“Build and Fight” multiplayer for mature players. Build your own Machine, join combat and win the battle using tactics and strategy.
2020 Q2




This game is not yet available on Steam

Planned Release Date: 2020 Q2

Add to your wishlist and get notified when it becomes available.

最新更新 查看所有(13)


Update Log Ver 0.610

- Tons of internal changes in code that has no direct influence on game but will help me later
- Changes in SQL structure that will work fast even with lot's of players on-line
- Small speed optimalisation in building mode
- In general, building should work better now.
- External game management tool (Now i can track all games and players on-line. Kick, communicate and so on)

New Feature
- Afk detection system.

Bug Fix
- Part mirror flip works now
- Fixed problem with Firewall not working in the base
0 条留言 了解更多


Update Log Ver 0.608

- If you push both mouse buttons using energy ray (or repair) you will shoot on zoom without auto-aim. This should make tower capping easier when using energy ray.
- Build mode optimalization should give some bonus FPS in the assembly to less powerfull CPUs
- Hangar help sheet is now localized
- Hangar help sheet remembers that it was hiddan after restarting game
- Hangar help sheet hide button is more visible now

New Feature
- You can now cycle through connectors on parts that has more then one connector (Like constructors or tracks).

Bug Fix
- Fixed couple details on the map. Assymetric pipes, No colliders on sieds of the ramps to main arena etc.
- Fixed error causing part misscalculation during Undo and redo option
- Fixed bug causing part misscalculation calculation in some situations of mirror mode
- Fixed bug making part Red in some situations when it can be placed and should not be red
- Fixed problem with amount of machine cores that were not calculated correctly
- Fixed issue causing that machine was still shown in preview after deletion
- Fixed Machine parts vanishing for good after deleting all machines and starting automatic procedure of creating a new machine
- Fixed raycast problems occuring during building
- Hopefully Fixed Deleting Hangars then entering edit mode makes you unable to look around and move Forced to restart
- Fixed bug with connection detection in crystals (and other asymmetric blocks)
- Fix: sometimes when a player wants to join combat, they get blocked even though they have all the needed parts
- Fixed Couple errors in RU Localizarion
0 条留言 了解更多


Become a War Builder – construct your perfect Machine out of basic components and enlist it in a multiplayer, strategic match.
If you like constructing and appreciate tactical team play, this is a game for you!

Electronic Warfare

War Builder League, apart from traditional gameplay, has the mechanics of an electronic battle, i.e. taking control over an enemy, electronic defense of one’s allies, locking the target, radar jamming or control of one’s own visibility to hackers.


Build your own War Machine out of basic components – you can design it exactly the way you want. Attach caterpillar tracks to move about in a difficult terrain, design an optimal armor arrangement and configuration of the weapons of your choice. You may combine the elements the way you prefer – be creative and build unique Machines which will shine at the battlefield. Predict your unit’s behavior in combat and adjust the design to your chosen strategy.

We have developed an intuitive, easy to learn building interface. In the hangar there are screens which display detailed statistics of individual components and the whole Machine. Mirror modes in three axes will allow you to build symmetrical units fast and undo/redo buttons will become indispensable should you change your mind.

Combat skills of your Machine, and whether it will prove itself in a battlefield or not, will depend on the parts you have built it from and the way in which these parts are joined.

Before you put your Machine into battle, check how it operates using the test ride, during which it will fight its own clone.

Tactical Match

You will win provided that your Machine is effective and your team support one another and fight strategically. Battles in War Builder League were designed to be both team-based and tactical.

The match consists in taking over strategic points which provide the team with specific advantages (e.g. faster repair of damaged units).

Planning, team playing and strategy are more important in a match than “skill” and eye-hand coordination.

We have designed numerous systems and mechanics which ensure that the match will be truly tactical and exciting:

- Hacking and fighting hackers – allows to take control over an enemy Machine.

- Support systems such as healing or energy charging.

- Cloaking (invisibility) – allows to hide completely from the enemy.

- Fire booster – causes much greater damage during surprise attack.

Sounds complicated? Players will be gradually introduced into the mechanics available in the game and surely won’t get lost in them. Even during the tests players were using all the mechanics and were cooperating with one another as they had noticed how much it helped them to win.

Realistic and Predictable Physics

We decided place emphasis on a realistic and intuitive simulation of physics as we believe that it is one of the crutial elements of “build and fight” game type. Accordingly, Machines’ behavior is predictable and they operate exactly the way the Builder foresaw it. The game calculates accurately which of your unit’s parts got hit and decides on this basis whether and to what extent the Machine’s elements should be damaged. It also adjusts the Machine’s parameters to the new situation. If your unit loses its radars you won’t know who’s your ally and who’s your enemy. A heavy element got shot off? The center of gravity will shift and the machine will move in a different way.

It is a part of our physics to account for the units’ mass, which is a unique solution in this type of games. Your heavily armored unit crashes against a light Machine? The latter will bounce off you as if it hit a wall.

All of this makes it possible for you to predict how the Machine is going to behave in a variety of conditions and plan your tactics accordingly. Before taking part in a battle, an experienced Builder spends a lot of time devising their tactics and designing their unit. They know what they want to achieve and have tools ready to do just that.

The World

Machine battles take place in the dark world of the future. The last of the people are dying out of old age, lonely on the distant planets light years away, surrounded by Machines and deserted factories. They still conduct wars – battles between Machines which allow them to gain resources, experience and fame. Battles distract them from thinking about their own fate and provide entertainment.

Playing the game, you will become immersed in a rich, industrial world of the future to discover its mysteries.


    • 操作系统: Windows 7 64 Bit
    • 处理器: Intel i3
    • 内存: 8 GB RAM
    • 图形: Radeon R7 250, GeForce GT 730
    • DirectX 版本: 11
    • 存储空间: 需要 4 GB 可用空间
    • 声卡: Integrated Sound
    • 操作系统: Windows 7 64 Bit
    • 处理器: Intel i5
    • 内存: 12 GB RAM
    • 图形: Radeon RX 570, GeForce GTX 1050
    • DirectX 版本: 11
    • 存储空间: 需要 4 GB 可用空间
    • 声卡: Integrated Sound