SANTICIDE is the latest volume of the arcade series UBERMOSH. A must buy for arcade and top-down enthusiasts.
Recent Reviews:
Very Positive (19) - 100% of the 19 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (65) - 96% of the 65 user reviews for this game are positive.
Release Date:
Jul 27, 2018
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Buy UBERMOSH:SANTICIDE

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Packages that include this game

Buy UBERMOSH Collection

Includes 7 items: UBERMOSH, UBERMOSH Vol.3, UBERMOSH Vol.5, UBERMOSH: Original Soundtrack, UBERMOSH:BLACK, UBERMOSH:SANTICIDE, UBERMOSH:WRAITH

Buy HARDBOILED DOUBLESTRIKE RETROPACK BUNDLE (?)

Includes 2 items: TTV2, UBERMOSH:SANTICIDE

Buy ARCADE PULP BUNDLE (?)

Includes 3 items: TTV2, UBERMOSH:SANTICIDE, WARPZONE DRIFTER

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Recent updates View all (2)

November 5

Drifter

How personal can a game be?
During the latest months, I was working on better ways to program procedural content frameworks, "organic-like" AI behaviors and ways to insert physics elements to the gameplay. My production flow is pretty experimental and my games are created to test the hypothesis.
The procedural content generation framework started with the rocks formations and enemy placement on the first UBERMOSH. Trip to Vinelands came with the "seeds" concept, where variable levels were chosen and micro variations could happen in each level/map. It was improved on TTV2 and more variability could be generated without severe spikes on game difficulty. WARPZONE DRIFTER is the most recent version of the "seeds" framework with a very solid procedural execution, that evolution now allows the production of richer content for the next projects. The organic-like AI is a mix of a "fuzzy logic" and the "taking various and various elements" before object reaction, it started with the enemies flanking on my first games, got a swarm version on SWARMRIDERS (that evolved to UBERMOSH SWARM) and now it has a tentacle version of it, created for the latest project. These AI developing steps are very important to create a "fluid" enemy behavior that I keep improving. Physics elements inserted on gameplay kinda work as a simulator, and that player's piloting skills can be translated into the real world (for drone piloting, for example). Those 3 elements were the core of WARPZONE DRIFTER, a retro-arcade breakless drifter game, that I am proudly presenting you now. A very personal game made from all graphics to guitar recordings by the same person (that can be seen in a frame or two when you survive full time before extraction). Many thanks for the support, I hope you enjoy the game as much as I enjoyed making it.
More stuff soon, you can follow the steps here:
https://store.steampowered.com/developer/waltermachado
0 comments Read more

July 14

SANTICIDE

Howdy folks, it's been a long time, ...it took over a year since Vol. 5 to process all players gameplay feedback and ideas, think the next step of UBERMOSH lore, create the new content, balance and playtest everything.
Checking the software clocks, UBERMOSH series got 3616 hours of Game Maker Studio and 684 hours of Black Ink for half of the production time. The other fraction was spent on audio, not just recording and playing, the journey for the correct timbre has a fascinating complexity. For example, the UBERMOSH fuzz timbre uses 2 matching BC109 transistors in a fuzz circuit, matching with a BC549 before the clipping. The new gun sounds and the shredder uses an analog delay self-cycling before overdrive to create the "energy" sounds... not mentioning the different slide materials tested to match the desired vibe for the track (a blue ceramic "Moonshine Slides" 246 won).

UBERMOSH:SANTICIDE
Each volume added something new to the table, Black brought Brainclap and the Blue gun, Vol. 3 came with endless pit and the swarm, Wraith inserted the Manastrike, Vol. 5 gave Dual strike, Shield and Melter. Santicide comes with way more enemies (with more cosmetic differences) better AI, more shielded enemies that will cover the smarter thugs, a stronger, faster and even smarter enemy with a new usable gun, you can choose the Vol.5 Dual Strike or starting with a Single Strike that will climb to Double and Triple (triggered by time) or go with the Single Strike + Shredder, a slow-moving time triggered energy attack that counters shield.
You have the Classic mode being able to be changed (without resetting scores) to Hardboiled (more challenge, more scoring opportunities) and Santicide (a mode aimed for the veterans, with its own Santicide Achievements).
By the end of the month I will be able to launch it, you can follow some of my production updates here: https://store.steampowered.com/developer/waltermachado
Many many thanks for the support, see you soon.
18 comments Read more

About This Game



UBERMOSH is a fast-paced arcade series that started in 2015 and was shaped by the amazing community's feedback each new volume.
SANTICIDE, the latest volume, adds new elements to the extensively tested gameplay, creating the ultimate UBERMOSH experience. A must buy for arcade and top-down enthusiasts.

Each match lasts 90 seconds and the quest is surviving in a gun-filled pit while defeating as many enemies as you can.
Choose the Class Mods and Powers that fits best your playstyle, or do the opposite to polish your reflexes. Classic, Hardboiled and Santicide mode setups how fast the pit will fill. Rank and Achievements keep you on track beating your previous scores.


Welcome back, to UBERMOSH.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: 3.5 Ghz
    • Memory: 4 GB RAM
    • Graphics: 1 GB
    • DirectX: Version 9.0c
    • Storage: 550 MB available space

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