Unknightly is a medieval VR stealth game designed from the ground up for virtual reality. You play the role of a former member of the "Knight's Order". You have been banished from the kingdom never to return again, on the charge of "Unknightly" behavior.
All Reviews:
Very Positive (117) - 89% of the 117 user reviews for this game are positive.
Release Date:
Nov 30, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Stealth games in general are a difficult genre to get right.
Add to that the fact that there are hardly any other stealth games for VR
and it becomes clear that there is no obvious recipe for "doing it right".
We understand and accept this fact and are willing to keep iterating together with the help of the community to the point we've delivered a product they are very satisfied with!”

Approximately how long will this game be in Early Access?

“Although multiple variables are at play, we're confident we can get the full version released in just a few months!

Different community requests will affect development times accordingly.”

How is the full version planned to differ from the Early Access version?

“Our current plans mainly including expanding on the existing content.
However, should the community drive us towards creating more game mechanics
or provide other game modes and experiences we gladly make adjustments.”

What is the current state of the Early Access version?

“At its current state the Early Access version provides a few hours of playable content out of the box.
The game already has all of its core mechanics in place and contains a couple challenging and levels with more levels planned to be released throughout the early access stage.”

Will the game be priced differently during and after Early Access?

“We believe the price should reflect the amount of quality content available in the game, and as such it is possible that price will gradually rise as new content and features are introduced throughout the development cycle.
We encourage you to get the title now and enjoy all future content for free!”

How are you planning on involving the Community in your development process?

“For maximum convenience we've chosen to focus the majority of our community engagement right here on our Steam community forum, where we'll be continuously interacting with players, announcing features & fixes and attending to all questions and discussions.

We'll also be posting updates on our different (social) media channels, be sure to check them out every once in a while!”
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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

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Recent updates View all (11)

November 22, 2018

UNKNIGHTLY - "Minor Update" 22.11.18

Hello everyone!

While we are hard at work on getting out the upcoming "Village" update (we know many of you are eager to jump into <3), we did manage to dedicate some time to release this minor update for you all.

This minor patch includes:
> Significant bug fixes
> Multiple "quality of life" improvements
> Several minor features requested and discussed on the forums.

Special thanks goes to some of our most influential community members Major Troubles, Caldor and Jaknet.
as well as members who've opened bug reports and made suggestions addressed in this patch, including Thetrakynia, Sir Positive, Absolute Glad Lad, Galatoni, Korou50, Hoshi82 and others.

Alright, I'll do my best to keep it short and to the point:

Feature Requests:
  • Added Press-to-Crouch Option aimed at people who have difficulty with physically crouching. This option is disabled by default and can be enabled through the in-game menu.

  • Press to Snap Turn is now supported as an alternative to swiping.

Bug Fixes:
  • Game Intro Screen Sometimes Stutters - We have located and treated the source causing the outrageous performance issue.

  • Switch to Newer Version of Plugin to Avoid Crashes - A few players were reporting frequent crashes caused by one of the plugins we are using. Updating the plugin to the newer version seems to have solved the issue.

  • AI Keeps Staring at Player After Light Sensor Value Returns to 0.

  • Guards Not Casting Shadow - This was a bug since we did intend guards to be casting shadows from nearby light sources.

Quality of Life Improvements
  • Improve Bow Handling & Aiming so controllers do not slam into HMD. Also improved the bow's alignment / aim .

  • Disable Grabbing of Bow & Arrows While in Air since it was interfering too much while climbing & falling.

  • Snap Player to Last Location and Rotation on Unpause and Ignore Noise caused by movement when returning from pause.

  • Improved Bow Haptic Feedback and Sounds to only play when string is moved + play haptic on both hands

  • Remove Snap-Turn "Swoosh" Sound which was getting annoying.

  • Change Color of a few Menu Buttons such as "Quit Game" and a few others to have a brighter color since they looked as if they were disabled.

Game-play Changes:
  • Re-Tune Hero Movement Speeds - Hero movement speed has been reduced slightly to better fit the pace of game-play we are aiming for.

  • Reduce Hero Noise when Falling Short Distances so when crouching you can safely step off a box, barrel or table and not have to worry about alerting guards. Do not try jumping off while standing though, that will most likely get you in trouble :)

  • Limit "Bunny Hopping" which some players used to blaze through maps, which of course is undesired.

  • Cap In-Game Super Sampling to x1.5 - With all the dynamic lights and shadows in game we cannot recommend SS of x2 as the game has a few scenes where even high-range graphics cards would see a performance hit. Players who do wish to cross the x1.5 recommended max can still do so using SteamVR settings.

  • Removed Chinese Localization - After localizing the game to Chinese and promoting it in China for a few months we come to the unfortunate conclusion that the sales we were achieving in the Chinese did not make it sensible to continue supporting Chinese localization in terms of translating and development costs.

So hopefully these improvements serve both new and long-standing players in making their overall game-play experience better.
We wanted to deliver them early rather than bundle them with the upcoming major patch which will take a little longer to release.

As always, looking forward to your constructive feedback and please do let us know on the forums if you happen to encounter any bugs/issues or would like to make suggestions.

Thank you all for being such an integral part of Unknightly's development process! <3

And for those who've scrolled all the way down here - here's a little treat :)
9 comments Read more

October 22, 2018

Village Chapter - Teaser Trailer

Hello everyone!

We're very excited to share with you the progress we've been making on the development of the upcoming and long awaited "Village" chapter.

We've been telling everyone this chapter has been in the making for a while now and we're finally at the point where we're ready to give you a sneak peek at what it is shaping up to be.

Please do keep in mind that this is still a work in progress and we're happy to accept any constructive feedback you offer.

We hope you like what you see - Enjoy!

Thanks you for all your support and care - it is appreciated immensely <3

PS: It is still a little early to quote a release date but as you can see from the video it's not very far off :)
10 comments Read more
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About This Game

Unknightly Public Beta

Unknightly is currently in its Public Beta stage.
We want to be very clear and transparent with our community on what to expect from the current version regarding to the game's current state and implications of deciding to support us at this point in the development process.
So please, before reading on, please consider taking a moment to go through our "Launch Announcement".

We thank you sincerely you for supporting us at this stage and being willing to take part in the vibrant community
that helps shape Unknightly and build it into one of the finest stealth games VR has ever seen.

Short Background Story

Unknightly is a medieval VR stealth game designed from the ground up for virtual reality.
You play the role of a former member of the "Knight's Order."
You have been betrayed and thrown into prison by someone very close to you... But who?
Hungry for revenge and fortune you seek to uncover the identity of those who double-crossed you,
gain insight into their motives, and eventually set the record straight.

VR: Stealth First

This is first and foremost a stealth game, so there's almost always multiple ways to solve every challenge.
Using combat to eliminate guards is viable but not mandatory, and might not always be possible!
Instead, you are encouraged to think through different situations and find ways to get around unnoticed,
steal valuable items, and get out without being caught!

Stealth and Cunning?

  • Move around you will have to sneak past guards and climb walls.
  • Walk around in shadows and avoid areas with a lot of light to stay invisible even when walking close to guards.
  • Be careful not to make loud noises to avoid making guards suspicious.
  • Throw objects around to distract guards and create a window of opportunity for you to execute your plans!
  • And more...

The Experience & Choice

  • Choice in how you approach each and every level. There is always more than one path to the objective.
  • Scout through technically challenging and visually compelling environments in search of valuable objects.
  • Feel the tension creep up on you as you realize that every mistake could be fatal.


Unknightly uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.
Unreal® Engine, Copyright 1998 – 2017, Epic Games, Inc. All rights reserved.

If we have accidentally left anything out please feel free to contact us on any of our channels and we will happily comply.

System Requirements

    • OS: Windows 7
    • Processor: Intel i5-6500 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 970 / AMD Vega 56 or greater
    • DirectX: Version 11

What Curators Say

10 Curators have reviewed this product. Click here to see them.

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