복고 패러디 RPG인 Breath of Death VII: The Beginning으로 RPG의 전성기를 부활시키십시오. 해골 기사 Dem, 유령 역사가 Sarah, 뱀파이어 전문가 Lita, 그리고 좀비 왕자 Erik의 과거의 비밀들을 찾기 위한 언데드 세계 탐험에 합류하십시오. 웃고 울고 더 웃으십시오!! 주요 특징: 현대적 감각이 첨가된 복고풍의 RPG! 빠른 템포로 진행되는 턴제 방식의 전투! 4~6시간이 걸리는 퀘스트와 다양한 모드들 & 2회차 이상 플레이 시 새로운 난이도 생성. 적응하기 쉬운 캐릭터 커스터마이징 시스템과 빈번한 레벨 업.
사용자 평가: 매우 긍정적 (평가 771 개)
출시 날짜: 2011년 7월 13일

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이 게임이 포함된 패키지

Cthulhu Saves the World & Breath of Death VII Double Pack 구매

2개 아이템 포함: Breath of Death VII, Cthulhu Saves the World

 

큐레이터의 추천

"The first RPG that we made! Explore an undead world in true 8-bit RPG fashion. Comes in a bundle with Cthulhu Saves the World."

평가

"Breath of Death VII은 패러디 게임의 장르가 가질 수 있는 함정들을 인지하는 동시에 조롱하는, 흔치 않은 패러디 게임 중의 하나이며, 게이머에게 보여주는 그 '잘난 맛'의 만족감으로 치장했지만, 스스로는 그 함정들을 피해간다."
HonestGamer

"문장들은 정결하며 날카롭다. 게이머들은 플레이하는 내내 낄낄대게 될 것인데, 특히나 다른 예전 게임들에 대한 언급이나 셀 수없이 많은 말장난들을 이해하게 되기 시작하면 더 그럴 것이다."
RPGamer

"Breath of Death VII: The Beginning은 놀랍다. 고전적 방식의 RPG같지만 매끄러운 진행을 방해하던 RPG의 단점들은 찾아볼 수 없다."
WorthPlaying

"이 게임이 제공하는 강렬한 재미가 다른 수없이 팔린 $30 - $60대의 RPG게임들의 그것들과 견줄만 하다는 점을 고려하면, 극도로 저렴한 가격이다."
RPGFan

Steam Big Picture

게임에 대해

복고 패러디 RPG인 Breath of Death VII: The Beginning으로 RPG의 전성기를 부활시키십시오. 해골 기사 Dem, 유령 역사가 Sarah, 뱀파이어 전문가 Lita, 그리고 좀비 왕자 Erik의 과거의 비밀들을 찾기 위한 언데드 세계 탐험에 합류하십시오. 웃고 울고 더 웃으십시오!!

주요 특징:

  • 현대적 감각이 첨가된 복고풍의 RPG!
  • 빠른 템포로 진행되는 턴제 방식의 전투!
  • 4~6시간이 걸리는 퀘스트와 다양한 모드들 & 2회차 이상 플레이 시 새로운 난이도 생성.
  • 적응하기 쉬운 캐릭터 커스터마이징 시스템과 빈번한 레벨 업.
  • 더 깊이 있는 플레이를 위한 다양한 캐릭터들의 합공 기술과 콤보 끊어내기 시스템!

시스템 요구 사항

    • OS: Windows XP, Vista, 7
    • Processor: 1.6Ghz or higher
    • Memory: 1GB
    • Hard Disk Space: 200 MB
    • Video Card: DirectX 9.0c compatible
    • DirectX®: 9.0c compatible
    • Sound: DirectX 9.0c compatible
    • Additional: Current version of Windows Media Player
유용한 고객 평가
10명 중 9명(90%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
5.0 시간 기록
게시 일시: 2015년 1월 21일
Breath of Death VII is a classic styled RPG with some interesting improvements to the genre. In many ways, this is a very simple and standard RPG. You have a party that maxed out at four people, basic stats, spells, random encounters, leveling up, gear management... basically, if you've ever played an RPG before, you'll get this game. And even if you haven't, you can have fun with it as an introductory one. However, fans of RPGs will appreciate a few of the innovations here.

One cool twist on the formula is that, upon leveling up, you get to choose one of two upgrades. They might be new spells, enhancements for old spells, better stats, or any combination of these. This give some customization and replayability to the game. Another is the upon winning a battle, you will recover some of your MP and ALL of your HP, plus anyone who died during the fight will be revived. This makes it easier to get from place to place without having to use up MP to heal, carry healing items, or walk back to towns constantly in order to progress. An especially nice feature for those mazier dungeons. By far my favorite addition to this game is how it handles random encounters. Whenever you go to a new area, it will have a set number of random encounters in it. This means that, while walking around, you will randomly encounter enemies that many times. After you have that many battles, you will no longer have any random encounters there. This means that you can clear out an area and focus on exploring without the distractions. However, if you want to grind more in that area, you can simply bring up the menu and select the fight option and BOOM, you're in a battle. It's a beatiful way to work around the annoyance of rancom encounters while keeping the grinding aspect possible.

The whole design seems to be built around being a fast, enjoyable RPG. You can speed up your walk to a run with the tap of a button. In battles, your fight still images of monsters with sparing animations for attacks. Quick displays, combos, and a decent engine all make this game move by swiftly, even when mindlessly grinding. You are also sometimes teleported out of mazey areas when finished so you don't have to backtrack. And the simplicity of gameplay (aside from strategic bossfights or harder difficulties) blends all these things together to deliver a very fast paced RPG experience.

I also liked the retro style of art and play, even though I never really played much for old RPGs. I'd comment on the music but I mostly had the sound off... watching stuff while I was grinding... so sorry I can't say. The simple display and gameplay... that retro feeling is really nice. It's much less intimidating than some other RPGs I've tried. The characters are alright, and some of the dialogue is interesting. There are a few red herrings in there as well, unless I missed something :P It's a cool little game.

However, there are a few issues. While it is built around making the RPG stuff less annoying, it still includes those RPG things. Random encounters are limited... but they're there. Grinding is easy... but it's still tedious. Lack of a map makes the mazey dungeons and even some of the overworld more confusing than they need to be. Some of the display is a bit lacking, not telling you all the information you might want. You can probably use your head a bit to remember what enemy is low on health or poisoned or other such things, but this game doesn't have much of a reason NOT to display such things other than for the retro style.

Still, overall, Breath of Death VII is a really fun game. If you like RPGs, retro games, and the simpley yet effective gameplay style, this game is worth checking out. At the time, I've only been able to find it in a two pack with Cthulhu Saves the World, a game in the same style, for 3 dollars. I would say it's worth it if you're looking for some light and fun RPG action. What do I think of Cthulhu Saves the World? Well go look for my review on that game for yourself and see if the pack is worth it for you. However, I WILL say it's very similar in style, so if you're interested in one, you'll probably like them both. Breath of Death VII gets a 7/10 for being a fun RPG that does its best to lessen the inherent burdens of RPGs while still keeping those iconic characteristics present.
이 평가가 유용한가요? 아니요 재미있음
10명 중 8명(80%)이 이 평가가 유용하다고 함
7.6 시간 기록
게시 일시: 2015년 2월 9일
Fun RPG with a sense of humor. Also, for the price (and it has a buncle with Cthulhu Saves the World, another great game), there is no excuse not to get it.
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
1.0 시간 기록
게시 일시: 2015년 6월 12일
This game reminds me of Dragon Warrior in the NES that I used to play long time ago.
Since I liked this game very much, I shall review this!
Gameplay: 9/10
I liked RPG games like these and with an added taste of humor!
Graphics: 8/10
What could go wrong with it?
Fighting System: 6/10
meh nothing changes but there's tons of new skills and stuff!
Overall: 7.5 / 10
Get it NAOW!
It's worth buying you know, and it has trading cards in it :)
And also play the Cthulu Saves The World, I think it's included in
this package.
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
6.0 시간 기록
게시 일시: 2015년 7월 3일
An enjoyable short romp through the land of JRPGClicheia.

BoD VII contains everything fans of JRPG's love and hate about the genre along with enough parodies of the absurd elements of old-school JRPG's that it makes at least one playthough for fans of the genre a necessity.

The gameplay is as copy-paste as they come for the JRPG turn based genre, but it gets the job done and it wouldn't be a good parody without it.

The story is short, simple. and funny. If you were to boil every SNES JRPG's story down to their very basics then you would end up with this game.

I can only recommend this game to fans of turn-based JRPG's though. The jokes, howerever good they are, are not good enough to warrent playing if the gameplay is not something you can deal with.
이 평가가 유용한가요? 아니요 재미있음
10명 중 6명(60%)이 이 평가가 유용하다고 함
3.0 시간 기록
게시 일시: 2015년 3월 10일
The creators of this game succeeded in reproducing and improving the game play of classic NES RPGs. They got rid of unnecessary features and streamlined the whole experience, but they completely failed to capture the charm, atmosphere and "style" of the old classics like Breath of Fire or FF VII (as referenced in the title). My biggest problem with the story, characters and atmosphere was that they don't take anything serious and constantly break down the fourth wall.
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