Shoppe Keep returns bigger and better than ever! Build a business empire, battle mobs and monsters – all in online multiplayer or alone. It’s merchandising mayhem as you attempt to sell all sorts of fantastical stock to make your millions.
Recent Reviews:
Mixed (53) - 49% of the 53 user reviews in the last 30 days are positive.
All Reviews:
Mixed (511) - 66% of the 511 user reviews for this game are positive.
Release Date:
May 3, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access brings the community together to help influence and shape a game that expands the title even further than the creator could ever have imagined. We want to make a great game and in order to gauge the decisions we make, we want players to try the game during the development process. Players can report bugs, offer feedback and help us make the best game that we can possibly make.”

Approximately how long will this game be in Early Access?

“Shoppe Keep 2 may be in Early Access for a year, but could continue to be in development up to two years. We plan to stay in Early Access until we as a team are happy with the end product.”

How is the full version planned to differ from the Early Access version?

“Shortly after launch we will create a road map of features and that we wish to add during the Early Access period. Once the promised features are implemented and no game breaking bugs are present - Only then will the game become a full release.”

What is the current state of the Early Access version?

“Players will be able to run the shoppe on their own or online with other players. The world can be explored (though there are two empty regions which will be expanded upon later). Players can accept quests from NPCs which offer crafting recipe rewards. The town can be upgraded which will introduce new recipes to be unlocked in the crafting menu and will allow the player to further customize their shop. The core game loop of running a shop is present, players are able to order items, place them on display, set the price and sell them to customers. Players can equip any item in the game, each with their own stats which impact combat and Armour. And finally, players will come across a few bugs which we are regularly looking to eliminate”

Will the game be priced differently during and after Early Access?

“The price of the game may increase with substantial updates. however, any price increase will be communicated with players before it goes live.”

How are you planning on involving the Community in your development process?

“The community is welcome to offer suggestions, constructive criticism, and send cakes to the office. We always listen to every single suggestion and then think if it would fit into the gameplay. Our earlier titles have greatly benefited from user submitted feature suggestions, we tend to follow this into Shoppe Keep 2, the game is being made for the players anyway, so who best to know what is best for the players if not the players themselves?”
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Recent updates View all (30)

June 12

Shoppe Keep 2 Update Now Live - Employ Mercenaries, Shoppe Redesign



"The feel of the Island, the emerging powers of the Etherals. An ancient necromancer named Roan noticed it. The undead hordes are gathering for something that has yet to come."

Hello Everyone!

Join us as we release a brand new build to the public branch which contains a multitude of fixes, features and fun! Shoppe Keep 2 is a little over a month old now and we would like to take the time to thank everyone who has been involved to support the project and the amazing community who have been active on Discord too.

The Bots are still on holiday in the premiere bot training- er, i mean relaxation camp, Botlins! We hope that they will return back to work within the near future!



So let's move on to today's update!

New Shoppe Architecture

The shoppe architecture has been updated to be brought in line with some of the town's housing architecture. This is something we had wanted to do for some time, but were unable to do it before the launch of the game in Early Access last month. A major benefit of this new layout is that it is being designed with the helper bots in mind. This means once the helper bots return they'll be able to become more accustomed to their environment and not get stuck in certain places.

Those of you who already have shoppes all ready to go will be refunded your muns for all of your items and the muns will be added to your vault. If you have unlocked any additional rooms, the money that you spent unlocking those rooms would also be refunded and the shoppe will return to a one room layout.

As Shoppe Keep 2 is in Early Access, these things may happen as significant changes are made during the development period, which can alter save data for games. We will be doing our best not to cause any major issues and re-reimbursing money for items was the best solution to avoid players having to start over again once this update went live.

Those of you who want to look at your shoppe layout and make any changes before playing the update can roll back to the Previous build branch in the beta tab, in Shoppe Keep 2 properties on Steam - and play the latest build from before the shoppe architecture changes.

If you really want to keep any items before the game refunds the worth of it into your vault, make sure to add any items to your inventory before loading your save with the latest build. Technically, you could add all items in your shoppe to your inventory, though this will vastly affect your carry weight and movement speed. So it is not recommended. But the work around is there for those who want to use this.

The Mercenary

The Mercenary returns to the Shoppe Keep world, with some changes to his mechanics. There are some players who do not want to gather materials by hunting animals and will likely find the mercenary very useful.

While you'll need to gather certain materials from animals to begin with, you can provide the Mercenary with these and eventually he'll be able to hunt the animals for you instead.

We hope that this means those of you who want to spend more time with the shoppe and less time adventuring are much happier and now have more freedom to play the way you want to.

Changes to Customers
There have also been some changes to customer behaviour. NPCs are now more intelligent and react more swiftly. Some of the changes will mean that their navigation has been updated - they'll also now remember an item if they did not like the price of it. Additionally customers will now make a decision on whether or not to buy an item more swiftly.

You can now talk to customers and sell them items tax free. You can also see how they rate your shop, letting you know specifics such as your decorations and if there is any trash they could see.

If you are selling items to them, keep in mind that if you try to get too greedy they will get angry which can negatively impact your shoppe's appeal.

Shoppe Textures
Shoppe texture changes from the management house have been switched off for now. This is because we are currently working on new textures to match the new shoppe design.

Strike System for Taxes
There's a new system which will change how players manage their taxes. This is a three strike system which will allow players to better manage their tax without the shoppe closing down when it hits the threshold.

If you exceed the threshold for tax in a single day you get one strike... if you do the same the following day, you get a second strike... but if you manage to exceed the tax threshold on the third day and don't pay off your tax, the shoppe will close.

This means that players can spend over two days running the shoppe without worrying about paying the tax.

Changes to Combat
We've also made just a few changes to combat - some enemies have now received an increase in speed. We have also nerfed the bow by making the player's movement slower when the bow is fully charged.

Additional Button in Main Menu to Locate Save Data
There is now a button in the main menu which will open up a window showing the directory of your save data. This makes it easier for players to find save data which may have issues and send them to our tech support team, or if players want to make back ups, this is another option too.

The full change log for today's update can be found below:

Build ChangeLog

Shoppe Remodel
- New shoppe design implemented. If an old save is detected the player is offered a refund on all items, displays and shoppe upgrades. The Shoppe will then be reset to a single room.
- Floor 2 of the shoppe has changed. You must have both level 1 central rooms unlocked + any right or left side rooms unlocked before the central level 2 area becomes available.
- Shoppe texture upgrade removed until we have a good amount of textures to choose from for the new shoppe
- Any furniture and items placed in the area where stairs are built when upgrading the store are automatically removed and refunded
- Lubrication added to shoppe doors. They shouldn't get stuck as often
- Shoppe builder UI upgrade
- Management house layout changed slightly
- Apparel billboard should properly appear now counting all types of apparel as one
- Shoppe base appeal increased to 35%
- Wall decoration visual modified to better fit the wall

Mercenary Added
- Bring the mercenary offerings from your hunts, then you can pay him to hunt for you! More time in the shoppe! Less blood in the wild. You can find the Mercenary by the unlocked blacksmith

Customers Get an Upgrade
- Customers now make decisions on whether or not to buy an item faster
- When customers don't like the price they will remember the exact item they did not like
- Customers won't buy items from displays that are not on the floor they are currently on
- New navigation plotted for customers inside the shoppe
- Interact with customers and offer them your wares, tax free! If you are too greedy their annoyance will rise and can affect your shoppe appeal. But if you have more charisma than the customer, your appeal will grow.
- Customers now talk more slowly and the dialogue visuals fade at a slower pace

Miscellaneous Fixes and Balance Changes
- Passing the tax threshold will no longer close your shoppe instantly. At the start of the day, if you have passed your threshold you will receive a strike. If you receive 3 strikes in a row then your store will close. Completing a day without a strike resets the strike counter.
- Level 1 alchemist now explains that he can not sell you the farm until you have upgraded the alchemy building.
- Eye shader reworked
- Performance upgrades
- Items not previously placed will show at 100% worth on the price gun
- Minimum movement speed modified
- Daggers and wands are now placed properly in the character model's hands
- Pitchfork is now considered a medium size weapon
- Weapon Rack takes only medium sized weapons now
- NPC Interaction gradient modified
- Gill fence and Steam inventory Mun sacks work again
- Armor and Agility of the Plate Armor set modified
- Fully charging your bow makes you move more slowly
- New trophy added
- Trophy Shelves moved around
- Wolves move faster
- On-screen notification added to let the player know when a new event starts
- New button in the main menu will open your Save folder
- For network sync reasons you now need to hold the button down when receiving or putting funds into/from the vault
- Updated progress bar on the cross hair
- Updated visuals for progress bar on the cross hair
- The town management price list shows % value of item prices
- 2 new bows added that require a recipe to be found for them before they are crafted
- Containers wont show durability
- Added a maximum number of displays allowed in the shoppe (200)
- Order chest visual changed in preparation for a new feature

Known Issues
- Reduced business experience earned from orders
- Some walls remain in the Shoppe when fully upgraded. However these can be by passed through the rear archways

As always, let us know if you come across any issues!


Thanks again for joining us on this Shoppe Keep 2 journey,
The Shoppe Keep Team
15 comments Read more

June 8

Unstable Branch Update - 0.105.2178720

Hello everyone,

We have a minor build update to the unstable patch test branch which fixes an issue with the vault. I'd like to thank everyone who reported the issue and helped us locate a fix for it before it went live to the public branch.

The major changes are below:

  • Vault will no longer show a negative amount when shoppe furniture is refunded
  • NPC interactions now only show for the player interacting rather than the host
  • All shop upgrades are now correctly refunded
  • Icons are now correct and not mixed up

However, saves effected by the negative amount are unable to be recovered now in most cases so people should restart

Thanks again for all your support in testing this unstable build.

2 comments Read more
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Shoppe Keep 2 - Digital Deluxe Upgrade Edition

About This Game



Welcome to the world of Shoppe Keep 2, Customerania - a whimsical open world surrounded by rolling countryside, packed full of quaint little houses, six foot spiders, voracious wolves, angry mobs and of course your new Shoppe. Shoppe Keep 2 is a single player and multiplayer enhanced merchant simulator, inspired by the NPCs we know and love from classic RPGs and MMOs. While adventurers and rogues are out slaying dangerous beasts and selling an alarming amount of stolen plates, cheese and bread, it’s you, our trusty merchant who is keeping their shelves stocked.

Features

  • Run your very own adventurer’s Shoppe, selling potions, weapons and armour. Grow your fantasy enterprise from a single room to a two-floor mega Shoppe
  • Explore the open village, forest and distant lands to procure rare resources
  • Equip yourself with bows, swords and staffs and battle deadly creatures, barbarian invaders and thieves
  • Play the entire game either alone or in 2-4 player online co-op
  • An adaptable economy that changes with the online community. For example if you sell too many health potions, the market will become saturated
  • Employ helper bots to automate your Shoppe
  • Craft with various ingredients to procure new products
  • Take on forest dwellers and pick up some sweet loot
  • Sell epic dragon armour, or equip it – all items in the game have their own stats and can be equipped by the player, invaluable in combat

Play Your Way

In Shoppe Keep 2, you choose how you want to conduct business. Purchase your stock from several suppliers around town or take on lucrative and dangerous missions to secure high quality stock that will fetch higher prices and profits. Close your Shoppe and explore the town, forest, and maybe even a cave or two - and battle dangerous enemies to gain sweet loot to stock your shelves!

Running a Shoppe

It’s not easy running a Shoppe in a land where laws and regulations are non-existent. You’re under constant threat from ‘sticky fingered’ patrons, and to top it off there’s a barbarian camp on the outskirts of town constantly threatening the townsfolk with attack. But you can play your part by equipping yourself with swords, bows and staffs to fend off any skirmishes.

On the more traditional side of Shoppe Keeping, you’ll be ordering, displaying, pricing and selling stock, such as weapons and armour. An intelligent AI system means that customers will respond to your pricing, class of items and more. Should you try to extract too much money from your customers, they may turn to thievery!

Can you rise from zero to well-coined hero? Have you got what it takes to run a profitable business amidst the chaos of Customerania?

Play Online or in Single Player Mode

A first for the franchise, Shoppe Keep 2 gives you the ability to play with friends, in four-player online co-op! Manage a complex store together with several players, and share your love of retail. You’ll also be able to flaunt cosmetic items you find while exploring, making your friends envious. Share the responsibility and riches!

If you want to play by yourself, instead, that’s fine too! Shoppe Keep 2 provides endless entertainment in single player mode that will allow you to run your Shoppe without pesky friends to argue with, spoil your Shoppe’s décor and reduce profits.

A Town of Change

While your Shoppe grows and evolves, so will the town around you. There may be high-level warriors looking for a good deal on powerful swords, but the environment will also change to reflect the new level of wealth that your town has secured via a successful Shoppe.

A changing economy affected by players

Just filed a big order of health potions? Chances are that you have oversaturated the market and the value of these items is now at an all-time low! Shoppe Keep 2 has an optional mechanic which tracks in-game stock that players all over the world are selling, and sends the info to our server. This information will be used to adjust in-game item demand, mark-ups that customers will find acceptable and more! It is our intention that this info will also be used to craft seasonal events and unique rewards for players.

Wear it All or Bare it All!

Not only will you stock hundreds of items, but you'll also be able to use every single one of them yourself, each with varying stats. Equip yourself with swords, bows, maces and wizard staffs while donning various armour sets. With the brand new open world, there will be much more adventure to embark upon and more combat to engage in.

Shoppe Keep 2 also features an expanded character creator, allowing you to customise your Shoppe Keeper. Don't be afraid to express yourself - the custom Shoppe Keeper editor allows you to choose skin tone, gender, hairstyle, eye colour and perhaps even add a spiffing beard.

And if you're looking for something more permanent than a change of hairstyle, how about a tattoo? Choose from a wide range - from street-cred-boosting skulls to poop: who could resist that…?



Make sure to add the game to your Steam wishlist now to keep up to date with news! We will see you all on 26th April 2018, when the retail mayhem will begin once again!

Other Titles From Excalibur

https://store.steampowered.com/app/605740/Flashing_Lights__Police_Fire_EMS/

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10 (64bit)
    • Processor: Intel Core i3 2GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card with 1GB memory
    • DirectX: Version 9.0
    • Storage: 5 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
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