Design, construct, and manage the high school of your dreams! Build Science Labs, Art Rooms, and so much more! Hire excellent teachers for your students and guidance counselors for your delinquents! Can you rise up the ranks to be the number one school?
Recent Reviews:
Mixed (11) - 54% of the 11 user reviews in the last 30 days are positive.
All Reviews:
Mixed (458) - 68% of the 458 user reviews for this game are positive.
Release Date:
Sep 8, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“While prioritizing features and making design decisions in our previous game, we kept asking ourselves, “what do the players want?”

Early Access allows us to answer that question right away instead of playing guessing games. We want to invite the players into the feedback loop to collaborate with us as we build the best possible school simulation game that we can.”

Approximately how long will this game be in Early Access?

“We expect that development in Early Access will be for at least 12 months and probably more, depending on player feedback and interest in adding features to the game.”

How is the full version planned to differ from the Early Access version?

“There are many features that are still being designed that will make the final game much more complete and full featured than the current version of the game. These include:

  • Deeper and more complex staff and students

  • Research tree and/or school specialization

  • Subject scheduling

  • Varsity sports

  • Truancy, delinquency, bullying, and other serious issues that schools deal with

  • School Prestige, and competing with others for the “Best School”

  • Setting School Policies

  • Weather, Random Events, and Disasters

  • Mod support

The final list of features will ultimately depend in the feedback that we get. We cannot promise we'll be able to have all these features in the game, what's important is we get to work on the features that the community wants.”

What is the current state of the Early Access version?

“The game is fully playable and has enough mechanics to keep you busy through a few in-game school years. Systems, like cooking, cleaning, hygiene, hunger, etc are already complete. There isn't a full fledged tutorial but a simpler to-do list system that guides the player on what to do. It helps to be familiar with games like Prison Architect and Rimworld since the controls like zoning and building are very similar. There are basic sound effects and music, and more will be added as time progresses.”

Will the game be priced differently during and after Early Access?

“Yes, the price will be increased after launch, but will still be competitively priced with similar games.”

How are you planning on involving the Community in your development process?

“We will be actively watching and participating in the discussion board here, on reddit, facebook, and other social media. We will also have a polling system in the game where players can vote on which feature they're most excited for us to work on next.

We can never promise that all suggested features will be implemented, but the more excited you guys are about a certain feature, the more excited we will be to make it come to life.”
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Recent updates View all (45)

February 14

Build 0.2.106 Adds Student Relationships, Accountant, and More!

Hello Scholars,

The latest update is here, bringing a little love for Valentines. We've added some quality of life improvements, the Accountant Staff, and couple more things for you guys!

Student Relationships



Students will now have a chance to have crushes and either be rejected or find true love! Either effect will have a corresponding effect on motivation. This is the start of more interactions between students, making your school more lifelike. We will explore more of these interpersonal relationships in the future, let us know if you have any suggestions for these in the comments.

Basic Tutorial



A basic tutorial is now available for players who are trying these kinds of games for the first time. The tutorial will be developed much further in the future. Experienced players can skip the tutorial.

Students/Staff Now Enter and Exit on Either Side of the Road



Students and Staff now enter and exit from either side of the road. This mean that you can no longer simply build your school out from the lower right side (as I did) since you need to think about staff and students coming in from the other side of the road. You also need to make sure to keep an eye on where your truants are trying to escape!

Accountant



You now need to hire an accountant in order to access bank loans and cashflow, and access different research items. We will be developing the accountant staff further into the future.

Note: The accountant staff uses the same type of office as the principal and the guidance counselor.

Transferring Students Between Classrooms



Transferring students between classrooms used to be a huge chore. We've made it so that you can easily transfer students between classrooms of the same year level by clicking on the reports menu.

New Music Instruments



Previously, the students in the Music Room would only play the guitar or the piano. Now they will play a bunch of different instruments like the violin, tuba, trumpet, and more!

Known Issues

Sometimes students may not be attending class even though they should be. Saving and reloading the game usually fixes the problem.

Sometimes students will love themselves (ie their partner is missing). It's sad, but we're still trying to fix it.

Additional bugs fixed and design adjustments
  • Fixed returning students tooltip
  • Fixed bug with school ranking acheivements
  • Used weights when determining students per year level
  • Internal memory optimizations
  • Disable cashflow during build phase
  • Updated weights for interested students
  • Fixed Food Ingredients entry carrying over to next loaded game
  • Remove loan entry in cashflow when loading a new file
  • Fixed data loss bug
  • Added "Total" Column to Admissions Panel
  • Optimized zone tiles display
  • Rebalanced Graduate Pedigree ranges
  • Fixed year-end exam results student number bug
  • Fixed labels in reports and main HUD to accommodate Spanish words
  • Fixed bug where monitors can't take students to Principal's Office when the office has no empty tile
  • Fixed bug where students don't go to school as quickly as it can when there are more students
  • Fixed bug where space bar is not working at times
  • Fixed crash happening in older CPUs
  • Implemented basic gameplay tutorial
  • Implemented Accountant staff
  • Sorted staff selectors by use instead of alphabetically. Enabled paging.
  • Removed Trash Dumpster from default map
  • Removed Trash Dumpster as requirement for Garbage zone
  • Optimized sprites used for floors
  • Changed trash dumpster capacity
  • from 10 to 50
  • Changed dirt levels
  • Changed build selectors to be selected on pointer down instead of on click
  • Fixed cancellation bug where priority highlights are erased when right clicking
  • Implemented Basics tutorial
  • Optimized implementation of grids internally
  • Fixed bug where workers are not reserving the correct tasks
  • Allow fired unique teachers to be hired again
  • Removed Dumpster as requirement for Garbage zone
  • Fixed bug where janitors attempt to bring trash bag to a full garbage zone with no trash dumpster
  • Students can now hangout in classrooms
  • Fixed save/loading of accountant
  • Fixed bug in schedule panel where Recess and Lunch can't be moved properly
  • Optimized character shadows
  • Tweaked delinquency
  • Made balancing in computer lab, library, and music room behaviours
  • Lock bank loan and cashflow after tutorial sequence
  • Agents can now go home or enter from the left side of the map
  • Allow building on Delivery zone
  • Added various music instruments when students are in Music Room
  • Don't show classroom in reports when its requirements are not yet met
  • Use '+' Key for Zoom In and '-' key for Zoom Out
  • Fixed durability checking bug when in first build phase
  • Tweaked learning
  • Animated notifications
  • Added penalty on student grants
  • Fixed bug where vice versa route is not followed

3 comments Read more

December 20, 2018

Build 0.2.91 Adds Achievements, Student Admissions, and more!

Hey everyone, we're back with our last update of the year! This update brings achievements, student admissions, bank loans, and more!

Achievements :



Note: The implementation of the achievements is such that some of your past achievements will be recognized by the games, and others will not. This was done so that you don't accidentally “achieve” an achievement without intending to, which would ruin the fun.



Achievements have now been added to the game. We're excited by this and put a lot of work into thinking about how to make the achievements an interesting aspect of the game. You can check the achievements by going to the settings menu or by buying a trophy case object and clicking on it.

We're still thinking of other achievements to add and how to make them relevant to the game so if you have ideas feel free to write them in the comments!

Note : The cafeteria and vending machine series of achievements lists the requirements as 10,000 "amount". That should actually be $10,000. This will be updated soon.

Student Admissions:



You will now have to choose how many students to accept during the build phase of the school year. This means that you will no longer be forced to accept students at the start of the school year. However, your performance is now more important than ever! Your school evaluation at the end of the year will decide how many students will be interested in joining your school the next school year, so there's more pressure to get up those rankings.

Priority:



This one is a long requested addition. You can now prioritize tasks for workers and janitors. Workers will prioritize build tasks and janitor will prioritize dirt to clean up, wherever you decide. Take note that similar to routing, you will need to research these.

Bank Loans:



Running out of money? You can now take out a loan with the bank in case you are running out of money. But make sure to keep track of the interest payments!

New Research Items:



We've added quite a few new research items! Improve your staff's speed or range, or research some cost-saving measures to help you with your budget. If you're feeling desperate, you can even sell naming rights to your school!

Continue Game:

A player requested that we add ad button to easily continue the last saved game, which made total sense! So now there is a continue game button in the main menu.

Bugs:

  • Fixed WashingDishes animation not rendering
  • Fixed bug where multiple students are using the piano
  • Fixed bug where removing a teacher from a department is not sent to teachers pool
  • Use the orientation of the kitchen sink slot when washing dishes
  • Fixed cases where players can't hire teachers
  • Fixed bugs related to canteen and vending machine cashflow
  • Fixed Worker not saving some properties
  • Added button hover changes to buttons in bank loan
  • Optimized usage of Achievement icon assets
  • Updating Naming Rights research
  • Fixed bug where research complete is called twice
  • Removed Student Limit display
  • Added tooltips in Admission Panel
  • Fixed crash due to nonSteam achievements
  • Internal bug fixes
  • Renamed Routing to Logistics
  • Escape to close Admissions Panel
  • Fixed UI stretching bug and comma separated values
  • Fixed bug where class count uses seat count instead of actual students
  • Implemented 'Priority' Research
  • Clear cafeteria tables on start of school year
  • Fixed bug where door context panel no longer shows
  • Updated playing field to have calisthenics as research requirement
  • Fixed floor tasks are rendered under bushes
  • Changed price of Trophy Case
  • Improved worker AI regarding working on reparing objects to be dismantled
  • Removed student limit in evaluation panel
  • Fixed Bug of interested students not updating properly after loading a file
  • Added black BG in Input Text of Admissions Panel
  • Fixed numbers in Admission Panel to be shown as comma separated
  • Optimized objects and ground sprites (faster and less memory)
  • Agents now attempt to reach unreachable areas so that players can see where they try to go
  • Aesthetic adjustments to achievement panel
  • Added hi res achievement icons
  • Added grants to add normal transfer students
  • Added highlights to Reports Panel tab
  • Workers and Janitors get the earlier tasks if they have the same priority
  • Fixed routing paths shown bug
  • Fixed cancelling dragging bug
  • Fixed auto selection in Hire Teachers panel when moving to different department tabs
  • Implemented prevention of tracking achievements if player is loading the same save file
  • Tweaked student admissions balancing
  • Fixed interested student count
  • Fixed bug where admissions panel remains open when loading another save
  • Fixed bug where Clicking Reports Panel Tab opens Report Card
  • Fixed bug where Student Admission input black background is covering the caret
  • Reverted to using slash in achievement entries
  • Fixed recurring senior grant
  • Added "League" achievements
  • Changed workers building behavior to stick on current task even if a new task is made
  • Fixed inconsistent research items due to new changes
  • Removed student subsidy during build phase
14 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Reviews

“I initially forget to put in bathrooms, though I'm sharp enough to notice that my students keep running outside to pee in the bushes. Let the trauma and embarrassment of school life begin!”
PC Gamer

“Academia: School Simulator’s Steam page suggests you can make the high school of your dreams. But my school, Leo’s Learning Emporium ended up as more of a dystopian nightmare.”
Kotaku

About This Game


From the artist of Prison Architect and the studio that brought you Political Animals comes Academia : School Simulator, a simulation game that lets you design, construct, and manage the high school of your dreams! Watch your students as they get bullied, find love, flunk exams, and basically just try to get through the roller-coaster ride that is high school. Will you offer the best teachers and facilities or cheap out and build giant classrooms with a 1:100 teacher to student ratio? It's all up to you!


Student motivation is driven by various needs, including hygiene, hunger, and discipline, and they'll become even more complex as time goes on, eventually competing in school competitions like spelling bees and even falling in love.



Teachers are unique, with different subject specialties and degrees. Eventually they will also have their own motivations that need to be satisfied so they can keep teaching at the highest level.



Build Canteens, Clinics, Computer Labs, Common Areas and much more as you create your dream Educational Complex.



Do you think the janitors aren't doing a good job? Plot out their routes yourself in order to ensure maximum efficiency.



From potted plants to statues and fountains, we have everything to make your school the envy of all! And we'll keep adding decorative objects so that you can have a completely unique school.



Students that look like zombies and eat brains? why not? Want to run a school where the students are literally prisoners? Whatever floats your boat! Image mods are available now, and language and other mods will follow in the future.



Customize your school seal and motto to make a school that is uniquely yours!



Normal mode requires you to balance your budget and provide the best education that you can with your money, while sandbox lets you go utopian with unlimited money!

System Requirements

Windows
Mac OS X
    Минимальные:
    • ОС: Windows 7,8,8.1,10
    • Процессор: 1.6 GHz
    • Оперативная память: 4 GB ОЗУ
    • Видеокарта: onboard
    • Место на диске: 400 MB
    Рекомендованные:
    • ОС: Windows 7,8,8.1,10
    • Процессор: 2.8 Ghz
    • Оперативная память: 8 GB ОЗУ
    • Видеокарта: onboard
    • Место на диске: 400 MB
    Минимальные:
    • ОС: Mac OS X El Capitan
    • Процессор: 1.8Ghz
    • Оперативная память: 4 MB ОЗУ
    • Видеокарта: onboard
    • Место на диске: 400 MB
    Рекомендованные:
    • ОС: Mac OS X El Capitan
    • Процессор: 2.4Ghz
    • Оперативная память: 8 MB ОЗУ
    • Видеокарта: onboard
    • Место на диске: 400 MB

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