rare instance I was in the middle of the pack it so often felt like I was the only one driving. It's a mystery to me how so many racers can exist on such a small track and remain largely entirely separate from each other, but it definitely makes the game feel rather isolating when the only reminder that you're racing against someone is the fraction in the upper corner of the screen.

Again this is linked to another issue in the game, that being how unbalanced the different cars are and the laughably inept AI racers the game pits you against. Drift is by far the most important stat in the game, so much so that it means cars with a high drift rating will almost always be far and away the best vehicles in the game, rendering all but two or three cars impractical to try and drive. After only a few races I'd settled upon the Panther and found myself dominating every race despite driving like an absolute madman and crashing into things on a near constant basis. If the game starts out easy it trickles down to a virtual void of challenge, as I blew through race after race wondering if I had somehow been caught in a loop and wasn't actually moving forward in events.

Keeping with the trend of every issue being intrinsically linked to another, that feeling of consistent repetition is the result of an abundance of redundancies in track designs and event types. There are only twelve tracks in the game, and at least half of them feel almost interchangeable with one another, with the others being iconic mostly for their backgrounds and not any interesting track layout. The handful of different event types again double up on each other, with checkpoint and single lap time trials feeling nearly identical and the only alteration between elimination and evade being the obnoxious mines placed along the track. There's already a noticeable lack of content in Super Toy Cars, but having so much of it feel so similar to each other and stretch on so long somehow seems worse than if the game had just been half as long.

The monotonous grind of repeated events robs the game of any sense of progression. You aren't looking forward to new tracks because there aren't any; you aren't looking to improve your skills because the AI is never challenging you. There's no desire to buy new cars as so many are useless, and upgrades are needless and so inexpensive you can be fully upgraded after only a half dozen races or less.

And then there are the usual hallmarks of unfinished games: glitchy audio, constant collision issues, hitting invisible walls and clipping through solid ones, random frame rate drops, and a rather embarrassingly bare bones online mode (which doesn't even support private lobbies or inviting friends).

I like what Super Toy Cars is going for, and I think with a few more months of development it could have become a lot more than it did, but being ostensibly finished it feels pointless to hold out hope that its problems will ever be fixed, or that it's even in a state that could be remedied with a few patches. I'm not sure if it was pushed out the door early or its developers really thought it was finished, but the end result is still a game that's in need of attention it won't receive.
Чи була ця рецензія слушною? Так Ні Кумедна
27 з 30 людей (90%) вважають цю рецензію слушною
8.3 год. зареєстровано
Додано: 22 січня
A racing game with a variety of different competition styles, all set on a miniature scale as the toys of children race around and around. This is the exact premise of Super Toy Cars, as one could easily imagine from the name. Going into the game, I was expecting something either trying to rekindle the days of the Hot Wheels PC games or something to compete with racing games based around cartoon style mayhem such as the Mario Kart series, or even the long forgotten Diddy Kong Racing. What I found was neither here nor there, but something in between.Getting into my first race was simple enough. I opted to do the Career mode to experience the game as well as gain the required points and coins to unlock new races and cars. The race itself lacks the feeling of high speed you would expect from a racing game, but with all the vehicles evenly matched, at the very least there was still that thrill of fighting for first place. Racing around through a course lined with children's toys, shortcuts, and sudden jumps here and there made up for the lack of high speed intensity; then came the power ups, which vary from game changing heat seeking rockets to mostly useless giant 8-balls that the other drivers always manage to avoid with ease due to the slow speed.The tracks themselves are interesting enough, but other than the default races and the elimination modes, there isn't much that grabs your attention to make the game fun. Luckily, the races and elimination modes occur often enough in Career mode to maintain that level of interest.There is the ability to upgrade your vehicles but the upgrades make little to no difference in the overall feel of the vehicles. At most you will get to the front of the pack a little more quickly, but when other vehicles can boost and use power ups the same as you it usually won't matter. Considering the way the AI is established as well, getting to the front of the pack without the upgrades is usually doable anyway, so it's purely a coin sink.Vehicle variety is very nice, however, relating back to looks overtaking the statistical aspects. Of all 16 vehicles, each with several paint schemes, each has a unique flair about it that appeals to someone.Outside of Career, Quick Race, and Multiplayer, there is the Track Editor. Simplistic but fun, it's easy for anyone to jump in and design their dream track within the limits set, of course. Players can adjust the size and shape of the track, fill it with props of their choosing, and, by being able to do those things, they can make a race as exciting and challenging, or as boring and mundane, as possible.Super Toy Cars is not a game aimed towards adults, and yet it was still a rather enjoyable experience even for me. Though it lacked the challenge of big name racers, or the finesse and quirky attitude of games such as Mario Kart, Super Toy Cars still manages to shine where it matters most: fun factor.
Чи була ця рецензія слушною? Так Ні Кумедна
13 з 16 людей (81%) вважають цю рецензію слушною
1 людина вважає цю рецензію кумедною
6.3 год. зареєстровано
Додано: 24 лютого
Fun little racer (pun intended). It's as the title indicates: you are a toy car racer. The tracks are set up in some kids bedroom, lol. Anyway, although this game isnt super intricate, the car upgrade system works well and the car choices present you with options based on your driving preferences. They all look like the Mattel or Tonka or wahtever...toy cars we grew up on, so points added there.

The music is catchy, the tracks look cool, and the cars handle well enough. There is no realism involved necessarily, but then they are toy cars, so why would there be? btw, there are power ups throughout the course which give you weapons or boosts. Those add another fun element to the races.

This is just simply a cute and fun little racer. I played a bit offline, so my total time is a little skewed, but yeah, easy to recommend this one.

One sad note though...while there are some cool tracks in the workshop for this game (and btw...creating your own tracks is super simple as is sharing them on the Workshop), the online itself is largely dead, so if you really want to play against other people, try to make sure you have friends with the game (and/or be a good friend and buy them copies).

All in all, good simple fun. I give this one 7.5/10
Чи була ця рецензія слушною? Так Ні Кумедна
21 з 33 людей (64%) вважають цю рецензію слушною
1 людина вважає цю рецензію кумедною
6.3 год. зареєстровано
Додано: 20 квітня
藤子・F・不二雄先生のマンガで育った僕は、いつもこの種のゲームに過剰な期待を抱いては毎度裏切られている気がする。すなわち、自分が小さくなって広大な室内を駆けまわる類の物に。

本作は積み木やぬいぐるみなど玩具で作ったコースをミニカーで走り回るレースゲームである。しかしシステムには穴が目立つ。

まず車にはドリフト走行型とグリップ走行型の二つのタイプが存在する。ジャンプかドリフトをするとブーストゲージが貯まる仕組みだ。ジャンプ台のないコースでは、グリップ走行型はブースト封印プレイを強要される。勿論遅い。

次にリスポン機能が過敏すぎる。逆走しようとすると即座に強制リスポンが発動するが、おじゃまアイテムによるスピン以外で鼻先が進行方向に対して真横より少しでも後ろ方向に振れただけでアウトと判定される。ヘタすると、折り返すような急カーブで早めにドリフトして出口方向へ車体を向けただけでリスポンさせられるのはどうかしてる。

またこの手のゲームには大抵快適に走れる舗装路、速度は落ちるが走れるダート、落下して強制リスポンとなる奈落の三種があると思う。このゲームにはダートに相当する部分がなく、見た目では舗装路と奈落の区別がつかない。結果として、なぜいまのがと疑問に思う強制リスポンはしばしば起こる。

というのも、コースは基本的に左右を壁で囲われているが、この壁が見た目と当たり判定が一致していない。ぶつからないからインカットしていいのかと内側を攻めすぎると急に強制リスポンが発動する。また曲がりきれないけど壁にぶつかって戻ればいいかと思ってもやはりリスポンが発動したりしなかったりする。ギリギリを攻めて黙々とタイムアタックするような遊び方にも耐えられない。

しかもリスポンには復活演出がなく、死んだその瞬間に走り出せる状態でコースに復帰するため、地雷などは避けて膨らむくらいなら踏んだほうが早いことがままある。車の性能に物を言わせた先行逃げ切りは容易いが、出遅れた場合バナナを踏ませようが赤甲羅を当てようが差が縮まらないということでもある。

そしてコースエディタも存在するが、コレで作ったものはどの部分がコースなのかが完全にわからなくなる。ミニマップには一応コースが表示されるがバグっていてとんでもないラインを描く。壁となるオブジェクトを一切配置しなかった場合はおっかなびっくり進んでみては戻される、壁の見えない巨大迷路と化す。

最後にオンライン機能はあるが、クイックジョインに相当するものしかない。ホストとしてコースを選ぶ権利が欲しければ、運良く既存の部屋が満員なことを願いながらマルチプレイを選択する以外の方法はない。

地雷を置くとワイプ画面が表示され、誰かが踏むその瞬間までそこを映してくれる機能が面白いだけにこれらの仕様がなんとも勿体無い。

スモールライト、ガリバートンネル、如意光、こども町正門に箱庭シリーズ。そんなかつての憧れに思いを馳せたい人は、僕と一緒にこのゲームで残念な気持ちになろう。
Чи була ця рецензія слушною? Так Ні Кумедна
13 з 19 людей (68%) вважають цю рецензію слушною
2.2 год. зареєстровано
Додано: 22 січня
This looked fun, but it really isn't. This game is plegued with issues. Vehicle handling is horrid, some cars stick to the track like crazy and others with start drifting if you turn even slightly. Really bad aliasing issues reguadless of the setting, Boring power ups. Hitboxes on cars are terrible and invisible walls are everwhere. maps are so-so nothing really special. the toy cars simply don't feel like toy cars. Go grab toybox turbo or blazerush instead.
Чи була ця рецензія слушною? Так Ні Кумедна