A team based sci-fi PVP shooter that fuses two types of gameplay into one: ship to ship combat with simultaneous FPS close quarters battles.
All Reviews:
Mixed (11) - 45% of the 11 user reviews for this game are positive.
Release Date:
May 22, 2020

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Working closely with players and fans is crucial to our success as we enter into a novel approach to mixing space combat with FPS gameplay. Quality feedback is key to finding the fun and refining play balance as we are a competitive PVP team based game.

Early Access let's us open up the game to those who enjoy getting in on the action first, or others who love contributing to the creation of a new game with developers who love constructive feedback.”

Approximately how long will this game be in Early Access?

“We are currently targeting late 2020 for general access.”

How is the full version planned to differ from the Early Access version?

“Since Early Access means the game is still in development, players will experience frequent player level resets, allocations and removal of Credits, adjustments to the progression systems. The Full Version will not have these kinds of frequent adjustments. The Full Version will have a functional in-game economy that will allow purchasing Credits to apply towards ship and avatar cosmetics, these customizations and allocations will persist. The full version is also planned to allow players access to subsequent seasons and a single player experience.

For Early Access, in addition to getting a chance to play the game before every one else, Early Access users will receive items not available to general access players (though they will retain these items to show off their commitment to supporting Project Genesis through its early development life-cycle):
  • Founder's Badge displayable in-game and on the Project Genesis website leaderboards
  • Founder's designation in Discord
  • Remastered OST
  • Founder's skin
  • Bonus Credits

What is the current state of the Early Access version?

“The game’s core control features and combat are already in place and the current version is fully playable with a functional in-game test mission. The game is stable and performant with online multiplayer battles tested regularly with up to 16 players.”

Will the game be priced differently during and after Early Access?

“Project Genesis is slated for release as free-to-play, with premium cosmetic items and additional lore themed game modes funding the live service. This model feels like the right match for the game: low-barrier, competitive, and ultimately avoids “pay to win” problems. We use small progressions as a way to keep the game feeling purposeful, and legendary items meaningful, not as a way to segregate or monetize players through grind.”

How are you planning on involving the Community in your development process?

“We already have a team devoted to managing our community partnerships, regularly reporting plans and status, organizing playtests and feedback sessions, and generally being model members themselves. We use our social media channels (Discord, Steam Forums, Reddit, our external bug database) to solicit and discuss development and plans. We will prioritize this feedback and incorporate, when and where possible, into the game through our production triage process. We currently delegate profile and in-game badges for Ambassadors, Ace Pilots, Test Pilots, and Creators.”
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About This Game

It is a time of unprecedented change.

Discovered in the 21st century, the ancient technology of a lost civilization has been recreated: gravitational warp. With this new capability, the three great human achievements (space travel, genetic advances, and artificial intelligence) changed our species forever. AI are sent into the far reaches of space to prepare the local galaxy for colonization.

Out in the Thresh, the frontier of explored space, old factions and rivalries ignite between the forerunner AI. Is it old rivalries reigniting, or is a mysterious shipwreck hold the key to averting a catastrophic war of AI, fighting over the only remaining scarce resource: biological human consciousness.

Project Genesis is a sci-fi PVP shooter that fuses two types of gameplay: ship to ship combat with FPS close quarters battles via a key mechanic: the breach and board sequence.

Designed with the FPS player in mind, space combat is played in third-person with free look targeting - steer the ship and freely aim the weapons at targets. The flight model is simple and designed without complicated flight controls. Weapons are easy to use, targeting and HUD are built to be intuitive and clear.

The First Person Shooter mode uses standard WASD controls common FPS combat games. The emphasis in Project Genesis is seamlessly merging these two modes without having to adjust to new control configurations and viewing perspectives.

Across 3rd person space combat, and FPS modes, the controls use a common paradigm:

- HP—Hull or Health, the primary damage resource
- Energy (E)—the consumable resource for shields, weapons, and abilities
- Two main weapons—a primary and a secondary
- One passive and two active abilities

Spacecraft and avatar designs set up familiar relationships—tank, support, dps, etc.—but synergies and solo viability are always in mind. Boost and sprint, shields, recharge and cell capacities, weapon loadouts, countermeasures, abilities, utilities/throwables create a lot of levers. The rest is dominating with weaponized support craft in space.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-bit
    • Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 660 or AMD Radeon HD 7870 equivalent DX11 GPU
    • Network: Broadband Internet connection
    • Requires a 64-bit processor and operating system

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