THE LIGHT KEEPS US SAFE is a procedurally-generated apocalypse in which only The Light can save us. Use stealth and evasion to avoid terrifying machines that patrol the desolate world, and employ the powers of Light to unpick their deadly traps.
All Reviews:
Very Positive (53) - 81% of the 53 user reviews for this game are positive.
Release Date:
Oct 11, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access means that we're developing the game live. It's not finished yet, but perfectly playable. Early Access an excellent way for us to receive feedback, and for the community to steer our work through the shadows and mantraps of game creation. Also: we did this before with Sir, You Are Being Hunted - to great success! - so we're looking forward to doing so again.”

Approximately how long will this game be in Early Access?

“Early access will continue for around six months, with our target launch being around March 2019.”

How is the full version planned to differ from the Early Access version?

“The full version will include more environments, more enemies, more biomes, more detail, more moor. We'll introduce and layer up new systems during the Early Access period, with a target of fortnightly updates.”

What is the current state of the Early Access version?

“A large, fully-playable slice of the game, including the bunker (your large, explorable base) and early outside environments in which you can take on the machines. So basically a few hours of well-developed game, with more to come.”

Will the game be priced differently during and after Early Access?

“We're not planning any discounts for the Early Access period.”

How are you planning on involving the Community in your development process?

“Our community and encouraged to provide ideas, feedback, bug reports, and all that good stuff which helps the game blossom into a rich and rewarding experience for everyone. We'll be reviewing all commentary as we go! Join us!”
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Buy The Light Keeps Us Safe

Buy Robot Systems BUNDLE (?)

Includes 4 items: AVSEQ, Sir, You Are Being Hunted, The Signal From Tölva, The Light Keeps Us Safe


Recent updates View all (15)

May 13

Quick Patch: It's Just Minor Stuff Really

But we thought we'd let you know anyway. We've got a new build going up in a few moments and it'll do the following:

- Rework templates for further optimisation.
- Speculative fix for scarecrow not appearing.
- Tweaked ending to be smoother and have a menu return interaction.

And yes, we're aware that the performance is a bit odd for some people. I think it's going to be older shaders not being performant in Unity, so I am going to do some profiling and see what we can replace for future patch.

Outside that there's more level of detail optimisation to be done on the exterior scenes (which sadly can't be occlusion culled or anything because proc gen times.)

More soon!
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May 9

UPDATE: New Biome, An Ending, Other Things!

Hello there!

May 2019! A futuristic month. Things have calmed down a bit at BR Towers (ie the kitchen offices spaces that we work in) and we've got busy. As we mentioned in the last report, Tom and Jim have had a fairly tough year so far, which is why this update has taken us a little while. Again, apologies for that, it couldn't be helped. Real life, it turns out, is full of random encounters.

Anyway, excitingly, we've just pushed an new update for THE LIGHT KEEPS US SAFE live. It contains various things, so here's a video to summarise. Scroll below if you want to see the full breakdown those changes.

And here are those changes in detail:

New stuff

- New biome, accessible through new door in the bunker.
- New "final" compound.
- The machine can now be "filled" with light motes, triggering the end sequence.
- End Sequence!
- New Louise voice-over material for injury, looting, and other interactions.
- Multiple save games supported (previous save slot now called "Legacy Save").
- Localisation support for Spanish, French, and German languages. This includes front end language selection wrapped and support throughout the game. (Please note the localisation is text only, voice over remains English only.)

Fixes and tweaks

- Numerous changes to bunker interior.
- Rebalanced number of light motes in the exterior world.
- Rebalanced number of flashlight components in exterior world.
- Increased damage and difficulty of all traps and enemies.
- Fixed fatal savegame issue that was removing objects from the world.
- LODs adjust on all props to increase stable frame-rate in exterior scenes.
- Invisible zombies now appear in multiple locations.
- Drones will not path to the same location when leaping.
- Alien Garden and Ruined Farm compounds fixed.
- Greater chance of holes in inner compound walls.
- Texture compression on all textures changed, speculative fix for some video memory issues.
- Fixed bug where component holder would not empty.
- Added missing colliders to barrels and other minor props.
- Enemy chase state now lasts slightly longer.
- Bottle noise level adjusted so that it can't be heard so far away.

And some images of the new biome:

More soon! <3

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“A refreshingly focused survival effort that brings new light to the fear of the dark.”
Bloody Disgusting

About This Game

The sky has flickered and gone out. The food is gone and the power can't last much longer. You can’t stay down here, cowering in the bunker. Those things out there in the dark will only take so long to find their way in... It's time to go outside and face what's waiting for you out there. Maybe then you can go into The Light, like the others...

Only The Light Can Keep Us Safe.

THE LIGHT KEEPS US SAFE is a procedurally-generated apocalypse in which you must master light to survive. Use stealth and evasion to avoid terrifying machines that patrol the desolate world, and employ the powers of Light to unpick their deadly traps.

Featuring these terrifying and entertainingly bleak things:
  • A sprawling world of stealth, survival, and exploration from the makers of SIR, YOU ARE BEING HUNTED and THE SIGNAL FROM TÖLVA.
  • Horrifying and aggressive alien-machine enemies! Run, hide, and stave off death at the hands of a nightmarish cast of evil machines. Fight your instincts as you hide from light-fearing enemies in plain sight, in spotlights, under streetlamps, or even among the failing, flickering illuminations of burned out factories and railway yards.
  • Unique light-based puzzles and challenges. Upgrade your modular flashlight to discover hidden structures, charge up light-sensitive machines, dazzle and overload enemies!
  • Fiendish traps and disturbing hostile environments! Discover a grim world of pitfalls, poison, tripwires, booby-traps and hallucinations.
  • A dark and disorentating procedurally-generated environment, different for each playthrough!
  • A grim sense of existential threat (because we're good at that sort of thing...)
  • No crafting though, because we find that a bit dull.
  • A tremendous sense of satisfaction in overcoming certain doom. You want that feeling, don't you? It's a good feeling.

Mature Content Description

The developers describe the content like this:

This game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence, Threat.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8.1/10 (64-bit Version)
    • Processor: Intel i5 @ 2.7GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 TI or AMD Radeon R9370
    • DirectX: Version 10
    • Storage: 5 GB available space
    • Additional Notes: Requires 64-bit OS
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8.1/10 (64-bit Version)
    • Processor: Intel i5 @ 3.2 GHz +
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 970 4 GB or AMD Radeon R9 390X
    • Storage: 5 GB available space
    • Additional Notes: Requires 64-bit OS

What Curators Say

17 Curators have reviewed this product. Click here to see them.

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