The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm.
Análisis de usuarios: Mayormente positivos (1,141 análisis)
Fecha de lanzamiento: 22 mayo 2013

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Comprar Fallen Enchantress: Legendary Heroes

Packs que incluyen este juego

Comprar Stardock Pack 2014

Incluye 6 artículos: Sins of a Solar Empire®: Rebellion, Fallen Enchantress: Legendary Heroes, Galactic Civilizations® II: Ultimate Edition, Galactic Civilizations® I: Ultimate Edition, Demigod, The Political Machine 2012


Recomendado por mentores

""Stand-alone expansion" to Fallen Enchantress. It's really the same game with added content. Buy this one and not the base game! Really good civ game."


“This standalone expansion is a wonderful fantasy strategy game in its own right...”
4 out of 5 – The Escapist

“Fallen Enchantress: Legendary Heroes is a terrific 4X strategy game that builds upon the good work done in its immediate predecessor last year.”
8.0 – GameSpot

“You don't have to be any kind of strategy savant to appreciate what this exceptional release has to offer.”
8.5 – Game Informer

Acerca de este juego

The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm. Fortunately, your fame has spread and great heroes have been drawn to your banner. With your new champions, you will confront new horrors like liches, brood hunters, banshees, and the dreaded hergon.

Fallen Enchantress: Legendary Heroes is the new standalone expansion to Stardock’s turn-based, fantasy strategy game. Players will forge a new empire in a world sundered by powerful magic, fight against terrible creatures, complete quests and rediscover lost secrets in their bid to rule the world of Elemental.

Fallen Enchantress: Legendary Heroes is a standalone expansion. No prior games are required to play.

Key Features

  • Gain Champions Through Fame: Champions are no longer simply found, instead, they seek you out based on the amount of Fame your kingdom has generated. And not all of these legendary heroes were Men or Fallen…
  • New Leveling System: Your sovereign and champions now evolve through a skill tree that visually allows you to plan what kind of hero you want him or her to be. Make your mage into a powerful Necromancer, or train your Assassin in special attacks that bleed the life from your enemies.
  • Updated Tactical Battles: Battles are now more intense with additional special skills, combat mechanics, spells and new maps.
  • New Monsters: The legendary heroes didn’t reach our lands alone. The events of the Fallen Enchantress have raised the dead and caused forgotten creatures to return to the surface of the world.
  • More Magic: New spells like ‘Lightning Form’ and ‘Raise Skeletal Horde’ add new options and dangers to battle.
  • Larger Maps: A new gigantic sized map delivers truly epic games.
  • Updated Graphics Engine: An improved graphics engine delivers stunning new visuals while improving performance on older machines.
  • And much, much more!

Requisitos del sistema

    • OS: Windows 8 / 7 SP1 / Vista SP2 / XP SP3
    • Processor: 2.2 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: 512 MB DirectX 9.0c Compliant Video Card w/Pixel Shader 2.0 (Radeon x1600 / GeForce 6800)
    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX 9.0c Compatible Sound Card
    • Additional: To activate this game you must create a Stardock account while launching the game on Steam.
Análisis útiles de usuarios
A 3 de 3 personas (100%) les ha sido útil este análisis
50.9 h registradas
Publicado: 8 de mayo
Fallen Enchantress: Legendary Heroes fue una gratísima sorpresa. Lo compre por ser un juego de estrategia 4X (explorar, expandirse, exterminar al enemigo y explotación de recursos) parecido al civilization (del cual soy fanático), pero fueron las cosas que tiene de diferente lo que me atrapo, a saber:

1) Podes editar tus unidades (si quiero un arquero en lomo de caballo con un anillo de fuego y tenga alta iniciativa lo puedo hacer, como muchísimas cosas mas)
2) Podes editar tus héroes (desde la profesión hasta las diversas habilidades que obtienen al subir de nivel)
3) Podes editar la civilización con la cual arrancas (desde cosas básicas como nombre y estandarte hasta poderes, defectos, todo).

Es decir, podes editar TODO y no tenes porque jugar solo con las unidades predefinidas.

Este juego, por otro lado, se parece bastante al Age of wonders (AoW), pudiendo los diversos héroes (según sus habilidades) lanzar hechizos en la batalla y en el mapa (supongo que aquellos que les gustan los juegos que buscan ser fiel representación de la realidad, se habrán dado cuenta que este no es el caso y el entorno aquí es de fantasía, si no, fíjense en los videos donde se pueden ver dragones y monstruos, de forma que se le despejen las dudas).

Los combates son parecidos también a los del AoW, es decir, podemos hacerlos automáticos o jugarlos manualmente, donde le vamos dando órdenes a nuestras unidades a medida que les tocan actuar (como siempre en estos casos, conviene jugar manualmente, ya que si no se producen bajas innecesarias en nuestras tropas).

Un punto negativo es que NO existen batallas navales ni posibilidad de tomar barcos (salvo situaciones específicas en mapas específicos), lo que le quita posibilidades. Tampoco existen unidades voladoras, lo que es simplemente raro (¿Cómo puede ser que en un mundo de fantasía no haya grifos o hadas?).

Por ultimo quiero referirme a la IA, la cual es regular tirando a mala, sobre todo en lo que respecta a utilización de hechizos en batalla y alianzas, desearía que pudieran mejorar esto, o que exista un mod para hacerlo.

No obstante los últimos párrafos, recomiendo sin duda este juego, del cual me encuentro totalmente enganchado.
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A 40 de 63 personas (63%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
11.5 h registradas
Publicado: 21 de enero
This game is pretty good, just for a while. Combination of Heroes of might&magic and Civilization is really great idea and works. In my opinion this game doesn't offer you many options for tactics, just go and crush everything on your way, and it gets unentertaining after few wins, you do not even have to bother about your cities or resources, you can win just like nothing with one army running around looting and getting xp. I played just for 2 factions and made 2 wins - by conquest and completing master quest, and there is no more this game can give me, but few more DLC's which are really overcharged. I'd like it give it another chance, maybe later.

Good rating, still doesn't worth this price.

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A 18 de 24 personas (75%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
38.5 h registradas
Publicado: 18 de enero
A 4x game that is part Civ 4, part Fire Emblem, extremely customizable and probably the most engrossing strategy game I've played in years. Definitely a solid buy.

More info:
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A 11 de 14 personas (79%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
63.0 h registradas
Publicado: 10 de enero
I gave FE:LH yes to reccommed because I felt it had some very nice gameplay features. I like the idea champs level up and can use items. The customization is awesome. To be able to design a unit type during play and start producing them is outstanding. For the most part the game is fun and easy to use. Now for some of the things that you should be aware of before you jump in. Serious pathing issues on game. for example it will show that you can make it to the enemy in one move. showing a straight line. when you click button your pawn is sent off on a zig zag course and does not make it there or leaves you in an enemy controlled zone even though your army and enemy army were in your zone. This sometimes leaves your army open to a spell attack that can seperate or decimate your army alowing the enemy to mop your army up. unfortunately once movement has begun there is no way to stop. some operations require double click and other single. This lends to accidental clicks and the auto end turn finishing turn before your done. lastly the most frusting for me, but bare in mind i stlll like to play, is on larger maps when map is nearly all occupied. The game starts crashing. At first i thought memory issues or graphics or what not but, this is what i found. when game crashes and i validate files one file fails. Validation fixes it and when it crashes again same file fails. I personally can continue on like this but when it happens every 4-5 turns it gets a little annoying.
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A 6 de 6 personas (100%) les ha sido útil este análisis
46.7 h registradas
Publicado: 11 de enero
This game seems to be somewhat controversial due to being a standalone expansion to a previous game. I bought it without having played the previous installments, and I find it awesome. I have tried several of the latest fantasy 4X games in the spirit of Master of Magic (Age of Wonders III, Warlock: Master of the Arcane) and this one is by far the best IMHO.

The balance between strategy, city development, hero development, tactical combat and adventure/RPG events is just right. The magic is great. The tactical combat is good - not as deep as in AOW3, but more than enough in my book. Very similar to that in Master of Magic. The variety in sovereigns and the possibilities for roleplaying ensure replayability.

But the best feature is that you can create your own units! Instead of having only a predefined range of units, you get some guys, give them a particular weapon, armor, mount, special boni and characteristics, art, etc. and you design your own kind of troop - of course the more powerful you make it, the more it will cost to actually build one. I spent hours fiddling with the unit builder alone.

The AI has been criticized, maybe it's not the best but to be honest I don't see the difference with other complex 4X games. Even in an universally appraised franchise like Civ games, the AI is just not that intelligent and higher difficulty levels work by cheating, giving the AI boni and knowledge that the player doesn't have access to (those nuclears that always went to your only city without SDI in Civ 2, lol). I suppose adding extra elements like magic doesn't help with making human-like AIs - the AI in Master of Magic was notorious for doing really dumb things and cheating a lot, even more so than in Civ, and all of us that are old enough to have played that in its time had a great time with it. I'm having a great time with this one too, and to be honest the AI didn't catch my attention for being bad at all, I only learned people had a problem with it by reading reviews. Maybe it was worse in previous versions and they have improved it over time, as I bought the game when the latest version was already 1.7.

My only gripe with this game is that it doesn't have a hall of fame: even though it gives you a score and a rank, it doesn't keep track of your best scores... it's a somewhat dumb thing to care about, I know, but I'm competitive and seeing my best scores and trying to beat them motivates me a lot. The developers said they are going to add this feature eventually, I hope they do.

But in summary, great game, lots of good content and many hours of fun in it. I think it's very underrated and it's a pity that such a gem is not better known, that's why I have decided to write this.
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