TTV2 is an arcade retro hardcore maze wanderer minigame, sequel to Trip to Vinelands.
All Reviews:
Very Positive (56) - 96% of the 56 user reviews for this game are positive.
Release Date:
Sep 11, 2017
Developer:
Publisher:

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Buy HARDBOILED DOUBLESTRIKE RETROPACK BUNDLE (?)

Includes 2 items: TTV2, UBERMOSH:SANTICIDE

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Buy DEEPTRIPVINEPACK BUNDLE (?)

Includes 2 items: Trip to Vinelands, TTV2

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Includes 3 items: TTV2, UBERMOSH:SANTICIDE, WARPZONE DRIFTER

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Recent updates View all (9)

April 22

6/6

Early this year, the ASCENSION concept was inserted on the UBERMOSH series. The main quest was to create the experience of the character getting stronger, ascending thru enlightenment.
It started Steam Early Access with 3 characters, aiming to get the next 3 before May/2019 and check for the final balance before release.

How hard is, to make in a few months, the game this amazing community deserves?
Santicide. I can say that it would not be possible without your fantastic feedback, shared impressions and on-point suggestions. Not all ideas can enter on the release version, but lots of it were tested. Colorblind mode works, Square maps don't (inconsistent difficulty for randomly shaped arenas). Autofire Class works, Miniboss class don't (impossible to dodge). A Kensai class works, ...Gunner class too...

Version 0.6 is very very close to how the final version will look like.
It is time to get your achievements!
Many many thanks, it is hard to describe how proud I am for this community support during the development journey.
Reviews, hub threads, videos, score screenshots... it helps a lot!
https://store.steampowered.com/developer/waltermachado
8 comments Read more

April 10

FEEDBACK

Howdy folks, Early Access Updated, version 0.5, and 5 of 6 characters are playable right now.
How did they come? Due to the Beauty and Toughness of Steam Early Access, "Blademaster Q" came from the "give us a Kensai" feedback. The gameplay is a mix of defensive-double-sword-bullet-cutting, double-melter-spinning and the Pink Brainclap (Aia has the classic "KO triggered" Red Brainclap that goes denser thru Ascension, Wanderer has the Green Brainclap, that triggers a bit faster and like Red, goes denser thru Ascension. The Pink Brainclap is always very dense, but the KOs needed to trigger it is related to how ascended the character is).
"Gunner Kore" was deeply inspired by flying drones FPV (one of my non-game related activities and, I tried to transfer that feeling to this character). When flying acro, sometimes you have to split your attention, Kore has autofire and extra guns that can increase wideness of gun spread or fire 180 degrees of your aiming direction... plus the Pink Brainclap. Making a six characters UBERMOSH is very complex and a true development challenge because of the balancing of the ASCENSION steps.
Wook was nerfed a bit, the game got some performance and AI tweaks, and with this amazing community support, the development can go in the direction players deserve. Many many thanks!
If you like the game progress, please review it. I am all ears to hear your suggestions via Steam Hub and there are lots of threads for you to express your impressions, ideas and, suggestions.
More stuff soon!
https://store.steampowered.com/developer/waltermachado
16 comments Read more

About This Game

TTV2 is an arcade retro hardcore maze wanderer minigame, sequel to Trip to Vinelands.

A reflex-based indie experience with original audio and art, made by the same creator of the arcade series UBERMOSH.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2.5Ghz
    • Memory: 4 GB RAM
    • Graphics: 1 GB
    • DirectX: Version 9.0c
    • Storage: 280 MB available space
    Minimum:
    • OS: Ubuntu 14.04 LTS or compatible
    • Processor: 2.5Ghz
    • Memory: 4 GB RAM
    • Graphics: 1 GB
    • Storage: 280 MB available space

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