Fear the Wolves is a competitive Battle Royale FPS by Vostok Games. Escape Chernobyl pursued by mutants, radiation, horrific anomalies, the weather, and other players.
Recent Reviews:
Mixed (51) - 60% of the 51 user reviews in the last 30 days are positive.
All Reviews:
Mixed (626) - 52% of the 626 user reviews for this game are positive.
Release Date:
Aug 28, 2018
Developer:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’ve been working on Fear the Wolves for a relatively long time now, it’s been shaping up great and our team is having a blast playing and testing the current builds of the game on a daily basis. However passionately we would be crafting a game for ourselves though, we’re ultimately building it for the players, so we want them to get involved as soon as it’s technically possible.

We believe it’s crucial, especially when it comes to competitive online games, for the community to have their say about the game, how well and balanced it feels and plays before it’s too late in the production cycle. The Early Access practice has proven to be an effective means for reaching that goal with many developers, so it was no brainer for us there. We want to ensure players have fun with Fear the Wolves and help us create a great and unique Battle Royale experience overall.”

Approximately how long will this game be in Early Access?

“Fear the Wolves will exit Early Access during 2019. Due to the nature of game development and our intention to integrate as much community feedback as possible, we don’t yet have an exact date to give you. Providing the best possible game is more important to us than locking in an exact schedule now.”

How is the full version planned to differ from the Early Access version?

“Of course, not every feature on our planned list has been integrated to-date, so you will see more cool and immersive things added in the coming months. For example, an expanded timescale for each match, advanced PVE elements, an innovative new game mode, and a bunch of other features, yet to be revealed. Naturally, we’ll ensure a technically smoother and better performing release version of the game. Last, but not least, throughout the Early Access the community feedback will help us achieve a better balanced and more fun-to-play game.

You can see our current plans for the next update below, as well as the exact state of the current build and what’s still to come before release.”

What is the current state of the Early Access version?

“We are at the stage of the Beta version, i.e. the game is stable and polished enough, but some bugs are still in, as well as some features are still missing.”

Will the game be priced differently during and after Early Access?

“Yes. The price of the game will increase as we add extra content and head towards release.”

How are you planning on involving the Community in your development process?

“We are looking forward to hearing players’ feedback, primarily on the game’s performance, balancing, as well as the gameplay and unique features. There could be different levels of involvement here, starting from bug reporting to participation in polls, forum discussions and more. In return, we will be keeping the players informed on our progress with the game and plans for the coming updates.”
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Recent updates View all (25)

October 30

Patch 4 - Hotfix



Greetings,

It’s been a week since the Treasure Map Update. We’re really happy to receive all your support and feedback. The team is hard at work on improving the game, and we’re happy to share with you a hotfix that addresses some of the main concerns players raised after the most recent patch.

You can find the details below.



Change log

Features
  • Secret stashes now open automatically right after searching
  • The amount of blocked buildings per village has been decreased
  • Decreased the amount of ammo for sniper rifles in airdrops and secret stashes
Bugfixes
  • Fixed an issue where players were able to loot through walls
  • Fixed an issue where holes appeared in the land near Loading Station, Chistogolovka and Shepelichi
  • Characters will no longer fall through the floor in the starting lobby.
  • Fixed an issue where weapons would disappear if dragged over the sidearm slot
  • Wolves will no longer be able to pass through doors.
  • The radius for splash damage has been smoothed
  • Fixed crossroad textures
  • Fixed the missed particles, decals and UI elements in spectator mode
  • Nvidia Highlights will no longer record when a player kills a wolf.
  • Fixed an issue where windows would not break
  • Increased the distance between two fallen cranes to prevent players for becoming stuck
  • Fixed the localization in some languages
  • Fixed an issue where if players were too far from some assets, the assets disappeared
  • Fixes an issue where some building materials would become black in the rain
  • Minor fixes to notification displays
As always, please feel free to contact us if you have any issues regarding the game.

Fear the Wolves Team
15 comments Read more

October 24

The Treasure Map Update is live!



Dear all,

As we announced last week, Fear the Wolves expands today with the release of the massive Treasure Map Update. We’re really happy to share with you the change log for this update which includes multiple new features, including a new weapon and enhancements to existing systems.

Added in this patch are a number of new looting rules and mechanisms to keep players discovering new elements of the map. Secret Stashes are now hidden throughout the ruins, containing high-tier loot that will give you an advantage over other scavengers, unlockable only with a treasure map findable in the wilderness.

Some buildings are also now boarded up, requiring the fire axe to break down the door and gather the goods inside. Waiting inside may be the new DMR SOK-94 sniper rifle, optimal at medium to long range.



Upgrades have also been applied to many of the game’s premier features. A full pass has been made on wolf behaviour and balancing, making them far more dangerous to players and a true PvE challenge.

Singular wolves will now attempt to sneak up on players, and packs are much more aggressive at protecting their territory and chasing down fleeing players, with more health and enhanced attack patterns. This joins tweaks to weapon balance, shooting feeling, and the addition of rooftop helicopter extractions to make Fear the Wolves better than ever before.



These changes join a host of quality of life tweaks, bug fixes, and minor additions - such as new end and tutorial screens, an improved drop experience, and additional sounds - to answer player demands and improve the game for everyone.

The NVIDIA Highlight system has also been integrated, allowing for automatic recording of big plays and huge kills for easy sharing on various platforms.



As always, please feel free to contact us if you have any feedback or technical issues that you want to alert us to. You can find the details of this patch below.

Features
  • Reworked shooting feeling
    • Improved the transition from hipfire to ADS to make it smoother.
    • Fixed mouse smoothness
  • Improved wolf behavior
    • Improved wolf movement (in narrow spaces, such as corridors or between objects, and on the stairs)
    • Wolves are now able to attack players standing on a raised surface, for example, a table or chair
    • Fixed wolves being stuck after spawn
  • New Weapon: DMR SOK-94 for mid to long range combat
  • Locked buildings that need to be broken open with an axe
    • Axes will now only spawn on special Fire Shields attached to buildings
    • Loot spawn has been balanced to take this new looting mechanics into account
  • Hidden stashes around the map, accessible through the discovery of treasure maps
  • Added a new extraction location in points of interest: building rooftops
  • Added new points of interest
    • Loading Station
    • Anomalous Forest
  • Reworked areas
    • Old Dam
    • Quarry
    • Security Checkpoint
    • RLS Vostok
  • Reworked loading screens
    • Show 4 tutorial hints, addressing the most important and critical parts of the game
      • Zone shrinking
      • Wolf tutorial
      • Anomaly tutorial
      • Extraction tutorial
  • Added Nvidia Highlight (for Nvidia GPU owners)
    • The game will automatically be recorded based on your in-game actions.
  • Reworked the screen error log
  • Added a delay to gameplay effects related to weathers
  • Added an additional warning for Adrenaline
  • When hovering over objects in the inventory, the category will now be highlighted
  • You can now see the oxygen level of players in spectator mode
  • Reduced the VFX intensity of Heat water
  • Added vehicles in the new locations
  • Weapons now generate shells falling on the ground.

Game Balancing
  • Tweaked weapon parameters
  • Increased fire rate for semi-automatic weapons
    • CZ-75 (400 -> 450)
    • Fort-17 (450 -> 500)
    • TOZ-34 (400 -> 450)
  • Increased wolf resistance: be sure to shoot for the head!

Sound
  • Fixed the sound effects that weren’t added in-game
  • Added the sound of shells hitting the floor after shooting
  • Added a sound for killing people by ramming them with a vehicle
  • Added a special sound when killing another player

Level Design
  • Improved Quarry location to make it an Orange location
  • Old Dam has been improved
  • Security checkpoint expansion
  • Added new props and improved the quality of some existing props

Bugfixes
  • Improved the helicopter phase
  • Fixed an issue with incorrect particle distance with the airplane
  • Fixed the Downed debuff icon remaining on screen after a player has been revived
  • Fixed an issue in which the heat weather VFX remained on screen for longer and affected other weather patterns.
  • Fixed the incorrect timer notification after being knocked down
  • Added a interaction zone with knocked down players
  • Fixed the case that jacket with long sleeves would obscure the player’s view
  • Multiple localization fixes
  • Fixed the case that players would lose player collision when being revived by a person who standing directly above their corps.
  • Fixed a case in which RGO and F1 didn’t do any damages on players in close range.
  • Fixed some incorrect information displayed on the endgame screen
  • Fixed some cases that the scope and weapon were duplicated
  • Removed the 3rd person particle effects for the BLEEDING status effect.
  • Fixed water visibility while parachuting
  • Fixed the case that the bullet trails wouldn’t come from the weapon, but from around the player

Known Issues
  • Nvidia Highlight will record when the player kills a wolf
  • Terrain bug near the loading station
  • Weapons other than pistols taken from loot crate (or secret stashes) will disappear if player drags them to pistol slot in the inventory.
  • If you close a door while being followed by wolves, they can achieve their jump animation through the door if you stay really close to it. If chased by wolves, keep a few meters from the closed door.
  • While loading your characters in the waiting room, they will fall through the ground for a second since the map is still loading.
  • The green boxes with Fear the Wolves written on them have a collision issue, and loot above them could be semi-hidden. Loot can still be taken if player comes close to the box.
  • Some players may have an issue that causes an unresponsive or invisible menu after this update. In this case, please restart Steam.
  • Some minor issues regarding the blocked buildings may appear.

We look forward to receiving your feedback and meeting you in-game. Feel free to contact us if you have any issues.

Fear the Wolves Team
15 comments Read more
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Early Access current content


  • The game: A 100 player battle royale experience that supports solo and squad modes.
  • The basics: 20+ guns, 25+ attachments, 15+ armours, air drops, consumables, and much more
  • PvE: Wolf packs stalk players and are a deadly threat, while anomalies from the disaster must also be avoided to survive.
  • One Map: 25km2 map in the ruins surrounding Chernobyl, with rivers, forests, destroyed towns, hidden army camps, and much more.
  • Dynamic, vote-based weather system: The weather of Chernobyl is constantly changing – you’ll face clear days, harsh winds, thunderous storms, and more, all voted for by the players spectating a match.
  • Time passes: As a match continues, morning will turn to noon and finally dusk as you make your extraction.
  • Vehicles: Dilapidated but functional jeeps dot the landscape of Fear the Wolves, a loud and obvious but speedy way to escape dangerous areas.
  • Radiation: Radiation infects the battlefield at random, spreading unevenly, and offering different threats depending on intensity.
  • The Extraction: Escape each map in a dramatic finale as you fight the other last players standing to extract via helicopter
  • Spectator mode: Dead players can continue to spectate a match, and vote for weather.

Coming Next



RIGHT AFTER RELEASE

We plan to add localization for more languages as we head towards release. This is currently aimed at 16 languages, including French, German, Russian and Chinese.

COMING IN PATCH #1

  • New locations: providing new landmark buildings, oddities and curious elements to the map.
  • A new two-person vehicle for travelling Chernobyl
  • Weapon Customization: a brand new customization system so you may make your armoury your own
  • The ability to automatically matchmake into a new match immediately after death
  • Nvidia Highlights: Record and replay your best extractions, kills, as well as learn from any unfortunate mistakes you make that leads to your death.

COMING IN PATCH #2
  • A new, throwable, melee weapon - a military shovel.
  • Contextual backstabbing using a new melee weapon, the machete.
  • Vaulting: Climb and vault over obstacles to quickly navigate the dangerous world of Chernobyl
  • Secret Caches: Discovered throughout The Zone, players can now use their axes to uncover vaults of precious loot.
  • An in-game event system
  • Spectator Mode UI Update
  • Customization: additional customization sets

Future updates


  • Anomalous Storm: A new weather type that unleashes hell across the battlefield.
  • Dedicated wounded player animations.
  • More customization items: Cosmetics will continue to be added, letting you create your perfect character, including a progression system with unlockable items.
  • Night gameplay: Currently in a prototype stage, we intend to bring the terrors of the pitch black to Fear The Wolves. Don’t forget, wolves are nocturnal hunters.
  • Additional mutants: Wolves aren’t the only creatures to be affected by the radiation still present in The Zone.
  • Additional mutant mechanics. The Zone is ever evolving, and with it, the creatures within.
  • Additional anomaly mechanics. Anomalies are dangerous, but brave them, and you may uncover something worth the risk.
  • Livestream integration: The spectator weather-voting system will be available to Twitch and Mixer viewers.
  • A better Chernobyl: The map will be polished to add additional biomes and village diversity.
  • More weapons and items: New guns, melee weapons, attachments.

About This Game


Fear the Wolves is a competitive Battle Royale FPS by Vostok Games, bringing a nuclear aftermath to the brutal 100-player arena. The game drops players, in squads or as lone wolves, into the oppressive environments of a radiation-ravaged Chernobyl spread across a 25km2 map. The classic Battle Royale mode forces them to fight to be the last man standing out of 100 fighters. while another, to-be-unveiled mode brings an exciting twist to the genre.

To secure the top spot, players will need to worry about more than just other survivors. Across the hostile wastes, everyone is threatened by deadly anomalies and the dynamically-changing weather – voted for by players and spectators, both in-game and on streaming platforms. As time wares on and day turns to dusk, survivors must stay on their toes and constantly adapting to new situations.

Protective gear allows players to explore dangerous off-limit radioactive zones inaccessible to less-equipped opponents - but filled with powerful loot. All the while, the howls of mutated creatures echo through the wasteland. Wolves and much worse lay in wait for foolish players who don’t keep their wits about them.

Further breaking the mold of the genre, every game is made truly unique by the irregular and unpredictable spread of deadly radiation, which organically closes in on players with different stages of toxicity, all of which can be battled and avoided in different ways. Safety is rarely certain, and adept players will need to read the environment to determine when it is no longer wise to remain in an area.

Finally, every match ends with a dramatic race to the extraction helicopter, with only one of the handful of survivors able to make it. Will you pick off stragglers from a rooftop until you are the only one alive? Or would you rather make a mad dash for freedom, leaving your pursuers behind and escaping under the cover of night? Each extraction is unique, with the final area layout and your skills deciding the winner. Cosmetic customization options and a deep progression system reward you for your victories and close-calls.

All this, rival players, tight shooting mechanics, and an arsenal of guns, attachments, armour, and melee weapons mean no two matches are the same.

  • Brutal FPS battle royale in the irradiated remains of Chernobyl
  • 20+ weapons with dozens of attachments, across a wide variety of effective ranges and situations, including melee
  • Radiation spreads dynamically from area to area, and can be survived with the right gear
  • PvE elements keep each match different, with wolves, mutants, and other hazards a constant danger
  • Finish matches in style with the final battle around the extraction helicopter
  • More maps and modes to be revealed.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10 (64 bits)
    • Processor: Intel Core i3-2130 (3.4 GHz)/AMD FX-4100 (3.6 GHz)
    • Memory: 8 GB RAM
    • Graphics: 1 GB, GeForce GTX 650 Ti/Radeon R7 260
    • Network: Broadband Internet connection
    • Storage: 16 GB available space
    • Additional Notes: System requirements may change as a result of optimisation changes throughout Early Access.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10 (64 bits)
    • Processor: Intel Core i7-3930K (3.2 GHz)/AMD Ryzen 5 1600 (3.2 GHz)
    • Memory: 16 GB RAM
    • Graphics: 4 GB, GeForce GTX 970/Radeon R9 390
    • Network: Broadband Internet connection
    • Storage: 16 GB available space
    • Additional Notes: System requirements may change as a result of optimisation changes throughout Early Access.

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