Computer Tycoon is an indie business strategy game about Computer Evolution. Start your company in the 70s. Invent until 2034, create the best hardware and operating system, upgrade your infrastructure and handle your marketing! Promote games, rule the global market and become an immortal!
All Reviews:
Mostly Positive (244) - 76% of the 244 user reviews for this game are positive.
Release Date:
Oct 12, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is the best way for me to get relevant feedback and advice. I do believe that by starting in EA, I will greatly increase the value of the final product. I'm a solo indie developer with some outsourced specialists so I need any help that I can get to create the best game I can.
I've been dreaming about a game like this since my first childhood computer, I count on you in helping me.
The game is under early access for a year, and I'm glad to say it really worked out so far! Check out the game's roadmap which was made from your feedback!”

Approximately how long will this game be in Early Access?

“I'd like to stay here until I'm satisfied with the project. I'd like to release a stable and fun game. The development time will greatly depend on the feedback/bug reports that I get, so I can't promise anything - but I think the game will be finished in 2019.”

How is the full version planned to differ from the Early Access version?

“I will polish the GUI and gameplay greatly and expand the features of the game. I will add more kinds of technology, site environment variations and make the game more stable. Please check the included feature list in the description!

Please consider that the EA versions of the game won't guarantee that your saves will be working correctly after version changes.”

What is the current state of the Early Access version?

“This is an alpha stage of the game. You can start a company and manage its building sites, research new technology and create your own hardware and computers. The world map is done, and a basic AI is also implemented. All of this means that you can play, win or lose a game, but the experience will be different in the end product.
At this moment you don't get reviews about your products and tutorials are nearly non-existent. Also, the balance of the game isn't as good as it should be.
Please check out the roadmap and the feature list in the game's description.”

Will the game be priced differently during and after Early Access?

“I plan to gradually raise the price as I ship new content and features. The amount isn't decided, yet.”

How are you planning on involving the Community in your development process?

“I'm very interested in any kind of advice and suggestions about the game. Feel free to find me on Reddit (the game has its own subreddit) or on the official Progorion Forum.
Computer science is a very deep subject and although I'm a passionate hobbyist on the topic, my knowledge is still limited, so I would greatly appreciate any corrections or suggestions about the technology part of the game, too.”
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Recent updates View all (44)

October 30


Hi guys,

Nope, unfortunately, that's still not the big update I wanted to post. I had a good progress in the last weeks, but still, I'm not done with it. Basically, the tech tree works fine, but I had to re-adjust hardware property points and further polish the hardware design system. I won't lie, it is hard - but I really hope that the result will be a much better, more interesting game.

But I didn't want to give you nothing - yet again. That's why I made a small update for you even if it means double work on my side to migrate it into the development version as well.

Changes are:

  • I've rebalanced the RP points depending on difficulty. Many wrote that the game was too challenging, so I worked accordingly. This means that those who didn't like the pace of the research will like this new version a lot. I myself think as well that it is indeed better balanced that way now.
  • I made it possible to turn off the "CEO Death" feature. Being more accurate I changed what happens if you don't click on the checkbox asking about it, before starting a new game. Now if you say no to that feature, instead of "Game Over" you will just lose half of your current money in the game. That way the game will still punish you for overusing given marketing methods (lies increase stress!), but you won't lose the game. This was also a priority task asked by you.
  • I've turned off the Auto Steam Cloud feature, what means that you will be able to delete the saved games on your hard drive if you feel that the mess is too big. DON'T WORRY ABOUT THE Steam WARNING. You won't lose your saved games.
  • I've fixed some country names.
  • And of course, I've updated the "Wall Of Gratitude" because I got a lot of support and feedback in the previous months (especially during my health issues) and I'm very very thankful for those who have/had the patience and the understanding.

Now, let me show you some pictures about the development version - SO AGAIN, NOT FROM THE CURRENTLY available version. Just to show you some progress.

For example here, you can see the tech tree as I've added a line of texts to the queue. Simply by choosing a tech in the future and clicking on the "add to queue" button adds all the required techs in a correct order. Also, if I remove a given tech, it will remove all its dependencies from the queue - making the research planning much easier.
Remember that you can zoom in and out in-game.

Here you can see the new Tech Queue. Do you see how all the techs required are on the bottom list? Earlier it wasn't possible to add techs which were not available right NOW, so you had to wait until its direct requirement is yours. Now from the tech tree, you can plan into the future.

Also, see how the queue got filter options. If you prefer picking the techs one by one, then it is going to be very helpful in selecting the ones you need the most.

And here is a hardware design screen, the CPU. You can see the new heat metric and the other options. In the future you will be able to set the cache, overclocking and frequency separately according to the Roadmap of the game.
Also, now I will include a real production price metric shown in CTD as well, next to the PP value. The algorithm behind the CTD value gets your average cost per PP and multiplies it with the given PP value needed to produce the hardware element.

I hope you will enjoy the small update! I'm sorry that I'm not done with the big update, I'm really trying hard!


*Just got a message from a player and it seems the game is Proton compatible so by using it you can play it on Linux without additional setup.


And let me just put you here all the other tasty things coming in the future

14 comments Read more

October 12

Update about the Coming Changes #5

Hello Tycoons,

Computer Tycoon was put into Early Access exactly 1 year ago this day.

Nothing would feel better but uploading a new version today and celebrating the game's first year on Steam. I'm really sorry that I cannot offer that, but announcements. At least, I have good news for you.

I got a lot of good wishes and understanding from you concerning my father's and my own health issues - and I'm very thankful for that. That was a harsh period to us. There is a Hungarian saying (I'm sure you have a similar one in your own culture) what says "If something doesn't kill you then it will make you stronger." I’m here in that mentality…

And I'm extremely happy to tell you, that my father is alive and his condition is acceptable now. While we are still worried his life is not in direct danger anymore, his first surgery was a success. Also, I feel much better now physically and mentally too! I had no pains in the last month, even more, I can do the exercise again (what I desperately nowadays). My liver is okay now – and hell I’m not a big drinker but I really enjoyed my beer yesterday (after it was forbidden for that long).

Even with this hard period and being unable to work normally for a long time - (and it is kinda devastating for a solo man proejct), Computer Tycoon's first year on Steam was a moderate success. When I left my work as an architect in the IT business sector many was really skeptical about my plans, waves of laughter and dubiety were my constant companies, but against all of that and the “indie apocalypse”, I managed to be here. I tried to play it safe, but I put all of my money into this plan and I got back enough from you to expand the game into more. Now I'm not forced anymore to work on my games after a full-time day job in the nights, that's the only thing I have to focus on.

I have a LOT of work to do. But I’m in! I didn’t work 14 hours for months daily before early access because I wanted to abandon my dream game. In fact, I don’t feel like I’m working when I’m doing this. Marketing, business research, coding, art, organizing things, testing, planning… all of this is fun to me. That’s what can motivate you when the financial return is low – that now I’m really enjoying the thing what I’m doing in most of my day.
But yes… the situation is worse and worse on the PC platform. Even right now changes are coming what touches indies in a frightening way here, but I felt it is coming - and because of that I was thinking about the solution for a while now and I am prepared:

I am going to port Computer Tycoon to Xbox and PlayStation as well - and also in the future, I will create multi-platform games. It is not easy with strategy games, but it is still better than attaching to a single monopoly. The development will be done here, but when I’m done I will expand the controls and the GUI to fit those platforms as well.

With this, I think I’m done with announcing things. Or not? Oh no... not yet.

So yes, I know your next question… when the next version is coming? I really hoped that by now you will have it, but I failed. I'm very thankful for your patience! My last question to the community was about the tech tree and I got a lot of feedback from you what I’d like to build into the game. Let me show you two pictures of the progress.

The default research screen in the next version is going to be the "Research Tree" and the old window is going to be called as the “Research Queue”. The most important task of the Tree is to show your progress visually and help you in long-term planning. You will be able to put the techs in the queue from the tree and in the old way as well (on the Research Queue). Then you will be able to order your researches but you also get more tools to filter and order the coming researches than previously.

I have new techs in the Tree which were not part of the game earlier. Now we have "cooling" as well. The performance calculations are going to be completely different and so the hardware and computer design screens and system as well.
You won’t be able to trade with other companies in the game YET. But that’s another thing that will come soon, we will just need time to see how the game mechanics are changing because of the new features – thus I have to put it out as soon as I can.

Here are the things I want to deliver to you with the very next version of the game:

- New kinds of technology
- Tech tree, new research system
- New base properties for hardware and computer (noise, heat)
- New performance calculations and parameters (base speed, multipliers)
- Fixing some mayor issues with the ending screens, country names and so on
- Ability to turn off permadeath of the CEO and possibility to play after the victory condition is fulfilled.

I think you wanted to see this, although I will just follow the ROADMAP:

I’m afraid to make promises, but I say maybe I will be able to release it this year – as I know that you REALLY would love to know when it is coming.

And here let me just put here some shots of the coming stuff again, to make you remember how many things I was working on in the meanwhile. (For example the prototype of the manager system is something that was very important to make happen earlier, although I won’t be able to put it into the game for a long time yet).

And… Thanks for your support! Thanks for being here and letting me doing my game! You are the best!

12 comments Read more
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“Didn’t expect Computer Tycoon to go so further into details, yet it was a pleasant surprise nonetheless. As the Steam debut of a single talented individual called Andris, Computer Tycoon aimed high and didn’t miss its target.”
8/10 – TICGN

“You get a lot of value for your game and you get a developer who listens to the community and tries to improve the game so that as many people as possible can enjoy this game. He doesn’t need to do a lot to make me enjoy this game since I’m already doing that!”

“While this game is still in its alpha stages, and so continues to be improved upon as time goes on, in its current form Computer Tycoon presents a solid, fun experience and I’m greatly enjoying my time with it. It hearkens back to the old Tycoon games with its simple concept while also presenting a fascinating and somewhat difficult business challenge to survive for over half a century in a technology field.”

About This Game

Computer Tycoon is an indie business strategy game about Computer Evolution and starting your own company in the 70s. Lead the research race until 2034, create the best hardware and operating system, take care of your infrastructure and even handle your marketing. Find video game gems to promote them on your platforms, conquer the global market and became literally immortal!


Computer Tycoon is different from other building/tycoon games because it has a "grand strategy game" aspect. You will control your "computer empire" viewing a world map and managing resources.

Start your adventure in the 70s as a small business somewhere in the world. Learn more about hardware and software inventions that were the first steps to our current modern world, and get a taste of what is waiting for us in the future. Find the classic video games and help a new culture to be born.

In Computer Tycoon the decisions you make during development really matter. Take advantage of the technology, upgrade and design combinations! Does your product need more computing capacity or should you focus more on features, low price or prestige? Maybe change to portable computers or develop more easy-to-use Operating Systems? These decisions will have a major impact on the success of your company.

Expand your corporation in a smart way into multiple countries, build more offices, factories, laboratories and other required facilities. Poor countries have cheaper labor, but richer countries will give you more educated engineers.

Having the best product isn't enough. You must take care of people's needs or even "change their needs" using different marketing tools. Balance your budget well between development, production, marketing, and expansion.

We'll all die one day... but not in Computer Tycoon! You can win the game by becoming a monopoly or reaching the technological singularity if you are fast and healthy enough. Healthy? Yes, you have a small chance to die in the game, so you should regularly check your health.

The game is in an EA alpha state. It has bugs and missing/simplified features. Everything is subject to change. Please read the EA details! Also here is a brief list of what is and isn't included (yet):

Features implemented

  • Start a computer manufacturer company in the 70s
  • Design and create hardware, home computers, personal computers, portable computers and handheld computers
  • Rule the market of the world on a grand strategy level
  • Research and study the technology of the earliest models to the near future computers
  • Expand your industrial sites across the globe
  • Basic AI opponents
  • World Map with algorithmically generated data for increased replayability

Features not implemented yet

  • Reviews about your products
  • Historical world map with more realistic population/economy/border data
  • Multiple industrial site environments (I will give some industrial environment variations)
  • Smarter AI opponents
  • Random events
  • Achievements
  • Localizations

System Requirements

Mac OS X
    • OS: Windows 7 or newer
    • Processor: Dual Core
    • Memory: 4 GB RAM
    • Graphics: Radeon HD 6850 or similar
    • Storage: 3 GB available space
    • OS: Windows 7 or newer
    • Processor: Quad Core
    • Memory: 4 GB RAM
    • Graphics: Better than Radeon HD 6850
    • Storage: 3 GB available space
    • OS: 10.12.x or newer
    • Processor: Dual Core
    • Memory: 4 GB RAM
    • Graphics: Unfortunately testing is under progress. On a 5 years old or newer desktop computer you will be probably okay. But this doesn't apply to MacBooks.
    • Storage: 1 GB available space
    • Additional Notes: The game doesn't work on 10.11.x - if you still have problems with a newer version, please update to the latest one
    • OS: 10.12.x or newer
    • Processor: Quad Core
    • Memory: 4 GB RAM
    • Graphics: Unfortunately testing is under progress. On a 5 years old or newer desktop computer you will be probably fine. But this doesn't apply to MacBooks.
    • Storage: 1 GB available space
    • Additional Notes: The game doesn't work on 10.11.x - if you still have problems with a newer version, please update to the latest one

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