Academia : School Simulator is a management game that lets you design, construct, and manage the high school of your dreams! As the school Principal, watch your students as they get bullied, find love, flunk exams, and basically just try to get through the roller-coaster ride that is high school.
Recent Reviews:
Mixed (52) - 50% of the 52 user reviews in the last 30 days are positive.
All Reviews:
Mixed (405) - 69% of the 405 user reviews for this game are positive.
Release Date:
Sep 8, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“While prioritizing features and making design decisions in our previous game, we kept asking ourselves, “what do the players want?”

Early Access allows us to answer that question right away instead of playing guessing games. We want to invite the players into the feedback loop to collaborate with us as we build the best possible school simulation game that we can.”

Approximately how long will this game be in Early Access?

“We expect that development in Early Access will be for at least 12 months and probably more, depending on player feedback and interest in adding features to the game.”

How is the full version planned to differ from the Early Access version?

“There are many features that are still being designed that will make the final game much more complete and full featured than the current version of the game. These include:

  • Deeper and more complex staff and students

  • Research tree and/or school specialization

  • Subject scheduling

  • Varsity sports

  • Truancy, delinquency, bullying, and other serious issues that schools deal with

  • School Prestige, and competing with others for the “Best School”

  • Setting School Policies

  • Weather, Random Events, and Disasters

  • Mod support

The final list of features will ultimately depend in the feedback that we get. We cannot promise we'll be able to have all these features in the game, what's important is we get to work on the features that the community wants.”

What is the current state of the Early Access version?

“The game is fully playable and has enough mechanics to keep you busy through a few in-game school years. Systems, like cooking, cleaning, hygiene, hunger, etc are already complete. There isn't a full fledged tutorial but a simpler to-do list system that guides the player on what to do. It helps to be familiar with games like Prison Architect and Rimworld since the controls like zoning and building are very similar. There are basic sound effects and music, and more will be added as time progresses.”

Will the game be priced differently during and after Early Access?

“Yes, the price will be increased after launch, but will still be competitively priced with similar games.”

How are you planning on involving the Community in your development process?

“We will be actively watching and participating in the discussion board here, on reddit, facebook, and other social media. We will also have a polling system in the game where players can vote on which feature they're most excited for us to work on next.

We can never promise that all suggested features will be implemented, but the more excited you guys are about a certain feature, the more excited we will be to make it come to life.”
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Recent updates View all (39)

September 7

Build 0.2.59 : New Special Teachers, Earning Income, Updated Reports, and more

Hey everyone we're back with an update at the start of the month and we're moving the Test branch to both Candidate and Default. Thanks again to everyone that helped us out by trying out the Test branch. We could always use some more help though, so if you want to get the latest updates but are willing to deal with bugs, please do sign up for the Test branch!

New Special Teachers

Some of you may have noticed that our trading cards featured notable historical teachers. We were able to finally get them in the game! The teacher stats are still randomly assigned, but you can now select people like Plato, Charles Babbage, and our national hero, Jose Rizal.

We've also tweaked the teacher stats a little bit to make finding just the right teacher just a little bit more challenging.


This is something folks have been demanding for a while now, but finally you can earn a little extra income for every use of the vending machine or cafeteria.

We've also updated the UI a little bit so you can now check your daily spending by clicking on your money on the top panel of the screen, instead of listing all your expenses on the whole screen like we used to.

Sanitation Reports

The player can now see some dirt related information through the sanitation reports tab, which can be accessed through reports. Check how much dirt is actually in your school, and also see which trash cans are always full so you can place a couple more.

We've also updated the Delinquency reports screen to show you how long a student has been in counseling.

Special Rooms

Your special rooms have been oddly unused during class hours, but that's all changing now! Special rooms will now be used during class hours. Only one class can use a special room at any given period. Classes nearest to the special room will be prioritized. and they will take turns using the special rooms. Classes held in special rooms will give students more learning, which gives you an additional incentive to build them.

Note : Classes will have priority over special rooms during free time, and most special rooms will now have a chalkboard as a requirement.

Varied Paintings

Similar to the variable snacks coming from the vending machine that we shared last update, new paintings can now be created when the students are painting in the art room. Can you recognize the paintings?

UI Updates

You can now see the number of available chairs per year by hovering over student icon. Now you can easily tell when you don't have enough chairs for your students!

Dismissal/Detention has been added to scheduling, to show you when students are going to detention.

Added don't show again checkbox to instructions at start of game.

Tooltips have been added to school evaluation to explain how the school is graded.

New Grants

We added a couple of new grants to help explain the usage of the worker routes and the playing field.

  • Slightly reduced chances of objects losing durability
  • Some dirt and hygiene related balancing to reduce sickness

Known Issues

If you are having trouble loading a save file, especially a large school, please try restarting the game and loading it again. We're investigating the problem but it seems some save files will randomly have trouble loading, but then work fine the next time.

Bugs Fixed
  • Fixed bug where Delinquency grade was wrong.
  • Students not going to clinic - increased priority of students going to clinic
  • Janitors are ignoring their routes - reduced janitor range to reduce chance
    of them being distracted by litter.
  • Workers are not building when assigned to route - this is expected behaviour but we added text to the worker route info box to explain this.
  • Daily spending assertion error on load
  • Minor grammar error in delinquency tooltip - changed settings to setting for the delinquency tooltip on the school creation screen
  • Disciplinary action grant unlocked without completing prerequisite grant - fixed by setting the right parent grant.
  • Only 2 paintings are being completed in the art room - fixed by adding the new paintings
  • Road can be deleted by right clicking
  • When there are no garbage in garbage area notification say 'you have no dumpsters in garage area' - fixed typo
  • Principal can't find office and not being assigned to office
  • User gets stuck when they start the school year minutes before the day ends
  • School timer stops when the user clicks the Start School Year button on Year 2 before the day ends
  • Clicking on the Notification for a Broken Object Moves the Camera to a Random Place
  • The "Start School Year" button remains green after firing the Principal
  • Fixed some issues where player is unable to load save files
  • When unticking the Detention Room checkbox, the Schedule does not update accordingly
  • Students sometimes stuck in principal's office - fixed by prioritizing going home over going to the principal's office
13 comments Read more

August 15

Build 0.2.49 Adds Maintenance, Teacher/Student Ratio, and Reports

Hey everyone, we are moving the candidate build to the default build today and are excited to share some new mechanics with you. Thanks to everyone who tried out the Test and Candidate builds and helped us find some bugs! We're hoping this update should be relatively bug free *finger crossed*.

School Maintenance:

The big mechanic this month is maintenance (see above). Certain objects will become damaged over time, and you will need to assign a worker to repair them. You can now also set up routes for workers so that they automatically repair any broken objects they find.


Reports help you understand what's going on in the school. Currently we have classroom reports and delinquency reports, but we will slowly roll out other reports over the next few updates.

Classroom Report and Teacher/Student Ratio:

The teacher to student ratio is now in effect in the game, which means no more giant classrooms! The larger a classroom is the worse the kids' learning will be. You can see this information, amongst other things, in the classroom reports.

Delinquency Report:

The Delinquency Report shows you how many monitors and counselors you have, as well as the different kinds of delinquents. You will also see when delinquent students are currently in a counseling session.

Object Variety:

We're working on having random items come out of objects to add a little visual variety in the game. The first thing we added this to was the vending machine, which should now spew out chocolate and granola bars, sandwiches, and even onigiri!

This will be added to more objects in the game in the near future, like having different musical instruments and different artworks in the art room.


We've added quite a few tooltips now to help you better understand how everything in the game works.

Game Adjustments:

We made a few adjustments in the game, including the following:

- Learning outside the classroom: During class hours, students who go outside the classroom to use the toilet or eat will still get learning points but at a lower rate.

- Faster movement during class hours:During class hours students who go outside the classroom will move faster.

- Faster time: Game time has been returned to 1 minute per game hour.

- Teachers only have one specialty subject:Teachers will have one specialty subject in which they will have a 'high' stat. While the rest of the subjects will have low values.

- Updated utility costs: Electricity and water costs for some objects have been lowered.

- Clicking hire teacher button moves teacher immediately into selected department:Teachers will be automatically assigned to the current selected department, whereas in the past the player needs to click the slot in the department,or else the teacher will be assigned to the teacher pool.

- Increased probability for littering: The chance for students to litter has been slightly increased.

- Lowered probability for delinquent students: Some balancing updates have been made to reduce the amount of delinquent students in the game.

Bugs Fixed:

- Objects became immediately broken at the start of the day
- Unable to create additional Janitor and Monitor Routes
- Exam Results UI is sometimes blank
- Incorrect repair fee for broken objects
- Cooks are glitched stuck on the canteen benches when cleaning up the leftover plates from the tables
- Improveed janitor cleaning
- Sound stop playing when zoning a classroom
- Cafeteria and PE teacher observed as bug (PPA-5281)
- Hire button does not work and can't hire new teachers (PPA-5278)
- Routed workers do not repair almost broken objects
- Repair Button Does Not Appear When Clicking on Broken Objects
- Funds not being deducted after repairing
- Repair Icons Left Even After Dismantling Object
- Black screen after loading a game and going to main menu (PPA-5240)
- Construction workers are unable to repair some broken objects in different zones
- The piano does not appear after placing or building it
- Clicking the broken object notification sometimes redirects to to a vacant tile
- Objects with 2 words are not separated with a space in between on the broken object notification
- User gets stuck on the loading screen after loading a save file, plays a few minutes then loads another save file
- Janitors are unable to clean some pee spots on some toilets and urinals, and they get stuck
- Subject scores on the Report UI can result to negative values
- Durability decreases even before school year is started
- "Electricity" and "Water" texts appear on Zone Edit
- School did not close down on the first day making the school have negative funds
- Almost Broken Object icon does not change to the Broken Object icon when durability reaches 0
- Dirt error when saving and loading a file
- The lower-left part of the close button on the Report Card UI is not responding
- Mac build will not launch.
- Routes from previous game persists when loading or starting a new game

That's it for now, we'll be back with more soon!
7 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards


“I initially forget to put in bathrooms, though I'm sharp enough to notice that my students keep running outside to pee in the bushes. Let the trauma and embarrassment of school life begin!”
PC Gamer

“Academia: School Simulator’s Steam page suggests you can make the high school of your dreams. But my school, Leo’s Learning Emporium ended up as more of a dystopian nightmare.”

Development Process

We are developing with an iterative development process. We have created three different build branches to reflect that process and cater to different players.

Test Branch - Updated ~1x/week

This branch will have the newest features but will have many bugs. We need help from brave souls to use this branch and help us test new features.

Candidate Branch - Updated ~2x/month

This branch will have some newer features and be more stable than Test branch.

Default Branch - Updated ~1x/month

The default branch will be the most stable, we recommend this for players who want to deal with less bugs and just enjoy the game. We will make update announcements when we release to this branch.

To access the different branches, please follow these instructions:

1) Go to your game library and right click on Academia School Simulator
2) In the pop up window, find and click on Properties.
3) In the properties window, click on the Betas Tab
4) Under Enter beta access code to unlock private betas type :

Candidate : academiacandidate
Test : academiatest

5) Click on "check code"
6) Under "Select the beta you would like to opt into" click on the dropdown menu and click on the branch you unlocked
7) You should now have access to the branch

Note : to return to the default build, simple click on the dropdown menu and select NONE.

About This Game

From the artist of Prison Architect and the studio that brought you Political Animals comes Academia : School Simulator, a simulation game that lets you design, construct, and manage the high school of your dreams! Watch your students as they get bullied, find love, flunk exams, and basically just try to get through the roller-coaster ride that is high school. Will you offer the best teachers and facilities or cheap out and build giant classrooms with a 1:100 teacher to student ratio? It's all up to you!

Student motivation is driven by various needs, including hygiene, hunger, and discipline, and they'll become even more complex as time goes on, eventually competing in school competitions like spelling bees and even falling in love.

Teachers are unique, with different subject specialties and degrees. Eventually they will also have their own motivations that need to be satisfied so they can keep teaching at the highest level.

Build Canteens, Clinics, Computer Labs, Common Areas and much more as you create your dream Educational Complex.

Do you think the janitors aren't doing a good job? Plot out their routes yourself in order to ensure maximum efficiency.

From potted plants to statues and fountains, we have everything to make your school the envy of all! And we'll keep adding decorative objects so that you can have a completely unique school.

Students that look like zombies and eat brains? why not? Want to run a school where the students are literally prisoners? Whatever floats your boat! Image mods are available now, and language and other mods will follow in the future.

Customize your school seal and motto to make a school that is uniquely yours!

Normal mode requires you to balance your budget and provide the best education that you can with your money, while sandbox lets you go utopian with unlimited money!

System Requirements

Mac OS X
    • OS: Windows 7,8,8.1,10
    • Processor: 1.6 GHz
    • Memory: 4 GB RAM
    • Graphics: onboard
    • Storage: 400 MB available space
    • OS: Windows 7,8,8.1,10
    • Processor: 2.8 Ghz
    • Memory: 8 GB RAM
    • Graphics: onboard
    • Storage: 400 MB available space
    • OS: Mac OS X El Capitan
    • Processor: 1.8Ghz
    • Memory: 4 MB RAM
    • Graphics: onboard
    • Storage: 400 MB available space
    • OS: Mac OS X El Capitan
    • Processor: 2.4Ghz
    • Memory: 8 MB RAM
    • Graphics: onboard
    • Storage: 400 MB available space

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