Dive into the dynamic and colorful world of Elteria, which everyone can have a hand in creating! Defend your fortifications and capture enemy castles with friends, while mastering numerous skills of several classes to perfection - discovering amazing secrets of these lands on the way.
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Release Date:
Winter 2019
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Elteria Adventures is a largescale game, with game mechanics and social interactions that need to be tested and refined over time. As such, we need feedback from real players, and the earlier we start getting it, the more we can improve Elteria Adventures throughout the development process.”

Approximately how long will this game be in Early Access?

“We’re making maximum use of Early Access to start gathering feedback at an early stage. This means that there is no strictly defined release date for Elteria Adventures quite yet, but at the moment, we expect six months in early access.”

How is the full version planned to differ from the Early Access version?

“At this point in time, Elteria Adventures contains only a fraction of the content (classes, items, locations, NPCs, etc) that the final game will offer. While quality improvements are planned, the most drastic difference between the Early Access and full version of the game will be in the quantity of content.”

What is the current state of the Early Access version?

“The game is playable, but you may experience technical bugs and even the occasional outright crash. Visuals are also not yet polished, so the current graphical state of the game isn’t an indication of its aesthetics upon release.”

Will the game be priced differently during and after Early Access?

“Elteria Adventures is and will remain a Free-to-Play title, but as a group of gamers ourselves, we’re committed to ensuring that it never becomes Pay-to-Win.”

How are you planning on involving the Community in your development process?

“Please don’t hesitate to send us your feedback via social networks, steam community and official site. We will consider player ideas and feedback. Also we plan several events during development and everyone will be able to participate in them:
- PvP tournaments - to try to achieve balance.
- Creative building competitions
- And also fanart and writing competitions
They will give us major input for the development direction.”
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Available: Winter 2019

 

Recent updates View all (7)

November 2

Change log 0.10.2 b81 -> 0.11.2 b101 (pre-alpha)

Here is a "dry" changelog for Elteria Adventures. We decided to split story posts from the dry changelogs.

Pre-Alpha 0.10.2 b81 -> Pre-Alpha 0.11.2 b101

Features:
  • New notification interface
  • Ability telegraphs for other players and monsters now are correctly displayed
  • Implemented basic world regeneration after the destruction of the world by abilities
  • Finalization of the animation system in the engine
  • Added population system: Objects, monsters, chests, etc. now spawn in the world themselves in different places
  • The character now starts without abilities, abilities are obtained by leveling in the character window (C key)
  • All resources necessary for leveling are present in the inventory since creation, this will be removed as soon as it becomes possible to get them using the gameplay methods
  • Added a voxel patch system for a swift world update
  • Added vignette post-effects
  • In the character window, skills can be selected and placed on the skills panel. Clothes and blueprints are also can be chosen
  • Added tips on the ability panel
  • Added voxel damage system. Abilities now do damage to voxels but do not immediately break them, although the exact numbers have not yet tuned. And there is no damage display yet

Character:
  • Updated character jump animations
  • Added effect for a block with a sword animation
  • Updated character portraits
  • Updated character animations: run, attack with a sword, attack with a hammer, idle, running with a hammer for a female, basic animations of movement for a female, running with stone hands for the male
  • Added Sword Block ability for Fighter
  • Added Stone Clap ability and slow effect for it
  • Added resistance to negative effects such as pushing and stunning
  • Stone Hands is now switchable ability with CD 1 second
  • Blazing Shot ability simplified

Artifacts:
  • Added Hammer Smash ability for the Aster's Crushing Hammer
  • Added ability for Solara's Grace
  • Added abilities for Dark Blade Leonard
  • Added ability for Sir Karst's Armor
  • Added abilities to the Diadem of Willen
  • Added double jump for Sturdy Leather Armor
  • Added Grog's Frenzy's ability - flying sword
  • Updated descriptions, titles and icons for many items

Monsters and flora:
  • Added Plum Octopus
  • Added Large Tentacle
  • Added the Tentacle AI
  • Added tentacle abilities
  • Added the tentacle bush
  • Added the Spring Sunflower
  • Updated the Skeleton animations
  • Updated Beelemo fly animation
  • Updated Nature and Wonder gems animations
  • Updated the round bushes
  • Updated tentacle bush
  • Updated desert biome textures

Bugfixes are omitted due to the closed state of the development.
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September 28

DevUpdate 28 sep 2018: Artifacts


Hello everyone!
Up there is a follow-up to the previous post, the focus of this gif is the blazing fast voxel update time. It used to be about eight times more. Please note, the effects here are not yet synchronized with the faster update.

Currently, we are working on Artifacts. They are a major thing in the game, a huge part of the game time will be spent acquiring artifacts. Previously we had very few of them, and that is one of the main reasons why you still not playing the game! But now, we are reworking the old ones and adding times more!

In Elteria Adventures, artifacts always give you some unique abilities, that is one of our core principles, so for us, it means a lot of work on that mechanics. Models are all ready, but abilities animations and game logic - only partially. This is a lot of work, it's not yet done and it will take some more weeks.

Slots for artifacts are not typical. They are functional, not anatomical. Power Sources usually give powerful offensive ability, armor and accessory - defensive ones. Some abilities are obvious and some are more specialized. At this time we need some foundation, a baseline. Later we will add more bizarre and strange artifacts. We have only started.
Here are some screenshots of artifacts:


There is a total of 5 equipment slots, and last ones are boots and tool. Boots are not our focus at the moment; we only have models for them. (Our 3d-artists are working fast!). And about the tool was told in the previous post.

Here are some pretty gifs of new animations:
  • New sprint animation
  • New melee hits by swords - it will be used a lot!
  • Double jump - ability of the Sturdy Leather Armor, one of the easiest to get Artifacts
  • Block - the new ability for Fighter calling


We mostly have to share the visual stuff. We are putting much effort into the visual part of the game.

If you want us to talk about other things or have questions, please tell us in comments or message us in social networks!

Twitter: @ElteriaGame
Facebook: ElteriaGame
Tumblr: https://elteriagame.tumblr.com
Reddit: /r/ElteriaGame
YouTube: https://www.youtube.com/channel/UC5DUE_15045QhvluBiyl44g
Telegram: https://t.me/Elteria
Instagram: https://www.instagram.com/ElteriaGame
VK: https://vk.com/ElteriaGame
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About This Game

Elteria Adventures is a massively multiplayer online action adventure with MOBA-like PvP, built around a voxel-based open world. Hands of players change it constantly - yesterday's battlefield may become a new town today, on the site of the fortress may appear a tranquil gardens. These ever-changing floating islands live by mysterious rules and grant every hero a chance to find their true fate. Ancient artifacts and peculiar mysteries will send many on a pilgrimage, promising power and glory to those who seek.

Key features:

  • Destructible world
    Break walls using your opponents as projectile! World of Elteria is voxel-based and thus fully destructible
  • Build in the middle of the fight
    Protect yourself with a well-placed wall, block enemies or build a bridge over the void to explore the world
  • Open world, filled with dangers
    Explore floating islands of Elteria in the search for powerful artifacts to make you stronger


  • Interactive traps and opponents
    Everything in this world - regular monsters, bosses and other players, will be able to push and throw you around, breaking walls and creating trenches. Some may turn you into an animal or build a walls around. It's Action Adventure, not an ordinary MMORPG, where you would fight hordes of identical puppets
  • Two interlinked game modes
    The game features two distinct and interlinked modes: exploration and team arena battles. Your hero will swiftly gain the ability to participate in fights with others. Variety of artifacts will open more skill combinations your hero can use to respond in various situations.
  • Unique classes
    Elteria features classes with distinctive playstyles: protect your allies with magical barriers or blow whole buildings to dust with explosives and fireballs

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 8/8.1, 10
    • Processor: Dual Core 3Ghz
    • Memory: 6 GB RAM
    • Graphics: 2GB Video Memory, OpenGL 3.1+ support
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 8/8.1, 10
    • Processor: Quad Core 3Ghz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 950 / AMD RX 460
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: OSX 10.9.5 - 10.11.6
    • Processor: Dual Core 3Ghz
    • Memory: 6 GB RAM
    • Graphics: 2GB Video Memory, OpenGL 3.1+ support
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: OSX 10.9.5 - 10.11.6
    • Processor: Quad Core 3Ghz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 950 / AMD RX 460
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 14.04 LTS
    • Processor: Dual Core 3Ghz
    • Memory: 6 GB RAM
    • Graphics: 2GB Video Memory, OpenGL 3.1+ support
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 14.04 LTS
    • Processor: Quad Core 3Ghz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 950 / AMD RX 460
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
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