As zombie crisis broke out around the world,you will play one of the warrior of S.E.A.T(Special Event Action Team)to fight against the zombies all over the world.ZomDay is a fast pace VR shooting game contains multi-player mod,exciting Boss fight,character perk and hardcore weapon system.
Recent Reviews:
Very Positive (15) - 93% of the 15 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (356) - 89% of the 356 user reviews for this game are positive.
Release Date:
Aug 17, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are five enthusiastic game players from China, and have been hardworking in the game industry for several years. After determined to make a sincere virtual reality game, we took out all our savings to set up the IntoGames, and devoted all our enthusiasm to the development of ZomDay.

Time hurriedly slipped to the summer.

And now, we are so excited that we finally can share with you our phase achievements by Early Access. It’s a good chance for us to show everyone how far our game development will be.

Your help is invaluable to us, frankly, we desperately need:
(1) Get feedback from players. Virtual reality games are more suitable to get the directly real feedback from players and actively interact with them by Early Access. If you are interested in ZomDay, please do not mean to give your feedbacks, we don’t want to be just self-appreciation, we’d like to impress more and more players——it’s you! Yes, you! Please join us!
(2) Finish the game more quickly. Game development must be taken seriously. We will share our development plan with you. So far, we are a self-financing team. As we hope to become larger (including developing time and staff), need your help to expand our team and continue full-time work on this project——we believe you will like it.
(3) Finish the game better. Our goal is to provide a fun, high quality, interesting ZomDay, we need your help to extensively test any aspect of the game.
(4) Let ZomDay become everyone’s ZomDay. We hope to add new features and content into ZomDay. Looking forward to adding your best ideas to our game when it close to the complete release, and you are the one that makes it possible.”

Approximately how long will this game be in Early Access?

“We plan to launch a full version in a quarter! The more help, the faster to improve our development!”

How is the full version planned to differ from the Early Access version?

“A full version includes:
All Story Mode Levels;
More challenge mode;
More enemy species and more difficult to copy with them;
Expand the difference between different difficulty to improve the replay value;
Attractive light PvP antagonistic mode;
Optimize art and operation efficiency;
A complete version contains player’s feedback.”

What is the current state of the Early Access version?

“Story mode and challenge mode are the core of our game;
There are 5 levels with 4 difficulties in this version, including 2 challenge levels. Complete them to unlocked the interesting special items, which can be used in main line fight or just satisfy your desire to collect;
Challenge mode and story mode complement each other;
Double online;
Enhanced Buff, bullet time, combat rating system;
Character development: PERK system;
Weapon development: weapon exclusive proficiency;
A total of 40 different weapons and special items;
Especially optimized zombie groups;
You can buy pets!”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features。”

How are you planning on involving the Community in your development process?

“Your feedback, suggestions, comments, and concerns will continue to be heard and rolled into ongoing development!”
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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

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Recent updates View all (34)

February 14

Beta 1.51 released! Bug fix and optimize for Beta 1.5

Hi, dear friends

This is the first patch after our Chinese new year vacation. We’ve received a tons of feedback and bug report after the last Beta 1.5 version , so this patch is aiming at the Serious bugs and fixing them.

Here is the change list:

1. Hardcore mode grab magazine Optimize:
Now you can drop the mag by just release the grab button after you grab it. It works for Vive and OC both.

2. Bolt/Slider operate collision area Optimize:
All the Bolt/Slider detective collision were enlarged.

3. Bug fixed:
Now OC controller can do the weapon ‘offhand’ in hardcore mode normally.

4. Bug fixed:
The mag not spawn after left hand grab a gun after a melee weapon.

5. Bug fixed:
Semi auto shotgun’s ammo capacity may be chaos in hardcore mode in sometime.

6. Bug fixed:
Now the SVD will go to your back slot instead of your R/L slot.(because it is sniper rifle)

7. Bug fixed:
Katana’s holding angle was adjusted to controller.

8. Bug fixed:
Now the Firearm display board will display your unlock weapon normally since we force it to read you save file when you begin play.

3 comments Read more

February 1

Beta 1.5 released ! HardCore mode, extra perk bonus, dismember, new weapons, and more!

Hi,Dear fellows!

The Spring Festival is near, we have been preparing and testing for a long time, and now release the Zomday Beta 1.5 version!
In this release, we officially launched the long-awaited hardcore model. In the hard core mode, all gun operations will be consistent with the real world of gun operations, allowing everyone to truly experience a "doomsday zombie survival simulation." We have also added zombie dismember, hit recover, and dodging systems, and now the zombie's response will be more realistic. In addition, network reconnection, optimization, online bug fixes and other updates will be released in this update! Please see the list of update changes below.

1. Hardcore Mode

Hardcore mode is the highlight of this update! When the hard core mode is turned on, the game's operating mechanism will change a lot. Let's take a closer look at the hard core mode:

You can turn it on in the main menu ! The upper right corner button.

All firearms operations simulate the real firearm operation to the greatest extent. Players need to use both hands to reload magazine.

Use the grip button to perform all gun operations, including pulling the slider, the bolt, or pulling the magazine out.

At the same time as the gun is taken, a magazine will spawn. The clip can be grabbed to reload a weapon or throw it into the world. In other words, players in hardcore mode can drop the clips into the world and share it to the other players. It should be noted that if you drop directly at your own feet, you will be regained the ammunition yourself, just like picking up (step on) the ammo boxes in the world. So, when you want to share ammunition with your teammates, please find a higher table and put it on~

Share ammo

Press the reload button to eject the magazine. When your weapon is bolt catching, you can press the reload button to do a bolt release. This will save your time instead of pulling the bolt again.

AR Series: Press the reload button to do a bolt release instead of pulling the bolt handle.

AK Series: Had to pull the bolt to make the bullet into the chamber since it can't bolt catch.

Auto grip will be Off. You have to grip the gun handle by manual.

Weapon shooting damage X 2

The shotgun damage can reaches 6 times if you are shooting something in a almost 0 meter distance.
After this patch,the damage of the shotgun will have a 10 meter distance attenuation calculation:

For example, the base damage of a shotgun is 10 . After entering the hard core mode, the base damage becomes 10x2 = 20. Shooting enemies 10 meters away, the damage value is 20, and if you are shooting at a distance of 0 meters, the damage value is 20x3 = 60. By analogy, the damage of a shotgun in hard core mode will change between x2 and x6 within a distance of 10 meters.
The damage distance attenuation also applies to shotguns in non-hard core mode, but the power will change between x1 and X3.

Shotgun damage attenuation --- first shot:44 second shot:57 third shot: 80 fourth shot: 100

You have to reload the bolt action shotgun one shell at a time until it's full

How to pull the shotgun's bolt:
As the Gif below,Grip the handle first, and then holding the left hand trigger, pull back and forward. It sounds a little bit complex but it is to prevent the misoperation when we are moving fast.

Now you can Offhand reloading/bolting:
As the Gif below, hold your weapon first and then press the right hand grip button , after that your main hand will leave the weapon (pistol Not included)

Recontrol the weapon after offhand

Reload a manual operation rifle

Pull mag out then reload a manual operation rifle

Reload a shotgun when offhand

Dropping a weapon when offhand

When you are doing a Offhand, there will be some limits:

You can:
Recontrol the weapon
Bolting / Pull&Insert Mag
Get ammo box
Operating the shop, donation machine, Perk machine

You can't:
Get other weapons

After the weapon leaves the main hand, the hand that currently holds the weapon can do nothing but only drop the weapon.(or wait for your other hand recontrol the weapon.)

Completing the level in hard mode will receive an extra Perk bonus! (multiplay or single)

Players who use hardcore mode can play multiplayer games with non-hardcore mode players without affecting each other.

Different from the normal mode. Once the mag is ejected in hard mode, the ammo will be completely emptied.

Some weapons have a special reloading method, such as revelover, double barrel shotgun ,etc....

2. Zombie dismember, hit cover, dodge system(Beta)

In this version, you can make a targeted amputation attack !
At the same time, the zombie will trigger a hit recover action after suffering a certain amount of instant damage.
Some enemies will do evasion after suffering a certain amount of damage.
We will continue to update this system!

3. Teammate name display
Now you can see your teammate's name on their heads. :)

4. Multiplay game stability update
A. Added network error reconnect function
B. Fixed issue that could cause kickout after a client attacked an enemy

5. New Weapons

FAL - Orange quality

BlackStar - Red legendary quality

Check out the level profile and find out how to unlock them. :)

6. Optimized the interaction logic

In this version, we re-optimized the detection logic of the interaction between the player and the object, increasing the collision detection volume of the object, now grabbing experience is better.

7. Weapon operation vibration feedback optimization

In this version, we have enhanced the vibration feedback during weapon operation, especially in hardcore mode, feedback from the operation will be fed back into your hands.

8. Added Korean support

9. Weapon power adjustment

In this version, all weapons with a silencer will be slightly more powerful than the un-installed version, rather than the original.

Really hope you can enjoy the content of this new version. If you have any comments or suggestions, please leave a message. We will continue to improve the content of the game!

12 comments Read more
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Report bugs and leave feedback for this game on the discussion boards


“Great graphics! Like really nice graphics.Nicely designed levels.Great weapon variety. Hilarious Multiplayer Avatars Lots of unlocks and achievements”

“The gun play is great, the sights are all on point and you can dual wield any weapon combo you want to. You have the pleasure of upgrading each weapon and purchase perks to maximize the effectiveness of your play style.”

“Strictly recommended and a must have for each VR owner. It´s a wave based Zombie shooter, but a lot of fun :)”

About This Game

TPCAST wireless adaptor is recomended

Abundant game strategy:
Relentless zombies will launch waves of attacks, the monsters will cooperate with each other, the battle will be harder and harder, you can use the drop Buff to temporarily improve the combat capability, or deal with the enemies by means of terrain. After each surviving, the settlement system will rank your combat performance: accuracy, headshot, injury, hit, etc. You should make good use of the precious breathing time between each wave to buy powerful equipment in the store, gather air-drop supplies on the battlefield, or collect the materials dropped from enemies. The higher the rating of combat, the more air-drop supplies and experience value you will get. What about the obsolete equipment? Don’t worry, the recycling machine on the battlefield can recycle the obsolete weapon. Even when you get some valuable materials, you can throw the obsolete weapons and materials into the recycling machine directly to maintain your funds operation. If you are a gambler, that you can even try to use a slot machine for good fortune.Running out of ammo?You can even use your gun stock to fight!

Different difficulties for game and abundant challenge modes:
We have prepared a variety of challenge modes: sniper mode, survival mode, hand-to-hand combat mode, etc.
The game experience in different difficulty is great different! As a hard-core player, you should not only stay on low levels of difficulty!

Yes, cheer up! Fight alongside your teammate! You can join an open game at any time! You will feel quite different under on-line mode: you can make an attack formation together with your teammate as a defense for the incoming monsters, help your teammate such as buy bullets and weapons, and give your teammate your weapon. Your combat assessment will also influence each other. An excellent teammate will raise your combat rating, so don’t be sky, when you’re stuck in a difficult level, just call your friend to join the room to help you to pass the hard level. Please note that don’t shot your teammate!

Character enhance system:
Character level--- Players could gain the XP by killing zombies, picking up dropping XP and combat clearing. The higher level you are, the higher health and ammunition load cap you will get. Of course, you can unlock more items in the store, especially the powerful items!
PERK---Players can light up their unique skill Perk by upgrading their acquired skills. Different Perk combinations will have different effects.
Weapon proficiency---Every weapon has an independent level, the more you use it, the faster the weapon upgrade the level. And the weapon will be upgraded with the power of the weapon, the size of the clip and the accuracy of the shot.
Unlock the zombie trophy---This is a feature that occur in the next version. The specified types of zombies will be domesticated by killing designated number of them, then appear in the “zombie’s house”. So, stay tuned!

Many types of weapons:
40+gun, 10+cold weapons, grenade, pistol, shotgun, assault rifles, sniper rifles, grenade launcher, wrench, hammer, fire axe, and even your own fist! More mysterious special weapons will keep updating!

Surrounded by waves of zombies:
Players will be attacked from all directions in battle, that means many enemies appears at the same time in one screen. Meanwhile, the graphics card and CPU will be challenged under the VR mode. We have optimized the calculation and rendering load for AI specially, so don’t worry about your machine configuration, and just concentrate on enjoying the shock and pressure of the zombie tide!

Totally physical simulation for hit response:
By the force of the Unreal Engine for the industry-leading physical animation blending system, the hit response of any parts of the enemy will be developed correctly based on the thrust and thrust direction of the weapon, then perfectly fuse the FK and physical simulations. Even the kichiku action will become very realistic…

Accurate spatializer and sound effect:
Except UI prompt sound, monster cries, guns, explosions and footsteps are all coming from the right place. We have spent a lot of time making each sound’s position and attenuation as well as the reverberation and occlusion of different positions in the scene at its best. The sound effects for each gun are sampled by the police force’s actual voice. Please wear the earplugs and enjoy all of this!

About arts quality:
We love FPS, and have chosen the high-quality gun model, then made the CaseEjection, Boltcatch, the caliber for BulletCase, BoltAction, RecoilOffset, firing rate, intensity and time for controller vibration when the gun is fired. All these details have been adjusted and calibrated for every gun and weapon. Thank our friends from police force for their helpful assistance in the production process.
Our artists have been working on the international a-list AAA production process all year round, and please appreciate these lovely monsters in the distance in this game!

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Intel® Core™ i7-2600K
    • Memory: 16 GB RAM
    • Graphics: GeForce® GTX 1060
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel® Core™ i7-6700K
    • Memory: 16 GB RAM
    • Graphics: GeForce® GTX 1080
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space

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