Zero Caliber is a military FPS developed exclusively for VR. Customize your weapons on-the-fly, fight alongside your friends in Co-op (PvP coming soon!) and use your tactical skills to accomplish the mission: saving humanity! Engaging story, realistic weapon handling and physics in an immersive environment!
All Reviews:
Mostly Positive (292) - 73% of the 292 user reviews for this game are positive.
Release Date:
Nov 9, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We do believe that if we want to develop the best game possible, we have to work with our players. Our goal is to develop a realistic military FPS for Virtual Reality headsets that every player loves and enjoys. Without player feedback, we couldn’t accomplish that. Moreover, when the full version of the game will be accessible, we would like it to be free of any defect or bug.
That is why we need players’ feedback, even during development. We take every feedback, opinion, critical thought seriously, so please don’t hesitate to contact us. We’re listening, and as an addition, you will become part of the development process!”

Approximately how long will this game be in Early Access?

“We’ll release the full version when every aspect of the game is polished, and we’re fully satisfied with its state. :) Currently the estimated release date is early 2019.”

How is the full version planned to differ from the Early Access version?

The full version will also contain:
- The 2nd half of our story
- A lot more weapons and attachments
- Shorter, challenging Co-Op missions

What is the current state of the Early Access version?

The game's core mechanics are layed down: physics based interaction, customizable weapons with various attachments.
The EA version will contain the tutorial, first half of the story and a Co-op missions.

Will the game be priced differently during and after Early Access?

Price may increase moderately when we release.

How are you planning on involving the Community in your development process?

"We regularly monitor our community channels, including our forum on Steam, our Discord and our social media (Facebook and Twitter). We extensively test the game/its updates before it goes live, but if players find a bug, they can report it and we’ll fix it as soon as physically possible.
We also take the best/most upvoted ideas and add them into the game.

Our quest is to develop the best, most immersive military tactical shooter available for VR!"
Read more
Notice: Requires a virtual reality headset. See the VR Support section for more info.

Buy Zero Caliber VR

 

Recent updates View all (14)

November 29

Zero Caliber Update - SVD Dragunov, auto grip/ungrip & more!

Hey guys!

In this update you'll find a new sniper rifle: the SVD Dragunov with the PSO scope.
Auto grip/ungrip got implemented, the previously implemented snap/smooth turn can now be disabled in the control settings and FPS drops while using scope is gone.
Check the detailed patchnotes below!

New weapon and attachments:
  • SVD Dragunov Sniper Rifle - with the PSO Scope!
  • RIS Adapter / PSO scope for AK47, AKM, AS Val

Player/Controls improvements:
  • Auto grip, auto ungrip by proximity is now available both on Oculus Rift and HTC Vive! Can be turned on/off in the settings menu.
  • Option to turn off snap/smooth turn is now available in the settings menu!
    How to snap/smooth turn?
    Oculus: On dominant hand (right by default) move joystick left/right
    and release
    Vive: On dominant hand (right by default) PRESS left or right quarter of the touchpad
    Attention! Input controls changed for HTC Vive and Windows Mixed Reality headsets in the last update:
    - Fire mode change (auto, semi, safety): primary hand controller menu button short press
    - Attachment release: primary hand controller menu button press-and-hold

Gameplay improvements/changes/fixes:

  • Improved gun recoil on every gun (very rarely flies out of your hand, but if you wield an assault rifle one handed, it will be extremely inaccurate)
  • Improved gun handling, controller positions
  • Increased player health on higher difficulties, changed regeneration pattern
  • Enemy aim adjustments
  • New armory layout
  • Changed default weapon unlocks
  • ‘Forest’ map repeatable helicopter sequence bug fixed
  • Countless gameplay fixes throughout all levels

Multiplayer improvements and fixes:

  • Fixed crash at Hail level completion
  • Player weapon slot is now handled on client side
  • Stryker firing synced to client side
  • Wall explosion synced to client side

Graphical optimization and fixes:

  • Scope optimization: default scope has better performance, also you can set lower resolution, or lower quality scopes too in the Quality Settings - no more fps drops when using scopes!
  • Player hit effect optimized (previously it caused huge performance drops on weaker PCs)
  • Suburbs’ map significant performance and lighting improvements
  • Minor weapon effect visual improvements
  • More visible projectiles: enemies are shooting slightly more visible projectiles for more readable combat
  • Fixed player’s right wrist’s delayed motion to the controller’s real location

WiP

  • Multiplayer server list: people from different regions might not find each other’s servers
  • Occasionally there is no sound on Oculus
  • AI is constantly being improved
  • Graphics optimization
  • Crash on startup with Unreal Engine error: this might be caused by software conflict.
    If you have ASUS sound driver installed: exit from the asus sound driver or end the process with SS2UILauncher.exe. Try to disable the asus sonic sound at startup.
    Nahimic, MSI sound or similar audio apps might also cause a crash.

As always, thank you for your continuous support! Share your ideas, suggestions and feedback with us either here on our community hub or on our Discord server!
12 comments Read more

November 19

Zero Caliber Update - 19 November - Vive/WMR Snap&Smooth Turn!

Another day, another update!

Snap- and smooth turn for HTC Vive and WMR is here! See detailed patchnotes below.
As always, thank you all for the continuous support! Be sure to send us feedback and suggestions either here on our community hub or Discord!

Player/Controls improvement
  • Snap turning and smooth turning is now available on HTC Vive and WMR headsets. Input controls changed for the HTC Vive and Windows Mixed Reality headsets:
    - Fire mode change (auto, semi, safety): primary hand controller menu button short press
    - Attachment release: primary hand controller menu button press-and-hold
    - Turning: primary hand touchpad left and right
  • Controller haptics improved (based on distance and type)
  • Gun alignments fixed

Gameplay fixes
  • Sacr weapon unlock fix on the Comfort map
  • Stuck friendly AI fix on the Comfort map
  • Definitely no more killzones on the Comfort map in coop
  • Vive weapon grab improvement
  • AI movement improvements
  • Fixed some objectives and playzones on the Hail map

Graphical Fixes
  • Timber map has an improved lighting with more readable environment and gameplay relevant assets
  • Comfort map got a visually more appealing lighting scenario, similar to the one on the Menu Preview image
  • Hail map Improved Lighting, to make it more “war-like”
  • Lots of black splotch render fixes

WiP
  • Multiplayer server list: people from different regions might not find each other’s servers
  • Occasionally there is no sound on Oculus
  • AI is constantly being improved
  • Graphics optimization
  • Crash on startup with Unreal Engine error: this might be caused by software conflict.
    If you have ASUS sound driver installed: exit from the asus sound driver or end the process with SS2UILauncher.exe. Try to disable the asus sonic sound at startup.
    Nahimic, MSI sound or similar audio apps might also cause a crash.

13 comments Read more
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About This Game

ABOUT THIS GAME

Zero Caliber VR is a first-person tactical shooter developed by XREAL Games exclusively for premium Virtual Reality headsets.
The story brings the player to a dystopian United States in the not too distant future where physics-based interaction combined with hyper realistic weapon handling and stunning graphics will make you feel like you’re physically part of the action. Fight either alone, or with your friends throughout the whole campaign, which is fully playable in Co-Op.
Action-oriented story, gripping gunfights, realistic weapons with an on-the-fly swappable attachment system. Immersion like you’ve never felt before in a VR military shooter!

HYPER REALISTIC COMBAT SYSTEM - USE YOUR BODY TO FIGHT AND FIND COVER


Handle, aim and reload your weapons with real-life movements! We modeled the in-game weapons based on their real-life counterparts paying extreme attention to detail. Each weapon has its unique reloading method that you have to learn and practice to fully master them.
If you fancy explosions, just grab a grenade and throw it at the enemy. After you pulled the pin of course.
Stay in the open for too long and you’re dead. Try to find cover instead, duck, crouch, sneak, peek around a corner, clear obstacles with real-life movements. Military combat isn’t all about shooting. Being aware of your surroundings, the terrain, and working together with your squadmates are all part of a successful mission. Don’t let your fellow soldiers down!

REALISTIC WEAPONS - CUSTOMIZE YOUR FAVOURITE GUN


Everyone has a unique playstyle. Is accuracy your thing? Put a laser sight on your assault rifle and take accurate shots in semi-automatic mode, or just grab a sniper rifle. Are you more of a shoot first, ask later type of person? Take a shotgun, or dual wield your machine guns in fully automatic firing mode. Be careful though, recoil can make your job really difficult! Combine your favourite gun with your favourite attachments on-the-fly to find out which variation suits you the most!

THE STORY - DIVE INTO AN ENGAGING DYSTOPIAN ADVENTURE IN THE NOT TOO DISTANT FUTURE


Water is life. Someone should’ve made that clear before humanity started poisoning Earth with microplastics. Now water is death. People are fighting for drinkable water, for survival.
The military tried their best to keep order, but inevitably they got overwhelmed. That’s when mercenaries appeared.. then entire private armies.. and then when hope started to fade away came the religious cults. The most fearsome of all is a secretive organization worshipping Tlaloc, the aztec God of rain. The “Tlalokii”, as they call themselves. Their motto? “Join us or perish”. What is even worse, they know something that can change the fate of humanity.
Be part of this action-packed, story-driven VR adventure where you fight alongside your fellow soldiers trying to keep order… or what’s left of it anyway.

STUNNING GRAPHICS


We place realism above anything else. Graphics and ambiance are crucial parts of this, that’s why we took extreme care in audio and visual design. Explorable open environment, stunning graphics, background noises, realistic weapon sound effects.

A constantly developing military VR FPS experience that will surely make you forget that you are in a video game!

Mature Content Description

The developers describe the content like this:

First person shooter violence.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 - 64 bit
    • Processor: Intel i5-4590
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 970
    • Storage: 20 GB available space
    • Additional Notes: Requirements are for Early Access
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel i7-4770
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1070
    • Storage: 20 GB available space
    • Additional Notes: Requirements are for Early Access

What Curators Say

12 Curators have reviewed this product. Click here to see them.
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