The ultimate starship designer, powered by a deep game simulation: Design a fleet of ships by placing individual modules including weapons, shields, engines, and hallways. Battle A.I. starships to earn bounties or test your design skills against other players.
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Since the very beginning of its development, Cosmoteer has been available for anyone to download and play. The feedback from these early players (bug reports, feature suggestions, balance issues, etc...) has been incredibly valuable, and Cosmoteer would not be anywhere near as good without that feedback. We see Steam Early Access as the natural continuation of this player-centric development philosophy, and we will continue to eagerly listen to feedback from the community and use it to make Cosmoteer one of the best games of all time.”

Approximately how long will this game be in Early Access?

“We estimate that Cosmoteer will be in Early Access for about one year, though that is open to change as the scope of the game changes. (But rest assured, we will always be dedicated to stability and keeping the game fun and playable at all times, so you won't be getting an inferior product if we decide to push back the official launch to squeeze in more awesome features.)”

How is the full version planned to differ from the Early Access version?

“We are currently planning to add more gameplay systems (such as mining, missions, and crew customization), more game modes (including a revamped singleplayer campaign and co-op for multiplayer), and more ship modules (new weapons, defenses, and non-combat systems).”

What is the current state of the Early Access version?

“The current version of Cosmoteer is already very playable and polished, and it is fairly stable. Please see the "About This Game" section below for descriptions of the currently-implemented features.

Note that during Early Access, it is possible that occasional updates may break existing saved games from prior versions. (However, we will try our absolute hardest to never break existing ship designs.)”

Will the game be priced differently during and after Early Access?

“The price will likely increase as new features and content are added to the game, probably when exiting Early Access, and possibly during Early Access as well.”

How are you planning on involving the Community in your development process?

“Cosmoteer already has a strong community of thousands of players who have already been providing feedback, sharing their ship designs, and making mods. We developers are on the forums and Discord (chat) regularly responding to questions, suggestions, and bug reports. (There's also an in-game feedback tool that can be used to send feedback directly to us.) We regularly post updates on the game's development and hold community events such as tournaments and design competitions. There is also an online roadmap where you can see all the planned features and vote and comment on them.”
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Recent updates View all (5)

May 10

Cosmoteer 0.14.10 - Ion Beam Prisms

Cosmoteer update 0.14.10 is now available for download! This update enhances the existing Ion Beam Emitter weapon and makes it WAY cooler by adding the Ion Beam Prism. It also makes a significant change to the game mechanics of structure pieces, as well as a handful of other improvements and fixes.

Ion Beam Prism
The Ion Beam Prism is a new 2x2 exterior ship component that combines and redirects any ion beams that are shot into it, resulting in a potentially far more powerful beam:



The Ion Beam Prism is mounted on a swiveling turret and can aim in a full 360 degrees, albeit very slowly. This feature alone makes the Ion Beam Emitter a much more versatile weapon, though at a significant cost increase.

But the real power of the Ion Beam Prism lies in its ability to combine multiple beams into a single, stronger beam. This makes it easier to focus all the power of multiple Ion Beam Emitters onto a single enemy target, as well as allowing the emitters to be housed within the interior of the ship while only exposing a single or small number of (ideally well-protected) Ion Beam Prisms to enemy fire.

Combining multiple beams is not without cost though, since each additional beam contributes 25% less power than the previous beam. To maximize the power of a single ion beam, it is optimal to combine exactly two same-sized beams per prism. Combining more than two beams in a single prism, or combining two beams of significantly different sizes in a single prism, will result in considerable power loss.

Ion Beam Prisms are also very fragile, and if they are destroyed while a beam is being shot through it, the resulting ion explosion can devastate the surrounding area as well.

To use an Ion Beam Prism, just build one in front of an Ion Beam Emitter, and the Emitter will be smart enough to shoot when the Prism is aiming at the enemy. You can also link multiple Ion Beam Prisms together to form a chain by selecting an individual Prism and clicking the "Link" button.

"Structure" Mechanics Changes
The "structure" pieces (those little girder tiles that hold the ship together) have also received a significant change to how they interact with the weapons on their own ship. Previously, structure pieces would block any weapons on their own or allied ships from firing over them, meaning you couldn't put any structure in front of your weapons without blocking them. But in this update the game mechanics have changed so that your own weapons can now shoot over your own structure pieces. This should make it easier to build and use Ion Beam Prisms, as well as make it easier in general to create clever ship designs.

The way that enemy weapons interact with structure pieces is unchanged (enemy weapons will still fly over them while damaging the first structure piece), with the exception of missiles, which will now fly over structure without exploding, unless the missiles were specifically targeting the structure.

... And More!
This update also has a handful of other improvements, fixes, and modding features, which you can read all about in the changelog.

Enjoy!
7 comments Read more

April 26

Cosmoteer 0.14.9 - New Multiplayer "Domination" Game Mode

Cosmoteer update 0.14.9 is now available for download! This update adds a new multiplayer competitive game mode called "Domination".


In Domination games, players vie to capture "control points". These are large, circular areas that, once captured, provide steady streams of income for the players or teams who control them. Players can then use this income to warp in new ships during the battle. Capturing more control points than your opponent will give you the upper hand to eventually defeat them.

The battle starts with most control points already owned by a player or team. To capture an enemy's control point, you must first fly one of your ships into its circle, which will start contesting it and eventually convert it to "neutral", meaning it is not owned by any team. The speed at which a control point is neutralized depends on the size of your fleet within the circle compared to the enemy's fleet within the circle.

Once neutralized, a control point can be captured and made your own simply be eliminating all enemy ships within it and defending it for a few seconds while your own ships capture it.

Final victory is assured by either capturing all control points or owning more control points than your opponent once the timer ticks down to zero.

Before the battle, you will pre-select a "loadout" of up to five ship designs. During the battle, you can spend the money you've earned from your control points to warp in new ships using any of those five designs. (And in a pinch, you can also swap out any of those five designs for any other design in your library.)

The purpose of this new game mode is to provide a deeper challenge that emphasizes having a variety of ship designs for different situations, that allows you the opportunity to counter the ships that the enemy uses, and that requires you to make strategic and tactical decisions during the course of the battle.

This update also has a handful of other minor improvements and fixes, which you can read about in detail in the changelog.
3 comments Read more
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About This Game

The ultimate starship designer,
powered by a deep game simulation...



Cosmoteer is a starship design, simulation, and battle game. Design a fleet of ships by laying out individual rooms and corridors, including cannons, lasers, shields, and thrusters. Battle other starships to earn bounties and use that money to expand your own ship. A dynamic crew and combat simulation makes every design decision important and interesting.

Best-In-Class Starship Designer



Design the greatest starship ever made using an interface that is easy-to-learn yet incredibly flexible.

Build your ship by placing individual modules onto a grid—weapons, shields, engines, reactors, crew's quarters, and more! Few restrictions and no pre-defined, creativity-limiting hull shapes mean you can create almost any ship you can imagine.

The exterior of a ship is like an artist's canvas, but it requires no drawing ability to make your ship look great! Simply pick a color and texture to customize your ship's basic appearance, then optionally add decals such as shapes, symbols, and letters to give it extra visual flourish. Painting your ship is free and has no effect on gameplay.

Intelligent Crew Simulation



Every starship is operated by a crew numbering from half-a-dozen to hundreds—sometimes more than a thousand—of individually-simulated people.

A ship's crew is its lifeblood. Crew not only operate its controls, but they also carry supplies such as ammunition and power batteries to weapons and systems. When a weapon wants to shoot, the crew go pick up ammo or batteries at an ammo factory or reactor and bring them to the weapon—all simulated in real-time.

Crew are pretty smart and act mostly on their own, which is a good thing since there can be so many. Your crew are smart enough to figure out what controls need operating, what systems need ammo or power, and how best to get around your ship. They're even smart enough to avoid routes that are already jammed with other people.

The crew simulation is what makes starship design so interesting, because how fast a cannon can shoot or how long a shield can stay charged depends directly on how quickly crew can deliver ammo or power to it. As a player, you'll have to think carefully about how you design your ship's layout so that it operates at peak efficiency without exposing its more vulnerable (and sometimes explosive!) modules.

Physics-Driven Flight & Combat



Every ship is part of a 2D physics simulation, and the position and orientation of its thrusters realistically affects its movement. Small ships with lots of thrusters are fast and nimble, while large ships with proportionally fewer thrusters are naturally slower and more difficult to maneuver.

Weapons obey the laws of the physics simulation. Whether or not a cannon or laser hits an enemy depends not on a dice roll but upon the trajectory of the shot and the size and speed of the enemy.

Damage is tracked module-by-module, and each module can be individually targeted & destroyed. Some modules can explode, causing collateral damage to the surrounding modules, so you'll have to think carefully about where you place your reactors and munitions. Too close to the edge and they'll be exposed to enemy fire; too far and your weapons won't fire fast enough.

Ships can break apart into multiple pieces when their connecting modules are destroyed. Usually this will be a crippling blow, but any piece that has a control room, power, and thrusters can continue to operate independently, potentially remaining a threat to the enemy.

Single-Player



You are a bounty hunter, traveling from sector to sector, hunting down renegade enemies and destroying them.

Earn money for every enemy vanquished. Use your income to repair and upgrade your own fleet, growing bigger and more powerful with every victory.

Explore a galaxy in search of bigger and more powerful enemies. The galaxy will crumble before your almighty armada!

Or play in a creative sandbox mode with unlimited credits if being a bounty hunter isn't your cup of Earl Grey—the only limit is your imagination! (And the power of your computer.)

Multiplayer



Battle your friends and enemies in real-time, pitting your designs against theirs. Compete to be the master "Starship Architect & Commander" against up to 7 other players in Team vs Team and Free For All battles.

Configure a variety of game options by specifying number of ships, total funds, game speed, and other options. Play tiny skirmishes, massive fleet battles, or anywhere in between.

Play online in public or private lobbies. Local Area Network and direct I.P. address connections are also supported.

Important Note: Multiplayer is NOT SUPPORTED between 32-bit and 64-bit operating systems!

And more!



Everything you should expect from a PC game, including customizable controls, windowed and borderless display modes, support for high-resolution displays, no mandatory locked framerates, and dozens of other options to tailor the game to your own preferences.

It's easy to share your ship designs with friends and other players. Ships are saved as simple PNG image files and can be easily shared on social media like Twitter, Discord, and the official forums—just drag-and-drop the image from your browser right into Cosmoteer and the ship will be instantly playable!

A powerful modding framework lets mods change almost any part of the game data, opening up a universe of possibilities beyond the base game. A mods manager makes it easy to install and uninstall mods created by the Cosmoteer community.

Unobtrusive tutorials that don't interrupt gameplay and are easy to dismiss or turn off altogether. There's no special "tutorial level" you need to play through—the context-sensitive tips are built-in to the main Bounty Hunter mode.

System Requirements

    Minimum:
    • OS: 32-bit or 64-bit Microsoft Windows 7 (Service Pack 1 required), Windows 8.1 (8.0 not supported), or Windows 10
    • Processor: Dual-core Intel 2.0 GHz (or AMD equivalent)
    • Memory: 4 GB RAM
    • Graphics: 512MB DirectX 9.1 Graphics Card or better
    • Storage: 150 MB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: Multiplayer is not supported between 32-bit and 64-bit operating systems. A 64-bit operating system is recommended for compatibility with most other players. No internet connection is required to use singleplayer features.
    Recommended:
    • OS: 64-bit Microsoft Windows 7 (Service Pack 1 required), Windows 8.1 (8.0 not supported), or Windows 10
    • Processor: Quad-core Intel 2.5 GHz (or AMD equivalent) or better
    • Memory: 8 GB RAM
    • Graphics: 1GB DirectX 11 Graphics Card or better
    • Storage: 300 MB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: Multiplayer is not supported between 32-bit and 64-bit operating systems. A 64-bit operating system is recommended for compatibility with most other players. No internet connection is required to use singleplayer features.

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