Wskrześ klasyczną epokę gier RPG z ich parodią w starym stylu, Breath of Death VII: The Beginning. Dołącz do rycerza szkieleta Dema, historyczki ducha Sary, wampira technika - Lity, oraz Erika - księcia zombie - i wraz z nimi odkrywaj nieumarły świat w poszukiwaniu sekretów przeszłości. Śmiech! Płacz! Oraz jeszcze więcej śmiechu!
Recenzje użytkowników:
Najnowsze:
Bardzo pozytywne (17) - 94% z 17 recenzji użytkowników z ostatnich 30 dni było pozytywnych.
Ogółem:
Bardzo pozytywne (972) - 85% z 972 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 13 Lip, 2011

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Pakiety zawierające tę grę

Kup Cthulhu Saves the World & Breath of Death VII Double Pack

Zestaw 2 produktów: Breath of Death VII, Cthulhu Saves the World

LETNIA WYPRZEDAŻ! Koniec oferty: 4 lipca

 

Recenzje

“Breath of Death VII jest jedną z tych rzadkich gier parodystycznych, które zauważają i wyśmiewają pułapki swojego gatunku, ale następnie unikają ich w swoim własnym projekcie, wyposażając się w ładunek satysfakcji samej z siebie i przelewając ją na gracza.”
HonestGamer

“Opowieść jest bez zarzutu, ostra i niejeden odnajdzie się w całym tym chichotogennym świecie, zwłaszcza gdy odkryje mnóstwo nawiązań do starszych gier i ogromną liczbę gier słownych.”
RPGamer

“"Breath of Death VII: The Beginning jest prawdziwą niespodzianką. To RPG, który sprawia wrażenie klasyka z przeszłości, ale nie ma w nim charakterystycznego dla tego gatunku zacofania.”
WorthPlaying

“Jak na RPG dające czystą rozrywkę na poziomie wielu tytułów, za które ludzie płacą raz po raz od 30 do 60 dolarów, to nadzwyczajna okazja.”
RPGFan

Steam Big Picture

O tej grze

Wskrześ klasyczną epokę gier RPG z ich parodią w starym stylu, Breath of Death VII: The Beginning. Dołącz do rycerza szkieleta Dema, historyczki ducha Sary, wampira technika - Lity, oraz Erika - księcia zombie - i wraz z nimi odkrywaj nieumarły świat w poszukiwaniu sekretów przeszłości. Śmiech! Płacz! Oraz jeszcze więcej śmiechu!

Kluczowe cechy:

  • Klasyczny styl RPG połączony z nowoczesnym wyglądem!
  • Dynamiczny system walki!
  • Od 4 do 6 godzin przygody wraz z wieloma trybami gry oraz różnymi poziomami trudności, aby grę móc przechodzić wiele razy.
  • Łatwy do zrozumienia system ulepszania postaci wraz z częstymi awansami.
  • Techniki wykorzystujące kilka postaci oraz system combosów dla dodatkowej głębi!

Wymagania systemowe

    • System operacyjny: Windows XP, Vista, 7
    • Procesor: 1.6 GHz lub lepszy
    • Pamięć: 1 GB
    • Dysk twardy: 200 MB wolnego miejsca na dysku
    • Karta graficzna: kompatybilna z DirectX 9.0c
    • DirectX®: 9.0c
    • Dźwięk: kompatybilny z DirectX 9.0c
    • Dodatkowo: aktualna wersja programu Windows Media Player
Recenzje klientów
System recenzji użytkowników został zaktualizowany! Dowiedz się więcej
Najnowsze:
Bardzo pozytywne (17)
Ogółem:
Bardzo pozytywne (972)
Niedawno opublikowane
BorisTheWizard
( 4.9 godz. łącznie )
Zamieszczono: 24 czerwca
I picked up the game a while back because I heard good things about it, and it was incredibly cheap. Unfortunately, the only thing the game has going for it is the dialogue - and there isn't much of it. There are no towns or NPCs after about the halfway point, so what started out as a witty parody of the RPG genre ended with a bunch of incredibly lengthy and boring dungeons that really highlight many of the design flaws the game has. Combat is unbalanced, each character only has one or two attacks worth using, dungeons are basically time wasting walks since there are no puzzles or objects to interact with, etc.

It was incredibly promising for the first hour or so, but it felt like the developer got lazy and/or ran out of ideas, which is pretty ridiculous considering it took me less than 4 hours to beat the game. It's a cheap pickup. but I just can't recommend it due to how much of a chore it became. Really hoping Cthulu Saves The World feels more like a complete game.
Przydatne? Tak Nie Zabawna
KeeblerYesTime
( 0.3 godz. łącznie )
Zamieszczono: 23 czerwca
wew lads
Przydatne? Tak Nie Zabawna
FlameWizard
( 6.8 godz. łącznie )
Zamieszczono: 22 czerwca
good Game
Przydatne? Tak Nie Zabawna
Gospel
( 8.3 godz. łącznie )
Recenzja przedpremierowa
Zamieszczono: 21 czerwca
All of the nostalgia of old SNES RPGs without the random battles and simplistic battle system.
Przydatne? Tak Nie Zabawna
Jesus Hentai Christ
( 4.2 godz. łącznie )
Zamieszczono: 15 czerwca
Your GF is a ghost, she wants the D, game of the year! 10/10
Would recommend!:D
Przydatne? Tak Nie Zabawna
Roland of the Deep
( 5.5 godz. łącznie )
Zamieszczono: 15 czerwca
It's fun, but it's short.
The battle system as well as the level up system are pretty interesting and unique as far as JRPGs go. On normal mode I only had really grind at one point in the game (though the points after that were somewhat easier because I'd just grinded...), it only takes around 5 hours to complete though for only like 50 cents to a dollar on sale that's pretty good.
Przydatne? Tak Nie Zabawna
Totem
( 4.3 godz. łącznie )
Zamieszczono: 13 czerwca
OMG.
Only 4 hours playing and I already can say that this game is just one of the best little rpg I hever play( with chtulhu saves the world, sure). A lot of abilities, humor and and heroes with their own characters. Thats just beautiful. I just wanna try more and more game like this.
Przydatne? Tak Nie Zabawna
Aoi
( 4.7 godz. łącznie )
Zamieszczono: 7 czerwca
Amazing little RPG for the price!

It's a short game, but a lot of fun. I really enjoyed their take on exhausting random battles in each area so you can pass thru unbothered.

Definitely check it out. If it's in your list of shame (likely), you can complete it in a single session.
Przydatne? Tak Nie Zabawna
Tzvash
( 9.5 godz. łącznie )
Zamieszczono: 7 czerwca
Fun, fast-paced, and easy. Get the double pack with Cthulu Saves the World, and consider this a free bonus. My only gripe is that its way too short.
Przydatne? Tak Nie Zabawna
Rumi
( 5.0 godz. łącznie )
Zamieszczono: 5 czerwca
I think this game is funny. Do I have a bad sense of humour then? I like the game as a game too.
Przydatne? Tak Nie Zabawna
Najbardziej przydatne recenzje  W ciągu ostatnich 30 dni
7 z 10 osób (70%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
Najbardziej przydatne recenzje  Ogółem
3 z 3 osób (100%) uważa, że ta recenzja jest pomocna
Polecane
1.6 godz. łącznie
Zamieszczono: 19 lutego, 2014
Retro i RPG - czego chcieć więcej ? Humoru ? Ta gra Wam to zapewni ( chyba, że jesteście gburami ). Polecam !
Czy ta recenzja była pomocna? Tak Nie Zabawna
4 z 9 osób (44%) uważa, że ta recenzja jest pomocna
Niepolecone
4.6 godz. łącznie
Zamieszczono: 26 listopada, 2013
W teorii gra Breath of Death miała być parodią klasycznych jrpów. Jednak zamiast tego mamy ganianie z lokacji do lokacji, zabijamy hordy potworów naciskając tylko z i od czasu do czasu, zobaczymy jakiś całkiem śmieszny dialog. Problem w tym, że tych dialogów jest w grze może z 5, więc nawet jak na 5 godzin gry, to troche za mało. Ogólnie nie polecam. Chyba, że komuś się nudzi, tak jak mnie się nudziło przed przechodzeniem tej gry.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 4 osób (25%) uważa, że ta recenzja jest pomocna
Niepolecone
2.0 godz. łącznie
Zamieszczono: 3 stycznia
Nie da się nacieszyć tą grą. Gameplay identyczny do tego z Cthulhu, grafika nieco słabsza. Humor podobnej konwencji co w Cthulhu... Pad nie działa jak powinien (sam skręca w lewo, czego nie było w Cthulhu).
Czy ta recenzja była pomocna? Tak Nie Zabawna
0 z 2 osób (0%) uważa, że ta recenzja jest pomocna
Polecane
0.7 godz. łącznie
Zamieszczono: 13 października, 2014
Dobra gra. Kolejny przyklad, ze mozna zrobic dobra gre w rpg makerze :) Polecam wszystkim, ktorzy lubia gierki od gory i turowki.
Czy ta recenzja była pomocna? Tak Nie Zabawna
42 z 50 osób (84%) uważa, że ta recenzja jest pomocna
Polecane
8.3 godz. łącznie
Zamieszczono: 19 stycznia, 2014
This game is a turn based-jrpg with a retro feel into it. Don't expect a game in the scope of Chrono Trigger, FFIII and all those jrpg classic's. It is not a such a game. I would describe it as a "parody" of those games. It has some good dialogues and there are tons of references of retro games. Even the title is a reference to Breath of FIre. A feature that I liked it that when you level up, it gives you two choices of what you want to upgrade. For example it can be your defence, or you may improve a certain spellThere is also a limit in each dungeon for the rendom encounters, so at some point there will not be any more random battles. But that doesn't mean that you can't fight at will. If you bring on the pause menu, there is an option to fight an enemy if you fought all the battles in that dungeons and you want more. . The story is not anything special and the combat can feel a little bit repetitive. Later on, on the game I found that I could just skip some battles with just mushing the A key. It is about 5 with 7 hours long. There are not that many things to discover outside of the main story, so you can't enhance that time.
Buy if: - You are a fan of the snes jrpg classics and you want to play a parody about them.
Don't Buy if: -You expect it to be the next Chrono Trigger, Earthbound, Breath of Fire, Final Fantasy III etc.
-You have never played a jrpg before, and you to want to intorduce yourself to the genre.
Czy ta recenzja była pomocna? Tak Nie Zabawna
27 z 28 osób (96%) uważa, że ta recenzja jest pomocna
Według 9 osób ta recenzja jest zabawna
Polecane
3.2 godz. łącznie
Zamieszczono: 23 października, 2014
Breath of Death VII, along with Cthulu Saves the World, is a nice throwback for JRPG fans and has some nice comedic dialogue and characters that'll entertain you. It's about 6 hours for both games, for a measly 3 dollars. So you should get it, you cutie, you.
Czy ta recenzja była pomocna? Tak Nie Zabawna
26 z 31 osób (84%) uważa, że ta recenzja jest pomocna
Polecane
5.3 godz. łącznie
Zamieszczono: 16 listopada, 2013
This is a must buy for fans of early JRPGs. Lots of jokes about other JRPGs, mainly from the NES and SNES eras. The battle system is fast paced and everytime you level up, you have a decision on what type of upgrade you want for each character. The storyline is about 5 hours long, but the game includes extra modes to try out also.
Czy ta recenzja była pomocna? Tak Nie Zabawna
96 z 154 osób (62%) uważa, że ta recenzja jest pomocna
Według 8 osób ta recenzja jest zabawna
Niepolecone
11.8 godz. łącznie
Zamieszczono: 23 grudnia, 2014
Breath of Death VII is an old school RPG where you find your party members and fight random battles with a turn based system. Part of the charm to this game is that it mimics the original Dragon Quest games in color, menus, maps and even the feel of the towns.

After each battle, each party member gets restored to full health, including dead characters. Even if you escape, you get full health. This makes the game streamlined and easy even on hard difficulty. To compensate for this, the game balances out by powering up the monsters after each round. Their attack strength keep going up by 10%. It puts pressure to finish the fight fast. There is also no run, but instead its relegated to a magic skill given to one character. One of the biggest enjoyments that I get out of the game is the ability to chose one of two bonuses every time a character reaches a new level. Do you chose this spell or that spell? Do you want +20 Max HP and +20 strength or +10 Strength + 10 Willpower +10 Magic +10 Vitality? After level 30, the game runs out of choices for you.

The challenge is in your MP / mana. You will get some back after each level, but outside of an Inn or a save point (you can save on the fly too). You won't be able to refill your magic. On the surface, fighting and button mashing make quick work of enemies. Deeper into any dungeon makes fighting difficult without using magic or techniques (both cost MP / mana). While battles are random, the dungeons have specific numbers of battles before the random battles get down to 0. So if you fight 20 random battles, you won't have any other random battles to fight. This works well, because you can go deep into a dungeon, have no mana left and need to walk back out of the dungeon. Having 0 remaining random battles ensures your survival. Since there is no sort of easy teleportation. A few dungeons force you to beat the boss and walk back. Luckily there is a run button.

Spells get upgraded. The heal spell can get upgraded to resurrect. Making it easy if a character dies that you're trying to heal, well they're just resurrected! There aren't items, but there are potions. You can't buy these, you need to find them in caves. They resurrect and give full health to any character. These are necessary if your lone healer dies. There is a health regenerating zombie though and a vampire sort of attack with another character.

The leader of your party is a silent (yet thinking) skeleton, a ghost princess healer, a vampire nerd and a prince zombie. They are all powerful in their own way. In battle, two of the characters can join forces for big attacks. The only problem is both need to be alive to do them. Its not a problem toward the beginning of the game.

About 7 hours into the game, I noticed there is a combo system. Sure its always been there. I just didn't find it useful. Every attack builds a combo. There are special combo boosts and breakers that when used will multiply the damage by the combo, but reset the combo to 0. It would be more useful if these specials weren't already the highest damagers in general. You can keep using them to kill the enemies quickly without having to build a combo.

When I played, I found normal (medium) difficulty far too easy, so I played on hard. On hard, the bosses became insurmountable. Like any RPG, grinding made any boss easier. The menu has a 'fight' command that will cue up a random battle for you! For the most part random battles are a numbers game. Not your stats vs their stats, but your remaining members against their remaining members. The party that outnumbers the other wins unless one of them balances out the numbers.

Bosses were a major issue on hard, which made for an hour long grind on many of them. One boss, I had literally run out of enemies to grind and couldn't beat a boss. I had to leave the dungeon by walking mind you and grind on over world enemies. Then walk all the way back to the boss with 0 enemies. It just felt unnecessary and hindered my ability to enjoy the game.

For equipment, Breath of Death is bare bones. You have a weapon and armor. No headgear, no accessory. Towns don't have more than a couple weapons and armor for your four characters. There are a few treasures here and there in dungeons. Treasures in towns get relegated to jokes, like "A true hero wouldn't steal from a person, even if there's a bazooka in there." There is no interaction with anything outside of talking to townspeople. Nothing hidden in book shelves or pots. It is sad how little effort got put into the details outside of readable tombstones in one lone graveyard.

The world itself feels big enough. There are around 10+ dungeons and 3+ towns. You won't get to travel the oceans or visit far off lands, but the dungeons are the real maps. Each dungeon feels big enough. There are mostly underground areas, a prison and the ruins of giant towns. You can tackle them pretty openly. The second area has three dungeons you can visit. Yet, with the fourth, it bluntly tells you not to go in there yet. It just seems like a cheap reason, when other RPGs would point out we need the X to continue.

The game really wants to hang its hat on comedy. There are funny tombstones and excessive references to classic lines in other video games. "Hey listen!" "Its a secret to everybody!" "Master of unlocking." "Welcome strangah! what-cha buyin" "I am error" "Motherbound" "Perhaps your prince is in another castle?" Even a reference to Bionic Commando that made me laugh, because that one was unexpected. The rest of the references have become commonplace on the Internet. Not only that, but there is a replica / parody of Zelda 2's version of Death Mountain. Other than that, the humor doesn't seem overwhelming. Sometimes less is more.

I just didn't care for the game's humor like I did with Cthulhu Saves the World. Breath of Death VII feels like it doesn't have its own jokes and relies too much on your knowledge from 25 year old dialog.

Then there are the game's other issues. Three years after its release, the game still has issues here and there. Enemies immune to poison, still get poisoned. Two dungeons have no music. That could be a good thing when all the other dungeons have the same music that overstays its welcome. Getting experience still seems glitched. plenty of times, I'd look at the status screen. I needed 4,000 more EXP, then beat another group of enemies earning 1,500 EXP only to discover that I still needed 4,000 more EXP. In a game where grinding is necessary, its an issue. I'm left with a feeling of knowing that I have to invest another hour into the game grinding before I'll face the boss of any area again.

If you don't want to get too involved with a 40 - 80 hour RPG, Breath of Death could be for you. With saving anywhere and refilling your HP after every battle, that makes for an easy game. Some people like easy! Some complain that the game is 3 - 5 hours, that's perfect for $3 in my opinion. For the $1 combo pack that I bought it in. I feel like I got my money's worth thanks to hard mode. As for this being a fun, entertaining game, it wasn't. I spent several hours grinding to overcome boss after boss. Maybe I made it too hard by playing hard mode and turned a 5 hour game into an 11 hour game with 6 hours of grinding, but I can only review my own experience with the game.
Czy ta recenzja była pomocna? Tak Nie Zabawna
21 z 25 osób (84%) uważa, że ta recenzja jest pomocna
Według 18 osób ta recenzja jest zabawna
Polecane
0.2 godz. łącznie
Zamieszczono: 19 grudnia, 2015
This isn't undertale
Czy ta recenzja była pomocna? Tak Nie Zabawna