Workers & Resources: Soviet Republic is the ultimate real-time soviet-themed city builder tycoon game. Construct your own republic and transform a poor country into a rich industrial superpower!
Recent Reviews:
Very Positive (110) - 84% of the 110 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (2,404) - 83% of the 2,404 user reviews for this game are positive.
Release Date:
Mar 15, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As in our previous project (Air Missions: Hind) we find it cool to know what players think about the game during development. Also, we can hear feedback and implement features that players would like to see in the game.”

Approximately how long will this game be in Early Access?

“The game should stay in Early Access for 12–24 months.The exact time depends on players’ engagement. If there are many players, we will continue for a longer time in development and adding new features.”

How is the full version planned to differ from the Early Access version?

“We will try to implement all ideas we have, and our players have. We plan to make new types of transportation (ships, aircraft and other), implement new vehicles, new buildings and new gameplay mechanics, mostly connected with citizens (demands, demonstrations, escapes, etc.).”

What is the current state of the Early Access version?

“The game is currently playable and stable.All features described on the store page are implemented. What we will try to improve further are the general graphics and optimizations, but even now the game should be basically optimized.”

Will the game be priced differently during and after Early Access?

“Price may increase during Early Access.”

How are you planning on involving the Community in your development process?

“We hope community can help us with new ideas and general feedback. It's great to hear what players think about game during the development, so we can aim development a best way. We expect players will use forum to give us ideas and feedback, we will then collect feedback and select features we will find possible to implement.”
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Recent updates View all (18)

August 5

New version v0.7.8.3

Hello comrades!

Another small update with few things. We are just introducing the things from test branch to the default one, soon we would like to start testing of few new things on the beta branch (multi threading, trolleybuses, landscape editor and workshop support for it) stay tuned!

Back to current update! Worth to mention things are:
  • Mini map with possibility to display where the resources like oil, coal, iron hidden in the earth. After we will finalize the researches, you will able to view it only after special research.
  • Small bus stop
  • 64 bit version which works on windows 7 (32 bit version still remains available) So you should not see out of video memory message on the Windows 7 too.
  • 5 new tracks into game soundtrack and added missing tracks into DLC soundtrack

Hope you will enjoy it, and all will works as expected! :-)

Detailed list of changes:
  • Added mini map
  • Added small bus stop
  • Added 64 bit version which should works on windows 7
  • Fixed problem that citizens which own cars was instead step out from bus/train teleported home
  • Fixed the missing characters when typing something (renaming city/area, save as or creating workshop item)
  • Fixed that F126 was badly displayed when stored in the spaces for vehicles storage (or car plant factory)
  • Fixed crash when building small bus stop or footpahts around (may appear even if some construction was finished)
  • Fixed issue with turned off street lights (to correct in your map just build anywhere an piece of road with street lights, to reset connections to substations in specific area)
  • Fixed problem when unable to select vehicle from road depo at special conditions, you would need to purchase new vehicles into this depo to able select them.. or you can send them to another depo.. or select them via depo window
  • Fixed problem that vehicles constructions roads around bus stop was not able to find route home
  • Fixed crash when loading save or starting new game with invalid workshop item (with more skins than supported)
  • Fixed small problem/crash when building railway
  • Fixed another crash when building railway
  • Fixed problem that train was unable to find way in some special circumstances
  • Fixed issue that sometime was possible to build small piece of road over another road
  • Fixed issue with LZ 100 road crane (missing wheel) and corrected IFA W50 tanker trailer
  • Added tool for safe clearing terrain from trees (located in tab where you can seed trees)
  • Re-fixed issue that was possible build piece of road over another piece of road
  • Fixed issue when vehicle lost road connection while is passing bus stop, was unable to find way back
  • "Save & Quit" button fixed in the setup application
  • Added 5 new music tracks into game
  • Added rest of track into soundtrack (now total 23 tracks in game/soundtrack)
38 comments Read more

July 17

New version v0.7.7.10

To all party members,

Small update - release of current experimental/test version as stable, worth to mention things are bugfixes (should improve stability) and workshop support for first type of items - vehicle skins.

What we are working on next?
Soon we will release on experimental/test version those features:

-small bus stop along road - it will works as classic building, so you will not able just place along existing road (you will need delete piece of road and place stop) but this building is smaller and buses and citizens can pass it

-minimap also with maps where are resources like oil, iron store in the ground, later we will add a researches for them, so you will first need to make research and geological office to see the resources in the ground

-I wanted to explore how to fix 32 bit version (version for Windows 7)- switch it to 64 bit version with older version of DirectX - to keep Windows 7 supported.. to avoid problems when your map become big.. hope we will manage that...

Further focus:

-Increasing workshop support to ability add complete vehicles and also the new landscapes, later buildings

-We will work on trolleybuses, already basic is finished but need more work and tweaks

Thanks for paying attention! Now you can continue to building your countries :-)


Complete list of changes:
  • Fixed problem that car dealership not sell the cars when they was transported to dealer via change depot/workplace button
  • Fixed warning about kindergarten in residential buildings
  • Fixed problem with corrupted stats many births of deaths or immigrants
  • Fixed problem when cars are unloaded to car dealer.. it flood car dealer caused a serious problem
  • Fixed crash when building footpaths connected to roads
  • Fixed blank messages when error during saving - now the text is displayed
  • Excavators working on terraforming should now spend fuel even with paused game
  • Fixed some localization issues
  • Added warning system to note about unelectrified parts of railway
  • Now should be countries consistent and years of vehicle availability too
  • Fixes of minor issues
  • Fixed serious problem when train change it's destination to next station even it should not
  • Fixed city hall statistics, now the citizens stats should be local and not global
  • Tweaked new warning system, to not display warning at some occasions
  • Fixed crash caused by some new code for future updates
  • Fixed text issue in vehicle purchase window
  • Fixed issue with slower vehicles when fuel difficulty turned ON
  • Fixed problem with radio/television/computer stats
  • Fixed too much downhill speed for train and road vehicles
  • Fixed potential problems which could cause random crashes when building railways or other infrastructure
  • Possibly issue with train broken electricity could be fixed now
  • Fixed some broken train (some of the vagons/unit was rendered vice versa)
  • Tweak fuel consumption for train if waiting on semaphore/slowing down etc.
  • Added workshop support (for now only vehicles skin) and first test skins to workshop
  • Added new map selector, prepared for workshop support
  • Increased save version due to workshop support, to avoid open new version saves with old version
  • Partially fixed crash connected to pathfinding, it's due to bad connection sidewalk to road. Now it will not crash but vehicle will fail to find the route. You can view all bad connections by LCTRL + 5 and LCTRL + 6, camera will be pointed to bad connections. To fix it, you need to demolish and rebuild both sidewalk and road around this bad connection.. we still investigating the issue and hope it will get fixed soon. Is possible the problem is already fixed (bad connection is not possible to make), but because it's very random issue we cannot be sure
  • Fixed crash when loading railwaysf you use LCTRL + 5 or 6 and camera no change position, you have no errors in map.
  • Hotfix of vehicle struck problem
  • Fixed crash when vehicle is delivered to construction
  • Another small fixed to improve stability
57 comments Read more
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About This Game

  • Manage all aspects of your own republic with planned economy, including mining resources, manufacturing goods, construction, investments, and citizens too.
  • Create your own industrial complexes with loading and unloading stations, storage, warehouses, and factories.
  • Build the infrastructure and manage its traffic, including roads, railways, sidewalks, conveyors, wiring, and pipelines. Wisely place and connect factories, houses and warehouses, and make the most efficient connections.
  • Plan and build the living areas with everything your citizens may need to live their happy life, such as playgrounds, cinema s, taverns, and shops.
  • Send your citizens to the mine to get coal, iron and other natural resources; or send them to the fields to pick up the crops; or take them to factories to produce manufactured goods.
  • Sell and purchase resources and goods from western countries or other soviet countries to get dollars or rubles and buy the products or resources you need ... or invest in new infrastructure or buildings.
  • Enjoy authentic soviet buildings and vehicles, as well as realistic landscapes of the 60's to the 90's.
  • Play the way you want! You can focus on getting natural resources or products and trade them for money; or you can build a self-sufficient republic; or you can just use the easy sandbox mode with unlimited money/resources and just enjoy building something live.
  • Economic simulation. Prices of resources on the global market are changing over time as you play –one day you can sell or purchase steel for a $100 per ton, but in a few months the cost can rise to $200 or decrease to $50. The price of everything is connected to the cost of work and resources.
  • Increasing difficulty.As prices change, the demands of the citizens also change, and you will need more resources to keep them happy and force them to work.


There are, right now, over 30 commodities you can mine, transport and manufacture. If you want to get clothes you will first need to get resources to create a fabric, then you will need a clothing factory where the clothes will be manufactured from this fabric. You can then transport the finished clothes into shops where your citizens can buy them.
Every commodity has a specific requirement,so if you would like to load oil into the tank train-car you will need a special pumping loading station. If you need to load gravel into a dumper truck you need a special loading station where the gravel comes from conveyors into the truck. Liquid resources like oil or fuel can be stored only in tanks, while resources like wood, steel, or prefabricated concrete panels can be stored outside in the open space. Using a crane for these will increase loading/unloading speed. Goods like clothes, food, etc. can be stored in warehouses.


Every worker/citizen goes to work each day. If they work for you, they have demands. At the start of the game they are satisfied just with food, but as a time goes on they may have more demands like meat, clothes, alcohol or electronics. Also, to have happy workers you need places where they can spend their leisure time – cinema, playgrounds, taverns, etc.
Every worker has an education level. They can go to school or college to improve this level. If their education is too low they cannot work; if their education is high enough they can be a teacher, or researcher, or work in factories with special requirements.


You have many options for how you will manage resources and goods transportation. If you get raw iron ore from a mine, you need to process it. Then you need to transport it somehow into a steel mill to produce steel. You can build the processing plant and steel mill near to the mine and transport it all by conveyors, or you can transport iron ore into a steel mill by train fora longer distance.
It is up to you to decide from where the workers will go into the factories. You can create residential zones and transport workers by buses or trains to industrial areas. You can also build residential buildings near the factories so that workers will able to walk to the factory. But don't forget that a worker will need to purchase food and enjoy their free time, so again it is up to you to decide whether to build those facilities near their home or whether you will transport them somehow to shops or places to spend their free time.


The game simulates the economy system. There are no fixed prices! Costs of everything are defined by the economic situation. For example, the cost of steel is calculated from the price of iron, coal and work, and also partially from the cost of steel mill construction.
You purchase or sell commodities for money (dollars or rubles). But be careful, as it is possible that if you buy or sell for high values you will affect the price of the commodity on the market. You may be able to purchase for a higher price or sell it cheaper.
As time increases, so does complexity. Some resources or products may become more expensive (as, for example, less human work is needed with advanced technologies), so later with more complexity, it may be necessary to be as self-sufficient as possible.

System Requirements

    • OS: Windows 7, Windows 8, Windows 10
    • Processor: 2,5 GHz Dual Core
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible gamer graphics card
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible

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