A multiplayer game in medieval setting about survival, diplomacy, building of towns and conquests. Try to survive in wild nature, gather resources, create or join guild, build town and fight for glory or resources!
All Reviews:
Mixed (11) - 63% of the 11 user reviews for this game are positive.
Release Date:
Mar 15, 2019
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“There are several options for the development of the game. Early Access allows to share these options with the players and understand the opinion of the players.
And this is an opportunity to purchase a game at a lower price than after the release.”

Approximately how long will this game be in Early Access?

“1-2 years.”

How is the full version planned to differ from the Early Access version?

“The plan for the release version:
  • finished survive system
  • finished fighting system
  • finished crafting system
  • finished trading system
  • finished building system
  • finished sociality system
  • finished siege system
  • general optimisation

What is the current state of the Early Access version?

“At this moment you can:
  • explore a current world (will be extended in future)
  • gather some resources
  • craft some items
  • build some structures, including defensive (guard tower) and offensive (battering ram)
  • fight with other players

Will the game be priced differently during and after Early Access?

“It is planned to increase the price gradually for the added new content.”

How are you planning on involving the Community in your development process?

“It is planned to collect feedback from the players.”
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Recent updates View all (21)

June 7

v 0.1.7 is deployed

New:
  • Crafting system V1:
    - added crafting skill levels for items: 1 to 100.
    - crafting skill level will grow with successful craft.
    - crafting items requires certain crafting skill level of another item (except wooden mace).
    - at the moment crafting skill level only affects the time of crafting:
    1 level - 5x time, 100 level - 1x time.
    - added chance to craft: initial chance to craft equals skill level, but maybe increased by winning in a minigame (press the 'jump' button at the moment white bar disappears) for current crafting process.
    - added 'amount' field for bulk crafting.
    There is currently no check for required resources amount (only after crafting process). It will be polished later. Check your inventory before crafting.
Fixes:
  • The server no longer creates sleeper if player has connection problem ('under landscape sleeper' bug).
0 comments Read more

May 23

Hotfix 1 v.0.1.6 is deployed

Fixed:
  • a bug when guild owner cannot accept request of player which is offline.
0 comments Read more
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About This Game

This is a multiplayer game in medieval setting about survival, diplomacy, building of towns and conquests.

The game in early access stage and not all features are implemented at the moment.
Please, read Early Access section.


There is a huge world divided by biomes into four big parts and four starting locations for players in this game (planned to be implemented in the future).
First you have to survive in wild nature, you have to care about hunger, thirst and temperature (planned to be implemented in the future).
Next you could gather different resources: wood, stone, etc. All of them you need to make tools, weapons and to build towns.
There are a social relations in the game too. Players can join guilds. Warlords can set standing to mark enemies or allies (planned to be implemented in the future).
You can hire NPC for your group to defend you or to attack your enemies (planned to be implemented in the future).
Main game feature is building of towns. You can build up a town with buildings such as:
  • Townhall (performs the administrative function: set the tax, etc)
  • Tavern (provides the mercenaries) (planned to be implemented in the future)
  • Market (provides a possibility for trading activities)
  • Forge (provides services for improving of weapons) (planned to be implemented in the future, but there are the furnace and workbenches in the game now)
  • House of lumberman (provides a bonus to gather wood) (planned to be implemented in the future)
  • Siege workshop (provides a possibility to make siege machines) (planned to be implemented in the future, but there is a battering ram in the game now)
... and a few other buildings.
The paid taxes and different resources are stored in the Townhall. And this building will attract the raiders. To defend it, you have to build walls, towers and hire guardians (planned to be implemented in the future, but there are walls, gate and guard tower in the game now).
And finally - the war! A war for resources, towns and glory!
The combat system is supposed to be "non-target" in this game.
So, you will survive, gather, build and fight!

System Requirements

    Minimum:
    • OS: Windows 7 and above
    • Processor: Intel I3 or equal
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 760 2GB or equal
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Sound Card: DirectX-compatible

What Curators Say

4 Curators have reviewed this product. Click here to see them.

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