Take Storm on a wonderful adventure in his magical teacup. Storm's brother Cloud has created an amazing dream-like world for you to explore!
Análises de usuários:
Todas:
Ligeiramente positivas (116 análises) - 72% das 116 análises de usuários deste jogo são positivas.
Data de lançamento: 19/jan/2012

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Comprar Storm in a Teacup

Pacotes que incluem este jogo

Comprar Cobra Complete Pack

Inclui 4 itens: iBomber Attack, iBomber Defense, iBomber Defense Pacific, Storm in a Teacup

 

Sobre este jogo

Take Storm on a wonderful adventure in his magical teacup. Storm's brother Cloud has created an amazing dream-like world for you to explore! Solve puzzles, avoid pitfalls and beat the bad guys in this imaginative and unique platformer!

Key Features:

  • Wonderful, rich rewarding game-play with physics based puzzles
  • Explore and discover 50 magical levels
  • 5 Survival mode levels to compete against
  • Customize in-game Storm character options
  • Rich, gorgeous, graphics
  • Full Joypad support

Requisitos de sistema

Windows
Mac OS X
    • OS:Windows XP / Vista / 7 & Mac OS 10.6+
    • Processor:1.5GHz or better
    • Memory:512MB MB RAM
    • Graphics:OpenGL
    • DirectX®:5.0
    • Hard Drive:50 MB HD space
    • OS:Mac OS 10.6+
    • Processor:1.5GHz or better
    • Memory:512MB MB RAM
    • Graphics:OpenGL
    • Hard Drive:50 MB HD space
Análises de usuários
Sistema de análises de usuários atualizado! Saiba mais
Todas:
Ligeiramente positivas (116 análises)
Últimas análises
Sheycake <3
( 0.4 horas registradas )
Publicada: 9 de março
This game... it's just not really good. It's very pretty! It reminds me a lot of LBP, but the gameplay... is more like an iphone game.
RetroGuy
( 0.7 horas registradas )
Publicada: 19 de janeiro
Bought this game in 2012 to make one of my friends jealous because they couldn't buy it.


I regret everything.
ownosourus
( 7.9 horas registradas )
Publicada: 8 de janeiro
Storm in a Teacup is a variation of the saying “a tempest in a teacup” which really means taking a small event and blowing it out of proportion. Since it means making something out of nothing, I’m really struggling with why you’d name your game that. Good news though, the title is really the only thing about this game that’s not awesome. And that’s worth making a bit of a fuss over.

Storm in a Teacup’s controls are pretty straightforward. There are controls to move left and right and then a button to jump, though it’s really more of a take flight kind of motion. You have a charge meter that starts to deplete the second you tap the button and take off. Once the bar runs out you start falling back to the ground and the meter refills. You can double tap to boost higher, and building up speed before launching will definitely send you further.

You’ll use this jump to navigate obstacles and avoid pitfalls, collecting keys and triggering little contraptions to move your way through the various levels. So really, all the standard tropes you’d find in any platformer, except it puts a heavily reliance on its use of physics in the game world. As such, you could safely say the game took some of its inspiration from titles like Little Big Planet. Because both you and the objects you interact with are supposed to convey weight and momentum.

This is one of those cases where the game seems to have been changed in order to accommodate a witty title. Why is the character onscreen named “Storm” and why does he fly around in a teacup? Cause it fits the name of the game. Don’t get me wrong, it works gameplay wise, it’s just that it makes zero sense in the game world or reality.

Speaking of “game world” Storm in a Teacup continually dazzles with its style, looking like something a child would dream up. Mean dark clouds have sinister frowns, platforms are tied up by rope, and some enemies look like they’re made out of cardboard. It’s adorable and trippy all at the same time.

But don’t be fooled by the cute look of the world, this game gets hard with a capital H. Storm in a Teacup will look to test even the most veteran platform gamer’s skill and patience. Luckily the game is never unfair about it, and you’ll never find yourself in a place where you can’t see because of a bad camera or faulty level design. You can always see what you need to do, it’s just a matter of making it happen.

With the exception of the name, which is cute, but when taken at it’s meaning does a disservice to the game, I have nothing bad to say about Storm in a Teacup. It’s gorgeous, controls well and offers a good solid challenge. I’ve played a lot of games that I’d consider a tempest in a teapot, but Storm in a Teacup isn’t one of them.
The Aresjej
( 0.1 horas registradas )
Publicada: 10 de dezembro de 2015
DON'T BUY THIS ♥♥♥♥ !!!!!
Ejtia7
( 3.1 horas registradas )
Publicada: 5 de dezembro de 2015
لعبة حلوة بس تطفش
nevarn
( 12.6 horas registradas )
Publicada: 21 de novembro de 2015
Fun little platformer that works well with both keyboard/mouse and a game controller. All the levels can be completed fairly easily, but also collecting all the bonuses along the way is considerably more challenging. Recommended.
TheHolyVertebae
( 0.1 horas registradas )
Publicada: 21 de outubro de 2015
Appart from the classics, I'm not much of a fan of platformers, but this one is pretty good! Appart from the fact that the art is crap (I know it's obviously aimed at kids but even then it's still pretty poor) the gameplay is really good and it's very addicting! I got it in a ♥♥♥ pack otherwise I probably wouldn't of picked it up myself!
Lakrits
( 1.8 horas registradas )
Publicada: 30 de setembro de 2015
Decent platformer, worth getting in a sale/bundle.
Pink Guy
( 0.7 horas registradas )
Publicada: 28 de setembro de 2015
Meh. So-So. Time killer
wvxy0
( 2.2 horas registradas )
Publicada: 20 de setembro de 2015
I love this game! I had a lot of fun playing this game! I totally recommend!
Análises mais úteis  No geral
14 de 14 pessoas (100%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
Recomendado
7.9 horas registradas
Publicada: 8 de janeiro
Storm in a Teacup is a variation of the saying “a tempest in a teacup” which really means taking a small event and blowing it out of proportion. Since it means making something out of nothing, I’m really struggling with why you’d name your game that. Good news though, the title is really the only thing about this game that’s not awesome. And that’s worth making a bit of a fuss over.

Storm in a Teacup’s controls are pretty straightforward. There are controls to move left and right and then a button to jump, though it’s really more of a take flight kind of motion. You have a charge meter that starts to deplete the second you tap the button and take off. Once the bar runs out you start falling back to the ground and the meter refills. You can double tap to boost higher, and building up speed before launching will definitely send you further.

You’ll use this jump to navigate obstacles and avoid pitfalls, collecting keys and triggering little contraptions to move your way through the various levels. So really, all the standard tropes you’d find in any platformer, except it puts a heavily reliance on its use of physics in the game world. As such, you could safely say the game took some of its inspiration from titles like Little Big Planet. Because both you and the objects you interact with are supposed to convey weight and momentum.

This is one of those cases where the game seems to have been changed in order to accommodate a witty title. Why is the character onscreen named “Storm” and why does he fly around in a teacup? Cause it fits the name of the game. Don’t get me wrong, it works gameplay wise, it’s just that it makes zero sense in the game world or reality.

Speaking of “game world” Storm in a Teacup continually dazzles with its style, looking like something a child would dream up. Mean dark clouds have sinister frowns, platforms are tied up by rope, and some enemies look like they’re made out of cardboard. It’s adorable and trippy all at the same time.

But don’t be fooled by the cute look of the world, this game gets hard with a capital H. Storm in a Teacup will look to test even the most veteran platform gamer’s skill and patience. Luckily the game is never unfair about it, and you’ll never find yourself in a place where you can’t see because of a bad camera or faulty level design. You can always see what you need to do, it’s just a matter of making it happen.

With the exception of the name, which is cute, but when taken at it’s meaning does a disservice to the game, I have nothing bad to say about Storm in a Teacup. It’s gorgeous, controls well and offers a good solid challenge. I’ve played a lot of games that I’d consider a tempest in a teapot, but Storm in a Teacup isn’t one of them.
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17 de 21 pessoas (81%) acharam esta análise útil
Não recomendado
1.5 horas registradas
Publicada: 29 de outubro de 2013
It seems cool, it seems nice, but it's a trap. It's not close from being a solid platformer. The music is nice, I must say, but the game is deadly short and Storm is not that easy to control. All the nice mechanics are in the bonus levels. There are some cool parts in the game that are hommages to older games.

It's not worth 5$ at all in my humble opinion.
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11 de 13 pessoas (85%) acharam esta análise útil
Não recomendado
0.9 horas registradas
Publicada: 16 de março de 2012
A game that would be more fun if it weren't a very blatant, very half-♥♥♥♥♥ iOS port (there are still "pause" and "jump" buttons on the interface, and the mouse does nothing for some reason, even in menus). Even the concept is funky as hell since framerate isn't steady, kind of a killer in a game where you sometimes need to "tap" your jumps to make it to the next platform before meter runs out.

Maybe these things will be patched! Until then I recommend staying away.
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10 de 14 pessoas (71%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
4.7 horas registradas
Publicada: 21 de dezembro de 2014
Interesting Gameplay with the levitate gimmicks and not as casual as it look like.

Programmer wise. but this game lack of coating from Art style and the ONE single music gosh that loop every 20 sec or so i recommand muting the music or you get crazy lol, otherwise fun little game for the unique gameplay.
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6 de 8 pessoas (75%) acharam esta análise útil
Recomendado
15.8 horas registradas
Publicada: 13 de janeiro de 2015
This game is a perfect game for kids. I played this with my 4 year old and my 8 year old and they loved it. It can be tough at times, but most of this game is forgiving. It's a typical platforming game with a cool floating/soaring gimmick attached to it. It takes a bit to get used to, but once you get the hang of it the game itself is pretty simple. The graphics aren't anything to really brag about, but they fit the gameplay. Overall, a great game to play with your kids. If you are an adult, you might lose interest from its simplicity. Even the achievements are simple.
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10 de 17 pessoas (59%) acharam esta análise útil
Recomendado
6.5 horas registradas
Publicada: 25 de novembro de 2013
Very cute puzzle platform game, if you're into that sort of thing you should check this game out.

The controls are simple, jump up and move sideways. You collect keys to open 'doors' and interact with items in the levels to achieve the goal of reaching the end of the level.

It's a simple game with a few obsticles which take a big more thinking and precise jumps to figure out, but nothing as intense as super meat boy. It took me about 5 hours to perfect the game.
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11 de 19 pessoas (58%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Não recomendado
0.1 horas registradas
Publicada: 6 de setembro de 2014
I genuinely feel bad about this review. I don't recommend this game, and yet, I do. I did not particularly love my time with this game, but I have family members who would. Its charms were fairly lost on me, but I have no problem imagining that others would be completely absorbed.

The reason for my conflicting emotions is that this game does not have any specific failings. It is enormously adorable, has a great visual style, pretty tight controls (including controller support), a charmingly cute soundtrack, and simple level design / gameplay.

The only real problem is that it is not captivating at all. It is spectacularly simple, and fairly repetitive. I could have kept playing without really forcing myself, but I also would have been just as happy to stop playing and turn on an old rerun of Top Gear.

So, I'm torn. Do I review a game for how I could see others taking its charms? Or, rather, do I review a game with my own personal opinion of it? I tend to lean more towards the personal aspect of reviews, so that's why I chose not to recommend it.

It's not that I think it's stupid. It is cute, it is easy to play, and it is incredibly cheap. If you have a young child in the house, they will probably love this game. In fact, I will be recommending this to my father, since he loves buying games for my nephews to play when they visit. I tend to like my sidescrollers with a bit more substance, however. Give me Cave Story+, Chasm, Guacamelee, or any 2D Castlevania any day of the week.

Take this all with a grain of salt, of course. If the video in the game store looks interesting to you, give it a try. You have only $5 to lose, and you can barely buy a burrito for that much any more.
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4 de 6 pessoas (67%) acharam esta análise útil
Não recomendado
0.1 horas registradas
Publicada: 8 de agosto de 2015
The best thing you can say is that this game is incredibly average. Just another mediocre platformer like hundreds of thousands of others. No special and interesting ideas, no cool/spooky/funny story and nothing that would make you improvise while playing. Gameplay is very forgiving so its good for kids or if you look for easy game.
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
0.5 horas registradas
Publicada: 15 de julho de 2013
This is really quite a sweet little game, very relaxing. There's challenge if you want it, in beating each level first time, but it can be played slowly and in bits too. Quite fun!
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
3.1 horas registradas
Publicada: 22 de julho de 2013
A fun 2D platformer that provides sufficient challenges to frustrate yet reward the player at the same time.

The game is easy to play bar from one or two of the later levels that see a difficulty spike.

Trying to achieve a perfect score on every level kept me coming back for more, yet it never felt like a chore; more like a fun way to further enjoy the game.
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