Dive into the dynamic and colorful world of Elteria, which everyone can have a hand in creating! Defend your fortifications and capture enemy castles with friends, while mastering numerous skills of several classes to perfection - discovering amazing secrets of these lands on the way.
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Nenhuma análise de usuário
Data de lançamento:
Fall 2018
Desenvolvedor:
Distribuidora:

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Jogo com acesso antecipado

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Observação: Este jogo com acesso antecipado não está completo e pode ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

“Elteria Adventures is a largescale game, with game mechanics and social interactions that need to be tested and refined over time. As such, we need feedback from real players, and the earlier we start getting it, the more we can improve Elteria Adventures throughout the development process.”

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

“We’re making maximum use of Early Access to start gathering feedback at an early stage. This means that there is no strictly defined release date for Elteria Adventures quite yet, but at the moment, we expect six months in early access.”

Como a versão completa será diferente da versão de acesso antecipado?

“At this point in time, Elteria Adventures contains only a fraction of the content (classes, items, locations, NPCs, etc) that the final game will offer. While quality improvements are planned, the most drastic difference between the Early Access and full version of the game will be in the quantity of content.”

Qual é o estado atual da versão de acesso antecipado?

“The game is playable, but you may experience technical bugs and even the occasional outright crash. Visuals are also not yet polished, so the current graphical state of the game isn’t an indication of its aesthetics upon release.”

O preço do jogo será alterado após o fim do acesso antecipado?

“Elteria Adventures is and will remain a Free-to-Play title, but as a group of gamers ourselves, we’re committed to ensuring that it never becomes Pay-to-Win.”

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

“Please don’t hesitate to send us your feedback via social networks, steam community and official site. We will consider player ideas and feedback. Also we plan several events during development and everyone will be able to participate in them:
- PvP tournaments - to try to achieve balance.
- Creative building competitions
- And also fanart and writing competitions
They will give us major input for the development direction.”
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Disponível: Fall 2018

 

Atualizações recentes Ver todos (4)

24 de agosto

DevLog Pre-Alpha 0.10.2



Hello, fellow Elterians!

Long time no see. We are working on making Elteria Adventures a full playable game before we can bring you closed and then open Alphas. Which means bringing some things to levels at which it can be played as a game and not just a demo. And of course fixing bugs. A lot of bugs. This is our goal for the next few months and today we want to share with you latest progress.

Graphics overhaul

We are continuing working on graphics update that we started in the last major version. Full rework of rendering pipeline is a challenging task and we've been fixing bugs and bringing full features live since then. Some of the new features that are now possible include:

Night mode and day cycle



Dynamic lighting, lighting effects and glow



Water shading



Dark places and light sources



You could see in last DevLog that caves were bright, and water was boring. Now the game fully supports dynamic and static light sources, including moving lights from spells and creatures and fixed lights from things like torches.

GUI

Character creation and progress are two very important things for the game like Elteria Adventures. Last time we shown to you early design of character page, now it's making its way into the game.



We also added simple character creation page, but there is not much to look at :)

Other things

Mostly we have been working on fixing bugs, but they are not fun to talk about if you can't experience them yourself. We can show your reworked Gems! They were only concept arts in the last post and now they're in game and they look cool!



Current work

For the next few weeks we are planning on making first three Callings solid to play, implement character progression and add abilities for a few artifatcs. This along with level design and small impovements will make game playable in adventure mode. Stay tuned to see what we have in mind, it's going to be fun! ;)

If you want us to talk about other things or have questions, please tell us in comments or message us in social networks!

Twitter: @ElteriaGame
Facebook: ElteriaGame
VK: https://vk.com/ElteriaGame
Tumblr: https://elteriagame.tumblr.com
Reddit: /r/ElteriaGame
YouTube: https://www.youtube.com/channel/UC5DUE_15045QhvluBiyl44g
Telegram: https://t.me/Elteria
Instagram: https://www.instagram.com/ElteriaGame
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4 de agosto

DevLog Pre-Alpha 0.10.0 and future updates



Hello fellow gamers! It's been a while. As we said in last DevLog post, we've been working on rework of some critical game engine features, which we (almost) completed in the latest development build.

Deferred Rendering

One of the things our game engine was lacking up until now is modern rendering technique - Deferred Rendering. Most modern game engines use some form of it to bring players the image they see on their screens. You can learn a bit about differences between traditional Forward Rendering technology and Deferred Rendering in this article.

Using newer rendering technology lets us now have things which we couldn't have before, like dynamic lighting from multiple light sources and particle effects, which will bring a lot more life in the game without concerns for performance.

And performance is our big concern! There are a few things let to tune, optimize and test on different hardware, but Deferred Rendering gave us a boost in rendering performance from 10% to 90% depending on user's hardware and graphics quality settings.

UDP Networking

Again, if you want to dig dipper in the tech stuff of it, you can start with this article describing the difference between the old networking we used and the new one.

In the start of the project our goal was to quickly achieve working results and it was much easier to use reliable and robust TCP for our networking than bother with handling lost packets ourselves. Unfortunately, it's not a good long-term solution for a lot of games, including ours, since it needs to be as real-time as possible without any spikes in delay between client and server.

Which is why we completely rewritten our networking library from the ground up now using UDP instead of TCP. Preliminary test show increase in stability and network delay, but some bugs still need to be worked out.

Few other things

We are also work on Alpha world level design. In the build we added a lot of new tools for terrain design which allowed us to create cool caves.



A big progress have been made in developing the new Tentacle Biome, current results you can see here.



Work In Progress

Since we didn't have much changes this time, we decided to share with you some things we are working on now.

Character GUI

One of the most important pieces of game interface is a Character Screen which displays your equipment, calling, abilities and many other info. It's on its way to the game, but you can get an early look at the design now.



Plum Octopus

New mob in the making is Plum Octopus. For now we can show you only concepts of it, but expect it to be in production very soon :)



Rabbits Race

Rabbits is a race of enemies that will oppose players in achieving their goals. They have warriors and mages and they're relatively smart. A statue of a Rabbit Warrior was in game for some time now, you might have seen it on one of the videos or screenshots.



New traps and Tentacle

Dynamic and egaging game world is one of our main goals in developing of Elteria Adventures. We are currently working on adding more interractive traps in the game, concepts of which you can see below.



On top of it is a Tentacle, which is technically a mob, albeit pretty stationarry one.

Next is a spring that will launch player that step on it directly upwards with some bit of air control - it can be a way to reach higher places or to recieve signifficant damage from a falling.

The last one is a sort of a tunnel that drags nearby players inside and unless they're carefult, transports them on the other side, which can be any place including a death trap ;) Watch your step...

New Gems

Gems are an important part of the exploration gameplay in Elteria Adventures and we want to make them less generic and more fun. New gems are in the process of modeling now, but you can check their concepts now. From left to right: Dark Gem, Lava Gem, Wonder Gem and Nature Gem.



See you next time!

Please leave your questions and thoughts in the comments bellow or in one of our social networks:

Twitter: @ElteriaGame
Facebook: ElteriaGame
VK: https://vk.com/ElteriaGame
Tumblr: https://elteriagame.tumblr.com
Reddit: /r/ElteriaGame

Follow us in other places too:

YouTube: https://www.youtube.com/channel/UC5DUE_15045QhvluBiyl44g
Telegram: https://t.me/Elteria
Instagram: https://www.instagram.com/ElteriaGame
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Relate bugs e deixe feedback sobre este jogo nos fóruns de discussão

Sobre este jogo

Elteria Adventures is a massively multiplayer online action adventure with MOBA-like PvP, built around a voxel-based open world. Hands of players change it constantly - yesterday's battlefield may become a new town today, on the site of the fortress may appear a tranquil gardens. These ever-changing floating islands live by mysterious rules and grant every hero a chance to find their true fate. Ancient artifacts and peculiar mysteries will send many on a pilgrimage, promising power and glory to those who seek.

Key features:

  • Destructible world
    Break walls using your opponents as projectile! World of Elteria is voxel-based and thus fully destructible
  • Build in the middle of the fight
    Protect yourself with a well-placed wall, block enemies or build a bridge over the void to explore the world
  • Open world, filled with dangers
    Explore floating islands of Elteria in the search for powerful artifacts to make you stronger


  • Interactive traps and opponents
    Everything in this world - regular monsters, bosses and other players, will be able to push and throw you around, breaking walls and creating trenches. Some may turn you into an animal or build a walls around. It's Action Adventure, not an ordinary MMORPG, where you would fight hordes of identical puppets
  • Two interlinked game modes
    The game features two distinct and interlinked modes: exploration and team arena battles. Your hero will swiftly gain the ability to participate in fights with others. Variety of artifacts will open more skill combinations your hero can use to respond in various situations.
  • Unique classes
    Elteria features classes with distinctive playstyles: protect your allies with magical barriers or blow whole buildings to dust with explosives and fireballs

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimos:
    • Requer um processador e sistema operacional de 64 bits
    • SO: Windows 7, 8/8.1, 10
    • Processador: Dual Core 3Ghz
    • Memória: 6 GB de RAM
    • Placa de vídeo: 2GB Video Memory, OpenGL 3.1+ support
    • Rede: Conexão de internet banda larga
    • Armazenamento: 4 GB de espaço disponível
    Recomendados:
    • Requer um processador e sistema operacional de 64 bits
    • SO: Windows 7, 8/8.1, 10
    • Processador: Quad Core 3Ghz
    • Memória: 8 GB de RAM
    • Placa de vídeo: Nvidia GTX 950 / AMD RX 460
    • Rede: Conexão de internet banda larga
    • Armazenamento: 4 GB de espaço disponível
    Mínimos:
    • Requer um processador e sistema operacional de 64 bits
    • SO: OSX 10.9.5 - 10.11.6
    • Processador: Dual Core 3Ghz
    • Memória: 6 GB de RAM
    • Placa de vídeo: 2GB Video Memory, OpenGL 3.1+ support
    • Rede: Conexão de internet banda larga
    • Armazenamento: 4 GB de espaço disponível
    Recomendados:
    • Requer um processador e sistema operacional de 64 bits
    • SO: OSX 10.9.5 - 10.11.6
    • Processador: Quad Core 3Ghz
    • Memória: 8 GB de RAM
    • Placa de vídeo: Nvidia GTX 950 / AMD RX 460
    • Rede: Conexão de internet banda larga
    • Armazenamento: 4 GB de espaço disponível
    Mínimos:
    • Requer um processador e sistema operacional de 64 bits
    • SO: Ubuntu 14.04 LTS
    • Processador: Dual Core 3Ghz
    • Memória: 6 GB de RAM
    • Placa de vídeo: 2GB Video Memory, OpenGL 3.1+ support
    • Rede: Conexão de internet banda larga
    • Armazenamento: 4 GB de espaço disponível
    Recomendados:
    • Requer um processador e sistema operacional de 64 bits
    • SO: Ubuntu 14.04 LTS
    • Processador: Quad Core 3Ghz
    • Memória: 8 GB de RAM
    • Placa de vídeo: Nvidia GTX 950 / AMD RX 460
    • Rede: Conexão de internet banda larga
    • Armazenamento: 4 GB de espaço disponível
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