Llévate a Storm a vivir una maravillosa aventura montado en su taza de té mágica. ¡Cloud, el hermano de Storm, ha creado un increíble mundo de ensueño para que lo explores!
Análisis de usuarios: Mayormente positivos (115 análisis) - El 72% de los 115 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 19 ene. 2012

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Comprar Storm in a Teacup

LUNAR NEW YEAR SALE! Offer ends 12 de febrero

-50%
$4.99
$2.49

Packs que incluyen este juego

Comprar Cobra Complete Pack

Incluye 4 artículos: iBomber Attack, iBomber Defense, iBomber Defense Pacific, Storm in a Teacup

LUNAR NEW YEAR SALE! Offer ends 12 de febrero

 

Acerca de este juego

Llévate a Storm a vivir una maravillosa aventura montado en su taza de té mágica. ¡Cloud, el hermano de Storm, ha creado un increíble mundo de ensueño para que lo explores! ¡Resuelve puzles, sortea trampas y vence a los malos en este imaginativo y único juego de plataformas!

Características principales:

  • Una maravillosa, rica y recompensante mecánica de juego con puzles basados en la física
  • Explora y descubre 50 mágicos niveles
  • 5 niveles en modo supervivencia para competir
  • Posibilidad de personalizar a Storm
  • Ricos y preciosos gráficos
  • Compatibilidad total con mando

Requisitos del sistema

Windows
Mac OS X
    • SO: Windows XP / Vista / 7 y Mac OS 10.6 o posterior
    • Procesador: 1.5 GHz o superior
    • Memoria: 512 MB de RAM
    • Gráficos: Gráfica compatible con OpenGL
    • Versión de DirectX®: 5.0
    • Disco Duro: 50 MB de espacio libre
    • SO: Mac OS X 10.6 o posterior
    • Procesador: 1.5 GHz o superior
    • Memoria: 512 MB de RAM
    • Gráficos: Gráfica compatible con OpenGL
    • Disco Duro: 50 MB de espacio libre
Análisis útiles de usuarios
A 12 de 12 personas (100%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
7.9 h registradas
Publicado el 8 de enero
Storm in a Teacup is a variation of the saying “a tempest in a teacup” which really means taking a small event and blowing it out of proportion. Since it means making something out of nothing, I’m really struggling with why you’d name your game that. Good news though, the title is really the only thing about this game that’s not awesome. And that’s worth making a bit of a fuss over.

Storm in a Teacup’s controls are pretty straightforward. There are controls to move left and right and then a button to jump, though it’s really more of a take flight kind of motion. You have a charge meter that starts to deplete the second you tap the button and take off. Once the bar runs out you start falling back to the ground and the meter refills. You can double tap to boost higher, and building up speed before launching will definitely send you further.

You’ll use this jump to navigate obstacles and avoid pitfalls, collecting keys and triggering little contraptions to move your way through the various levels. So really, all the standard tropes you’d find in any platformer, except it puts a heavily reliance on its use of physics in the game world. As such, you could safely say the game took some of its inspiration from titles like Little Big Planet. Because both you and the objects you interact with are supposed to convey weight and momentum.

This is one of those cases where the game seems to have been changed in order to accommodate a witty title. Why is the character onscreen named “Storm” and why does he fly around in a teacup? Cause it fits the name of the game. Don’t get me wrong, it works gameplay wise, it’s just that it makes zero sense in the game world or reality.

Speaking of “game world” Storm in a Teacup continually dazzles with its style, looking like something a child would dream up. Mean dark clouds have sinister frowns, platforms are tied up by rope, and some enemies look like they’re made out of cardboard. It’s adorable and trippy all at the same time.

But don’t be fooled by the cute look of the world, this game gets hard with a capital H. Storm in a Teacup will look to test even the most veteran platform gamer’s skill and patience. Luckily the game is never unfair about it, and you’ll never find yourself in a place where you can’t see because of a bad camera or faulty level design. You can always see what you need to do, it’s just a matter of making it happen.

With the exception of the name, which is cute, but when taken at it’s meaning does a disservice to the game, I have nothing bad to say about Storm in a Teacup. It’s gorgeous, controls well and offers a good solid challenge. I’ve played a lot of games that I’d consider a tempest in a teapot, but Storm in a Teacup isn’t one of them.
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A 1 de 1 personas (100%) les ha sido útil este análisis
1.8 h registradas
Publicado el 30 de septiembre de 2015
Decent platformer, worth getting in a sale/bundle.
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A 11 de 11 personas (100%) les ha sido útil este análisis
3.0 h registradas
Publicado el 28 de julio de 2014
El juego no es un plataformas completo, tampoco es largo ni mucho menos difícil, pero es visualmente bonito y sobre todo divertido ¿y cual es la principal función de un videojuego? Entretener y divertir, y este juego lo hace a partes iguales. Un título prescindible en PC pero que tampoco molesta y una opción a tener en cuenta en el catálogo de Windows Phone (solo para Nokias Lumia) y iOS. Uno de esos juegos baratillos que en rebajas están tirados de precio y que si lo compras porque te ha sobrado algo de calderilla no resulta una mala adquisición.

Esta es la conclusión de un extenso análisis sobre el juego que podréis encontrar aquí: http://www.combogamer.com/6466/descubriendo-indies-storm-in-a-teacup/
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A 17 de 20 personas (85%) les ha sido útil este análisis
1.5 h registradas
Publicado el 29 de octubre de 2013
It seems cool, it seems nice, but it's a trap. It's not close from being a solid platformer. The music is nice, I must say, but the game is deadly short and Storm is not that easy to control. All the nice mechanics are in the bonus levels. There are some cool parts in the game that are hommages to older games.

It's not worth 5$ at all in my humble opinion.
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A 10 de 12 personas (83%) les ha sido útil este análisis
0.9 h registradas
Publicado el 16 de marzo de 2012
A game that would be more fun if it weren't a very blatant, very half-♥♥♥♥♥ iOS port (there are still "pause" and "jump" buttons on the interface, and the mouse does nothing for some reason, even in menus). Even the concept is funky as hell since framerate isn't steady, kind of a killer in a game where you sometimes need to "tap" your jumps to make it to the next platform before meter runs out.

Maybe these things will be patched! Until then I recommend staying away.
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