You are the founder of your video game company. The starting point belongs to you, in your garage, or think big instead of small by acquiring your first local. At the end of the day, your decisions will make your studio a success and will mark the Video Game History.
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Feb 21, 2019
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Feature ideas from the community are flooding in. This is encouraging and even difficult to follow. I am the only developer of City Game Studio and implementing all these features takes me a lot of time. As the project progresses, feedback is becoming increasingly valuable. Being able to release the game in early access will allow me to get feedback earlier and will also allow me to devote 100% of my time to the development of City Game Studio.”

Approximately how long will this game be in Early Access?

“City Game Studio will remain in early access until the end of 2019. Which will allow me to make the best possible game of it.

How is the full version planned to differ from the Early Access version?

“I have set up a github project listing the features, obviously it is going to change over time.

  • a digital store with sophisticated management.
  • make sales on the games
  • an itneractive city
  • crunchtime management
  • Steam workshop

What is the current state of the Early Access version?

“The game currently has a good duration and many features. However, there is a lack of content, content that will be added during early access.

All the features listed in the "About This" section are already implemented”

Will the game be priced differently during and after Early Access?

The price will increase as the game progresses from alpha to final release. The game is cheaper the earlier you buy it as a thank you for supporting the development of City Game Studio in its early stages.”

How are you planning on involving the Community in your development process?

“I have high expectations of the community. An active discord server is in place, don't hesitate to join it. We share our opinions on City Game Studio as well as feature ideas, bug feedbacks and game balancing.
I'm a GNU/Linux developer so I can't stream directly on Steam. I'm building a community around Twitch live stream. Please come and introduce yourself, I'm always happy to see new faces.”
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Recent updates View all (10)

February 16

February Devlog



Good morning,

I'm excited, I've been working like crazy since mid-January with the 150 beta testers of City Game Studio.
The user interface has been completely redesigned, and it is gorgeous.



Creating a game is a pleasant experience. It is easy to compare different game consoles and computers (market share, game catalog size...)



Publishing a game with a publisher is more attractive, informations are immediately available and organized. Porting a game to several platforms is done in a few clicks, and it's even easier for post-mortems.



It's wonderful to see how the growing community is there and helps me a lot to make a game that meets their expectations and eventually go further.
I have talked a lot about the aesthetics so far, which is pleasant. Let's now turn to the balancing of the game.
There are already 2 people who have already managed to beat the game (-Captain- and Bright Glory). Congratulations to them, they scored over 2 Billion (which broke the counter).

City Game Studio is going early access in a few days, on 21 February, I keep working hard on it and hope you will enjoy the last minute changes Im doing!



Binogure
6 comments Read more

January 7

JANUARY DEVLOG


Happy new year to all!

I bet that just like me when you play a tycoon game you like to see beautiful animated charts! Since I've developped one for City Game Studio, I took few minutes of my time to open source the code[/ur] and create a chart-gd library, its free, and under the MIT license.Did you notice that too? I redesigned the UI of City Game Studio, I hope you like it! Did you know that there are more than 60 game genres in City Game Studio? Well thanks to our brand new system you can new unlock them as soon as you have enough experience!The government hid it from you for years, but in reality e-mails already existed back in 1976. We have proof of that (satiric)!Finally we will talk about [url]translating City Game Studio. More and more of you are helping me to translate the game into various languages.
Thanks to Skayo, LHPixel, menguele, MaximumOverflow, ErMANWood, mastermarkus, karpejev and Kloriun City Game Studio is available in French, English, Simplified Chinese, Russian, Spanish, German, Portuguese, Italian and Ukrainian.



If you are eager to become a beta-tester of City Game Studio then join us on discord, our last beta phase will start in a few days!

That's all folks, we'll meet again in February.
Binogure
4 comments Read more
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About This Game



January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers.



But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Chaining successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.

Each game is unique


Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.

Assign the best studio


Browse the cities and choose the location of your next studio. As my uncle used to say "Honey catches more talents than vinegar !"

Furnish your studios carefully


Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.

Publish, hire, repeat


Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game

Game development


The development of the game is broadcast on twitch using the channel binogure.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista, 7, 8, 8.1, 10
    • Processor: Single Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0 (1280x720)
    • Storage: 512 MB available space
    • Sound Card: Stéréo
    Recommended:
    • OS: Windows Vista, 7, 8, 8.1, 10
    • Processor: Dual Core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.0 (1600x900)
    • Storage: 512 MB available space
    • Sound Card: Stéréo
    Minimum:
    • OS: 10.14
    • Processor: Single Core
    • Memory: 4096 MB RAM
    • Graphics: OpenGL 3.0 (1280x720)
    • Storage: 512 MB available space
    • Sound Card: Stéréo
    Recommended:
    • OS: 10.14
    • Processor: Dual core
    • Memory: 4096 MB RAM
    • Graphics: OpenGL 3.0 (1600x900)
    • Storage: 512 MB available space
    • Sound Card: Stéréo
    Minimum:
    • OS: Linux Kernel 4.0, Mesa 12, X11 7 (or above)
    • Processor: Single Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0 (1280x720)
    • Storage: 512 MB available space
    • Sound Card: Stereo
    Recommended:
    • OS: Linux Kernel 4.0, Mesa 12, X11 7 (or above)
    • Processor: Dual Core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.0 (1600x900)
    • Storage: 512 MB available space
    • Sound Card: Stereo

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