As a survivor of the Fractured Lands your vehicle is your only friend, fuel is your lifeline and your survival depends on what you’re willing to do to be the last one alive. Scavenge buildings, upgrade vehicles and build loadouts as the encroaching storm forces you to face off with the worst in the Lands.
All Reviews:
Mixed (177) - 61% of the 177 user reviews for this game are positive.
Release Date:
31 Jul, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Fractured Lands is an Early Access game because we want to drive development with feedback from the community. As a multiplayer shooter, the feedback derived from players regarding tuning of both our gun and vehicle combat is essential to creating a smooth experience throughout our game's lifetime. Our game is designed to continue to iterate with newly collected feedback at every step in our development of new content, and refinement of existing content.”

Approximately how long will this game be in Early Access?

“While we're prepared to pivot and reschedule, we are currently planned to exit Early Access and enter our 1.0 launch December of 2018.”

How is the full version planned to differ from the Early Access version?

“The 1.0 launch of Fractured Lands is planned with additional content within the Early Access mode, refinement of existing gameplay modes, an integration of all new gameplay modes first tested in Early Access, the addition of new vehicles and weapons throughout, and features crafted for the continuing needs of the community as they play.”

What is the current state of the Early Access version?

“The current state of the Early Access build is a single last one standing game mode, featuring vehicles, eight weapons, nearly 50 weapon attachments, about 15 vehicle attachments, on 1 64sqkm map.

This includes options for customizable vanity attachments to both character and vehicle, and the option to operate the game in custom servers.”

Will the game be priced differently during and after Early Access?

“We don't have finalized plans on our price through to 1.0 launch.”

How are you planning on involving the Community in your development process?

“We have regular interaction and feedback collection/discussion with developers through our Community Manager via the Fractured Lands Steam forums, various social media channels (Twitter, Facebook), and our support site.

We are operating a development blog we will continue to update, produce build updates and communicate those changes while asking for feedback, and have discussions with players via live stream and in forum discussions on Steam and other social sites.

Likewise we have been in regular communication with YouTube content creators, Twitch streamers, and additional community influencers in advance of our product announcement and will continue to maintain those relationships.”
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$24.99 USD

Recent updates View all (38)

16 November

Early Access Patch Fix v. 11/16/2018

Hey everyone! As promised, additional fixes and feature changes are going into our post Season 2 launch, let us know how the revisions in consumables feels, and if you are able to notice any improvements in your visual performance when playing.

Likewise we’re making some bug fixes for some of the lingering issues, but also the new ones that popped up with the latest content, so let us know if you run into more and we’ll tackle them toot-sweet!

Check out all the patch notes below:

Crash Fixes:

  • Fixed a crash that sometimes occurs when the player is viewing the match score screen

Revisions and Adjustments:

  • Adjusted tribe player icons to identify players differently when inside or outside their vehicle
  • Removed ability to use munitions when riding in a passenger seat of a vehicle
  • Added safety line between player and new storm circle on map
  • Adjusted consumables:
    • Duct Tape Bandages:
      • changed delay to 3 seconds from 2 seconds
      • changed amount healed to 10 units of health from 5 units of health
    • Staple Gun Stitches:
      • changed delay to 5 seconds from 3.5 seconds
      • changed amount healed to 50 units of health from 40 units of health
    • Cauterizing Med Kit:
      • changed delay to 7 seconds from 5 seconds
      • changed amount healed to 100 units of health from 75 units of health
    • Hi-Octane Moonshine:
      • changed delay to 7 seconds from 8 seconds
  • Adjusted the camera to be higher when players enter a vehicle
  • Added LODs for various objects improving GPU performance
  • Increased draw distance for various objects

Additional Bug Fixes:

  • Addressed issue where item descriptions for the Cauterizing Med Kit and Hi-Octane Moonshine were displayed incorrectly
  • Addressed issue where Level 3 Chest Armor would float above player character (just outta reach!)
  • Addressed issue where Juggernaut Standard Paint palette would display incorrectly
  • Addressed issue with firing from vehicles and adjusting mounted weapon rotation
  • Addressed issue with consumables not canceling when switching seats or exiting a vehicle
  • Addressed issue with identical loot layouts in separate but similar buildings
  • Addressed issue where jet boosters VFX show up as activated when first attached
  • Addressed general collision issues with Juggernaut wheels
  • Addressed issue where players are able to clip through geometry of Stormwall Dam
  • Addressed issue where vanity failed to display for party leader in the party invite screen
  • Addressed issue where inventory display would change order based on weight in real time (inventory will now change order only after exiting inventory menu)
  • Addressed issue where party members health bar and name would display multiple times in the HUD
  • Addressed issue where rarely a party of 5 could be formed (Because we are, the five of us.)
  • Addressed issue where some pre-match spawn locations would prevent player from traveling
  • Further adjusted issue where shooting off a vehicle armor piece could stall a vehicle

This update will be live around 3:30 PM PT. We’re almost to the Thanksgiving break here in the US, there are still a couple days to address things and continue work, but please forgive us if we’re a little less responsive during this time.

This week we had a great time in our Developer Play Days and will pick up with them again November 27th 5 PM PT! Join us for some chaotic Tribe Mode matches then!

All the time, Bay, all the time.
4 comments Read more

13 November

Developer Play Days

Hello everyone! With Season 2 out and about, we have a couple tasks ahead of us in the immediate days and weeks left to this year.

We’re continuing to do a few feature upgrades with the content that went into Season 2, just a handful of tasks left to do that couldn’t make it in time for November 6th. A set of improvements already went in the day following launch and we’ll be putting in some more soon as well. Partly representative of your feedback and partly made up of tasks we had in mind, we’ll be refining the experience of using our map, queueing for matches, VOIP and driving physics to name a few. Of course, this also includes various bug fixes and as always new improvements to optimization and performance for a large variety of machines.

Many of you have noticed the improvements to FPS and draw distance, but we still run into off and on stutter and look to further refine playability for more machine types and configurations.

Another major task, however, involves a new community effort that our whole team is excited to help out on! We work in a small community, it’s true, but we work to support and grow the game with exciting content and opportunities to try it out, and with that our team would like to launch Developer Play Days!


  • Tuesday 5 PM to 7 PM Pacific Time
  • Thursday 5 PM to 7 PM Pacific Time

Most weeks (with holiday exceptions) we’ll be coordinating public Play Days with the Fractured Lands Developers on Tuesdays and Thursdays from 5 to 7 PM PT! This is also nearest Prime Time for NA players, and it’s our hope that regardless of daily activity, our STORMRIDERS and new players alike can count on a busy play schedule within that window. Likewise, we want to give players a greater “large match” experience, and with the help of the studio, we’ll provide that.

Even more important, we’ll be using this experience to better connect with our players and discuss/take note of feedback as it comes in live for the matches that we also will engage in. This will help us make the balance and new implementation decisions that shape Fractured Lands into the game YOU want to play!

So catch us today, and Thursday this week, and back again in two weeks after the US Thanksgiving Holiday for Developer Play Days!

Tribe Mode Today!
4 comments Read more
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About This Game

As a survivor of the Fractured Lands your vehicle is your only friend, fuel is your lifeline and your survival depends on what you’re willing to do to be the last one alive. Scavenge buildings, upgrade vehicles and build loadouts as the encroaching storm forces you to face off with the worst in the Lands.

Set in a post-apocalyptic world. Players begin with a car a wrench and the open road. Drive to the outlying territories with the hopes of securing enough to get by or head straight into the super city for immediate loot and bloodshed.

Post Apocalyptic World

The desolate desert setting channels the use-what-you-can to survive aspect and frantic feeling of the post-apocalyptic setting. Encouraging players to “MacGyver” their way through the game with whatever they can find be it duct tape band-aids, alcohol, blow torchers and any scraps they find out on the wasteland.

Dynamic closing Playing Field

The ever-closing storm in Fractured Lands will have the players fighting to the end as the storm pushes them closer and closer together. The storm dynamically shifts and moves with the player so different strategies can be implemented whether you stay within the eye of the storm or equip a gas mask and embrace the impending doom.

Customizable Vehicles

Vehicles in Fractured Lands are the most powerful weapons in the game. Players start with a bare-to-the-bones vehicles that can be upgraded with powerful attachments such as cutting through armored defenses with a spike bumper, rigging up a nitrous boost to rocket through the battlefield or carrying a surplus inventory to help magnify gameplay strategies.

Battle Royale with Vehicle Combat

Fractured Lands breaks the mold and puts a spin on a familiar formula with an arsenal of vehicles. With every combatant starting behind the wheel of a customizable vehicle, the search for weapons, fuel and parts throughout the game make this a player’s greatest weapon.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Core i3-4340 / AMD FX-6300
    • Memory: 6 GB RAM
    • Graphics: NVida GeForce GTX 760 2GB / AMD Radeon HD 7950 2GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 10
    • Processor: Intel Core i5-7600K / AMD Ryzen 5-1600
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 1060 6GB / Radeon RX 580 4GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space

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