Gunhead is a fast paced roguelike FPS where you take the role of a pirate mech with a gun for a head, looting derelict spaceships filled with monstrous drones made out of bone and steel.
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Available: 2019


Recent updates View all (3)

November 6

Gunhead November Dev log! Loadouts and Research

It has been a while since our last dev log update! We've been working on some additional weapons and items (over 50 now), and putting together the full campaign and getting some of the unlockable systems in place.

Part of that is the Research and Loadout Screen:

When you pickup a new weapon/item in the enemy ships it gets added to your 'Research Console'. You obtain research points from beating large bosses and accomplishing mission objectives, which can they be used to research weapons/items so they can be purchased with the Loadout Computer:

Unlike Cryptark when you find a weapon on a enemy ship it'll stay with you until you die - so the Loadout computer is to buy additional weapons or items between missions. Anything researched and unlocked will also stay between campaigns.

We've been experimenting with a LOT of weapon/item options. Some of which will be found on enemy ships (and then can be researched), while others will only be unlocked once enough other weapons are found/researched.

Tractor Beam - A gravity-gun style weapon taken from Cryptark, grab your enemies from the air and fling them at each other:

Nail Shotgun - Painkiller inspired shotgun that nails enemies against the wall:

Repulser Shield - Push all enemy drones away with a air blast:

Vortex Grenade - A 'black hole' style grenade which pushes drones together, for easy destroying:

Drunk Rockets - Chaotic rockets that are good for clearing out large mobs of enemies:

Helix Gun - Descent inspired helix shotgun:

Snake Gun - Shoots in a wave snake pattern:

A lot of the recent time has been finishing our final level styles - including 'Wrecked' ships which are basically Gunhead's Splelunky 'dark' levels:
They will always have a 'radar jamming' system that is good to take out first, and feature more hazards and slow moving drones.

Hopefully we can post about a private beta soon! Thanks!
- Lee
8 comments Read more

July 21

Gunhead July Dev Log - PAX10, Mission Generation and objectives, VR Test

Hello again!
For the past month we've been focused on getting Gunhead ready to show at PAX West, since it got accepted into the PAX10:
We were really surprised to get into this! We’ve always submitted our games to PAX10 and never got a game in so early in development (the build we sent them was a pretty old demo of the game). So we are happy to get some external validation that the game is actually very fun.

Some of the things we are working on include:

Refining how procedural generation algorithms work for adding enemies/systems to ships:

Ship Salaged UI for after a ship is beaten:

End stats shown after failing (similar stats shown after beating the campaign):

And we are working on bringing Cryptark’s Mission Objectives system to Gunhead. These are bonus objectives you can go for to get additional bonus money.

And finally completely unrelated to PAX, we spent a few hours trying out a VR version of Gunhead:
It is definitely fun - and I think we know a good way to handle locomotion for this (not just teleporting). After testing this we decided that if we did make a VR version it would need to be its own tailored experience - a large amount of the game would need to be adjusted, and doing it now would negatively affect the desktop/non-VR version we want to focus on. So if we do make a VR version it will only be after the game is released.

If you haven’t yet you can wishlist Gunhead on Steam to keep up to date on development! It’ll also help us gauge interest in the game from players - and help with our release:

- Lee
8 comments Read more

About This Game

Gunhead is a direct sequel to Alientrap’s previous game Cryptark - taking it's strategic fast paced gameplay and expanding it to an roguelike FPS experience.

  • Board and neutralize procedurally generated alien starships
  • Fast paced jetpack-enabled FPS gameplay with 4 guns ready and loaded.
  • Each enemy ship is it’s own unique challenge. Set your loadout based on over 50 weapons and items before strategizing a plan of attack to take out the complex interconnected enemy security systems.

System Requirements

    • OS: Windows 7/8.1/10 (64-bit versions)
    • Processor: Intel Core i5-2400/AMD FX-8320 or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better
    • Storage: 2 GB available space

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