Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed an issue where players could impersonate TF2 system messages by exploiting color control codes
  • Fixed a bug where certain custom maps would not load assets correctly on Linux
  • Fixed some crashes relating to singleplayer TF2 SDK mods
  • Fixed a memory leak on long running servers related to dynamic models
  • Fixed client crash related to invalid D3D texture flag
  • Fixed hearing teleporter spin sound when carried (community fix from Brandon Little)
  • Fixed objects sometimes using the incorrect activity when being placed (community fix from Brandon Little)
  • Improved Medi Gun heal target selection to prioritize teammate directly under crosshair when teammates are close together (community fix from wget)
  • Improved targetid selection to replicate Medi Gun heal target selection (community fix from wget)
  • Added missing Steam Controller inputs for loadout menus (community fix from Ashetf2)
  • Fixed 3D HUD using the incorrect animations while holding the PASS Time ball (community fix from gidi30)
  • Fixed network state changes for player condition vars (community fix from ficool2)
  • Fixed sentry rockets not sending the object_deflected game event when deflected (community fix from The Fatcat)
  • Fixed Stat Clocks not drawing correctly in UI using playermodelpanel (community fix from rabscootle)
  • Fixed flipped initial pitch/yaw on thirdperson switch (community fix from ficool2)
  • Fixed Short Circuit projectile offset ignoring cl_flipviewmodels (community fix from birchish)
  • Fixed Dragon's Fury fireballs having incorrect projectile path (community fix from wget)
  • Fixed for mismatched cl_flipviewmodels values between client and server (community fix from birchish)
  • Fixed cloak and rage meters being mispredicted (community fix from ficool2)
  • Fixed prediction issues with Spy watches and cloak (community fix from ficool2)
  • Fixed Casual doors player list sometimes using wrong size (community fix from nemmy)
  • Fixed missing alpha mask for generator_01 (community fix from BreavyTF2)
  • Fixed BuildingRescueLevel proxy overwriting TextureScroll on Rescue Ranger oscilloscope (community fix from Voids29)
  • Fixed Botkiller team color bugs (community fix from DiskIntegrity)
  • Fixed Scout.NegativeVocalization04 sound not playing because of a typo in the volume
  • Renamed sd_marshlands to htf_marshlands (hold the flag) to accurately describe its game mode
  • Updated the Festivizer model for The Overdose to fix a problem with the LODs
  • Updated the Mann of the Hour to make the hair blend better with the hat and Scout's skin
  • Updated/Added some tournament medals
  • Updated The Bare Necessities to fix not moving correctly while taunting
  • Updated the rigging for The Headliner to fix the pocket and tie stretching during some taunts and default poses
  • Updated alpha channel for Hydro water texture to remove inconsistencies
  • Updated the Case of the Blues
    • Updated rigging to fix intense stretching during taunt poses
    • Updated materials to look less flat
  • Updated the taunt prop for Taunt: Heartbreaker
    • Updated the materials to add ambient occlusion
    • Updated the phong and rim lighting to show albedo tint
    • Updated the materials to add more depth
    • Updated the model to fix missing faces
    • Updated the model to fix stretching on lower LODs
  • Updated pl_frontier_final to fix invisible func_detail water near BLU spawn (community fix from ObsoleteGuy)
  • Updated cp_frostwatch to fix first point death pit being survivable with ÜberCharges on Stage 1
  • Updated cp_manor_event to fix invisible func_detail water near BLU spawn (community fix from ObsoleteGuy)
  • Updated koth_demolition
    • Updated map lighting to make it more like a sunset, as well as giving it a more golden color
    • Replaced the models used for the capture point lights with a different one which has better collision and illumination
    • Reworked the capture point platform to give it a stronger design
    • Reworked all the catwalks to give them a more stylized look
    • Reworked the lighting in all the furnace rooms to make them less dark and have a more neutral look
    • Reverted a previous change to the capture point team change steam whistle
    • Removed all ambient_generics near the furnaces and fire pipe
    • Reworked the soundscapes to make them more efficient and work properly
    • Reworked the control room of the crane to give it a better design
    • Reworked some ropes from the crane to give them a better look
    • Fixed some props fading out incorrectly
    • Fixed ships in the 3d skybox casting shadows
    • Fixed cubemaps missing on parts of the map
    • Fixed reflective surfaces not having a cubemap attached to them
    • Added a 128x128 cubemap on the control point so it is more reflective (thanks Zythe)
    • Improved water cubemaps
    • Restructured the spawn platform so players spawn looking at the shortcut, and don't need to pull a U-turn to exit spawn (thanks Lizard of Oz)
    • Improved the visuals on the spawn platform to fit the previous change
    • Fixed a blockbullets allowing players to stand on the exterior side of the helipads (thanks Yazoo)
Steam-News - kaci

Horse games and horse-like games are the focus of this fest: Steam Horse Fest is fully underway, featuring discounts and demos from now through February 23rd at 10 a.m. Pacific.

Looking for deals on games that feature unicorns? You'll find them here. Looking for discounts on games with donkeys? Those too. And, of course, there are many different ways to game with horses: Raise them, race them, build stables for them, and more.

Steam Horse Fest, on now through February 23rd. Stop horsing around and get over there already! (Sorry, terrible pun, we can't help ourselves.)

Steam-News - kaci

It's player versus player... all week long! From now through February 16th at 10am Pacific, grab discounts during Steam's PvP Fest.

No matter how the competition is framed up, as long as it's pitting you against someone else it's the kind of game you'll find on sale this week.

Will it end friendships? Yes! No! (Not in real life, anyway.)

Join us on Steam now for discounts and demos in Steam PvP Fest, through February 16th at 10am Pacific!

Steam-News - kaci

Can you type super-mega-fast but also accurately? Boy do we have games for you. Did that sentence terrify you because typing is not your forte? We have games for YOU too, because Steam Typing Fest has all kinds of games around typing!

From relaxing, cozy letter writing to typing for your life, this fest is packed with discounts and demos galore. jUsT doNT mAke ANY tyPOs! Ha ha we kid, those are fine (or maybe not, depending on the game).

Enjoy Steam Typing Fest, on now through February 9th at 10 a.m. Pacific on Steam!

Steam-News - kaci

Steam Board Game Fest is ready for you! From now through February 2nd at 10 a.m. Pacific, join us on Steam as we celebrate all kinds of board games with discounts, demos, and more.

You'll find traditional games; quirky takes on traditional games; and board games that aren't traditional at all! Steam Board Game Fest: Join us now through February 2nd right here on Steam.

Steam-News - Alden

Today's Steam update launches an entirely new set of 12 Community Awards you can choose from to show your appreciation for the reviews, guides, forum posts, and other community content posted by folks in the community. This update also makes a few changes to how Community Awards work and how many Steam Points they cost. Read on for details.

(Need a primer on how Steam Community Awards work? See Community Awards instructions)

Second Edition: 12 beautiful new awards

This update retires the set of awards that have been around since the beginning of the Community Awards program. We're replacing them with this fresh new set of 12 awards, lovingly illustrated and animated for maximum gratification when giving and receiving!

Just as before, you can purchase these awards using your Steam Points (earned by buying games), and use them in Steam Community to show your appreciation for things like user reviews, forum posts, guides, screenshots, artwork, Workshop mods, or even directly on your buddy's Steam profile. 

New: Awards no longer transfer points

When we originally created Steam Community Awards, the idea was for them to not only look cool but to also grant a small number of Steam Points to the recipient, meaning they could be used as a tip of sorts for people who create and share amazing content with the Steam Community. However, we found that this encouraged and rewarded a narrow set of attention-grabbing content and didn't allow the focus to be as much on a broader pool of thoughtful, well-considered creative content. 

Because of this, we're refocusing the system: The Second Edition of Steam Community Awards won't transfer points. Instead, the goals of the system will be solely about conveying the appreciation of the viewer to the content creator, and as a signal to others that someone appreciated the piece of content.

Any pending point transfers will complete like normal, but new award applications will not convey points.

Awards now all cost the same number of Steam Points

We've also made Community Awards all cost the same number of Steam Points, making it less confusing to choose an appropriate reaction. Now each Community Award costs 500 Steam Points.

Profile Showcase counts up your awards

The new Second Edition Community Awards will be included in the Awards Showcase that you can add to your Steam Profile. 

If you want to show off the fact that you are generous in your giving of awards, or how much appreciation you've received for the cool stuff you've created, the Community Awards showcase features both of those numbers. This number will include all awards given and received, whether they were First Edition or Second Edition.

To add this showcase to your profile, visit your Edit Profile page (https://steamcommunity.com/my/edit/info)

Frequently Asked Questions

Q. I've got 3,141,592,653,589 Steam Points. What do I do with them all?

A. Show your appreciation for the fine content shared in the Steam Community by giving Community Awards. Each time you see a user review, forum post, guide, screenshot, artwork or other Steam community post, click the little AWARD icon and select a thematically-appropriate award to grant that content.

Or visit the Steam Points Shop and get cool items to deck out your Steam Community profile, get cool stickers and emoticons to spiff up your conversations, unlock new profile showcases, or level up the Seasonal Badge.

Q. Do Community Awards impact the sort order of content?

A. Nope. User generated content posted to Steam is typically ordered by how recent it is or by the number of helpful votes it has received. The number or type of Steam Community Awards applied to a piece of content does not cause that content to appear higher or lower on lists. Though we expect that a piece of content with a bunch of awards may be more likely to catch your eye, and thus may get more helpful ratings indirectly.

Q. What happened to my favorite Community Award?

A. The Second Edition set of Community Awards is intentionally a smaller set of awards, each one meaning something distinct from the others. This set is designed to make it quicker and easier to choose and keep the vibes positive.

The First Edition awards cannot be granted anymore.

Q. Is there a Second Edition badge?

A. First Edition series of Community Awards had two associated badges, the Community Contributor and Community Patron badges, which leveled up with each award given or received. These badges will remain on profiles that had granted or received First Edition Community Awards, but will not include Second Edition awards. If you are looking to count up the number of awards that you have given or received, you can find that count by visiting your Awards Summary page.

Steam-News - kaci

Steam Detective Fest is all about cracking cases, with detective games on sale all week long. From now through January 19th, snoop around for deals on games that have you investigating everything from mysterious ships to crimes of the 1970s.

Detective games aren't all the same, either: You'll find puzzle games, psychological thrillers, and Lovecraftian adventures among many, many more.

Pull out your magnifying glass and search for deals: Steam's Detective Fest is on now through January 19th!

29. Dez. 2025
Steam-News - kaci

What a year! With 2025 coming to a close, it's time to unveil some awesome lists showing the unique ways players enjoyed gaming on Steam.

From most-played to top new releases and more, check out Steam's Best of 2025 lists! You'll find notes at the bottom of each list explaining the criteria that went into forming and organizing them.

Happy Holidays and here's to more gaming fun in 2026 and beyond!

-The Steam Team

Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Team Recognition Unusual effect to fix a console warning
  • Updated The Fists of Steel to use the RED team version for the backpack image
  • Updated backpack images for Festivized versions of The Killing Gloves of Boxing, The Gloves of Running Urgently, The Apoco-Fists, and The Fists of Steel
  • Updated 2koth_abbey to fix the Engineer being able to build in the respawn room rafters
  • Updated cppl_gavle
    • Significant optimization pass, especially around the first point
    • Fixed a large number of small visual issues
    • Fixed some clipping issues/ bugs around the map
  • Updated pd_nutcracker
    • Fixed out of bound exploit at BLU spawn
    • Adjusted clipping outside of RED spawn
    • Fixed misaligned fence prop in BLU lounge
    • Added nobuild to middle route on both sides
    • Removed steps from Pipe rooms and adjusted clipping
    • Minor detailing and clipping adjustments
    • Fixed Nutcracker voice being cut off at start of round
Steam-News - kaci

The Steam Winter Sale is so huge, it spans TWO YEARS! OK fine, that's a technicality; it's two weeks long but TECHNICALLY starts in one year and ends in the other: The Steam Winter Sale is December 18th 2025 through January 5th 2026.

There are lots of fun ways to browse the store; you can even earn 3 stickers by going through your Discovery Queue. And we have all new Winter Sale items available for purchase in the Steam Points Shop!

The Winter Sale also means it's time to cast your votes in the 2025 Steam Awards. We'll announce the winners January 3rd 10 a.m. Pacific.

No matter what kind of gamer you are, no matter what kind of games you love; you'll find them on sale, with discounts by the thousands. Check out our trailer for a peek or just head straight there-- er, HERE-- and get started.

...

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