The Forgotten City is a time travel murder mystery in a mythological city. Deep underground in an ancient Roman city, 26 trapped explorers lay dead because one of them broke a mysterious law. A portal leads back to the past, allowing you to change their fate - or witness their deaths in a time loop for eternity.
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Available: 2019


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December 11

The Forgotten City makes Top 100 upcoming games of 2018!

The Forgotten City made the cut of IndieDB's Top 100 (upcoming) indie games of 2018!

But now the real competition begins: from that list of 100, you can vote for your Game of the Year 2018!

To help us spread the word about The Forgotten City, please vote for us by visiting IndieDB's Voting Page, then click "Upcoming Games", then "Adventure", then "The Forgotten City"!

Thanks in advance for your support!
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October 6

Why I walked away from my legal career to make video games

Blog Post by Nick Pearce, 6 October 2018

Before I founded Modern Storyteller and began making The Forgotten City, I was working as a legal and strategy advisor to a multi-billion dollar tech company. Yes, that is a bizarre career change, and yes, I completely understand why it leaves a lot of people scratching their heads. It’s extremely unusual to walk away from an established professional career path to enter into an inherently risky industry, where studios rise and fall constantly, and most indie games fail to turn a profit. So why did I do it?

Back in 2012 I was working in a field called Regulatory Strategy. Don’t worry, nobody knows what that means. All you need to know is that when I explained it to people at BBQs, they had no follow-up questions. It was a good traditional career path, but it left me with a lot of unused creative energy. So I decided to pour that energy into a passion project in my spare time.

That passion project was my mod, The Forgotten City, which has now been downloaded over 1.7 million times (at the time of writing), won a national Writers’ Guild award,and has received critical acclaim from the likes of PC Gamer, Kotaku, IGN, among others. I never expected it to become so popular. All I did was make the kind of game I wanted to play; one that respected the intelligence of players by presenting them with a complex interpersonal problem and giving them the freedom to solve it however they felt was best. It didn’t hold anyone’s hand. It punished players for making stupid decisions or trying to rely on brute force, and rewarded them for thinking laterally. I was amazed that it resonated with so many people. On reflection, I think there are a lot of intelligent gamers out there who are being ignored by big game studios, which are simplifying their games in an attempt to appeal to the broadest possible audience.

Back when I was making the mod, I could have happily worked on it all day, every day. It lit up parts of my brain that had been asleep all my life. Through trial and error, I learned level design, programming, story writing, casting, directing and mastering audio, among other things. It was a revelation to me that I could learn all these skills as and when I needed them. I felt like Neo plugging into the Matrix. I’d never been able to do that before. Why? Because I’d discovered something about which I was truly passionate. But I had a demanding job to go to, so I could only work on it in my precious spare time. So I worked on it for an average of 11 hours every week, for 3 years, totalling 1,700 hours in the end. As much as I loved it, working that hard is crazy, particularly as in the end, fewer than 0.01% of mod users donated. It became clear that modding wasn’t going to be sustainable in the long term.

Still, a lot of people wanted to know what I was going to make next, and I had to make a decision: game development or legal career? I knew that going to work for an established studio wasn’t an option, since I’m committed to living in Australia, where I just couldn’t see a viable career path for myself. Then I met some developers who encouraged me to start my own studio. At first I laughed it off, but I thought about it, from every possible angle, for about a year. I did my research, chatted with various developers, and spoke to my wife at length. I knew it would be hugely risky, since indie games tend to cost a small fortune to make, most of them don’t turn a profit, and the market becomes more crowded every year.

It was a classic head vs heart dilemma. Rationally, I knew I had a good traditional career which had taken me 10 years to build, and if I took a break from it, I might never be able to go back. But I had a burning desire to keep making games, and I’d connected with a market of intelligent gamers who kept asking about my next project.

I was on that precipice, agonizing over whether to take the leap, when I discovered I won a national Writers’ Guild award. A good friend told me at the time: “If there is a God, right now he’s going: Nick, how many signs do I need to give you?!”

I don’t believe in God, but I believe that playing it safe all your life and refusing to take any risks is, itself, an act of risk-taking. What if you spend the rest of your life wondering what would have happened if you had pursued your passion?

So, with the backing of my awesome wife, I took the leap.

So far, I have no regrets. We’ve had some wins already; I managed to recruit some seriously talented people to my team like Alex Goss, Ben Roach, Laura Michet and Michael Allen. We’ve received funding from the wonderful Film Victoria, and we were invited to reveal our game on stage at E3 and even won an Unreal E3 award. But there’s still a long journey ahead of us before we release The Forgotten City in 2019.

This blog will document that journey. I hope you’ll join us along the way.

Please note: If you haven’t yet added The Forgotten City to your Steam wishlist, you can do that now. You’ll be notified automatically when we release it!
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About This Game

The Forgotten City is a time travel murder mystery set in a mythological city.

Deep underground in an ancient Roman city, twenty-six trapped explorers lay dead because one of them broke a mysterious law. Within, a portal leads back into the past, allowing you to change their fate – or witness their deaths in a time loop for eternity.

Fortunately, hope remains. The Forgotten City offers incredible freedom, inviting players to manipulate the timeline, Groundhog Day-style, so events play out differently. By talking with diverse characters, making tough choices in moral dilemmas, and thinking laterally, you can unlock vastly different endings.

The Forgotten City is a re-imagining of the critically acclaimed mod, downloaded by more than 1.7 million gamers, and the first mod in history to win a national Writers' Guild award.

Key features:

  • Investigate a dark, gripping mystery full of twists and intrigue
  • Solve problems your own way, with reason, charm, bribery, stealth, threats, violence - or cleverly exploit the time-loop
  • Explore a stunning and intricate city rendered with Unreal Engine
  • Interrogate richly detailed characters with interwoven lives
  • Grapple with moral dilemmas which have life-and-death consequences
  • Choose your own gender, race, and backstory
  • Listen to an achingly beautiful orchestral score and first class voice acting

Enjoyed the mod?

The Forgotten City retains all the elements you know and love while improving every aspect and adding plenty of surprises. Walk the streets of a brand new city. Get to know re-imagined characters. Sink into original lore with fresh twists and endings. Enjoy added combat and wall-climbing mechanics, an all-new orchestral score, professional voice acting, and motion capture animations.


This is a game about the human condition, for adults who enjoy figuring things out for themselves.

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System Requirements

    • OS: Windows 7 SP1 64-bit or newer
    • Processor: AMD FX-6300 | Intel i5-2500 @ 2.7GHz or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 570 | AMD Radeon HD 6950 or better
    • DirectX: Version 10
    • Storage: 10 GB available space
    • Sound Card: DirectX Compatible
    • OS: Windows 10
    • Processor: AMD FX-8350 | i5 4570 @ 3.2 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 | AMD Radeon R9 380
    • DirectX: Version 11
    • Storage: 15 GB available space
    • Sound Card: DirectX Compatible
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