As a survivor of the Fractured Lands your vehicle is your only friend, fuel is your lifeline and your survival depends on what you’re willing to do to be the last one alive. Scavenge buildings, upgrade vehicles and build loadouts as the encroaching storm forces you to face off with the worst in the Lands.
All Reviews:
Mixed (201) - 57% of the 201 user reviews for this game are positive.
Release Date:
Jul 31, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Fractured Lands is an Early Access game because we want to drive development with feedback from the community. As a multiplayer shooter, the feedback derived from players regarding tuning of both our gun and vehicle combat is essential to creating a smooth experience throughout our game's lifetime. Our game is designed to continue to iterate with newly collected feedback at every step in our development of new content, and refinement of existing content.”

Approximately how long will this game be in Early Access?

“While we're prepared to pivot and reschedule, we are currently planned to exit Early Access and enter our 1.0 launch Summer of 2019. We've recently outlined our Journey to Wasteland 1.0 in the following Roadmap.”

How is the full version planned to differ from the Early Access version?

“The 1.0 launch of Fractured Lands is planned with additional content within the Early Access mode, refinement of existing gameplay modes, an integration of all new gameplay modes first tested in Early Access, the addition of new vehicles and weapons throughout, and features crafted for the continuing needs of the community as they play.”

What is the current state of the Early Access version?

“The current state of the Early Access build is a last one standing game mode, a squad last one standing mode, both featuring three vehicles, and a deathmatch. Ten weapons, nearly 75 weapon attachments, about 30 vehicle attachments, on a 64sqkm map.

This includes 200+ customizable vanity attachments to both character and vehicle.”

Will the game be priced differently during and after Early Access?

“We launched the game into Early Access at $24.99, and frequently have sales between 30-60%. We don't have finalized plans on our price through to 1.0 launch.”

How are you planning on involving the Community in your development process?

“We have regular interaction and feedback collection/discussion with developers through our Community Manager via the Fractured Lands Steam forums, various social media channels (Twitter, Facebook), and our support site.

We are operating a development blog we will continue to update, produce build updates and communicate those changes while asking for feedback, and have discussions with players via live stream and in forum discussions on Steam and other social sites.

Likewise we have been in regular communication with YouTube content creators, Twitch streamers, and additional community influencers in advance of our product announcement and will continue to maintain those relationships.”
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Recent updates View all (48)

March 29

Early Access Patch Fix v.0.1.2.2 3/29/2019

With our Slaughter Land preview video, and a handful of Dev Play Days featuring new screenshots of updated POIs like the Oasis and Outlaw’s End, the fires of our March patch are sufficiently stoked. We’ve continued to tend those embers with a couple of external playtests with our STORMRIDER crew and a week of team internal testing now ready to drop the newest Fractured Lands content today!

Dropping at 2PM PT, be sure to update your copy of Fractured Lands and check out the newest POI changes, vehicle adjustments, munition updates, and bug fixes in the wasteland. In the meantime read all the details here on the latest patch notes:

Crash Fixes:

  • Fixed crash with the server that occurs when a Razorback was destroyed while equipped with certain items
  • Fixed crash that sometimes occurs when changing specific Juggernaut vanity items

Revisions and Adjustments:

  • Added new full POI
    • Slaughter Land
      • The Rocket
      • Super Duper Fun Slide
      • Ferris Wheel
      • Boat Swings
      • Circular Swings
      • Carousel
      • Chuckles Clown Gate
      • Bumper Cars
      • Carnival Games
      • Concession Stand / Food Court
      • Exhibition Hall
      • Slaughter Land Hillside Sign
      • Petting Zoo
      • Photo Cutout



  • Various POI revisions
    • Updated and revised “Trader Town” with new model buildings and objects, including Police Station defense fortress
      • Newly remodeled area renamed “Outlaw’s End”
    • Updated and revised “The Collapse” with new model buildings and objects, including Tiki Motel and Resort Bar
      • Newly remodeled area renamed “Oasis”
    • Updated and revised “Remnant” with new objects and layouts
    • Updated and revised “Windfarm” with new objects and animations
    • Updated and revised “Stormrider Stronghold” with various external objects
    • Updated and revised “Scrapper’s Yard” with new buildings, objects, and textures
    • Adjusted “Las Calderas” with newly level environment, buildings, and objects
      • Removed “Las Calderas” POI name
    • Updated the map to reflect above changes



  • Adjusted sparkler bomb to now add momentary blinding effect to nearby players
  • Revised and updated loading screen keyart imagery
  • Addressed various memory allocations to optimize for gameplay performance
  • Adjusted loot layout and quantity in all areas
  • Revised G’luck with a small damage reduction
  • Added vehicle weapon adjustments to mounted offensive pieces including the spiked bumper (Dustrider), spiked armor (Razorback), and grinder armor (Juggernaut); increasing the amount of enemy player and enemy vehicle damage taken when hitting another vehicle while equipped
  • Added vehicle defense adjustments, decreasing the amount of player health taken on impact with buildings, objects and other vehicles

Bug Fixes:

  • Addressed an issue where the Juggernaut received too high an HP penalty during impact
  • Addressed an issue where experience gained wasn’t synced with the displayed experience amount
  • Addressed an issue where jumping onto some trees with a vehicle would immobilize a player
  • Addressed an issue where sometimes, the camera for a player in the passenger or gunner position of a Dustrider and Juggernaut, would misalign
  • Addressed an issue where some UI elements in Solo Battle Royale/Tribe Battle Royale would render incorrectly
  • Addressed an issue where some UI elements in Deathmatch rendered incorrectly
  • Addressed an issue where some player and loot spawn points worked incorrectly
  • Addressed various instances of foliage clipping into/through buildings and objects
  • Addressed an issue where specific vanity items displayed without proper textured or where the texture maps incorrectly
  • Addressed an issue where the reticle aim for the mounted gun on the Juggernaut was misaligned
  • Addressed an issue where vehicles sometimes involuntarily accelerate forward during the game start count down
  • Addressed an issue where under a default display setting, some buildings and objects would fail to render visually
  • Addressed an issue where operation performance would sometimes degrade when players were too far apart from one another

The future of Fractured Lands is ever-changing, and since going into our newest roadmap changes, adding Deathmatch, new POIs, new weapons, and various optimizations, we’ve turned a corner on our development for the 1.0 Sandbox. We’ll be spending the next couple months on focused development towards that goal and hope to have some surprises in store for the next patch to come. Likewise, we’ll be using that time to show off some of our work, so look forward to the previews and be sure to send us your feedback along the way!

Lastly, look forward to the return of Dev Play Days at its regular schedule next week and a few promotions involving STORMRIDERS, special guests, and fun events!

Heavens’ on fire, needle’s in the red, flames getting higher, goin’ over the edge!
Robert
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March 6

Slaughter Land Sneak Peek!



Aside from some Dev Play Days (Tuesdays and Thursdays 5 PM PT) and a Community Play Day on the Weekend (Saturdays 5 PM PT), we continue to be heads down on getting through our 1.0 Roadmap, the latest of which is an update in the form of a new map area–Slaughter Land!

https://youtu.be/gy4toA2Ness
Before the fall of the world, there was an infamous amusement park in Coronado called “Laughter Land.” Far from a corporate amusement park, this was a cheap roadside attraction meant to lure in interstate travelers en route through the Pacific Southwest with the colorful image of Chuckles the Clown and his catchphrase “You should smile more!”



Like the ghost towns and tacky museums that dotted the highways, Laughter Land enjoyed a short period of prosperity. But its troubles were evident almost from the start. Never up to the safety standards of more prominent theme parks, lawsuits from injuries and accidental deaths lead to its premature closure and darkened its legacy. In its remote location, it was abandoned and all but forgotten.



Long after the Cataclysm fractured the Pacific Southwest, Laughter Lands remained mostly untouched, waiting for the world to catch up to its state of disrepair. Eventually, it was discovered and inhabited by a community of survivors, taking shelter from the roaming bandit tribes that plagued the lands. These settlers fortified it as best as they could and even revived some of the park’s more charming features. But eventually the lights and sounds drew the attention of a tribe of raiders, and the settlers were all but wiped out in the ensuing attack.



Legends say a single survivor, driven mad by the slaughter of his settlement, took on the mantle of Chuckles the Clown. They say the insane clown changed the signage to “Slaughter Land,” set traps throughout the park, and murdered any trespassers who dared explore the park’s haunting ruins.

Nobody knows if these stories are true or how long ago they happened, but the horrifying evidence of Chuckles the Clown can be seen in the park to this day. So come visit Slaughter Lands if you dare, and remember: you should smile more.

Slaughter Land arrives in a new update to Fractured Lands later this month and is available in both the SOLO and TRIBE BATTLE ROYALE modes!

We also have a host of other environment changes and adjustments planned for our BR map and other things in the works for this newest update. Beyond that we continue to put work into our upcoming Sandbox mode and Phase 2 changes. Likewise, closer to when this update goes live we’ll share with you details on our progress with the Journey to 1.0 Roadmap and more news for Fractured Lands!

Again thank you for sticking with us, and we hope you enjoy this latest adventure into the wasteland!

You Should Smile More
Robert

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About This Game

BATTLE ROYALE


The sound of your heart pounding is drowned out only by the roar of the engine. You’ve taken your place in a circle of death at the center of the apocalyptic wasteland. You wait with only your rusted metal ride to defend yourself. Out there lies the weapons, gear and fuel you’ll need to earn a blood-soaked victory.

Can you be the lone survivor in an arena of road warriors hell-bent on destruction? Start your engine, hit the gas and drive to survive!

SHANGRI-LA DEATHMATCH


Welcome to the Shangri-La Trailer Park. A fortified settlement built on the lives of wastelanders before, surrounded by a massive storm granting near instant death, a barrier to the bloodshed within.

Players come in equally loaded with Pistol, ammo, armor, and staple-gun stitches in hand. Scattered around the map are additional weapons, mods and more with the promise of carnage. May the fiercest killer win.

Post Apocalyptic World

In a broken world, danger comes from all directions. Stay alert to the roar of approaching engines, gunfire and the fall of footsteps. But don’t overlook the radioactive storm raging on the horizon. Whether battling the wasteland or other road warriors, the goal remains the same: to stay alive--kill or be killed.



Dynamic closing Playing Field

A violent radioactive storm; shifts and moves, surrounding everyone, dead and living alike. Stay alive longer with a gas mask, tend your wounds with what you can find, and keep ahead of the storm. Will you last within the eye or face impending doom.



Customizable Vehicles

Your ride is your deadliest weapon and your greatest defense. Begin in a stripped vehicle, upgrade it with powerful attachments that cut through armored defenses, or rig up a jet-propelled boost to rocket through the wastes. Mount your own personal means of destruction or team up to caravan your tribe to victory. In Fractured Lands, the road is paved with blood and steel.



Survive in the Wasteland

Fractured Lands breaks the mold on familiar formulas, giving players an arsenal of vehicles and post-apocalyptic weaponry. Survival means battling a harsh land, and the maniacs, player and AI, that inhabit it. Join Wastelanders, Stormriders, Warmongers, and more in a fight for dominance through AAA-level shooting and chaotic vehicular mayhem.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Core i3-4340 / AMD FX-6300
    • Memory: 6 GB RAM
    • Graphics: NVida GeForce GTX 760 2GB / AMD Radeon HD 7950 2GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 10
    • Processor: Intel Core i5-7600K / AMD Ryzen 5-1600
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 1060 6GB / Radeon RX 580 4GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space

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