Shoppe Keep returns bigger and better than ever! Build a business empire, battle mobs and monsters – all in online multiplayer or alone. It’s merchandising mayhem as you attempt to sell all sorts of fantastical stock to make your millions.
Recent Reviews:
Very Positive (11) - 81% of the 11 user reviews in the last 30 days are positive.
All Reviews:
Mixed (553) - 65% of the 553 user reviews for this game are positive.
Release Date:
May 3, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access brings the community together to help influence and shape a game that expands the title even further than the creator could ever have imagined. We want to make a great game and in order to gauge the decisions we make, we want players to try the game during the development process. Players can report bugs, offer feedback and help us make the best game that we can possibly make.”

Approximately how long will this game be in Early Access?

“Shoppe Keep 2 may be in Early Access for a year, but could continue to be in development up to two years. We plan to stay in Early Access until we as a team are happy with the end product.”

How is the full version planned to differ from the Early Access version?

“Shortly after launch we will create a road map of features and that we wish to add during the Early Access period. Once the promised features are implemented and no game breaking bugs are present - Only then will the game become a full release.”

What is the current state of the Early Access version?

“Players will be able to run the shoppe on their own or online with other players. The world can be explored (though there are two empty regions which will be expanded upon later). Players can accept quests from NPCs which offer crafting recipe rewards. The town can be upgraded which will introduce new recipes to be unlocked in the crafting menu and will allow the player to further customize their shop. The core game loop of running a shop is present, players are able to order items, place them on display, set the price and sell them to customers. Players can equip any item in the game, each with their own stats which impact combat and Armour. And finally, players will come across a few bugs which we are regularly looking to eliminate”

Will the game be priced differently during and after Early Access?

“The price of the game may increase with substantial updates. however, any price increase will be communicated with players before it goes live.”

How are you planning on involving the Community in your development process?

“The community is welcome to offer suggestions, constructive criticism, and send cakes to the office. We always listen to every single suggestion and then think if it would fit into the gameplay. Our earlier titles have greatly benefited from user submitted feature suggestions, we tend to follow this into Shoppe Keep 2, the game is being made for the players anyway, so who best to know what is best for the players if not the players themselves?”
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Recent updates View all (34)

July 25

NEW UPDATE NOW LIVE | The Secret Guild of Shoppe Keepers

Hello everyone,

A brand new Shoppe Keep 2 update is now live, and is part of our continued journey to improving the core gameplay.

Our previous update introduced a few changes to the way customers interact with your shoppe, and provided players with the opportunity to see when customers were upset with your shoppe. This week's update evolves further from the foundations introduced in the last update.

The Secret Guild of Shoppe Keepers
As a budding young shoppe keeper, you probably feel like you have a good understanding as to how one should manage their business. However, with today's update we have introduced the Secret Guild of Shoppe Keepers.

Who are the Secret Guild of Shoppe Keepers, you may ask? Well, it's a secret! However, while the persons responsible for the guild keep their identity hidden, they will often visit stores around Customerania and evaluate the quality of a shoppe.

How do they evaluate a shoppe? There's a variety of factors! They will look at furniture pieces and their durability and talk with customers about their experience within the shoppe. You can get a pretty good idea of your current standing by looking at your shoppe appeal (which has been added to the very top of the screen as part of the last update).

After they visit the shoppe, you will receive a letter on your marketing board which will tell you whether you passed the inspection or whether you failed. You'll also be informed of which requisites will be inspected when they next visit.



As you pass each rank you'll earn a new title and unlock a new special item of clothing. Here is a preview of the clothing that you'll unlock in your journey to become The Magister General of Grand Inspector Generals of Shoppe Keepers.



The ranks which you can obtain are represented by several emblems.



Along with a special item and fancy new title, you will also unlock Steam achievements as you progress through the ranks.

We have made a few other changes and fixes to the game. but we hope that this new challenge will give you an objective to strive towards when running your shoppe.

Let us know what you think of this update! Remember to join us and the rest of our amazing community on Discord by clicking the link below:

discord.gg/9HV3AXM

Full change log is below

Full Change Log

Additions
  • Secret Guild of Shoppe Keepers inspections and ranks introduced.
    • You are now part of an elite secret guild of Shoppe Keepers. To climb their ranks you must pass a number of inspections.
    • Each inspection will increase in difficulty, but passing one will allow you to climb the ranks and receive part of a unique Shoppe Keeper suit.
    • Inspections happen between 8am - 6pm and will happen every 4 days. They will look at pricing, number of furniture pieces and their durability, and more.
    • When a rank has been reached a notification will be displayed and an achievement granted
    • In multiplayer, a player's rank can only increase 1 at a time, and only up to that of the host. If a player is higher ranked than the host, then they will not gain a rank until the host catches up
  • Additional tool tips added when hovering over Helper Bot tasks to explain what each do.
  • Tool tips added explaining each statistic within the inventory window
  • Additional Achievements
  • Achievement icons added for in-game achievements
  • Fall damage added
  • Fish underwater sound effects added
Changes
  • Updated Crafter house images in the day statistic progress screen as well as the town map
  • Customers now only have a 50% chance of generating trash in trash cans when using them
  • Tax earned when an item is sold is now shown in the item UI within the hotbar
  • Crab Health increased
  • Crab Armor increased
  • Updated underwater foliage
  • Water Splash sound effect is now dependent on how long you are falling
  • Sun rays underwater fade out at night
  • Customer can now interact with trash from a further distance
  • Decoration appeal bonus lowered
Fixes
  • Trash bag orientation fixed
  • Customers no longer get stuck in place after talking to you, and no longer get stuck in an infinite sales loop
  • World should now save if quitting to desktop
  • Clients in multiplayer can now unlock upgrades properly
  • Customers won't step on Helper Bots anymore
  • Floor 2 purchases correctly deduct money
  • Items with dual materials now display correctly
1 comments Read more

July 13

NEW UPDATE NOW LIVE | Refining Core Gameplay



Hi everybody! Today is the first step in refining the core gameplay experience of Shoppe Keep 2. We are working very hard to improve the game and have had some tremendous feedback from players. We still have quite a journey to improve Shoppe Keep 2 during Early Access and we hope that you all enjoy the improvements!

Changes to Progression
We discovered that many new players were finding it difficult to progress within the game - some even not understanding that there were more than the initial base items to sell in the game, and struggled to open the gates of the town. We wanted to help new players understand how to progress within the game and have changed how players unlock new buildings and crafters.

Pad Tax will still accumulate and is used to unlock upgrades. For example, the cook requires you to pay 250 tax, the blacksmith requires 750 tax and so on.



We hope this will give more meaning to the world and allow players to understand what they are working towards and what they can do once they unlock this new building. Once they unlock one item with tax, they will then receive information on the next available unlock. All this information can be found in the new Day Summary report which generates at midnight every day.

The Day Summary Report
The Day Summary report puts a little more context to your activities within the shoppe. We wanted to give players the opportunity to think about what they had sold, and how they can improve. The report includes helpful data such as the total items you've sold, how much money was made from each type of item, your tax threshold and the ability to pay tax directly without needing to speak to Gil the accountant. To access the end of day report when you see the small icon at the end of a day, visit the notice board by the management house.



Let us know what you think of the new daily report!

Happy Or Angry Customers
Additionally, we've made some subtle changes to how customers voice their opinion of your shoppe. If a customer experiences something positive happen in the shoppe like finding a good price on an item they want, they will emit a green happy face!

But if a customer is upset with prices, or they walk near some trash left on the ground, they will not be very happy and emit a red angry face



What is the outcome of keeping your customers happy? It will affect the customers' feeling towards your shoppe. You will see your hate level underneath the hot bar. You want to keep this hate level low otherwise customers will start to attack your shoppe!

The New Shoppe Appeal Gauge
Added within this build is a brand new appeal gauge. Initially this figure was accessible within the town management window, but we moved it to the top of the UI so that the player can see how their shoppe is performing at all times.



Good shoppe appeal will increase the number of customers that visit your shoppe and can be affected by having a variety of item types on display and an assortment of different furniture pieces.

Customer AI Has Been Improved
Customer AI has been improved and they are more likely to buy items from your shoppe.

Those are the major points of this week's update. Do let us know what you think! The full change log can be found below:

ChangeLog 0.106.3611531

Additions
  • Day summary displays the last 7 days' sold items, how much those items generated in revenue, tax, which items are blacklisted currently, as well as your total owed tax/tax threshold and how many tax strikes you currently have.
  • Day summary window displays your current progress towards the closest town upgrade as well as what this upgrade unlocks. You are given an option to pay all taxes at once, and you will see how much further you will progress if the tax is paid in full.
  • Updated price list skill UI
  • Town map visual is now displayed on the wall in the management house
  • Customers show their shoppe experience with smiley or angry faces over their head depending on what action occurs around them.
  • General appeal variable for players now is a combination of hate and shoppe appeal, a formula of (Appeal - (Appeal x Current Hate/Max Hate))
  • A new quest near the beginning of a new game grants more order items for purchasing the table, teaching players that other displays are required for other items
  • If the game is played on or after the year 2045, custom unique NPCs at the inn will have grey hair
  • Some NPCs receive an info button in their UI, which allows you to read up about them by pressing the button.

Changes
  • Town Management is no longer used to unlock town upgrades, it will be converted to something else
  • Because of the changes to the Town Management became the Shoppe Management UI
  • Customer required charisma for selling items is restricted between 1 and 12
  • Maximum debuff from being greedy to customers is 20% loss to appeal
  • Water visual upgrade
  • Grinding a single trash bag will remove all trash bags from inventory
  • Better customer AI

Fixes
  • Multiplayer thief lightning fixed
  • Delivery notification will be hidden if interacting with NPCs
  • Nel Hammond is no longer stuck in a tree
  • Performance upgrades
  • Fast travel points text localised
  • Fixed an issue where customers were undecided what they wanted to do when in the shoppe
  • Fixed mercenary hunting time issues when having his upgrade unlocked
  • If World_.sk2 is found during the loading, it will automatically be deleted
  • Fixed an issue which was preventing enemy mobs from spawning
8 comments Read more
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Shoppe Keep 2 - Digital Deluxe Upgrade Edition

About This Game



Welcome to the world of Shoppe Keep 2, Customerania - a whimsical open world surrounded by rolling countryside, packed full of quaint little houses, six foot spiders, voracious wolves, angry mobs and of course your new Shoppe. Shoppe Keep 2 is a single player and multiplayer enhanced merchant simulator, inspired by the NPCs we know and love from classic RPGs and MMOs. While adventurers and rogues are out slaying dangerous beasts and selling an alarming amount of stolen plates, cheese and bread, it’s you, our trusty merchant who is keeping their shelves stocked.

Features

  • Run your very own adventurer’s Shoppe, selling potions, weapons and armour. Grow your fantasy enterprise from a single room to a two-floor mega Shoppe
  • Explore the open village, forest and distant lands to procure rare resources
  • Equip yourself with bows, swords and staffs and battle deadly creatures, barbarian invaders and thieves
  • Play the entire game either alone or in 2-4 player online co-op
  • An adaptable economy that changes with the online community. For example if you sell too many health potions, the market will become saturated
  • Employ helper bots to automate your Shoppe
  • Craft with various ingredients to procure new products
  • Take on forest dwellers and pick up some sweet loot
  • Sell epic dragon armour, or equip it – all items in the game have their own stats and can be equipped by the player, invaluable in combat

Play Your Way

In Shoppe Keep 2, you choose how you want to conduct business. Purchase your stock from several suppliers around town or take on lucrative and dangerous missions to secure high quality stock that will fetch higher prices and profits. Close your Shoppe and explore the town, forest, and maybe even a cave or two - and battle dangerous enemies to gain sweet loot to stock your shelves!

Running a Shoppe

It’s not easy running a Shoppe in a land where laws and regulations are non-existent. You’re under constant threat from ‘sticky fingered’ patrons, and to top it off there’s a barbarian camp on the outskirts of town constantly threatening the townsfolk with attack. But you can play your part by equipping yourself with swords, bows and staffs to fend off any skirmishes.

On the more traditional side of Shoppe Keeping, you’ll be ordering, displaying, pricing and selling stock, such as weapons and armour. An intelligent AI system means that customers will respond to your pricing, class of items and more. Should you try to extract too much money from your customers, they may turn to thievery!

Can you rise from zero to well-coined hero? Have you got what it takes to run a profitable business amidst the chaos of Customerania?

Play Online or in Single Player Mode

A first for the franchise, Shoppe Keep 2 gives you the ability to play with friends, in four-player online co-op! Manage a complex store together with several players, and share your love of retail. You’ll also be able to flaunt cosmetic items you find while exploring, making your friends envious. Share the responsibility and riches!

If you want to play by yourself, instead, that’s fine too! Shoppe Keep 2 provides endless entertainment in single player mode that will allow you to run your Shoppe without pesky friends to argue with, spoil your Shoppe’s décor and reduce profits.

A Town of Change

While your Shoppe grows and evolves, so will the town around you. There may be high-level warriors looking for a good deal on powerful swords, but the environment will also change to reflect the new level of wealth that your town has secured via a successful Shoppe.

A changing economy affected by players

Just filed a big order of health potions? Chances are that you have oversaturated the market and the value of these items is now at an all-time low! Shoppe Keep 2 has an optional mechanic which tracks in-game stock that players all over the world are selling, and sends the info to our server. This information will be used to adjust in-game item demand, mark-ups that customers will find acceptable and more! It is our intention that this info will also be used to craft seasonal events and unique rewards for players.

Wear it All or Bare it All!

Not only will you stock hundreds of items, but you'll also be able to use every single one of them yourself, each with varying stats. Equip yourself with swords, bows, maces and wizard staffs while donning various armour sets. With the brand new open world, there will be much more adventure to embark upon and more combat to engage in.

Shoppe Keep 2 also features an expanded character creator, allowing you to customise your Shoppe Keeper. Don't be afraid to express yourself - the custom Shoppe Keeper editor allows you to choose skin tone, gender, hairstyle, eye colour and perhaps even add a spiffing beard.

And if you're looking for something more permanent than a change of hairstyle, how about a tattoo? Choose from a wide range - from street-cred-boosting skulls to poop: who could resist that…?



Make sure to add the game to your Steam wishlist now to keep up to date with news! We will see you all on 26th April 2018, when the retail mayhem will begin once again!

Other Titles From Excalibur

https://store.steampowered.com/app/605740/Flashing_Lights__Police_Fire_EMS/

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10 (64bit)
    • Processor: Intel Core i3 2GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card with 1GB memory
    • DirectX: Version 9.0
    • Storage: 5 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system

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