The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm.
Évaluations des utilisateurs : Très positive (686 évaluation(s))
Date de parution: 22 mai 2013

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Acheter Fallen Enchantress: Legendary Heroes

Packages qui comprennent ce jeu

Acheter Stardock Pack 2014

Inclut les 6 articles suivants : Galactic Civilizations® II: Ultimate Edition, Demigod, Sins of a Solar Empire®: Rebellion, The Political Machine 2012, Galactic Civilizations® I: Ultimate Edition, Fallen Enchantress: Legendary Heroes


Recommandé par les curateurs

""Stand-alone expansion" to Fallen Enchantress. It's really the same game with added content. Buy this one and not the base game! Really good civ game."

Mises à jour récentes Tout voir (18)

4 septembre

Legendary Heroes 1.7b Now Available

We’ve pushed a minor bugfix patch for Fallen Enchantress: Legendary Heroes. As always, your Steam client should automatically update your game to the latest version.

Patch notes:
+ Fixed most frequent crash bugs

5 commentaires Lire la suite

24 juillet

Legendary Heroes 1.7 Now Available

Arguably the biggest patch since Fallen Enchantress: Legendary Heroes’ release more than a year ago, version 1.7 improves CPU-controlled factions’ strategic acumen as well as introducing class-specific items for all five unique hero types, like Commander-only banners that boost the entire army’s capabilities.

Download the patch free simply by signing into your Steam client.

Among other things, patch 1.7 includes:

  • Class-specific items - Commanders lead better than ever with unique banners, mages command the elements with new staves, and more
  • Significant AI improvements - AI rivals now develop their empires more effectively, for example through upgrading their outposts
  • Balancing across the board - Unrest modifiers have been tweaked to make sprawling empires less overwhelmingly powerful, and many unit and item stats have changed
  • Revamped army-strength logic - The method used for calculating army strength has been completely reworked, making evaluating threats easier for human and AI players alike
  • Much more – see full patch notes here:

Happy conquering!

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“This standalone expansion is a wonderful fantasy strategy game in its own right...”
4 out of 5 – The Escapist

“Fallen Enchantress: Legendary Heroes is a terrific 4X strategy game that builds upon the good work done in its immediate predecessor last year.”
8.0 – GameSpot

“You don't have to be any kind of strategy savant to appreciate what this exceptional release has to offer.”
8.5 – Game Informer

À propos de ce jeu

The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm. Fortunately, your fame has spread and great heroes have been drawn to your banner. With your new champions, you will confront new horrors like liches, brood hunters, banshees, and the dreaded hergon.

Fallen Enchantress: Legendary Heroes is the new standalone expansion to Stardock’s turn-based, fantasy strategy game. Players will forge a new empire in a world sundered by powerful magic, fight against terrible creatures, complete quests and rediscover lost secrets in their bid to rule the world of Elemental.

Fallen Enchantress: Legendary Heroes is a standalone expansion. No prior games are required to play.

Key Features

  • Gain Champions Through Fame: Champions are no longer simply found, instead, they seek you out based on the amount of Fame your kingdom has generated. And not all of these legendary heroes were Men or Fallen…
  • New Leveling System: Your sovereign and champions now evolve through a skill tree that visually allows you to plan what kind of hero you want him or her to be. Make your mage into a powerful Necromancer, or train your Assassin in special attacks that bleed the life from your enemies.
  • Updated Tactical Battles: Battles are now more intense with additional special skills, combat mechanics, spells and new maps.
  • New Monsters: The legendary heroes didn’t reach our lands alone. The events of the Fallen Enchantress have raised the dead and caused forgotten creatures to return to the surface of the world.
  • More Magic: New spells like ‘Lightning Form’ and ‘Raise Skeletal Horde’ add new options and dangers to battle.
  • Larger Maps: A new gigantic sized map delivers truly epic games.
  • Updated Graphics Engine: An improved graphics engine delivers stunning new visuals while improving performance on older machines.
  • And much, much more!

Configuration requise

    Minimum :
    • Système d'exploitation : Windows XP SP3 / Vista SP2 / 7 SP1 / 8
    • Processeur : 2.4 GHz
    • Mémoire vive : 1 Go de RAM
    • Carte graphique : Carte avec support Pixel Shader 2.0, compatible DirectX 9.0c et comportant 256 Mo de mémoire vidéo (Radeon x1600 / GeForce 6800)
    • DirectX® : DirectX 9.0c
    • Disque dur : 5 Go d'espace disque disponible
    • Son : Carte son compatible DirectX 9.0c
    • Supplémentaire : Pour activer ce jeu vous devez créer un compte Stardock lors du lancement du jeu sur Steam.
    Recommandée :
    • Processeur : Double-cœur 2.2 GHz
    • Mémoire vive : 2 Go de RAM
    • Carte graphique : Carte avec support Pixel Shader 2.0, compatible DirectX 9.0c et comportant 512 Mo de mémoire vidéo (Radeon X3800 / GeForce 7900)
    • Supplémentaire : Pour activer ce jeu vous devez créer un compte Stardock lors du lancement du jeu sur Steam.
Évaluations intéressantes des utilisateurs
4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
12.0 heures en tout
Un jeu hyper complet qui est vraiment magnifique, avec une patte graphique unique et une ambiance unique. RPG, Stratégie&Tactique, sont au rendez vous.
Posté le : 10 mai
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 4 (25%) ont trouvé cette évaluation utile
5.8 heures en tout
Jeu uniquement en anglais. Gameplay pas commode, voir rebutant. Linéaire, difficulté excessive et arbre de compétence excessivement peu développé.

Une grosse déception pour moi, hormis pour la musique.

Je noterai ce jeu 8/20
Posté le : 25 juin
Cette évaluation vous a-t-elle été utile ? Oui Non
27 personne(s) sur 29 (93%) ont trouvé cette évaluation utile
174.0 heures en tout
Empire building like Civ 5 + RPG elements + extensive customization for your army

It sounds like a winning combination, yes? Let's find out..

First off, the ((tutorial)): videos and encyclopedia feature explains most of the basics very well, so the learning curve is pretty smooth. So even though it is clearly a complex game, it's not hard to learn and play with most of the features. You still have to experiment yourself to master the customization features, which is great cuz such features are usually up to experienced players to make use of them anyway.

The ((campaigns)): were mostly boring. They emphasized the RPG aspect of the game (hero leveling and skill trees, magic casting and equipment etc..), but it also had some of the most repetitive quests ever, which is a shame cuz the story and lore are rather well-written. Unfortunately, you never feel attached to the characters in the campaign. They feel like robots, and you are playing with them only cuz you have NO OTHER CHOICE. Also the research tree is often reduced/butchered, even though it is one of the best features in this game... Ignore the campagin!

The ((customization)): Here's where this game really shines! Where do I begin?
First time playing, you might want to pick one of the standard races to play, so you can learn the basics and experience which type of gameplay you prefer >> science victory, diplomatic (almost pointless), Quest victory, or all-out DOMINATION.
There is attention to detail in the factions. On their own, they are well-balanced. Their different abilites actually greatly impact their play-style, even MORE here than in Civilization 5 for example.

Later on, when you enter the cauldron and make your own faction (better with the Leader Pack DLC), here's where you get to produce some game-breaking (and pretty fun!) factions, like giving them supreme unit bonuses for combat OR giving them several opened-up researches for a quicker science victory...
Unit customization in-game is even MORE fun and you can make use of the resources at your desposal depending on what you have and how much you have of each... You can edit everything: cosmetics/facial features, colors, weapons, armor, magic trinkets and special perks.

The research tree and city building: These are the second best features here. The research tree has geat impact, and you feel the difference with each upgrade almost immediately. In fact, factions with high research bonuses will most likely win easily if they are given enough time and space. You need to attack them ASAP if you're playing military style...
Growing your city and gaining territory is actually addciting here, also with great immediate impact, depending on your decisions. You get bonus buildings with growth etc..

I'm not gonna say much about combat: bacis tactical style. Nothing remarkable. Heroes are better playing in support function with abilities rather than tanking or dealing damage (unless you have exceptional items). They don't die permanently either. You will mostly rely on your melee units to deal damage and tank.. and pretty much do everything in combat... everything else is just support. It's all about making melee units PLUS upgrading them ASAP before the epic monsters show up at your doorstep and ruin your life...

The biggest PROBLEMS with this game are:
1) Unit models: despite all the customization, the unit models are remarkably UGLY! Whatever facial features you pick for your sovreign/hero you will rarely find him/her looking the way you want. The graphics, while sharp, are overall not appealing compared to other games in this genre.
2) Diplomacy: many features BUT unclear! You have no idea why your rivals like you one minute and HATE you suddenly. You might be fighting a common enemy one minute, then 15 turns later they declare war one you even though you are clearly much stronger than them. No rhyme or reason to dimplomacy... and no point in the diplomatic victory mechanic. War is more frequent and more profitable.
3) Starting locations: The main reason why some factions win is most likely gonna be affected by the abundance of resources and tile yileds on starting locations. City locations on Essence yields are more powerful than any other, especially when improved with city spells. And if you don't start with at least 2 crystal and 2 iron near you... you are gonna have a hard time upgrading your units later on. It almost makes the customizations pointless cuz all of the advance items and equipment require these resources! The starting locations are IMBALANCED in the custom games... and the AI makes poor decisions when settling new cities.

The DLC: depending on how you like to play>>
If you want better customization and custom game variety: Leader Pack DLC + Map DLC
If you want an extra race with unusual mechanics: Dead World (for playing as undead)
If you like to play around mainly with hero quests and epic equipment: Loot Pack + Quest Pack

They don't affect each other very much. Right now, I only recommend Leader Pack and Map pack (I like the customization), cuz the extra loot gets boring quickly and the Dead Nations have lots of bugs. The extra quests can be fun, but I find them just distracting me from conquering other factions instead, or going for straight up science victory.

Ultimately, it's a fun game, BUT I only recommend buying it on a big discount. It is NOT worth the current price of $40 imo
Posté le : 3 juin
Cette évaluation vous a-t-elle été utile ? Oui Non
14 personne(s) sur 16 (88%) ont trouvé cette évaluation utile
92.5 heures en tout
Hi everyone, this is my very first game review :)

As a tactical and turn-based strategy game, this game has everything fans dream: characters with unique skills, 5 classes making different play-style, city-building and development. Also, a great fantasy-based mpa makes the game more challanging: it is not just the other kingdom nor the empire your enemies, but the A.I. monsters. Quests are also available in game to gain experience, fame( which gives champions at certain level ). It also provides different ways to win the game: solving some EPIC quests.

When it goes to combat, the game has a wide range of spells, tyes of troops. Each provides customized style of tactical gaming. What would you be? A master in sword, a summoner or a assassin in shadow? It is YOUR choice.

I played for more than 90 hours but still, a lot for me to explore. Like the escapist said, "you can devote hours without even knowing it. "
Posté le : 25 juin
Cette évaluation vous a-t-elle été utile ? Oui Non
8 personne(s) sur 11 (73%) ont trouvé cette évaluation utile
996.2 heures en tout
- Running a bit sluggish even on my top level game box.
- Graphics are mediocre and loot/quests get repetitive real soon

... well real soon has turned out to be 200 playing hours. Game is addictive and gets my recommendation.
Posté le : 22 juin
Cette évaluation vous a-t-elle été utile ? Oui Non
21 personne(s) sur 21 (100%) ont trouvé cette évaluation utile
18.6 heures en tout
Alors alors comment qualifier cet OVNI ludique en quelques lignes? Clairement ce n'est pas simple, pas simple du tout

Lorsque j'ai lu des critiques sur Fallen Enchantress, sur le web et en magazine spécialisé, la plupart du temps les articles comme les commentaires tournaient autour de "c'est un Civ-like qui..."

Je ne partage pas du tout ce point de vue. Je pense que c'est l'affichage de ressources sur la carte (qui d'ailleurs ne servent que pour celles situées immédiatement sous la ville, pas les cases adjacentes comme c'est le cas dans Civ) qui leurre les commentateurs.
Fallen Enchantress (FE) est nettement plus proche d'un Heroes of Might and Magic ou -attention moment nostalgie- d'un Lords of Magic que d'un Civ quelconque pour les raisons suivantes :

- univers médieval-fantastique très typé
- gestion fine des héros, sur lesquels reposent un peu le jeu il faut bien le dire
- existence de quêtes
- combats détaillés avec une gestion par des cases
- carte avec des cités dans lesquelles on peut construire et des mines ou équivalent réparties à proximité

Cependant ce ne serait pas rendre justice à FE que de dire qu'il s'agit d'un Heroes, car il y a de vraies trouvailles :

- déjà l'univers est riche, avec des noms de royaumes, des noms de cités qui ne sont pas liés au hasard, des personnages assez vivants même si trop peu détaillés et des réalisations mondiales qui évoquent une trame plus riche (certains diront les merveilles de Civ mais en fait ce jeu est lié à un roman dont les références sont données en cas de victoire!)
- une gestion de ville optimisée et optimisable, avec la possibilité de choisir des spécialisations en plus de bâtiments particuliers, ce qui créé de vrais sous arbres et oblige à des choix (verrouiller cette passe avec un fort ou bien profiter des richesses pour fonder une ville marchande, plus vulnérable?)
- un bestiaire vaste, et des quêtes mettant en jeu des créatures diverses et variées (même si on reste dans le trouve-tue globalement)
- la possibilité de créer de nouveaux types d'unités!
- une interface et des menus plus que sympathiques, même si les graphismes du jeu et des combats sont eux assez moyens et vieillissants

Quelques reproches pourraient aussi être faits, comme le fait que certains éléments soient trop persistants (quête principale quasi-inchangée d'une partie à l'autre, arbre de techs similaire à peu de choses près d'un royaume à l'autre), que le jeu manque un peu de punch ou plutôt de souffle épique à certains moments et que les unités soient assez secondaires par rapport aux héros notamment.

Toutefois - et surtout pour le prix auquel Steam propose le jeu- je dirais que l'essai est transformé et que c'est une assez jolie réussite, surtout que les moyens n'y étaient pas forcément.
J'ai retrouvé avec ce jeu des moments de Lords of Magic, et ca aussi ca n'a pas de prix, même si cela veut dire retrouver les qualités comme les défauts!
Posté le : 1 janvier
Cette évaluation vous a-t-elle été utile ? Oui Non