Run a supermarket for zombies, vampires, werewolves and cyborgs. Stock shelves with UFO deliveries, set prices and work the checkout. Grow your shop, chase goblin thieves with your shoe and handle the daily chaos of a supernatural neighborhood.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

Leaving Early Access: Oct 27, 2027

What the developers have to say:

Why Early Access?

“SuperNatural Market: Sell or Die is a systems-driven simulation game built around market management, supernatural customers, a thief system, neighborhood exploration, story progression, and open-ended gameplay.

During this process, we plan to make regular improvements based on player feedback in areas such as balance, performance, bug fixes, user interface, quest flow, customer behavior, product variety, the thief system, and the atmosphere of the neighborhood.”

Approximately how long will this game be in Early Access?

“We plan for SuperNatural Market: Sell or Die to remain in Early Access for approximately 12 months.

This period may change depending on player feedback, the scope of additional content, balancing work, performance improvements, and the level of quality we want to reach before moving to the full release.

Our goal is not to rush the game out of Early Access, but to preserve the core game experience while making it stronger and more complete through regular updates.”

How is the full version planned to differ from the Early Access version?

“On the road to the full version, our goal is to strengthen this foundation. We plan to add new content, balance existing systems, fix bugs, improve performance, refine the user interface and gameplay feel, and improve market management, customer behavior, the thief system, quest flow, and the neighborhood atmosphere based on player feedback.

Throughout Early Access, we plan to release regular updates while preserving the main identity of the game. The scope and priority of additional content may change depending on the technical state of development and community feedback.”

What is the current state of the Early Access version?

“The game is available now in Early Access. The current release includes ordering goods through WolficOS, UFO deliveries, stocking shelves, setting prices, scanning goods and giving change at the checkout, serving supernatural customers, stopping thieves with your shoe, and exploring the neighborhood.

Work on story progression, content, balance, performance, the interface and bug fixes is ongoing. The game is not yet complete; the full-version answer above describes our development goals.”

Will the game be priced differently during and after Early Access?

“The price may increase as we add content and expand the game.

We plan to announce price changes in advance. Your region’s current price and any active discount will be shown in the Steam purchase section.”

How are you planning on involving the Community in your development process?

“Community feedback will be an important part of the Early Access process.

We plan to follow player feedback through Steam discussions, player reviews, bug reports, suggestions, and our official Discord server. Feedback about market management, product variety, customer behavior, the thief system, quest flow, performance, user interface, and the overall pacing of the game will be taken into account during development.

While preserving the main identity of the game, we will consider integrating feasible community ideas that fit the direction of SuperNatural Market: Sell or Die into the development roadmap.
https://discord.gg/jYckRP5FJ5”
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About This Game

Open a supermarket in a harbour town where the regulars are zombies, vampires, werewolves and cyborgs. Every species has its own tastes, its own favourite products and its own temper.

Keep them fed, keep the queue moving and keep your reputation up. In this town a bad review is the least of your worries.


You start with a filthy room, a broken floor and a pile of junk. Bag the trash, sweep the tiles, wipe the windows and roll fresh paint over the stains.

Every improvement is made with your own hands, and every corner of the shop shows your hard work.


Build Mode lets you lay new flooring tile by tile, choose from 30 wall colours and swap wall panels and ceilings. Give the street front a new face: Timber, Stone, Art Deco, Gothic or Modern.

Buy expansions to open more of the building, then fill it with racks, chillers, freezers, signs and decorations, each placed exactly where you want it.


Order stock through WolficOS on the computer at your counter: dry goods, chilled and frozen products for every species in town.

Then clear the drop zone. Around here deliveries do not come by road. They come by UFO.


Carry the boxes in, fill the shelves and keep the overflow in your Storage Depot. Wholesale prices move, so buy when they are low.

Set your own price for every product. Charge too much and customers walk out; get it right and both sales and reputation climb. Mind the dates as well: food goes off, and only the zombies will thank you for it.


Customers load the belt and the rest is on you. Scan every item, take the cash and count out the right change, or key in the total for a Wolf Pay card.

When the shop fills up, the queue does not wait. Neither do the empty shelves.


You cannot be everywhere at once. Let robots lend a hand. Helper robots mop the floor, eat the trash, clean the windows and haul cargo, then return to their charging stations.

Give each one a job, a work mode and a colour from WolficOS, and upgrade their software as the shop grows.


Goblin thieves slip between the shelves, grab what they can and run. Your answer is the shoe on your foot.

Hit them up close or throw it down the aisle, then pick up what they dropped. If one gets away, follow it home.


Trouble does not stay in the shop. Werewolves lunge, cyborgs shock, zombies spit and vampires drain, and each one leaves you with a different problem.

Use a grounding point to clear the Electrical Charge effect, treat an infection before it gets worse, and learn each species' tricks before the next one swings.


Step out from behind the till. Drink and dance at the bar, play arcade games and pool, or put money on a fighter at the Blood Pit, then climb into the cage and fight for the belt yourself.

The neighbours talk, remember you and pick their own fights. And MegaBite, the rival market, is watching your prices.


A neon wheel picks the next market event: Flash Sale, Golden Hour, Blood Moon, Rot Fest, Health Inspection and more. Each one changes who walks in, what they want and how fast you have to move.

Need a crowd on a quiet day? Pay for street flyers, city billboards or the giant hologram over the harbour.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI assisted with some visuals, audio/music and localized text during development. No AI content is generated during gameplay.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4590 / AMD FX-8350
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 / AMD Radeon RX 560 or better (min. 3 GB VRAM)
    • Storage: 10 GB available space
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660 / AMD Radeon RX 580 or better (min. 6 GB VRAM)
    • Storage: 10 GB available space