Volcanoids is a first-person, base building survival game set in the steampunk era where humans and technology meet. Explore a volcanic island, operating giant drills and enduring eruptions triggered by mechanical beings.
Recent Reviews:
Mixed (44) - 68% of the 44 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (298) - 78% of the 298 user reviews for this game are positive.
Release Date:
Jan 29, 2019
Developer:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are a small indie studio formed from professional game developers that decided to get together and make a game we believe players will enjoy. The game is designed to solve issues that current survival games have and were not addressed until this day. To ensure we can deliver the original idea of the game, we run with a private budget to make sure only player community has an impact on the direction of development. The game was available for free, 6 months in pre-alpha state where we did our best to prepare the game for a good start of Early Access. We hope all the work and improvements on the game done till this point will prove we are serious about Volcanoids game and want to finish it till the Full version.”

Approximately how long will this game be in Early Access?

“2 years, we have a roadmap that is available to the public and we follow it ever since the project development started.”

How is the full version planned to differ from the Early Access version?

“The current Early Access version is single player only, with basic NPCs and short storyline. The full version will include Cooperative and PVP multiplayer. The storyline and NPC behavior will be improved to be more about discovering what happened on the island and gradually progressing through the story.”

What is the current state of the Early Access version?

“The game has singleplayer with a story and questline that player follows to achieve the final goal, silencing the volcano. In order to do that, the player has to upgrade the drillship, fight enemies and progress through the map until reaching the Volcano's core.”

Will the game be priced differently during and after Early Access?

“Current price is for single player. We plan to gradually raise the price as cooperative and PVP multiplayer will be added.”

How are you planning on involving the Community in your development process?

“The community has been involved in the development from the first release of free Pre-Alpha. Based on players suggestions and feedback, we adjusted Drillship systems and GUI. After that, tutorial quests were implemented to ensure anybody can easily play the game without watching videos. The main communication is Volcanoids Discord server, where everyone can share their opinion, suggestion or ask anything about the game. The community also gets constant updates about the development in the form of videos, pictures and new releases. Everything is available on Volcanoids social media as well.”
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Recent updates View all (23)

March 21

Developer Update 13



COGs became even smarter and more difficult lately, which is good on one side, but it would be nice to stand a chance against them. A lot of improvements were done on player detection. Even to a point where attacking a drillship will attract attention and COGs will chase the intruder that tries to sabotage their surface mission. On top of that, missed shots that went past a COG or too much noise also reveal your position. Medkits will become your number one friend.

PREVIEW BRANCH

As the release is getting closer, we are going to frequently update the preview branch. If you would like to help us with polishing the final build, please feel free to join. Post any feedback or bug reports in this public thread. New builds will be announced in this thread with the following changelog of what is new in the current build. Please feel free to subscribe to the channel to get a notification each time a new message is added. Just a reminder, preview branch is a testing version of the new update available for anyone that already owns the game.



IMPROVEMENTS

Each playtesting round, we come up with many new things that need to be tweaked or balanced. Since this update is heavily focused on combat, we need to ensure players have access to all needed equipment and that the difficulty raises gradually with progression on the map. This includes balancing the loot drops and costs of items. Player should always have a chance to fall back, recover and advance again until reaching the goal.



DEVELOPMENT RECAP OF 1.17

This update turned out to be a long development marathon. We really got to set a better plan for the next update to ensure it won't overflow so much. What was supposed to be a simple improvement of the research system and weapons turned into a complete upgrade of almost all parts in the game. With 1.17 you will get new weapons, specialized drillships, many new items, difficulty settings, new quest system, countless drillship improvements and much more. The changelog is already a few pages long.





NEXT STEPS

We are going to continue polishing the final 1.17 build, together with the Volcanoids community. The quest line will need to be changed a bit, as we adjusted some of the upgrade recipes based on the community feedback. Still, the game can be played from start to finish already, so if you are already familiar with the features and would like to try the new version, jump right into the preview branch.
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March 14

Developer Update 12



Testing, bug fixing and game polishing is running on 100%. The same applies for all sorts of balancing and value adjustments based on gameplay experience. Community testers and us are constantly going through the game writing down notes about bugs or things that could be improved. In this phase we should have the final build for 1.17 ready within a week or so. If nothing major shows up you will soon have the new update. Now let's talk about the development from this past week.

BALANCING CHARTS

Even though it might sound boring, tons of balancing charts were created to make sure gameplay progression moves forward and every item has its place. All is being implemented and tested immediately in new builds.

The main focus was at COG drillships, their equipment, interior devices and loot randomly generated in storage. This is one of the new features, where drillships will have something new every single time you visit one. The loot is still based on the drillship specialization, but the variety of possible items is much wider.



ENEMY DRILLSHIPS AND CREWS

A lot of thought went into drillship crew and their distribution around the island. In general, COGs got a lot smarter and specialized. So next time you storm a drillship, make sure you know what type it is and who might be hanging around. Refinery COGs are deadly up close, but easy to take out in open field. Also, it is beneficial to wait until all crew members leave the drillship and walk towards their locations before trying to attack. Chances of survival will rise greatly.

Fun fact: you can use COG drillships to produce items, your drillship isn't capable of producing yet. So feel free to produce some of the extra ammunition in case you're running low.



QUEST SYSTEM

Quests are completed for Area 1 now, and we keep testing them in every aspect possible. Ondrej did a very good job on this since many extra actions that players had to do in the old system were removed.

New quest log and system allowing you to repeat certain quests is a new addition from this week. And since it is up to player now, whether to do quests or not, you can help yourself with a little hint from the Captain whenever you get lost. Also, the difficulty selection screen finally got new art.



NEXT STEPS

Simply test, report, fix, rinse and repeat until the game is in good shape. All the new features will be available on the Preview Branch within a few days. We'll post an announcement in the Steam Discussions as well as in our Discord so keep an eye on that if you'd like to give it an early try.

Alright we gotta get back to testing now, so hope you like the progress that was made this week and thanks for reading!
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Community Discord Server

If you'd like to participate in giveaways, get all the latest news and sneak peeks or talk directly to the dev team, consider joining our official Discord at: https://discord.gg/volcanoids

Roadmap

BIG FEATURE PRIORITIES


  • Cooperative Multiplayer
  • PVP Multiplayer
  • Refactored Quest System
  • Volcano Core - Final Boss

SMALL FEATURE PRIORITIES

  • New Research System
  • New Enemy NPC Unit System
  • Improved Quest Localization
  • Improved Eruption Effect
  • Item Rebalance
  • Artillery Module
  • New Weapons
  • Mining Drone Module
  • Drillship Customization
  • Special Loadout Suits
  • Drill Torpedoes

For more planned features check out the full roadmap here: https://trello.com/b/xsj3vAs1/volcanoids-feature-roadmap

About This Game

Set in the steampunk era, you take on an expedition to a forsaken island that you once called home. But sudden eruptions triggered by mechanical beings turned the wondrous place into an apocalyptic wasteland. In order to survive the island’s natural elements, you have to outsmart these creatures and capture one of their drillships. Use their own technology against them as you upgrade the machinery and reclaim your homeland.

MOBILE BASE


Take the vantage point, stay safe underground or choose a material-rich location and explore. The drillship is a one of a kind base that serves as a factory and armored mobile base.

DEADLY ENVIRONMENT


Experience the tension and thrill of surviving volcanic eruptions that turn the island into an apocalyptic wasteland. Time between each eruption is your most valuable resource. Use it to roam the island gathering materials, finding new technology and utilizing production.

MECHANICAL MENACE


Deal with a hostile race of robots that use the volcano as a source of energy. Their units are scattered all around the island’s surface as well as below it.

BASE MANAGEMENT


Take control over your drillship with many different stations and gadgets. Automate production, research technologies, set up defenses and turn the drillship into an unbreachable powerhouse.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64bit (Service Pack 1)
    • Processor: Intel Core i5-2500K / AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 470 / AMD RadeonHD 5850
    • DirectX: Version 11
    • Storage: 3 GB available space
    • Sound Card: DirectX® Compatible
    • Additional Notes: Future releases may require more hard drive space.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64bit
    • Processor: Intel Core i7-7700 / AMD Ryzen 5 1600
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 1070 / AMD Radeon RX 580
    • DirectX: Version 11
    • Storage: 3 GB available space
    • Sound Card: DirectX® Compatible
    • Additional Notes: Future releases may require more hard drive space.
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 18.04 or equivalent distribution
    • Processor: Intel Core i5-2500K / AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 470 / AMD RadeonHD 5850, OpenGL 4.5 driver
    • Storage: 3 GB available space
    • Additional Notes: Optional Vulkan support
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 18.04 or higher
    • Processor: Intel Core i7-7700 / AMD Ryzen 5 1600
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 1070 / AMD Radeon RX 580, OpenGL 4.5 driver
    • Storage: 3 GB available space
    • Additional Notes: Optional Vulkan support

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