☕ Turn a run-down house by the river into a cozy cafe of your own design: grow and brew your coffee, paint and furnish the place, and get to know the neighbours of a quiet town - and keep Ostin the cat company. Early Access.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Caramel Creek already has a complete core loop: grow, roast, grind and brew coffee, serve guests, repair the cafe and build your reputation. We want to make the rest of the game together with players: to learn first of all what feels slow, unclear or missing, and where to go deeper. Early Access lets us hear you while the game is still growing.”

Approximately how long will this game be in Early Access?

“We currently plan about a year in Early Access, but we cannot promise a date: it depends on what we learn from players and on how much the game grows.”

How is the full version planned to differ from the Early Access version?

“The full version should add more to do and discover in the town, plus polish, balance and new content. Ideas we want to explore (these are not promises): seasons, deeper friendships with the townsfolk, a mystery beneath the town, and typing with a gamepad (Steam's on-screen keyboard). What comes first will depend on player feedback.”

What is the current state of the Early Access version?

“Playable from the opening tutorial through the whole cafe loop: growing, roasting, grinding and brewing coffee, milk drinks and latte art, tea and matcha, serving guests, cleaning, repairing the cafe with Sergei, painting it with Julia, decorating it in decor mode, furniture styles from Anastasia, a hired helper, the Saturday market, collections, weather, Steam achievements and Steam Cloud saves. Play with mouse and keyboard or with a gamepad (Xbox, PlayStation, Switch; typing a name still needs a keyboard). Known issues: the balance is still being tuned and some systems are rough. A major update may affect saves; we will try not to break old ones and will say so in the patch notes if a change could.”

Will the game be priced differently during and after Early Access?

“Yes. We plan to raise the price when the game leaves Early Access, as content and features are added. Everyone who buys in Early Access gets all updates at no extra cost.”

How are you planning on involving the Community in your development process?

“We will read every review and every post in the discussions and answer in the Steam community hub. We publish devlogs and patch notes on Steam, and player feedback will decide what we do next.”
Read more

Buy Caramel Creek

INTRODUCTORY OFFER! Offer ends November 18

20% off. $6.99 normally, discounted to $5.59
 

Report bugs and leave feedback for this game on the discussion boards

See all discussions

About This Game

☕ Leave the city behind. Open a cafe by the river.

Tired of the city grind, you move to a small town named after its river and settle into a run-down house. With patience, a little money and some help from the neighbours, it can become the coziest cafe in the valley - and it will look exactly the way you want. Grow the coffee yourself, learn every step of the craft, and play at your own pace: there are no deadlines.

🍵 From bean to cup, and further

  • Grow it yourself. Plant coffee bushes, water them and harvest the cherries, then roast, grind and brew. Every bush gives only a limited number of harvests, so plan your plantation.

  • More than black coffee. Espresso, latte and cappuccino with three kinds of milk, your own latte art, and a tea table with teas and add-ons. Learn the recipes as the town teaches them to you.

  • Three machines, three levels. The roaster, the grinder and the coffee machine can be upgraded for bigger batches and quicker work; the top-level coffee machine brews two cups at once.

  • Your own prices. Set the price of every drink: cheap makes guests happy, greedy makes them grumble and leave. Better coffee forgives a higher price.

  • A cafe with real customers. Guests queue at the counter, order a cup to stay or to go, sit at your tables, order a second round, leave tips and judge you. Every weekday has its own rhythm of rush hours, and every night you get a summary with their reviews. Keep the tables and the floor clean - or buy a robot vacuum.

🎨 Make the cafe yours

Paint it, furnish it, rearrange it - then open the doors.

  • Create your own owner. Pick a body, hair, clothes and accessories before you step into the dusty building.

  • Julia paints for you. Pick designs for the walls, the floor (cell by cell or in 2x2 blocks), the door, the windows and a sign with your own name and a sticker, plan it all on a plan of the cafe, and Julia comes by with a brush. More than 60 ready-made designs - or draw your own pattern.

  • Decorating mode. Close the cafe, press B and move tables, chairs, rugs, pictures, shelves, plants, the bed, Ostin's bed and the robot vacuum's dock - inside the cafe and on the street outside. Every guest still has to reach the counter and a chair, so the game checks that the cafe stays walkable.

  • Furniture styles. Anastasia and Sergei drive over with a van and change the look of your furniture. Pick one of five styles: Cafe Classic, Mint Diner, Industrial Loft, Modern Minimal or Farmhouse Rustic.

  • New furniture and decor. Anastasia builds extra tables and chairs to order, Julia sells paintings and little figurines, and the Saturday market sells curios.

🏡 A town that lives around you

Kate, Anastasia and Julia each live a real day: they open and close their doors, walk down the street, shop, call you, text you and drop in for a coffee - whether you are watching or not.

  • Kate runs the little shop ALL IN: shelves of goods, shoppers with bags, a lunch corner with hot water for noodles. She sells beans, cups, seeds, equipment, pet food and the robot vacuum, and on her breaks walks over to your cafe for a cup. Once she trusts you she shares her notes on the rush hours of the week.

  • Anastasia is the carpenter: planks and stone blocks, a workshop that grows with your donations, furniture to order, storage chests, a supply box in your cafe and a statue that fills the room with a warm glow.

  • Julia is an artist and dancer who first shows up as a guest of your cafe, then invites you to her house by the park: easels, perfumes, her cat Nemo and a studio desk where you order paint jobs and buy paintings.

  • Sergei the handyman repairs the chairs, tables, counter, floors, walls, kitchen, bedroom and the front of the house for money and materials. A shabby cafe scares guests away at the door.

  • A helper for busy mornings. Hire an assistant who works shifts for an hourly wage.

  • The park, the market and the busker. A side street leads to a park with a fountain, benches and a street musician. On Saturdays the fair sets up its stalls by the fountain.

  • Weather and night. Rain, storms, wind and rainbows, a calendar with weekdays on your phone, light that follows the sun through the windows, fireflies at night, and music that changes with the time of day, the weather and the place.

🐈 Cats, dogs, birds and collections

  • Meet Ostin and Nemo. Ostin is a stubborn ginger cat with a story of his own: pet him, buy him a proper bed and a bowl, watch him hitch a ride on the robot vacuum. Nemo is Julia's big white cat who runs the house.

  • Strays and visiting dogs. Cats and dogs wander the streets, drink from the fountain and may stop by the cafe. Pigeons, sparrows, crows, squirrels and butterflies live in the town too.

  • Collect them all. Eight collections to fill: pins, figurines, animals, butterflies, birds, drinks, weather and lost things from the bins.

🌳 Work, level up, play your way

  • The street. Chop trees, break stones, plant saplings and till the soil with your axe, pickaxe, hoe and watering can.

  • Level up. Earn reputation and spend skill points on a skill tree with four branches: Trade, Character, Customer Service and Neighbourhood. 39 Steam achievements are waiting, 11 of them hidden.

  • Comfortable to play. Walk freely in any direction, English and Russian, three save slots, Steam Cloud, rebindable keys. Mouse and keyboard only for now.

🚧 Early Access

Caramel Creek is in Early Access. The core loop is playable and the town is already alive, but the game is still growing, and you will meet rough edges and unfinished corners. Your feedback will shape what we build next - see the Early Access section on this page for details.

💭 Not in the game yet

These are ideas we would like to explore. They are not in the game today, and nothing here is a promise: seasons; deeper friendships with the townsfolk; the mystery beneath the town; controller support.

💛 About Caramel Creek

Caramel Creek is a small, personal project about finding your place and building a home. Pixel art, a warm soundtrack and a quiet town by the river. Inspired by Stardew Valley and Twin Peaks.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Music: all music tracks were composed and synthesised procedurally by code written with the help of an AI assistant; the developer reviewed and tuned them. Sound effects are synthesized via procedural code written with the help of an AI assistant; a few effects are taken from a CC0 library.

Code: code reviews are regularly conducted with the help of an AI assistant.

Localization: the Russian translation was produced with AI assistance.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 10 or 11, 64-bit
    • Processor: Quad-core 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compatible GPU
    • DirectX: Version 11
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 10 or 11, 64-bit
    • Processor: Quad-core 3.0 GHz
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible GPU, 2 GB VRAM
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Additional Notes: Mouse and keyboard. Best at 1920x1080
    Minimum:
    • OS: Ubuntu 22.04 or newer (or SteamOS 3), 64-bit
    • Processor: Dual-core 2.0 GHz
    • Memory: 4096 MB RAM
    • Graphics: Vulkan or OpenGL 3.2 capable GPU (integrated graphics such as Intel UHD 620 or better)
    • Storage: 1024 MB available space
    • Additional Notes: Mouse and keyboard. Best at 1920x1080
    Recommended:
    • OS: Ubuntu 22.04 or newer (or SteamOS 3), 64-bit
    • Processor: Quad-core 2.5 GHz
    • Memory: 8192 MB RAM
    • Graphics: Vulkan capable GPU
    • Storage: 1024 MB available space
    • Additional Notes: Mouse and keyboard. Best at 1920x1080