Project Winter는 속임수와 생존에 초점을 맞춘 8인 멀티플레이어 게임입니다. 생존자들이 탈출이라는 궁극적인 목표를 달성하기 위해 가장 필요한 것은 소통과 협동입니다. 함께 자원을 모으고, 건물을 수리하고, 혹독한 야생 환경을 이겨내세요.
최근 평가:
매우 긍정적 (160) - 지난 30일 동안의 사용자 평가 160건 중 82% 가 긍정적입니다.
모든 평가
대체로 긍정적 (420) - 이 게임에 대한 사용자 평가 420개 중 75% 가 긍정적입니다.
출시 날짜:
2019년 5월 23일
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2019년 6월 20일

Social Rating Update!



Greetings Survivors! Welcome to Project Winter: The Social Update! For this update we have mostly focused on improving quality of life aspects of existing features. Here are the new things you can expect from this update:


Profile / Social Rating Page:
  • Players can now access a “Profile” page from the main menu UI where their social rating (see below) is displayed, as well as their lifetime statistics that track from today onward. This is the first part of a multiple iteration feature that will continue to improve in the near future

Social Rating system:
  • Players now have a social rating system that displays how well they do in the game and how cooperative they are. Details on the system are:
  • All players now have a badge next to their names that displays their social rating level.
  • Every Player starts with the same rating of ‘base’ positive (Bronze Badge)
  • You social rating is improved whenever a player gives you a thumbs up at the end of every match. The max positive social level a player can reach is Gold.
  • Your social rating is negatively affected when a player reports you. If your social rating degrades below the base “bronze” level, your name will display an exclamation mark badge next to it.
  • Rating inactivity will cause your social rating to reset back to base Bronze level over time.
  • Players can report other players a maximum of 3 times per day. This helps avoid abusing the system.

New Objective challenges! See what happens when nature teams up against your chances of survival.

Error messaging handling: “Player reported” and “Banned / timed out account” messages have more contextual information and options for affected players.

Trap disarming kit: Players can now find and craft trap disarming kits in game.

Rematch: Players can now choose to rematch their current team mates. The option becomes available at the end of every match.

Quick match: Click it, join a match, play.

Survival points balancing: We’ve made tweaks to the survival points system to emphasize cooperative gameplay. End of game goals are now prioritized for points over the single bonus objectives that can be claimed in game.


Housekeeping and bug squashing:

  • Numerous holes in the environment have been patched
  • Camera triggers have been optimized and should properly transition back to main camera without getting stuck (lower quality hardware might still see this issue)
  • General level optimizations and fixes for spawned object positioning
  • Added a non dx11 compliant version of the snow. Users affected with the “black snow and trees” issue should be able to play now
  • Players will now see a dynamic blurred background rather than a static ‘blurred’ image if they have post-processing enabled
  • Reduced initial cooldown of ghost abilities to 60 seconds from 180 seconds
  • Fixed issue with player corpses not being interactable when killed during hysteria event
  • Fixed case where activated traitor abilities could be different for host and clients
  • Animals will no longer continue to attack the space where a player boarded the escape pod after it departs
  • Updated visuals for player voice chat indicators in bottom left of screen. Ghosts now also display an icon to indicate who is speaking
  • Fixed landmine explosion graphic (will now play for its full duration)
  • Fuel bars for campfires will now hide when not being targeted by the player
  • Fixed overlapping/stuck error messages on host lobby popup
  • Fixed case where player controls could break when vomiting and firing a ranged weapon at the same time
  • Fixed collision for traitor crates
  • Update Discord and "Buy More Skins" buttons to open in Steam overlay browser to try to prevent the antivirus lock issue
  • Fixed "escape without eating berries" bonus objective not counting poisoned berries
  • Updated sort order of crafting items to better group item types
  • Fixed kicking multiple players from a lobby only preventing the first kicked player from rejoining
  • Optimizations to reduce network data sent for players and animals
  • Timeline entries on game over screen will now show survivor and traitor icons in front of player names for more events
  • Added timeline event for opening truth serum lab
  • Increased opacity of text chat background slightly to increase readability
  • Fixed "Exquisite Chef" achievement unlocking at 31 items instead of 30, and not counting pot pies
  • Added unique ammo icons for each type of ranged weapon
  • Fixed crossbow bolts not despawning after hitting certain surfaces
  • Fixed ghost nameplates sometimes appearing for living players
  • Fixed aiming reticle not appearing for snowball fight
  • Fixed various issues with Player profile tracking stats.

댓글 6 개 더 읽어보기

2019년 5월 23일

Content Update # 7 v1.0.8265 - 1.0 Launch and New features!



1.0 Is live! And with it are a few new features for you guys! Work together to open the armoury and find a cache of weapons to use to survive, or deceive. Two new ranged weapons have also been added, a crossbow and a tranquilizer gun. Poison the crossbow to apply the poisonous effects, or use the tranquilizer gun to slow the enemy down and stop their ability to speak to other players for a short time. Check below for some more details!

  • Armoury
    • Has a high chance of spawning ranged weapons inside
    • Only 1 per map!

  • Crossbow
    • Very quiet ranged weapon
    • Can be poisoned at the crafting station using the poison item

  • Tranquilizer Gun
    • Very quiet ranged weapon, does very little damage
    • Will slow the player when hit
    • Will stop the players ability to use proximity chat, text chat or radio chat when hit

  • New Maps!
    • 3 new maps to explore
    • New places to sabotage


And of course, bug fixes!:

  • Fixed issue with pickup prompts for items not appearing from destroyed resource nodes in certain circumstances
  • Dead players will no longer disappear from the exile menu, and can still be voted for (their votes for other players will be removed, however)
  • Fixed a bug where players would get stuck in the interactive lobby snowball fight
  • Players outside of the interactive lobby should not see snowball impacts
  • Fixed aiming near submarine bridge
  • Polish for blizzard visuals in yellow flag views
  • Fixed the druid fires
  • Updates to settings/control mapping
  • Updates to fonts and localization
  • Fixed issue with a controller conflict with cycling ghost abilities and opening the stats screen
  • Added tab key indicator to all contextual interactions that can be cycled, not just active ones
  • Fixed player ragdolls bouncing in certain cases
  • Adjusted UI on inventory for controller scrolling
  • Optimizations to reduce network traffic
  • New Steam items added
  • Bug fixes for announcement system
  • Nvidia Highlights disabled to address crashing issues
  • Reveal Health traitor ability disabled for now (not working correctly)
  • Voice chat proximity range reduced slightly
  • General improvements for animal AI
  • Multiple attack animals can now be spawned from surprise bunkers
  • Updated surprise bunker prefabs to create smoother jump path
  • Animals will now lose interest in players after a few seconds if the player enters an area inaccessible to the animal
  • Tightened hit box on wolves
  • Fixed an issue where wolves could be led up a set of stairs, breaking their pathing
  • Bear will roar instead of stand to indicate you are getting close
  • Fix issue with loading failures
  • Fix issue where players could use the report system to report themselves
  • Invite button should activate when players leave a lobby, not just when they join a partially full one
  • Smoke bomb activation should cancel when entering a safe zone
  • Melee attacks have an increased hit radius
  • Axes are positioned differently to hit closer to the player
  • Fixed issues with some achievements not tracking correctly
  • Fixed an issue with the camera zoom when player dies during a blizzard
  • General UI improvements
  • Fixed an issue where the cabin map wouldn’t always update when the 2nd objective beacon was activated
  • Player proximity voice chat names on HUD will now update when swapping clothes with another player
  • Audio updates (new sounds added, some existing sounds fixed)
  • Added music to the game that gets more intense as things happen



Thanks to everyone who has supported us up to this point, and to all new players… welcome! The game is what it is today due to the support and feedback of the players. All Early Access players will have their two exclusive EA Items rewarded to them today, claim them from the announcements section! We hope you enjoy the latest update!

So what is 1.0?
1.0 is the team finishing all the features we originally wanted in Project Winter + some valuable feedback from the community.

What is next?
We are not stopping at 1.0! We will be slowing down our content release schedule to monthly releases, rather than every two weeks as we have been previously. This will give us a bit more breathing room and make sure we release polished features. We will still be releasing bug fixing builds as needed, these will not necessarily be on a schedule depending on the severity of the issues seen.

Next content build will be scheduled for June 20th and we aim to include a lot of quality of life improvements on existing systems, all dependant on time, these features may include:

  • Quick match button
  • Stats / Profile Page
  • Social Rating
  • Iterate on repair objectives to make more interesting
  • Living ragdolls
  • Trap disarm item

As always, we look forward to your feedback and you can find us and other community members on our Discord (www.discord.gg/projectwinter)! Drop in and have a chat.
댓글 3 개 더 읽어보기

평가

“In my opinion, it is one of the finest survival games out on the market. It has all the elements of a classic survival game, plus the survivor-traitor deception which adds a twist to the experience.”
The Indie Toaster

“Project Winter has solid gameplay and a beautiful art style.”
8/10 – Digital Chumps

“If you want a well-crafted game that has an amazing community, this is the one for you.”
Culture of Gaming

게임에 대해



속임수와 생존에 초점을 맞춘 8인 멀티플레이어 게임에서 친구들을 배신하세요.

생존자들이 탈출이라는 궁극적인 목표를 달성하기 위해 가장 필요한 것은 소통과 협동입니다. 함께 자원을 모으고, 건물을 수리하고, 혹독한 야생 환경을 이겨내세요. 하지만 그룹 안에 천천히 힘을 키우는 배신자가 있다는 점을 명심하세요. 배신자의 유일한 목표는 수단과 방법을 가리지 않고 생존자들의 탈출을 저지하는 것입니다.

특징:

생존을 위한 탈출
낯선 이들로 구성된 생존자 그룹의 일원인 당신은 자원을 모으고, 자연과 싸우고, 다수의 과제를 완료해서 여러 구초 차량 중 하나를 호출해야 합니다.

숨겨진 역할
생존자 무리 속에는 정체가 밝혀지지 않은 배신자들이 숨어있습니다. 배신자들끼리는 서로의 정체를 알고 있지만 생존자들의 이들의 정체를 모릅니다. 이들의 목표는 정체가 탄로나거나 죽지 않고 생존자들이 탈출하지 못하게 막는 것입니다.

팀워크
생존자들은 함께 힘을 합치지 않으면 탈출할 수 없습니다. 혼자서 행동하는 플레이어들은 자연 환경 속에서 살아남기 힘들고, 야생 동물에게 공격을 당하기도 하고, 배신자들의 손쉬운 목표물이 되기도 합니다.

소통
근거리 기반 음성 채팅, 비공개 음성 채팅 무전 채널, 문자 채팅, 이모티콘 등, 다른 플레이어들과는 다양한 방법으로 대화할 수 있습니다. 생존자들이 과제를 완료하고 배신자들의 계략으로부터 살아남으려면 대화는 필수입니다.

배신과 속임수
게임 초반에는 배신자의 수가 더 적고 힘도 약합니다. 이들은 생존자 무리에 침투해서 생존자들의 신뢰를 얻으면서 점점 힘을 키우기 시작합니다. 생존자들은 그 누구도 믿을 수 없습니다. 배신자들은 이런 점을 이용해서 거짓말을 퍼뜨리고 생존자들 사이에 분란을 일으킵니다.

성인 콘텐츠 상세 설명

개발자의 콘텐츠 설명:

Cartoon Violence
Cartoon Blood

시스템 요구 사항

    최소:
    • 운영체제: Windows 7
    • 프로세서: AMD FX-6300 / 3rd or 4th gen i3
    • 메모리: 4 GB RAM
    • 그래픽: GTX 660 Ti / HD 7870
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 3 GB 사용 가능 공간
    권장:
    • 운영체제: Windows 10
    • 프로세서: i5 6600 +
    • 메모리: 8 GB RAM
    • 그래픽: GTX 970
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 3 GB 사용 가능 공간

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