The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm.
用户评测:
最新:
多半好评 (17 篇评测) - 过去 30 天内的 17 篇用户评测中有 70% 为好评。
总体:
多半好评 (1,433 篇评测) - 1,433 篇用户的游戏评测中有 73% 为好评。
发行日期: 2013年5月22日

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购买 Fallen Enchantress: Legendary Heroes

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购买 Fallen Enchantress Ultimate Edition

包含 9 件物品: Fallen Enchantress - Map Pack DLC, Fallen Enchantress: Legendary Heroes, Fallen Enchantress: Legendary Heroes - Battlegrounds DLC, Fallen Enchantress: Legendary Heroes - Leader Pack DLC, Fallen Enchantress: Legendary Heroes - Loot Pack DLC, Fallen Enchantress: Legendary Heroes - Map Pack DLC, Fallen Enchantress: Legendary Heroes - Quest Pack DLC, Fallen Enchantress: Legendary Heroes - The Dead World DLC, Fallen Enchantress: Ultimate Edition

购买 Stardock Bundle 2016

包含 8 件物品: Galactic Civilizations III, Sorcerer King, Sins of a Solar Empire®: Rebellion, Fallen Enchantress: Legendary Heroes, Dead Man's Draw, Galactic Civilizations® II: Ultimate Edition, Galactic Civilizations® I: Ultimate Edition, Demigod

 

评测

“This standalone expansion is a wonderful fantasy strategy game in its own right...”
4 out of 5 – The Escapist

“Fallen Enchantress: Legendary Heroes is a terrific 4X strategy game that builds upon the good work done in its immediate predecessor last year.”
8.0 – GameSpot

“You don't have to be any kind of strategy savant to appreciate what this exceptional release has to offer.”
8.5 – Game Informer

关于这款游戏

The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm. Fortunately, your fame has spread and great heroes have been drawn to your banner. With your new champions, you will confront new horrors like liches, brood hunters, banshees, and the dreaded hergon.

Fallen Enchantress: Legendary Heroes is the new standalone expansion to Stardock’s turn-based, fantasy strategy game. Players will forge a new empire in a world sundered by powerful magic, fight against terrible creatures, complete quests and rediscover lost secrets in their bid to rule the world of Elemental.

Fallen Enchantress: Legendary Heroes is a standalone expansion. No prior games are required to play.

Key Features


  • Gain Champions Through Fame: Champions are no longer simply found, instead, they seek you out based on the amount of Fame your kingdom has generated. And not all of these legendary heroes were Men or Fallen…
  • New Leveling System: Your sovereign and champions now evolve through a skill tree that visually allows you to plan what kind of hero you want him or her to be. Make your mage into a powerful Necromancer, or train your Assassin in special attacks that bleed the life from your enemies.
  • Updated Tactical Battles: Battles are now more intense with additional special skills, combat mechanics, spells and new maps.
  • New Monsters: The legendary heroes didn’t reach our lands alone. The events of the Fallen Enchantress have raised the dead and caused forgotten creatures to return to the surface of the world.
  • More Magic: New spells like ‘Lightning Form’ and ‘Raise Skeletal Horde’ add new options and dangers to battle.
  • Larger Maps: A new gigantic sized map delivers truly epic games.
  • Updated Graphics Engine: An improved graphics engine delivers stunning new visuals while improving performance on older machines.
  • And much, much more!

系统需求

    Minimum:
    • OS: Windows 10 / 8 / 7 SP1 / Vista SP2 / XP SP3
    • Processor: 2.2 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: 512 MB DirectX 9.0c Compliant Video Card w/Pixel Shader 2.0 (Radeon x1600 / GeForce 6800)
    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX 9.0c Compatible Sound Card
    • Additional: To activate this game you must create a Stardock account while launching the game on Steam.
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最新:
多半好评 (17 篇评测)
总体:
多半好评 (1,433 篇评测)
最近发布
Snuggly Wuggums
( 1.0 小时(记录在案的) )
发布于:7月20日
FE:LH is honestly one of my more favored fantasy 4X games with pretty tight, but simple RPG mechanics and a good variety between factions.

It's far from perfect; but it has the typical Stardock level of reliability to it; though I've found it to be a bit on the easy side, generally.
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Clay_Pigeon
( 138.9 小时(记录在案的) )
发布于:7月19日
This is a passable Fantasy themed 4x game, but the thing that keeps bringing me back to it is the Adventure RPG aspects. The RPG elements are simple, but you really feel like every level matters. Equipping your heroes is engaging as well. The combat is ok, but I end up auto-resolving most encounters that I can get away with. I'm just here for the levels and perks and the badass Hero-filled Army stack tearing around the countryside on horseback wiping out monsters and opposing players alike while completing quests from learning about hygene from a time traveler to taking over the world by controlling all Dragons.

FE:LH is a less swingy and more balanced version than the previous Elemental series games, but that lack of vareity in other places really lets me focus on what I like about it, running around raising mountains and wiping out ancient elemental creatures so I can post their heads in my cities.
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[YAC] Thunderstorm
( 22.4 小时(记录在案的) )
发布于:7月18日
It's like Heroes of Might and Magic mixed into Civilization. A great idea on paper, but I'm sorry to say, it's just no fun. Limited city locations destroy any strategy on that front, yet requires even more of a settler rush than other games.
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claudiassj
( 8.4 小时(记录在案的) )
发布于:7月7日
A nice Civilization alternative in fantasy style. You choose a faction, each with its perks, and re-colonize your world by funding cities.
- The number of buildings and units you can choose from is quite limited
- the improvements you can build outside of cities are limited to resources
- you do research technologies, but their impact on the game is not that impressive; you never have the feeling of the time passing and your people evolving.

+ heroes with abilities and inventories lead your armies
+ missions
+ magic

All in all, it is fun and worth giving a try, even if it is not a masterpiece.
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archdemoncthulhu
( 48.7 小时(记录在案的) )
发布于:7月4日
A fun mix of RPG and 4X game, leaning more towards the latter. The only other fantasy bent 4X game I think is close to as good is Endless Legend. Definitely recommended.
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Hecksport
( 14.1 小时(记录在案的) )
发布于:7月3日
Pros:
- Combat system.
- Hero characters.
- Character and squad customization.

Cons:
- Diplomacy.
- Building/expanding.
- UI isn't intuative.

It's a much more combat orientated game than most 4X style games. If that's what you're looking for then give it a try, otherwise I would recommend staying away.
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bernaise1
( 911.9 小时(记录在案的) )
发布于:7月1日
There's a lot to like about Fallen Enchantress with Legendary Heroes installed. Stardock really did a great job in many respects to rebuild trust after this game's predecessor bombed so terribly [War of Magic].

I have spent hundreds of hours playing this with no regrets, excepting with the 2.0 patch last year the game has been left to linger with serious bugs which made the game unplayable. The implementation of the Stamina system also managed to break many of the previous player created Mods in the process.

If you asked me a year ago if FE/LH was a great game I would have easily answered yes, but with the current state of the game [7/1/2016] I cannot recommend it until Stardock fixes what they broke in the 2.0 update.
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Ishvii
( 21.9 小时(记录在案的) )
发布于:6月26日
My first foray in to 4x turn based strategy games. Quite enjoyed the time I spent in this one - had some nice abilities and liked being able to build my own units. Cons: Bad AI and you pretty much have to play the same way every time.
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NukeAdder
( 131.4 小时(记录在案的) )
发布于:6月26日
Its a fun fantasy turn-based stategy game. Its true, the AI is not good, and the map monsters are more challenging to defeat then the enemy nations. But nonetheless, its a fun, if not particulary challenging game.
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John Hadley
( 49.8 小时(记录在案的) )
发布于:6月25日
Requires 3rd party registration to play
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最有价值的评测  在过去的 30 天内
16 人中有 11 人(69%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
不推荐
911.9 小时(记录在案的)
发布于:7月1日
There's a lot to like about Fallen Enchantress with Legendary Heroes installed. Stardock really did a great job in many respects to rebuild trust after this game's predecessor bombed so terribly [War of Magic].

I have spent hundreds of hours playing this with no regrets, excepting with the 2.0 patch last year the game has been left to linger with serious bugs which made the game unplayable. The implementation of the Stamina system also managed to break many of the previous player created Mods in the process.

If you asked me a year ago if FE/LH was a great game I would have easily answered yes, but with the current state of the game [7/1/2016] I cannot recommend it until Stardock fixes what they broke in the 2.0 update.
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
推荐
138.9 小时(记录在案的)
发布于:7月19日
This is a passable Fantasy themed 4x game, but the thing that keeps bringing me back to it is the Adventure RPG aspects. The RPG elements are simple, but you really feel like every level matters. Equipping your heroes is engaging as well. The combat is ok, but I end up auto-resolving most encounters that I can get away with. I'm just here for the levels and perks and the badass Hero-filled Army stack tearing around the countryside on horseback wiping out monsters and opposing players alike while completing quests from learning about hygene from a time traveler to taking over the world by controlling all Dragons.

FE:LH is a less swingy and more balanced version than the previous Elemental series games, but that lack of vareity in other places really lets me focus on what I like about it, running around raising mountains and wiping out ancient elemental creatures so I can post their heads in my cities.
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1 人中有 1 人(100%)觉得这篇评测有价值
推荐
1.0 小时(记录在案的)
发布于:7月20日
FE:LH is honestly one of my more favored fantasy 4X games with pretty tight, but simple RPG mechanics and a good variety between factions.

It's far from perfect; but it has the typical Stardock level of reliability to it; though I've found it to be a bit on the easy side, generally.
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最有价值的评测  总体
4 人中有 4 人(100%)觉得这篇评测有价值
推荐
36.0 小时(记录在案的)
发布于:2月13日
安利一发好了:终极版大包,你值得拥有。
制作组不愧是做过文明4最著名MOD之一、FFH2的小组。
非常耐玩的奇幻类4X回合类大作,经过几代、几个资料片的完善,目前这个最终版可以说已经相当平衡了。
跟文明系列一样,同样是“再玩一回合我就...”的大毒品,没整块时间者慎玩!
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4 人中有 3 人(75%)觉得这篇评测有价值
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42.0 小时(记录在案的)
发布于:2014年6月26日
乍一看文明+英雄无敌.但一也仅仅只有乍一看的程度7分吧
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7 人中有 1 人(14%)觉得这篇评测有价值
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0.2 小时(记录在案的)
发布于:2015年1月3日
太正到此一游。。。。。。
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196 人中有 180 人(92%)觉得这篇评测有价值
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59.2 小时(记录在案的)
发布于:2013年11月25日
Fallen Enchantress: Legendary Heroes is a unique game that tries to combine major elements from two of the biggest and best turn-based strategy series in history, namely Civilization and Heroes of Might and Magic. Just like in Civilization, you start by founding a city, you improve it with new buildings, and then expand by founding other cities and/or conquering other factions. But taking a cue from Heroes of Might and Magic, you explore the fantasy world with your hero(es), the battles take place in a separate screen and you can do quests to earn loot for your hero.

It’s a very interesting mix of two familiar concepts carefully designed into a surprisingly unique whole. For example, between dealing with other factions (whether you’re in war or not), you can scour the gameworld seeking out and completing various quests available to you whereas in Civilization there is not much to do in these moments except building your empire. On the flipside, it makes you miss certain elements from both Civilization and Heroes of Might and Magic. For example, even though you get to research civics, military improvements and magic just like you would research technology in Civilization, Fallen Enchantress: Legendary Heroes lacks the clear sense of progression. Or to use the city battles in this example, in Fallen Enchantress they are exactly the same as they are anywhere else on the map whereas Heroes of Might and Magic provides a compelling conquer/defend mechanic in its city battles.

It is perhaps unfair to compare this game so intensely to other games, but at the same time, there is no escaping the fact that these were very important and clear influences. The similarities aside, it needs to be pointed out that Fallen Enchantress totally nails the depth, scope and addictive nature that the genre absolutely requires. However, it does seem to favor the aggressive approach over the diplomatic one.

The production values are modest. The graphics are rather outdated, but this is offset to a point thanks to the truly wonderful and distinctive art-style. Unfortunately, there are no excuses for the sound design. The soundtrack consists of a scant few derivative fantasy melodies whereas the sound effects are just poor.

Fallen Enchantress: Legendary Heroes is a deep and addictive turn-based strategy game which doesn’t quite reach the very top the genre has to offer and as such won’t keep you playing for years to come, but it does offer a surprisingly unique mix of gameplay elements that will definitely delight any fan of the genre.

8 OUT OF 10 (GREAT)
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22.4 小时(记录在案的)
发布于:2014年11月14日
i'm not typically a serious fan of city/army builder games like this, but Fallen Enchantress: Legendary Heroes is one of those games that is just what I was looking for at the time. If you're a fan of Sid Meier's Civilization series, this game MIGHT be up your alley. In my opinion, it is way better in many ways. A lot of people say differently... So here's a rundown of why I recommend this game:

1) You get to have a 'main character', which you either pick from, or make your own through customization options. You can also make your own faction up, so to speak and pick your perks etc.
2) There is an EXTREME PLETHORA of troop choices due to customization options to create the exact troop type you are looking for, You can even customize how they look, including gender. Seriously, this is an amazing thing that I haven't seen in too many other games of this type.
3) The battle system is like a hybrid of regular turn-based strategy games of this nature, and something like a less-intricate version of games like Final Fantasy Tactics, Fire Emblem, and Agarest (tactical battle games). See your unique leader and troops battle across actual landscapes, with terrain that affects movement and line of sight in a much more detailed way than typical builder games. Strategize your positions. Feel like you're actually battling!!

There's really only one big problem I have with this game, and that would be the lack of multiplayer... I hear it crashes a lot, but I haven't really had much issue with this. Other than that however, I don't really see a whole lot wrong with it. I saw someone saying it's not a 'completed game' but I felt pretty content with it. I mean, I wouldn't go paying 40 dollars for it but I wouldn't pay that for almost any game, simply because that's a lot of money to me... I don't make that much...

Should you buy this game...? It really depends on what you want in a game. If you're a high-fantasy fan who loves customization and city building, maybe. If you're a fan of grid-based tactical combat games, it just might be up your alley. If you like all of that stuff, you'll probably like this game. Should you spend 40 dollars on it? Ehhhh..... I wouldn't but if you have tons of money to blow, why not? I would honestly wait for a sale, or do some more research beyond my review... I hope i helped you out somehow in your decision however.
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61.4 小时(记录在案的)
发布于:2014年1月15日
This game... I was really excited to play Fallen Enchantress: Legendary Heroes. I'm a big fan of tactical and turn-based strategy games and I couldn't wait to dig in. On paper, this game has pretty much everything a strategy fan could ask for. Your developing kingdom or empire has a lengthy tech tree with three distinct branches. You can engage your armies in tactical combat, controlling each troops movements a la Tactics:Ogre or just let the battle play out automatically from the overworld. You can use your sovereign to cast tactical and strategic spells, decimate enemy armies, and tame dragons to fight alongside your army. You can even customize your avatar, kingdom history, racial traits, and design all of your units.
The list of things to do in this game is just about inexhaustible... which is likely where everything went wrong.

This game is an incredibly un-polished experience, so much so that I wonder if the devs even test-played it, as this very much feels like a game that is still in late beta stages. In my opinion, this is because there's just so much going on, that the developers were incapable of playtesting everything thoroughly. I ran into more than a few save bugs and stability issues, and late game lag is incredibly common, even on a very high-end rig. While the environment art is pretty exceptional and overa-all enjoyable, I found the character models to be among the most hideous designs I've ever seen. They are amateur at best and downright ugly at worst. While not a core component, I did feel like something was lost in the customization when no matter which outfit I picked, my sovereign still turned out to be an eyesore.

But, due to the insane levels of customization and depth of gameplay, all of these foibles could be easily overlooked if not for one glaring, inescapable issue.

The AI in this game may be the worst artificial intelligence I've ever encountered in a game of any kind. There are extremely limited diplomacy options, which basically boil down to: pay money, or be paid money for peace, neither of which are very fun or exciting. While more are unlocked later in the game, you're unlikely to ever see them before going to war. The AI seems to have one goal and one goal only: to declare war. It might declare war in the first five minutes of meeting you, or it might wait for five hours, but you can be damned sure it's going to happen.

The way that the AI decides friend from foe is a complete and utter mystery to me. More than once, the enemy AI went from being my best friend (green happy face) to being at war with me the next turn, which was completely baffling. Once at war, the AI will throw every platoon it has at you. It will send all of its troops straight to their death, over and over again, never adjusting its strategy, until it has completely exhausted all of its kingdoms resources and must surrender to you.

At the end of the day, I want to recommend this game so badly, because there is just so much going on that begs to be explored. But no matter how great the rest of the game is, there is just no way around the AI.
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14.5 小时(记录在案的)
发布于:2014年11月28日
When I first saw what Stardock wanted to do with Fallen Enchantress, I became excited. All those video diaries about the lore of the world, the customization options, and the options for what you could do made me very excited for the game! Then I paid $40 for a complete mess of a game that, aside from being buggy, was very much a half ♥♥♥♥♥ project that did not live up to my expectations. I gave up on that, but then I heard of the "expansion" to a bad game with a great concept: Fallen Enchantress: Legendary Heroes! Although it looked like the exact same game for the exact same price, it couldn't be completely the same, right? They probably had to change EVERYTHING to fix it, essentially creating a new game, right? Nope. As far as I'm aware, there is no difference except for maybe a new faction and maybe a new map. As such, here are the reasons why not to give Stardock any more money ever.

1). Tedious city building.
To me, this game looked very much like a customizable game of Civilization that, considering the modders of the popular Fall from Heaven mod for Civ IV were working on this, I expected it to play like Civilization. However, although some aspects of city building are similar to the Civ series, it falls considerably short of it. Settling of cities can only be on certain places, and those places start with a predetermined Food, Production, and Mana. Once you place your city, there is no way to work the surrounding land to enhance them. Instead, you gain more "resources" by building outposts next to resources (iron, crystal, and mana) and then build upgrades on those resources. Your cities do not take part in this process, instead being used solely for unit production. Although you can build buildings to "improve" your cities, they never really seem to improve them that much. The game decided to follow "a lot of a little is a lot" making city progression a very long and tedious task that does not factor in units or later buildings, meaning they take FOREVER to build.

2). Pointless Unit customization.
In the game, you start off with a hero and a settler. You can explore and complete quests with your hero, and found a city with your settlers. Once your city is founded, you are allowed to customize units much like you can customize your hero. At first this sounds really cool; the possibilities are seemingly endless with the amount of equipment you can give your troops to improve them. But then you realize that equiping a troop with horses doesn't make them cavalry, or that equiping them with spears doesn't make them spearmen. Instead, the game simplifies combat to three basic unit types: Ranged, melee, magic. As you can guess, each type dictates how each unit attacks, either from range with a bow or magic, or up close with a variety of melee weapons. Although each weapon has a unique "attribute" that gives them additional functionality, these attributes hardly matter during battle. The only thing that matters is how hard each weapon hits, which leads me to my next point.

3). Simplistic, boring, unbalanced combat.
The game was trying to go for a hybrid between TurnBasedStrategy and TurnBasedTactics. In this case, combat takes place on a relatively small grid (reminiscent of chess) with environmental textures that add nothing to said grid. Both teams start on opposite sides of the grid and must kill each other. This is typically how combat works in TurnBasedStrategies(like Tactics Ogre or FFTactics), however, it is not handled well. The only variety of the combat grid involves the textures, so every battle will essentially play out the same way. Mix that with units that have no range limits, and early battles become a slogfest that is determined by how many ranged units you have/can kill quickly. The most complex tactic is which unit to focus fire on. There is no positioning/elevation advantage, useful abilities, unit variety advantage, or change in AI behavior. The AI have a suicidal mentality, and why wouldn't they? It doesn't matter if they die while targetting a single unit, they are only there to be a pawn in the great battle of attrition. If this sounds like the game is challenging, don't fall for it. This only affects early game, late game is a cake walk due to how OP troops become. Troops, unlike heroes, can be upgraded in SIZE, meaning that more soldiers will be in that troop. This increases the health and damage of the troop unit with each additional member. This means that troops will EASILY out perform any amount of heroes at any level with any equipment. These essentially godly units can only be countered by other godly units, which are...never made. Once you reach the max level of equipment, its smooth sailing.

4). All around lack of variety.
Overall, there is very little variety in gameplay. All the possibilities of the game are quickly exhausted after a few hours. The only victory condition I am aware of is conquest, making the game easily beaten and done with. There is no point to unit variety, so unless you want to create a challenge for yourself, there is no reason to change it up. With no random map generation, Stardock has resorted to selling map pack DLC for maps that add no actual variety or unique experiences to the game. Aside from singleplayer random game, there is a "story/campaign" that apparently tells a lore driven story of...something. I have played the campaign and found it very similar to a random game with extra random scenarios. It is apparent that the developers wanted the antagonist faction to be an overwhelming superpower that the player had no chance of standing up against, but I felt no sense of ugency to complete the story objectives. The final objective is for you to bring your hero into a portal and fight demons as a final resort to stop the "invasion"(or something), but I found myself conquering their unneccessarily large quanitity of cities with ease(once again, late game cakewalk). However, stepping into the portal is a completely different story. Apparently your hero forgots to bring his army, because its him against max level demons. As you would expect, he gets easily slaughtered. This HUGE difficulty spike is artificial and unfair, as there is no way of preparing for it. Apparently the only way to win is to use magic the scenario GIVES YOU, meaning there is no way to prepare or create a solution.

In conclusion, if you like the premise of a customizable TBS/T game that is probably easily modded(?), then this game is right up your alley. It is VERY rough and definitely needs a modder's touch, but the core concepts are there and, in the end, that's all you can hope for...*cries*
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