Area 86 is a physics-based escape room puzzle game set in space. Control your robot in an interactive environment. Find, combine, activate, pick & throw items to escape.
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Release Date:
2019
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Planned Release Date: 2019

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Recent updates View all (12)

July 16

Devblog #11



Improvements, polishing, bug-squashing & feature implementation!
It all brings a good game together. :steamhappy:

As last time mentioned, I reworked the item pick/throw functional.
Oh, that did take more time than planned.
But now - I can say it's finished and every possible item that can be picked up by our robot is converted to the new logic.
No more instant item dropping on wall/obstacle/etc. touching :)

Next was tutorial with controllers.
The tutorial had already keyboard buttons visible, but nothing when you played with a controller.
Checked top controllers from Steam stats and implemented their visual buttons for Area 86.
Now we have perfect tutorial feedback for controllers and proper button visuals in settings.


Alright - what about multilanguage support?
Have a plan to launch with multiple languages, but does it work?
Nope - total mess - went over all possible texts and implemented proper font support for different languages. Now can say that Area 86 is multiple languages ready.
[ only need to find people to translate it properly ] :cleankey:

Did you ever notice that physics in games is a beast that can go crazy at any time?
Well, Area 86 is no exception.
Squashed some physics bugs thanks to streamers who encountered them!
Now it's more stable than ever!
[ till next shows up ]

But wait! Probably you will like this.
One day had an idea:
why not allow you to do a flip with the robot in the air?
The trick is simple, you jump and then hit jump again to do a flip in the air.

Awsome - right? :steamhappy:

On that note, we could end this blog post and return to development.
Till next time!
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May 13

Devblog #10


Spent some quality time by implementing your requested features and improved gameplay with your suggestions!

Let's start with the biggest trouble maker - item dropping!
It's was so easy to drop an item and get mad [ possible rage quit ]
Well - made an outstanding move!
I reworked from scratch our controllable robot logic including pick/hold/drop item code.
It took me a while, but I'm so happy about the outcome result.
[ hopefully, you will appreciate it too ] :steamhappy:


Don't think that it stopped all there!
Now as the new item pick/hold mechanic is implemented, need to go over all possible items and update their colliders.
[ not a hard task, but takes some time ]

To give more joy by smashing/throwing items - I started to add items that can break apart when defined force is applied :)
[ more on that next time ]

The next cool feature: Throw trajectory!
Such a simple line, but makes life much easier for many players.
[ if you think you can live up to the challenge to not use it, you have the power to disable it in settings! ]


And of course, Level 4 visuals updates:

By size, I think this level is the hugest of all levels in chapter one!

P.S. started to work on the new trailer and here is a sneak peek of first ~4 seconds:
https://www.youtube.com/watch?v=ZpTM297ERb4

Share the news & till next time!
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About This Game



Welcome to a secret place in space filled with robots.
Get access to one of the robots and master your way through escape rooms.
Use laws of physics to push, throw or smash surrounding objects.
Find secret items, save other robots, defeat corrupt systems and take control over Area 86.
Achieve your goals no matter what comes your way.
Remember - All actions have consequences!

Features:

  • Destructible environment
  • Robot parkour possibilities
  • Secret places and hidden objects
  • Smooth physics-based gameplay
  • Pleasant puzzles/tasks

AREA 86 is inspired by amazing games like:

  • Human: Fall Flat
  • Overcooked
  • Portal

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0
    • DirectX: Version 9.0
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Mac OS X 10.9
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 12.04
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0
    Recommended:
    • Requires a 64-bit processor and operating system

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