Deadside is a hardcore multiplayer shooter with survival elements. Post-Apocalypse, PvP, PvE, open world, realistic weapons, craft, base...
Recent Reviews:
Mostly Positive (602) - 77% of the 602 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (10,724) - 79% of the 10,724 user reviews for this game are positive.
Release Date:
Apr 14, 2020
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Deadside is a slightly ambitious project for our team, and the work on it towards release may take as long as a few years. We, as the developers, are interested to ensure that players form our community can enjoy the game as early as possible, and we can receive some feedback on it. This may greatly improve the quality of the final product because it will be created in collaboration with the players, and it will also speed up the process of searching and fixing bugs in the early builds”

Approximately how long will this game be in Early Access?

“We expect that the game will be in Early Access state from 12 to 18 months. This will be enough time to complete the development of the minimal set of gameplay features as planned. Of course, the actual state of things will depend on many factors that are difficult to predict”

How is the full version planned to differ from the Early Access version?

“his feature lists will make clear how will the game be different during early access period and after the release of the full version

And the features planned to be released in early access

- A part of game world available to players, approx. 50 sq. km
- About 15 types of firearms
- Some missions
- One or two land transport vehicles
- Basic crafting functionality with some recipes available

Short list of features that will be released in the full version of the product

- Full 225 sq. km map available to players
- Tons of guns, cold steel arms
- Land and water transport vehicles
- More complex crafting system
- Advanced NPC AI with autonomous goal-driven behaviour
- Missions
- Base building”

What is the current state of the Early Access version?

“At the moment the project is between pre-alpha and alpha development stages. In the current internal build the basic features - crafting, search for loot, realistic ballistics for small arms are implemented, and a significant part of the game world is already set up”

Will the game be priced differently during and after Early Access?

“We plan that the price of the game will slowly increase as we getting closer to the release of the final version. In the early development stages, the price will be slighly lower, reflecting a kind of "thank you" to our community for participation and assistance in development process.”

How are you planning on involving the Community in your development process?

“As we mentioned above, we welcome any feedback, be it comments, ideas, feature requests or bug reports. To achieve that, we will use a maximum of possible communication channels with our players, from Steam discussion forums to social networks and even comments on videos at our official YouTube channel.

Everything that players say about our project has a significant value to us and we will constantly analyze the feedback during the development to make the final product to look the way the players want it to be”
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About This Game

Deadside is a hardcore multiplayer shooter with large open world and wide gameplay possibilities. Deadside gets you into realistic game environment full of hopelessness and despair. It tries to keep balance between the dynamics of the shooter and the hardcoreness of “survival” gameplay. The world of the game does not imply the existence of fantastic elements like zombies or anomalies, concentrating the player's attention on realistic aspects of life on the ruins of the dead civilization.

DEADSIDE WORLD


The world of Deadside is vast open spaces full of bushy forests and abandoned settlements. Players will have an area of ​​about 225 sq.km., entangled by a network of roads and rivers (in early access the territory of the game world will be limited to an area of 25 sq.km.)
In addition to players, the game world is inhabited by various hostile and friendly NPCs. Going through the forest, you can face a gang of cannibals just about to eat lunch. Or a group of wanderers trying to survive in a hostile environment. The results of these meetings are completely dependent on your decisions and ability to get those decisions to life. Or death.

MISSIONS


It's a big world and in order to avoid getting lost and to keep themselves busy, players can use the map to see where in the world armed bandits are raiding, areas being cleared by security forces remains loyal to the ex-government or cannibals settling in abandoned villages. Anyone can take part in mass combat. It will not be an event with a limited number of players, anyone who wishes can go to the mission sector and affect the outcome of the battle. Battles with participation of NPC and players can continue for hours but the reward will go to the one who can seize the prize loot after the mission is completed.

WEAPONS


The main features of our combat system are realistic ballistics and hardcore weapon damage.
To protect their interests or piss off the other players, about 19 types of firearms and additional equipment (sights, flashlights, etc.) will be available (at the time of early access).

TRADE and “SAFE ZONES”


Among endless vast wastelands a wanderer will find places where they can buy bullets, food and chit-chat to the damned victims about life, the universe and everything. Maybe swap a story or two about hunting cannibals. Also, there are private lockers for players in Green Zones where they can keep a limited number of things they use for surviving. Green Zones will be places of trade and communication between players and friendly NPC traders.

BASE BUILDING


Simple yet effective craft system will let players to build bases and use them as shelters and to store hard-earned weapon and equipment. At the Early Access stages bases will be invulnerable, but later we're planning to implement a raiding system.
Players also will have the ability to craft small stashes and hide them almost anywhere in the world to keep a few handy things at the ready.

Mature Content Description

The developers describe the content like this:

This game contains mature content like frequent violence or gore, blood and death

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7, Windows 8.1, Windows 10
    • Processor: Core i3 / AMD FX
    • Memory: 4 GB RAM
    • Graphics: GTX 1030 / RX 550
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7, Windows 8.1, Windows 10
    • Processor: Core i5 / AMD Ryzen 5
    • Memory: 8 GB RAM
    • Graphics: GTX 1060 / RX 580
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space

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