Dive into the dynamic and colorful world of Elteria, which everyone can have a hand in creating! Defend your fortifications and capture enemy castles with friends, while mastering numerous skills of several classes to perfection - discovering amazing secrets of these lands on the way.
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Utgivelsesdato:
Fall 2018
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Early Access-spill

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Merk: Dette Early Access-spillet er ikke ferdig og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se om spillet utvikles videre. Lær mer

Hva utviklerne har å si:

Hvorfor Early Access?

“Elteria Adventures is a largescale game, with game mechanics and social interactions that need to be tested and refined over time. As such, we need feedback from real players, and the earlier we start getting it, the more we can improve Elteria Adventures throughout the development process.”

Hvor lenge antas det at dette spillet vil være i Early Access?

“We’re making maximum use of Early Access to start gathering feedback at an early stage. This means that there is no strictly defined release date for Elteria Adventures quite yet, but at the moment, we expect six months in early access.”

Hvordan er det planlagt at fullversjonen vil være forskjellig fra Early Access-versjonen?

“At this point in time, Elteria Adventures contains only a fraction of the content (classes, items, locations, NPCs, etc) that the final game will offer. While quality improvements are planned, the most drastic difference between the Early Access and full version of the game will be in the quantity of content.”

Hva er nåværende tilstand på Early Access-versjonen?

“The game is playable, but you may experience technical bugs and even the occasional outright crash. Visuals are also not yet polished, so the current graphical state of the game isn’t an indication of its aesthetics upon release.”

Vil spillet være priset annerledes under og etter Early Access?

“Elteria Adventures is and will remain a Free-to-Play title, but as a group of gamers ourselves, we’re committed to ensuring that it never becomes Pay-to-Win.”

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

“Please don’t hesitate to send us your feedback via social networks, steam community and official site. We will consider player ideas and feedback. Also we plan several events during development and everyone will be able to participate in them:
- PvP tournaments - to try to achieve balance.
- Creative building competitions
- And also fanart and writing competitions
They will give us major input for the development direction.”
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Tilgjengelig: Fall 2018

 

Nylige oppdateringer Vis alle (5)

22. september

Development Update 22 september 2018

Hi everyone! Elteria Team here.


Voxel updates speedup
This week has been marked by huge technological breakthrough made by our brilliant programmers: they have been able to decrease landscape update delay several times! Fighter's ability Tectonic Fault now breaks voxels with only 30ms delay! It used to be about 500ms. This has been done with some incredible coding magic. For those who interested: they basically redraw patch on affected part of the screen in the shader, while the landscape is slowly updated in the background.
Here is a short video.

The Glove
The Glove, we changed it's name too many times. It's the primary tool in the game. Now it's called Neophyte Glove. Maybe we change its name again. Instead of making a dozen different tool type items, we decided to upgrade it incrementally. It is not used in any battle capacity, so it's not about balance, it's about player convenience! Currently, we laid down roughly 15 upgrades to it, at least 9 of them will have a visual distinction.

One of the early upgrades will give the ability to create personal space, an Elteria Home heart. This will instantly create a Home Field - a special zone, in which player resurrects after death and in which they can start building their first home. Only one Home Field per character is allowed.
Of course, the player can rebuild this area how they want, but by default, it will be a premade hut. The following pictures are concepts of what there will be located:




Regarding what this is... let it stay a mystery for some time!

Music
You probably have not noticed yet, but the sound part of the game was lagging behind. We have been gaining on that very much lately. We started a partnership with an awesome sound design team, and while our code team is building an improved sound engine for the game, we had received two primary music themes!
Elteria Adventures - The Main Theme:
https://drive.google.com/file/d/1_FadUDyk5cYSm5kLw4Ltih2zM6lIkk1X/view
Elteria Adventures - Wooden Biome Theme
https://drive.google.com/file/d/1nADgjXec9A2GLDNt15wOKeIAjrKGd2F3/view

And lastly, look at this cutie! The plum octopus. Yes, of course, It WILL try to kill you!

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24. august

DevLog Pre-Alpha 0.10.2



Hello, fellow Elterians!

Long time no see. We are working on making Elteria Adventures a full playable game before we can bring you closed and then open Alphas. Which means bringing some things to levels at which it can be played as a game and not just a demo. And of course fixing bugs. A lot of bugs. This is our goal for the next few months and today we want to share with you latest progress.

Graphics overhaul

We are continuing working on graphics update that we started in the last major version. Full rework of rendering pipeline is a challenging task and we've been fixing bugs and bringing full features live since then. Some of the new features that are now possible include:

Night mode and day cycle



Dynamic lighting, lighting effects and glow



Water shading



Dark places and light sources



You could see in last DevLog that caves were bright, and water was boring. Now the game fully supports dynamic and static light sources, including moving lights from spells and creatures and fixed lights from things like torches.

GUI

Character creation and progress are two very important things for the game like Elteria Adventures. Last time we shown to you early design of character page, now it's making its way into the game.



We also added simple character creation page, but there is not much to look at :)

Other things

Mostly we have been working on fixing bugs, but they are not fun to talk about if you can't experience them yourself. We can show your reworked Gems! They were only concept arts in the last post and now they're in game and they look cool!



Current work

For the next few weeks we are planning on making first three Callings solid to play, implement character progression and add abilities for a few artifatcs. This along with level design and small impovements will make game playable in adventure mode. Stay tuned to see what we have in mind, it's going to be fun! ;)

If you want us to talk about other things or have questions, please tell us in comments or message us in social networks!

Twitter: @ElteriaGame
Facebook: ElteriaGame
VK: https://vk.com/ElteriaGame
Tumblr: https://elteriagame.tumblr.com
Reddit: /r/ElteriaGame
YouTube: https://www.youtube.com/channel/UC5DUE_15045QhvluBiyl44g
Telegram: https://t.me/Elteria
Instagram: https://www.instagram.com/ElteriaGame
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Om dette spillet

Elteria Adventures is a massively multiplayer online action adventure with MOBA-like PvP, built around a voxel-based open world. Hands of players change it constantly - yesterday's battlefield may become a new town today, on the site of the fortress may appear a tranquil gardens. These ever-changing floating islands live by mysterious rules and grant every hero a chance to find their true fate. Ancient artifacts and peculiar mysteries will send many on a pilgrimage, promising power and glory to those who seek.

Key features:

  • Destructible world
    Break walls using your opponents as projectile! World of Elteria is voxel-based and thus fully destructible
  • Build in the middle of the fight
    Protect yourself with a well-placed wall, block enemies or build a bridge over the void to explore the world
  • Open world, filled with dangers
    Explore floating islands of Elteria in the search for powerful artifacts to make you stronger


  • Interactive traps and opponents
    Everything in this world - regular monsters, bosses and other players, will be able to push and throw you around, breaking walls and creating trenches. Some may turn you into an animal or build a walls around. It's Action Adventure, not an ordinary MMORPG, where you would fight hordes of identical puppets
  • Two interlinked game modes
    The game features two distinct and interlinked modes: exploration and team arena battles. Your hero will swiftly gain the ability to participate in fights with others. Variety of artifacts will open more skill combinations your hero can use to respond in various situations.
  • Unique classes
    Elteria features classes with distinctive playstyles: protect your allies with magical barriers or blow whole buildings to dust with explosives and fireballs

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 7, 8/8.1, 10
    • Prosessor: Dual Core 3Ghz
    • Minne: 6 GB RAM
    • Grafikk: 2GB Video Memory, OpenGL 3.1+ support
    • Nettverk: Bredbåndstilkobling
    • Lagring: 4 GB tilgjengelig plass
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 7, 8/8.1, 10
    • Prosessor: Quad Core 3Ghz
    • Minne: 8 GB RAM
    • Grafikk: Nvidia GTX 950 / AMD RX 460
    • Nettverk: Bredbåndstilkobling
    • Lagring: 4 GB tilgjengelig plass
    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS: OSX 10.9.5 - 10.11.6
    • Prosessor: Dual Core 3Ghz
    • Minne: 6 GB RAM
    • Grafikk: 2GB Video Memory, OpenGL 3.1+ support
    • Nettverk: Bredbåndstilkobling
    • Lagring: 4 GB tilgjengelig plass
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    • OS: OSX 10.9.5 - 10.11.6
    • Prosessor: Quad Core 3Ghz
    • Minne: 8 GB RAM
    • Grafikk: Nvidia GTX 950 / AMD RX 460
    • Nettverk: Bredbåndstilkobling
    • Lagring: 4 GB tilgjengelig plass
    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Ubuntu 14.04 LTS
    • Prosessor: Dual Core 3Ghz
    • Minne: 6 GB RAM
    • Grafikk: 2GB Video Memory, OpenGL 3.1+ support
    • Nettverk: Bredbåndstilkobling
    • Lagring: 4 GB tilgjengelig plass
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Ubuntu 14.04 LTS
    • Prosessor: Quad Core 3Ghz
    • Minne: 8 GB RAM
    • Grafikk: Nvidia GTX 950 / AMD RX 460
    • Nettverk: Bredbåndstilkobling
    • Lagring: 4 GB tilgjengelig plass
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