A mix between Portal, Zelda and Metroid. Explore, find secret upgrades, solve puzzles, beat up monsters, find new abilities that help you reach new places.
Recent Reviews:
Overwhelmingly Positive (735) - 95% of the 735 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (875) - 96% of the 875 user reviews for this game are positive.
Release Date:
Apr 5, 2019

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Recent updates View all (141)

April 21

Developer commentary

I want to add developer commentary spots all over the map. They will get unlocked in endgame, after you beat the main quest.
You simply go to the commentary spot and use it. Then you will hear me talk about the development process of that scene.

Are there particular spots/puzzles/things where you are interested in the development or my thoughts?
Write them in the comments and I will add them.
16 comments Read more

April 19

Update V1.4

- Added Max FPS Setting (30, 60, 90, 120, 144, 200)
- Seasaw puzzle on red crystal tower replaced with new puzzle because physics were too unreliable and could break the puzzle
- Added button to toggle Chest detector (R/LB)
- Chest detector now makes different sounds for chest and graves
- Added another x2 Wallet upgrade in player house after beating the game
- Fixed electricity bugs
- Fixed gun projectile not coloring fully
- Made electricity less blinding and fade out when you get closer to it
- Fixed some objects not updating the awesome meter
- Added little smoke effect at multijump location and made multijump sound quieter
- Fixed lamp at buckle not become bright when on
- Improved Forcecube float check - it doesn't grant you 2 multijumps back if it has no ground under it
- Added 2nd way to battery in Blue Ville
- Changed button on the other side of the door that leads to the onslaught game to one that can be pressed with your hands
- Fixed that you can activate the 4 ceiling buttons in the locker room before the prison cutscene
- Fixed that you cannot get out of a cave between Desert1 and Desert2 if you get in there without the buckle
- Fixed chest detector working when you only have the grave detector
- Fixed Blue Ville NPCs getting stuck on each other on bridge
- Made "attractive personality" puzzle a little less clear
- Improved the velocity of fast travel pads that kick you against objects
- Steam Achievements have been translated into many languages
- Fixed OOB near chapel
- Fixed chapel scene inverting the opening and closing of the chapel door
- Fixed mom getting lost at start of Blue Ville when you exit after robbery scene and then load the game
- Fixed Sworddamage+2 wasn't saved to savegame if you exited the game before getting another sworddamage upgrade
- Sponge now does splashy sounds and effects when wet and hitting something
- Fixed armor upgrade resetting the awesome points to 0 in the savegame, so you would have 0 if you exit the game after that and load
- Lots of other small improvements
36 comments Read more


“I had already decided Supraland was my favourite game of 2019 so far before I noticed it was almost entirely made by one man. [...] It really does stand comparisons with Portal, Zelda and Metroid, which is no mean feat, and not words I’d offer lightly.”
Rock Paper Shotgun

About This Game

Supraland is a First-Person Metroidvania Puzzle game. The main sources of inspiration are Zelda, Metroid and Portal.
Supraland assumes that you are intelligent and lets you play independently. The story is minimal, gives you an overarching goal to pursue, and then sets you free. Playtime: ~15-30h

- Metroidvania -

You explore a large interconnected world in which most ways are at first unpassable until you find new abilities to overcome those obstacles. A cornerstone of Supraland's design was to create abilities that are so versatile, they will keep on surprising you by how many different usages they have. If you combine your abilities, the possibilities become even bigger.

- Exploration -

Most of the game is about exploring the sandbox world to track down secrets. Often you will think you are about to get out of bounds and beat the level designer, but right there is a chest waiting for you with a very rewarding upgrade. Supraland respects your lifetime and doesn't bloat the playtime with unlimited no-brainer collectibles.

- Puzzle Design -

The deeper you get into the game the more you will be facing creative puzzles you've never seen anywhere before, encouraging you to stop and think about what abilities you have and how you can use them in yet another way. Puzzle types that I already knew from other games were immediately rejected in the design process. And it's important to me that once you understand the idea behind a puzzle, you can pretty much immediately solve it instead of having to go through a cumbersome, frustrating execution.

- Fighting -

The fighting mechanics are inspired by old-school, fast-paced shooter games like Unreal, Doom and Quake, encouraging high-speed strafing and jumping while throwing shot after shot at hordes of charging enemies without ever having to worry about weapons reloading.

- Free Demo -

In the demo you can play the first big section of the game and decide if it's for you. The demo progress continues into the full version; you don't need to play anything twice!

System Requirements

    • OS: Windows 7
    • Processor: Intel Core2Duo 2.66GHz
    • Memory: 4 GB RAM
    • Graphics: GTX 780
    • Storage: 3 GB available space
    • OS: Windows 10
    • Memory: 4 GB RAM
    • Graphics: GTX 1050ti
    • Storage: 3 GB available space

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