Hell Let Loose is a realistic World War Two first person shooter with open battles of 100 players with infantry, tanks, artillery, a dynamically shifting front line and a unique resource based strategic meta-game. This is World War Two at a scale you’ve never played before.
Recent Reviews:
Mostly Positive (315) - 78% of the 315 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (3,239) - 76% of the 3,239 user reviews for this game are positive.
Release Date:
Jun 6, 2019
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have big plans for Hell Let Loose with a list of proposed features that we've carried over from our original vision for the game. We plan to use Early Access as a time to work with our community to better refine the title, test and introduce new features, and work towards a finished product. Being able to support ourselves as a studio is also critical in this time, so the money we make during Early Access is vital to helping us achieve our goals.”

Approximately how long will this game be in Early Access?

“We estimate that it will take a year or more to complete the feature list we've laid out for our first full version of the game.”

How is the full version planned to differ from the Early Access version?

“The full version will have several more features, maps, and quality of life changes. We plan to use Early Access as a time to better refine how the title should perform.”

What is the current state of the Early Access version?

“Playable and Stable.”

Will the game be priced differently during and after Early Access?

“While the increasing size and scope of Hell Let Loose may in future alter the price, players who join us during the Early Access period will have access to the full version of the game, regardless of the amount of new content added.”

How are you planning on involving the Community in your development process?

“We already have an extremely active Discord and forum made up of our original crowdfunding backers, newer playtesters, and others who follow the development of the title. We have in-game bug reporting and feedback forms, feedback forums, and regularly talk to our community - including leaders of Clans and other community groups. After each release, we plan around the feedback received and prioritise the most important features, bugs and issues in order to show real progress in development to our community.”
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Recent updates View all (77)

August 22

Patch #6 - Live Now!

Hey everyone!

We’re currently hard at work on all the content for Update 2. However, there are some core issues that we want to address first before we start pushing out planned new features.

This means attempting to balance fixes to critical issues in patches while still being able to focus on a huge game-changing bulk of work that’ll come in the next update - so we appreciate your patience and understanding with this.

Patch #6 Notes

VOIP
  • Applied several final changes to Vivox protocol that fix some servers never having VOIP.
  • Applied fix for Vivox breaking after the map changes.
Functionality
  • White gates are now passable by all vehicles.
SFX
  • New US victory song has been applied and credited.
Visual Improvements
  • Fixed the pixelation of the Luchs gunner’s optic.

Coming Soon!

Finished for Update 2
  • Tiger Tank
  • Full sound overhaul for all vehicles (including systems established for all coming vehicles).
  • Unit kicking.
  • Unit locking.
  • Two-way Unit inviting system.
  • A large suite of RCON commands for community server hosts.
  • A forgive and punish system for teamkilling that also punishes concerted griefing.
  • Rework of Armor units - doubled number of Armor units and reduced their size to 3 men.
  • Vehicle locking system - you cannot enter a crewman position in a vehicle if it is already occupied by another Unit. We will be working with the community to refine this per feedback.
  • Vaulting and mantling is now more responsive, fluid and polished.
  • New rig stance changes and general systems upgrade for the FPP experience.
  • First pass of cosmetic system. We will then be fleshing this out and tying it into the progression system which will be released shortly after.

Currently working on (non-exhaustive list, we just want to give you some idea)
  • Continuing HUD and UI updates.
  • Making MG deployment more responsive, fluid and polished.
  • Implementing mocap and making large changes to our TPP animation systems. These will result in a much more natural look and feel.
  • Our FPP experience - with a focus on gunplay - is being overhauled in a separate branch. This is to both match our new TPP look, but also to greatly increase the fluidity of the FPP experience.
  • Progression system: We will be unveiling how this will work before release. This ties to a cosmetic system.
  • Continued optimisations.
  • Diving (performed by proning while sprinting). This is wrapped up with our FPP overhaul currently.
  • Bullet penetration.
  • Map balancing (addition of cover and other features in locations that are either boring or creating a tedious gameplay experience).
  • Vehicles.
  • New gamemode.
  • Three new maps are currently at different stages of development.
  • Updating all audio and SFX. We’ve been testing reflections and different reverb volumes alongside all new weapon fire and reload sounds.

We’ll be releasing a revised roadmap shortly, so watch this space!

Oh and you didn't think we'd leave you wondering what the vehicle SFX overhaul sounds like did you?

We'll let the Tiger do the talking here...
https://www.youtube.com/watch?v=nnmVifN90k0&feature=youtu.be


If you’re enjoying Hell Let Loose, you can help us by leaving us a review on Steam.

See you on the frontline!

56 comments Read more

August 21

Developer Briefing #38 – Unit Management System!

Hey everyone,

Welcome to Developer Briefing 38! This week we’re pleased to share with you that Unit Management, a feature we know you’ve patiently been waiting for, is coming to Hell Let Loose in Update #2.

Unit Management will help Officers run their unit, and keep it banded. This is to encourage chatty units, playing with friends, role playing or bringing tactically like-minded players together.

The full ins and outs of this system can be found below…


Your Unit, Your Rules!

When creating a unit and taking the Officer role, players now have the choice as to whether they want to make their unit open or locked.



The only way a player can join a locked unit is via approval from the unit’s Officer. This is achieved by receiving an invite from said Officer, or by sending a join request to a locked unit and having it accepted.

When using this system, there’s a couple of things to keep in mind:

1. Officers can only invite players in the deploy menu and can only invite unassigned (not in a unit already) players.

2. If an Officer is deployed and alive, unassigned players can send a join request, which will then lead to an actionable prompt on the receiving Officer’s screen.



To further highlight the importance of Officers, we’re also adding a feature that messages every player in a unit that lacks an Officer that they should probably consider addressing this. Players will be encouraged to do this upon using the deployment screen.


What shape is Italy?

Unit management will also bring with it the ability to boot players out of their unit, if you’re an Officer.

Players that get removed from this method will be removed from their unit upon death, before being prompted to join another unit on the deployment screen.

Here’s a heads up on what happens to players in different kicking scenarios:
  • Kicked players will be in the same unit VOIP channel, until they die.
  • However, Kicked players do not show up in units and do not count towards a unit’s size.
  • If a Sniper is pending to be kicked on death in a Recon unit, another player can join as a Rifleman immediately and swap to Sniper when the role becomes vacant. (No Sniper stacking!)

Harsh, but fair.

Just because we’re adding a kicking feature, it doesn’t mean it should be used on a whim. Ideally newer players or those lacking the experience of more veteran players will be met with patience, encouragement and comradery.

But, we know that people get kicked for different reasons, so when a kick does occur the affected player will receive a notification as to why they got kicked upon death.



The three reasons for the boot that an Officer can give are the following:

1. Not using teamwork
2. Not staying with the unit
3. Making room for a friend

If you find yourself without a unit at the deployment menu, simply join another, or create one of your own.


Officer’s Rules!



That wraps up our briefing on unit management. Thanks again for your patience whilst we worked on adding it to the game, you won’t be waiting long for this!

If you're enjoying Hell Let Loose we'd love you to leave us a Steam review.

See you on the frontline!

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Early Access Roadmap

About This Game

You've never played World War 2 the way it was meant to be played... with lumbering tanks dominating the battlefield, crucial supply chains fuelling the frontlines, being a cog in the machine of colossal combined arms warfare. Hell Let Loose puts you in the chaos of war, complete with deep player-controlled vehicles, a dynamically evolving front line, and crucial unit-focused gameplay that commands the tide of battle.

Featuring sweeping maps modelled on real reconnaissance images and satellite data, the entire battlefield is divided up into large capture sectors - allowing for emergent and constantly unique gameplay that pits two forces of fifty players in a fight to the death across fields, bridges, forests and towns on an ever-evolving front line. When a sector is captured, it will generate one of three resources for your team, creating a complex meta-game that will influence your team’s march to victory.



An Epic Theatre of War

Take to the battlefield in 50 vs 50 multiplayer across huge maps. Choose one of 14 playable roles within infantry, recon and armour unit types, each equipped with different weapons, vehicles and equipment. Play as an Officer, Scout, Machine Gunner, Medic, Engineer, Tank Commander and more to experience every aspect of World War II combat.



Unprecedented Realism

Placing you on real-scale iconic battlefields of World War II is at the heart of the Hell Let Loose experience. Historical vehicles, weapons, uniforms are intricately detailed, and the combat is as brutal and bloody as it was on the day. Combat takes place on huge, to-scale maps from real battle locations, recreated using archival aerial photography and satellite imagery in stunning detail using Unreal Engine 4.



Fight Together - Win Together

Hell Let Loose is not about kill to death ratios and unlocks - teamwork is central to gameplay. Communication is essential. Players work together beneath the leadership of officers and their commander to take strategic targets on the battlefield and dominate the opposition. Hell Let Loose is a game that demands teamwork and communication not only to win, but to survive.



Unique Meta game

Fight for victory by breaking through the enemy lines on a large, evolving battlefield. The unique sector capture metagame require teams to make continual large scale tactical decisions as to where to attack or defend. Manage resources and supplies to call in support, re-inforce strong-points or flank enemies. Strategy is key to success.

Key Features:

• Fight in epic 50 vs 50 multiplayer battles
• Select one of 14 unique roles
• Take control of fearsome tanks - with more vehicles being added during early access
• Bombard and wipe the enemy from the field by taking control of heavy weapons - such as anti-tank guns and artillery
• Build defenses on the battlefield to fortify your position
• Use teamwork to smash through the enemy front line and push through to victory
• Play the game as the Commander and lead your team to victory using different abilities as you orchestrate your forces via the tactical map

Mature Content Description

The developers describe the content like this:

This game features mature content not appropriate for all ages, or may not be appropriate for viewing at work.

Realistic depictions of War, Frequent Violence or Gore, General Mature Content.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Win7 64bit
    • Processor: i3-4130 @ 3.3GHz / AMD FX-8350 @ 4.0GHz (or equivalent)
    • Memory: 8 GB RAM
    • Graphics: GTX1050ti / R9 280 (or equivalent with minimum 2GB VRAM)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Additional Notes: System Requirements subject to change as development continues
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Win7 64bit
    • Processor: i5-7600 @ 3.5GHz or Ryzen 5 1600 @ 3.2GHz
    • Memory: 16 GB RAM
    • Graphics: Nvidia GTX 1070 or AMD RX Vega 56
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Additional Notes: System Requirements subject to change as development continues

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